Flutter Impeller
playground.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include <array>
6 #include <memory>
7 #include <optional>
8 #include <sstream>
9 
10 #include "fml/closure.h"
11 #include "fml/time/time_point.h"
16 
17 #define GLFW_INCLUDE_NONE
18 #include "third_party/glfw/include/GLFW/glfw3.h"
19 
20 #include "flutter/fml/paths.h"
23 #include "impeller/core/formats.h"
32 #include "third_party/imgui/backends/imgui_impl_glfw.h"
33 #include "third_party/imgui/imgui.h"
34 
35 #if FML_OS_MACOSX
36 #include "fml/platform/darwin/scoped_nsautorelease_pool.h"
37 #endif // FML_OS_MACOSX
38 
39 #if IMPELLER_ENABLE_VULKAN
41 #endif // IMPELLER_ENABLE_VULKAN
42 
43 namespace impeller {
44 
46  switch (backend) {
48  return "Metal";
50  return "OpenGLES";
52  return "Vulkan";
53  }
54  FML_UNREACHABLE();
55 }
56 
57 static void InitializeGLFWOnce() {
58  // This guard is a hack to work around a problem where glfwCreateWindow
59  // hangs when opening a second window after GLFW has been reinitialized (for
60  // example, when flipping through multiple playground tests).
61  //
62  // Explanation:
63  // * glfwCreateWindow calls [NSApp run], which begins running the event
64  // loop on the current thread.
65  // * GLFW then immediately stops the loop when
66  // applicationDidFinishLaunching is fired.
67  // * applicationDidFinishLaunching is only ever fired once during the
68  // application's lifetime, so subsequent calls to [NSApp run] will always
69  // hang with this setup.
70  // * glfwInit resets the flag that guards against [NSApp run] being
71  // called a second time, which causes the subsequent `glfwCreateWindow`
72  // to hang indefinitely in the event loop, because
73  // applicationDidFinishLaunching is never fired.
74  static std::once_flag sOnceInitializer;
75  std::call_once(sOnceInitializer, []() {
76  ::glfwSetErrorCallback([](int code, const char* description) {
77  FML_LOG(ERROR) << "GLFW Error '" << description << "' (" << code << ").";
78  });
79  FML_CHECK(::glfwInit() == GLFW_TRUE);
80  });
81 }
82 
83 Playground::Playground(PlaygroundSwitches switches) : switches_(switches) {
86 }
87 
88 Playground::~Playground() = default;
89 
90 std::shared_ptr<Context> Playground::GetContext() const {
91  return context_;
92 }
93 
94 std::shared_ptr<Context> Playground::MakeContext() const {
95  // Playgrounds are already making a context for each test, so we can just
96  // return the `context_`.
97  return context_;
98 }
99 
101  switch (backend) {
103 #if IMPELLER_ENABLE_METAL
104  return true;
105 #else // IMPELLER_ENABLE_METAL
106  return false;
107 #endif // IMPELLER_ENABLE_METAL
109 #if IMPELLER_ENABLE_OPENGLES
110  return true;
111 #else // IMPELLER_ENABLE_OPENGLES
112  return false;
113 #endif // IMPELLER_ENABLE_OPENGLES
115 #if IMPELLER_ENABLE_VULKAN
117 #else // IMPELLER_ENABLE_VULKAN
118  return false;
119 #endif // IMPELLER_ENABLE_VULKAN
120  }
121  FML_UNREACHABLE();
122 }
123 
125  const PlaygroundSwitches& switches) {
126  FML_CHECK(SupportsBackend(backend));
127 
128  impl_ = PlaygroundImpl::Create(backend, switches);
129  if (!impl_) {
130  FML_LOG(WARNING) << "PlaygroundImpl::Create failed.";
131  return;
132  }
133 
134  context_ = impl_->GetContext();
135 }
136 
138  if (!context_) {
139  FML_LOG(WARNING) << "Asked to set up a window with no context (call "
140  "SetupContext first).";
141  return;
142  }
143  auto renderer = std::make_unique<Renderer>(context_);
144  if (!renderer->IsValid()) {
145  return;
146  }
147  renderer_ = std::move(renderer);
148 
149  start_time_ = fml::TimePoint::Now().ToEpochDelta();
150 }
151 
154 }
155 
157  if (context_) {
158  context_->Shutdown();
159  }
160  context_.reset();
161  renderer_.reset();
162  impl_.reset();
163 }
164 
165 static std::atomic_bool gShouldOpenNewPlaygrounds = true;
166 
169 }
170 
171 static void PlaygroundKeyCallback(GLFWwindow* window,
172  int key,
173  int scancode,
174  int action,
175  int mods) {
176  if ((key == GLFW_KEY_ESCAPE) && action == GLFW_RELEASE) {
177  if (mods & (GLFW_MOD_CONTROL | GLFW_MOD_SUPER | GLFW_MOD_SHIFT)) {
179  }
180  ::glfwSetWindowShouldClose(window, GLFW_TRUE);
181  }
182 }
183 
185  return cursor_position_;
186 }
187 
189  return window_size_;
190 }
191 
193  return impl_->GetContentScale();
194 }
195 
197  return (fml::TimePoint::Now().ToEpochDelta() - start_time_).ToSecondsF();
198 }
199 
200 void Playground::SetCursorPosition(Point pos) {
201  cursor_position_ = pos;
202 }
203 
205  const Renderer::RenderCallback& render_callback) {
207  return true;
208  }
209 
210  if (!render_callback) {
211  return true;
212  }
213 
214  if (!renderer_ || !renderer_->IsValid()) {
215  return false;
216  }
217 
218  IMGUI_CHECKVERSION();
219  ImGui::CreateContext();
220  fml::ScopedCleanupClosure destroy_imgui_context(
221  []() { ImGui::DestroyContext(); });
222  ImGui::StyleColorsDark();
223 
224  auto& io = ImGui::GetIO();
225  io.IniFilename = nullptr;
226  io.ConfigFlags |= ImGuiConfigFlags_DockingEnable;
227  io.ConfigWindowsResizeFromEdges = true;
228 
229  auto window = reinterpret_cast<GLFWwindow*>(impl_->GetWindowHandle());
230  if (!window) {
231  return false;
232  }
233  ::glfwSetWindowTitle(window, GetWindowTitle().c_str());
234  ::glfwSetWindowUserPointer(window, this);
235  ::glfwSetWindowSizeCallback(
236  window, [](GLFWwindow* window, int width, int height) -> void {
237  auto playground =
238  reinterpret_cast<Playground*>(::glfwGetWindowUserPointer(window));
239  if (!playground) {
240  return;
241  }
242  playground->SetWindowSize(ISize{width, height}.Max({}));
243  });
244  ::glfwSetKeyCallback(window, &PlaygroundKeyCallback);
245  ::glfwSetCursorPosCallback(window, [](GLFWwindow* window, double x,
246  double y) {
247  reinterpret_cast<Playground*>(::glfwGetWindowUserPointer(window))
248  ->SetCursorPosition({static_cast<Scalar>(x), static_cast<Scalar>(y)});
249  });
250 
251  ImGui_ImplGlfw_InitForOther(window, true);
252  fml::ScopedCleanupClosure shutdown_imgui([]() { ImGui_ImplGlfw_Shutdown(); });
253 
254  ImGui_ImplImpeller_Init(renderer_->GetContext());
255  fml::ScopedCleanupClosure shutdown_imgui_impeller(
256  []() { ImGui_ImplImpeller_Shutdown(); });
257 
258  ImGui::SetNextWindowPos({10, 10});
259 
260  ::glfwSetWindowSize(window, GetWindowSize().width, GetWindowSize().height);
261  ::glfwSetWindowPos(window, 200, 100);
262  ::glfwShowWindow(window);
263 
264  while (true) {
265 #if FML_OS_MACOSX
266  fml::ScopedNSAutoreleasePool pool;
267 #endif
268  ::glfwPollEvents();
269 
270  if (::glfwWindowShouldClose(window)) {
271  return true;
272  }
273 
274  ImGui_ImplGlfw_NewFrame();
275 
276  Renderer::RenderCallback wrapped_callback =
277  [render_callback,
278  &renderer = renderer_](RenderTarget& render_target) -> bool {
279  ImGui::NewFrame();
280  ImGui::DockSpaceOverViewport(ImGui::GetMainViewport(),
281  ImGuiDockNodeFlags_PassthruCentralNode);
282  bool result = render_callback(render_target);
283  ImGui::Render();
284 
285  // Render ImGui overlay.
286  {
287  auto buffer = renderer->GetContext()->CreateCommandBuffer();
288  if (!buffer) {
289  return false;
290  }
291  buffer->SetLabel("ImGui Command Buffer");
292 
293  if (render_target.GetColorAttachments().empty()) {
294  return false;
295  }
296 
297  auto color0 = render_target.GetColorAttachments().find(0)->second;
298  color0.load_action = LoadAction::kLoad;
299  if (color0.resolve_texture) {
300  color0.texture = color0.resolve_texture;
301  color0.resolve_texture = nullptr;
302  color0.store_action = StoreAction::kStore;
303  }
304  render_target.SetColorAttachment(color0, 0);
305 
306  render_target.SetStencilAttachment(std::nullopt);
307  render_target.SetDepthAttachment(std::nullopt);
308 
309  auto pass = buffer->CreateRenderPass(render_target);
310  if (!pass) {
311  return false;
312  }
313  pass->SetLabel("ImGui Render Pass");
314 
315  ImGui_ImplImpeller_RenderDrawData(ImGui::GetDrawData(), *pass);
316 
317  pass->EncodeCommands();
318  if (!renderer->GetContext()->GetCommandQueue()->Submit({buffer}).ok()) {
319  return false;
320  }
321  }
322 
323  return result;
324  };
325 
326  if (!renderer_->Render(impl_->AcquireSurfaceFrame(renderer_->GetContext()),
327  wrapped_callback)) {
328  VALIDATION_LOG << "Could not render into the surface.";
329  return false;
330  }
331 
332  if (!ShouldKeepRendering()) {
333  break;
334  }
335  }
336 
337  ::glfwHideWindow(window);
338 
339  return true;
340 }
341 
343  return OpenPlaygroundHere(
344  [context = GetContext(), &pass_callback](RenderTarget& render_target) {
345  auto buffer = context->CreateCommandBuffer();
346  if (!buffer) {
347  return false;
348  }
349  buffer->SetLabel("Playground Command Buffer");
350 
351  auto pass = buffer->CreateRenderPass(render_target);
352  if (!pass) {
353  return false;
354  }
355  pass->SetLabel("Playground Render Pass");
356 
357  if (!pass_callback(*pass)) {
358  return false;
359  }
360 
361  pass->EncodeCommands();
362  if (!context->GetCommandQueue()->Submit({buffer}).ok()) {
363  return false;
364  }
365  return true;
366  });
367 }
368 
369 std::shared_ptr<CompressedImage> Playground::LoadFixtureImageCompressed(
370  std::shared_ptr<fml::Mapping> mapping) {
371  auto compressed_image = CompressedImageSkia::Create(std::move(mapping));
372  if (!compressed_image) {
373  VALIDATION_LOG << "Could not create compressed image.";
374  return nullptr;
375  }
376 
377  return compressed_image;
378 }
379 
380 std::optional<DecompressedImage> Playground::DecodeImageRGBA(
381  const std::shared_ptr<CompressedImage>& compressed) {
382  if (compressed == nullptr) {
383  return std::nullopt;
384  }
385  // The decoded image is immediately converted into RGBA as that format is
386  // known to be supported everywhere. For image sources that don't need 32
387  // bit pixel strides, this is overkill. Since this is a test fixture we
388  // aren't necessarily trying to eke out memory savings here and instead
389  // favor simplicity.
390  auto image = compressed->Decode().ConvertToRGBA();
391  if (!image.IsValid()) {
392  VALIDATION_LOG << "Could not decode image.";
393  return std::nullopt;
394  }
395 
396  return image;
397 }
398 
399 static std::shared_ptr<Texture> CreateTextureForDecompressedImage(
400  const std::shared_ptr<Context>& context,
401  DecompressedImage& decompressed_image,
402  bool enable_mipmapping) {
403  auto texture_descriptor = TextureDescriptor{};
404  texture_descriptor.storage_mode = StorageMode::kHostVisible;
405  texture_descriptor.format = PixelFormat::kR8G8B8A8UNormInt;
406  texture_descriptor.size = decompressed_image.GetSize();
407  texture_descriptor.mip_count =
408  enable_mipmapping ? decompressed_image.GetSize().MipCount() : 1u;
409 
410  auto texture =
411  context->GetResourceAllocator()->CreateTexture(texture_descriptor);
412  if (!texture) {
413  VALIDATION_LOG << "Could not allocate texture for fixture.";
414  return nullptr;
415  }
416 
417  auto command_buffer = context->CreateCommandBuffer();
418  if (!command_buffer) {
419  FML_DLOG(ERROR) << "Could not create command buffer for mipmap generation.";
420  return nullptr;
421  }
422  command_buffer->SetLabel("Mipmap Command Buffer");
423 
424  auto blit_pass = command_buffer->CreateBlitPass();
426  context->GetResourceAllocator()->CreateBufferWithCopy(
427  *decompressed_image.GetAllocation()));
428  blit_pass->AddCopy(buffer_view, texture);
429  if (enable_mipmapping) {
430  blit_pass->SetLabel("Mipmap Blit Pass");
431  blit_pass->GenerateMipmap(texture);
432  }
433  blit_pass->EncodeCommands(context->GetResourceAllocator());
434  if (!context->GetCommandQueue()->Submit({command_buffer}).ok()) {
435  FML_DLOG(ERROR) << "Failed to submit blit pass command buffer.";
436  return nullptr;
437  }
438  return texture;
439 }
440 
441 std::shared_ptr<Texture> Playground::CreateTextureForMapping(
442  const std::shared_ptr<Context>& context,
443  std::shared_ptr<fml::Mapping> mapping,
444  bool enable_mipmapping) {
445  auto image = Playground::DecodeImageRGBA(
446  Playground::LoadFixtureImageCompressed(std::move(mapping)));
447  if (!image.has_value()) {
448  return nullptr;
449  }
450  return CreateTextureForDecompressedImage(context, image.value(),
451  enable_mipmapping);
452 }
453 
454 std::shared_ptr<Texture> Playground::CreateTextureForFixture(
455  const char* fixture_name,
456  bool enable_mipmapping) const {
457  auto texture = CreateTextureForMapping(renderer_->GetContext(),
458  OpenAssetAsMapping(fixture_name),
459  enable_mipmapping);
460  if (texture == nullptr) {
461  return nullptr;
462  }
463  texture->SetLabel(fixture_name);
464  return texture;
465 }
466 
468  std::array<const char*, 6> fixture_names) const {
469  std::array<DecompressedImage, 6> images;
470  for (size_t i = 0; i < fixture_names.size(); i++) {
471  auto image = DecodeImageRGBA(
473  if (!image.has_value()) {
474  return nullptr;
475  }
476  images[i] = image.value();
477  }
478 
479  auto texture_descriptor = TextureDescriptor{};
480  texture_descriptor.storage_mode = StorageMode::kHostVisible;
481  texture_descriptor.type = TextureType::kTextureCube;
482  texture_descriptor.format = PixelFormat::kR8G8B8A8UNormInt;
483  texture_descriptor.size = images[0].GetSize();
484  texture_descriptor.mip_count = 1u;
485 
486  auto texture = renderer_->GetContext()->GetResourceAllocator()->CreateTexture(
487  texture_descriptor);
488  if (!texture) {
489  VALIDATION_LOG << "Could not allocate texture cube.";
490  return nullptr;
491  }
492  texture->SetLabel("Texture cube");
493 
494  auto cmd_buffer = renderer_->GetContext()->CreateCommandBuffer();
495  auto blit_pass = cmd_buffer->CreateBlitPass();
496  for (size_t i = 0; i < fixture_names.size(); i++) {
497  auto device_buffer =
498  renderer_->GetContext()->GetResourceAllocator()->CreateBufferWithCopy(
499  *images[i].GetAllocation());
500  blit_pass->AddCopy(DeviceBuffer::AsBufferView(device_buffer), texture, {},
501  "", /*slice=*/i);
502  }
503 
504  if (!blit_pass->EncodeCommands(
505  renderer_->GetContext()->GetResourceAllocator()) ||
506  !renderer_->GetContext()
507  ->GetCommandQueue()
508  ->Submit({std::move(cmd_buffer)})
509  .ok()) {
510  VALIDATION_LOG << "Could not upload texture to device memory.";
511  return nullptr;
512  }
513 
514  return texture;
515 }
516 
518  window_size_ = size;
519 }
520 
522  return true;
523 }
524 
526  const std::shared_ptr<Capabilities>& capabilities) {
527  return impl_->SetCapabilities(capabilities);
528 }
529 
532 }
533 
534 } // namespace impeller
impeller::DecompressedImage
Definition: decompressed_image.h:15
impeller::DeviceBuffer::AsBufferView
static BufferView AsBufferView(std::shared_ptr< DeviceBuffer > buffer)
Create a buffer view of this entire buffer.
Definition: device_buffer.cc:18
impeller::Playground::ShouldOpenNewPlaygrounds
static bool ShouldOpenNewPlaygrounds()
Definition: playground.cc:167
impeller::PlaygroundImplVK::IsVulkanDriverPresent
static bool IsVulkanDriverPresent()
Definition: playground_impl_vk.cc:219
impeller::Playground::CreateTextureCubeForFixture
std::shared_ptr< Texture > CreateTextureCubeForFixture(std::array< const char *, 6 > fixture_names) const
Definition: playground.cc:467
impeller::LoadAction::kLoad
@ kLoad
impeller::PlaygroundBackend::kVulkan
@ kVulkan
impeller::CreateTextureForDecompressedImage
static std::shared_ptr< Texture > CreateTextureForDecompressedImage(const std::shared_ptr< Context > &context, DecompressedImage &decompressed_image, bool enable_mipmapping)
Definition: playground.cc:399
impeller::Scalar
float Scalar
Definition: scalar.h:18
impeller::Playground::WillRenderSomething
bool WillRenderSomething() const
Definition: playground.cc:530
impeller::Playground::ShouldKeepRendering
virtual bool ShouldKeepRendering() const
Definition: playground.cc:521
impeller::Renderer::RenderCallback
std::function< bool(RenderTarget &render_target)> RenderCallback
Definition: renderer.h:23
impeller::Playground::DecodeImageRGBA
static std::optional< DecompressedImage > DecodeImageRGBA(const std::shared_ptr< CompressedImage > &compressed)
Definition: playground.cc:380
impeller::Playground::GetSecondsElapsed
Scalar GetSecondsElapsed() const
Get the amount of time elapsed from the start of the playground's execution.
Definition: playground.cc:196
impeller::Playground::GetWindowSize
ISize GetWindowSize() const
Definition: playground.cc:188
impeller::PlaygroundBackend::kMetal
@ kMetal
impeller::PixelFormat::kR8G8B8A8UNormInt
@ kR8G8B8A8UNormInt
impeller::PlaygroundKeyCallback
static void PlaygroundKeyCallback(GLFWwindow *window, int key, int scancode, int action, int mods)
Definition: playground.cc:171
impeller::PlaygroundBackendToString
std::string PlaygroundBackendToString(PlaygroundBackend backend)
Definition: playground.cc:45
formats.h
playground.h
impeller::CompressedImageSkia::Create
static std::shared_ptr< CompressedImage > Create(std::shared_ptr< const fml::Mapping > allocation)
Definition: compressed_image_skia.cc:18
impeller::PlaygroundBackend
PlaygroundBackend
Definition: playground.h:27
buffer_view
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Definition: blit_command_gles.cc:127
impeller::StorageMode::kHostVisible
@ kHostVisible
impeller::Playground::MakeContext
std::shared_ptr< Context > MakeContext() const
Definition: playground.cc:94
validation.h
impeller::PlaygroundSwitches::use_swiftshader
bool use_swiftshader
Definition: switches.h:27
impeller::TSize
Definition: size.h:19
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Definition: playground.h:48
impeller::gShouldOpenNewPlaygrounds
static std::atomic_bool gShouldOpenNewPlaygrounds
Definition: playground.cc:165
impeller::Playground::SetupWindow
void SetupWindow()
Definition: playground.cc:137
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constexpr TSize Max(const TSize &o) const
Definition: size.h:81
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static void InitializeGLFWOnce()
Definition: playground.cc:57
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const PlaygroundSwitches switches_
Definition: playground.h:118
impeller::TextureType::kTextureCube
@ kTextureCube
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Definition: render_target.h:38
impeller::StoreAction::kStore
@ kStore
impeller::Playground::IsPlaygroundEnabled
bool IsPlaygroundEnabled() const
Definition: playground.cc:152
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Definition: playground.h:50
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static std::unique_ptr< PlaygroundImpl > Create(PlaygroundBackend backend, PlaygroundSwitches switches)
Definition: playground_impl.cc:25
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Definition: playground.cc:124
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Definition: imgui_impl_impeller.cc:119
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VALIDATION_LOG
#define VALIDATION_LOG
Definition: validation.h:73
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Definition: imgui_impl_impeller.cc:126
impeller::PlaygroundBackend::kOpenGLES
@ kOpenGLES
impeller::Playground::CreateTextureForMapping
static std::shared_ptr< Texture > CreateTextureForMapping(const std::shared_ptr< Context > &context, std::shared_ptr< fml::Mapping > mapping, bool enable_mipmapping=false)
Definition: playground.cc:441
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Definition: playground.cc:192
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Definition: switches.h:15
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static std::shared_ptr< CompressedImage > LoadFixtureImageCompressed(std::shared_ptr< fml::Mapping > mapping)
Definition: playground.cc:369
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virtual std::string GetWindowTitle() const =0
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const std::shared_ptr< const fml::Mapping > & GetAllocation() const
Definition: decompressed_image.cc:41
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impeller::Playground::OpenAssetAsMapping
virtual std::unique_ptr< fml::Mapping > OpenAssetAsMapping(std::string asset_name) const =0
impeller::Playground::SetCapabilities
fml::Status SetCapabilities(const std::shared_ptr< Capabilities > &capabilities)
Definition: playground.cc:525
impeller::Playground::GetCursorPosition
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Definition: playground.cc:184
impeller::SetupSwiftshaderOnce
void SetupSwiftshaderOnce(bool use_swiftshader)
Find and setup the installable client driver for a locally built SwiftShader at known paths....
Definition: swiftshader_utilities.cc:54
impeller::Playground::SupportsBackend
static bool SupportsBackend(PlaygroundBackend backend)
Definition: playground.cc:100
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impeller::Playground::OpenPlaygroundHere
bool OpenPlaygroundHere(const Renderer::RenderCallback &render_callback)
Definition: playground.cc:204
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Definition: texture_descriptor.h:39
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Definition: imgui_impl_impeller.cc:56
impeller::TextureDescriptor
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...
Definition: texture_descriptor.h:38
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Definition: playground.cc:156
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Playground(PlaygroundSwitches switches)
Definition: playground.cc:83
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std::shared_ptr< Context > GetContext() const
Definition: playground.cc:90
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constexpr size_t MipCount() const
Definition: size.h:115
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Definition: playground.cc:517
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Definition: switches.h:16
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Definition: decompressed_image.cc:33
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impeller::Playground::CreateTextureForFixture
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Definition: playground.cc:454