Flutter Impeller
metal_screenshotter.mm
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
7 #include <CoreImage/CoreImage.h>
10 #define GLFW_INCLUDE_NONE
11 #include "third_party/glfw/include/GLFW/glfw3.h"
12 
13 namespace impeller {
14 namespace testing {
15 
16 MetalScreenshotter::MetalScreenshotter(bool enable_wide_gamut) {
17  FML_CHECK(::glfwInit() == GLFW_TRUE);
18  PlaygroundSwitches switches;
19  switches.enable_wide_gamut = enable_wide_gamut;
20  playground_ = PlaygroundImpl::Create(PlaygroundBackend::kMetal, switches);
21 }
22 
23 std::unique_ptr<Screenshot> MetalScreenshotter::MakeScreenshot(
24  AiksContext& aiks_context,
25  const Picture& picture,
26  const ISize& size,
27  bool scale_content) {
28  Vector2 content_scale =
29  scale_content ? playground_->GetContentScale() : Vector2{1, 1};
30  std::shared_ptr<Image> image = picture.ToImage(
31  aiks_context,
32  ISize(size.width * content_scale.x, size.height * content_scale.y));
33  std::shared_ptr<Texture> texture = image->GetTexture();
34  id<MTLTexture> metal_texture =
35  std::static_pointer_cast<TextureMTL>(texture)->GetMTLTexture();
36 
37  CGColorSpaceRef color_space = CGColorSpaceCreateDeviceRGB();
38  CIImage* ciImage = [[CIImage alloc]
39  initWithMTLTexture:metal_texture
40  options:@{kCIImageColorSpace : (__bridge id)color_space}];
41  CGColorSpaceRelease(color_space);
42  FML_CHECK(ciImage);
43 
44  std::shared_ptr<Context> context = playground_->GetContext();
45  std::shared_ptr<ContextMTL> context_mtl =
46  std::static_pointer_cast<ContextMTL>(context);
47  CIContext* cicontext =
48  [CIContext contextWithMTLDevice:context_mtl->GetMTLDevice()];
49  FML_CHECK(context);
50 
51  CIImage* flipped = [ciImage
52  imageByApplyingOrientation:kCGImagePropertyOrientationDownMirrored];
53 
54  CGImageRef cgImage = [cicontext createCGImage:flipped
55  fromRect:[ciImage extent]];
56 
57  return std::unique_ptr<MetalScreenshot>(new MetalScreenshot(cgImage));
58 }
59 
60 } // namespace testing
61 } // namespace impeller
impeller::ISize
ISize64 ISize
Definition: size.h:140
impeller::TPoint::y
Type y
Definition: point.h:31
impeller::AiksContext
Definition: aiks_context.h:19
impeller::testing::MetalScreenshot
A screenshot that was produced from MetalScreenshotter.
Definition: metal_screenshot.h:18
context_mtl.h
impeller::PlaygroundBackend::kMetal
@ kMetal
impeller::testing::MetalScreenshotter::MetalScreenshotter
MetalScreenshotter(bool enable_wide_gamut)
Definition: metal_screenshotter.mm:16
impeller::PlaygroundSwitches::enable_wide_gamut
bool enable_wide_gamut
Definition: switches.h:35
impeller::testing::MetalScreenshotter::MakeScreenshot
std::unique_ptr< Screenshot > MakeScreenshot(AiksContext &aiks_context, const Picture &picture, const ISize &size={300, 300}, bool scale_content=true) override
Definition: metal_screenshotter.mm:23
impeller::Picture
Definition: picture.h:17
impeller::TSize
Definition: size.h:19
impeller::TSize::width
Type width
Definition: size.h:22
impeller::PlaygroundImpl::Create
static std::unique_ptr< PlaygroundImpl > Create(PlaygroundBackend backend, PlaygroundSwitches switches)
Definition: playground_impl.cc:25
impeller::TPoint::x
Type x
Definition: point.h:30
impeller::Picture::ToImage
std::shared_ptr< Image > ToImage(AiksContext &context, ISize size) const
Definition: picture.cc:31
impeller::PlaygroundSwitches
Definition: switches.h:15
impeller::TPoint< Scalar >
texture_mtl.h
impeller::TSize::height
Type height
Definition: size.h:23
metal_screenshotter.h
impeller
Definition: aiks_blend_unittests.cc:18