Flutter Impeller
inline_pass_context.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_IMPELLER_ENTITY_INLINE_PASS_CONTEXT_H_
6 #define FLUTTER_IMPELLER_ENTITY_INLINE_PASS_CONTEXT_H_
7 
8 #include <cstdint>
9 
14 
15 namespace impeller {
16 
18  public:
20  bool just_created = false;
21  std::shared_ptr<RenderPass> pass;
22  std::shared_ptr<Texture> backdrop_texture;
23  };
24 
26  const ContentContext& renderer,
27  EntityPassTarget& pass_target,
28  uint32_t entity_count,
29  std::optional<RenderPassResult> collapsed_parent_pass = std::nullopt);
30 
32 
33  bool IsValid() const;
34 
35  bool IsActive() const;
36 
37  std::shared_ptr<Texture> GetTexture();
38 
39  bool EndPass();
40 
42 
43  uint32_t GetPassCount() const;
44 
45  RenderPassResult GetRenderPass(uint32_t pass_depth);
46 
47  private:
48  const ContentContext& renderer_;
49  EntityPassTarget& pass_target_;
50  std::shared_ptr<CommandBuffer> command_buffer_;
51  std::shared_ptr<RenderPass> pass_;
52  uint32_t pass_count_ = 0;
53  uint32_t entity_count_ = 0;
54 
55  // Whether this context is collapsed into a parent entity pass.
56  bool is_collapsed_ = false;
57 
58  InlinePassContext(const InlinePassContext&) = delete;
59 
60  InlinePassContext& operator=(const InlinePassContext&) = delete;
61 };
62 
63 } // namespace impeller
64 
65 #endif // FLUTTER_IMPELLER_ENTITY_INLINE_PASS_CONTEXT_H_
impeller::InlinePassContext::InlinePassContext
InlinePassContext(const ContentContext &renderer, EntityPassTarget &pass_target, uint32_t entity_count, std::optional< RenderPassResult > collapsed_parent_pass=std::nullopt)
Definition: inline_pass_context.cc:20
impeller::EntityPassTarget
Definition: entity_pass_target.h:14
impeller::InlinePassContext::RenderPassResult
Definition: inline_pass_context.h:19
impeller::InlinePassContext::RenderPassResult::backdrop_texture
std::shared_ptr< Texture > backdrop_texture
Definition: inline_pass_context.h:22
impeller::InlinePassContext::GetPassCount
uint32_t GetPassCount() const
Definition: inline_pass_context.cc:204
render_pass.h
impeller::InlinePassContext::IsActive
bool IsActive() const
Definition: inline_pass_context.cc:44
impeller::InlinePassContext::GetRenderPass
RenderPassResult GetRenderPass(uint32_t pass_depth)
Definition: inline_pass_context.cc:93
impeller::InlinePassContext
Definition: inline_pass_context.h:17
impeller::InlinePassContext::RenderPassResult::just_created
bool just_created
Definition: inline_pass_context.h:20
impeller::InlinePassContext::GetTexture
std::shared_ptr< Texture > GetTexture()
Definition: inline_pass_context.cc:48
impeller::InlinePassContext::EndPass
bool EndPass()
Definition: inline_pass_context.cc:55
entity_pass_target.h
impeller::InlinePassContext::IsValid
bool IsValid() const
Definition: inline_pass_context.cc:40
impeller::InlinePassContext::GetPassTarget
EntityPassTarget & GetPassTarget() const
Definition: inline_pass_context.cc:89
content_context.h
context.h
impeller::InlinePassContext::~InlinePassContext
~InlinePassContext()
Definition: inline_pass_context.cc:34
impeller::InlinePassContext::RenderPassResult::pass
std::shared_ptr< RenderPass > pass
Definition: inline_pass_context.h:21
impeller
Definition: aiks_blend_unittests.cc:18
impeller::ContentContext
Definition: content_context.h:366