#include "impeller/aiks/experimental_canvas.h"#include "fml/logging.h"#include "impeller/aiks/canvas.h"#include "impeller/aiks/paint_pass_delegate.h"#include "impeller/base/validation.h"#include "impeller/entity/contents/framebuffer_blend_contents.h"#include "impeller/entity/contents/text_contents.h"#include "impeller/entity/entity.h"#include "impeller/entity/entity_pass_clip_stack.h"#include "impeller/geometry/color.h"#include "impeller/renderer/render_target.h"Go to the source code of this file.
Namespaces | |
| impeller | |
Functions | |
| static std::unique_ptr< EntityPassTarget > | impeller::CreateRenderTarget (ContentContext &renderer, ISize size, int mip_count, const Color &clear_color) |
Variables | |
| static const constexpr RenderTarget::AttachmentConfig | impeller::kDefaultStencilConfig |