#include "impeller/entity/entity_pass.h"#include <limits>#include <memory>#include <utility>#include <variant>#include "flutter/fml/closure.h"#include "flutter/fml/logging.h"#include "flutter/fml/trace_event.h"#include "impeller/base/strings.h"#include "impeller/base/validation.h"#include "impeller/core/formats.h"#include "impeller/entity/contents/content_context.h"#include "impeller/entity/contents/filters/color_filter_contents.h"#include "impeller/entity/contents/filters/inputs/filter_input.h"#include "impeller/entity/contents/framebuffer_blend_contents.h"#include "impeller/entity/contents/texture_contents.h"#include "impeller/entity/entity.h"#include "impeller/entity/entity_pass_clip_stack.h"#include "impeller/entity/inline_pass_context.h"#include "impeller/geometry/color.h"#include "impeller/geometry/rect.h"#include "impeller/geometry/size.h"#include "impeller/renderer/command_buffer.h"Go to the source code of this file.
Namespaces | |
| impeller | |
Functions | |
| static EntityPassTarget | impeller::CreateRenderTarget (ContentContext &renderer, ISize size, int mip_count, const Color &clear_color) |
| static void | impeller::SetClipScissor (std::optional< Rect > clip_coverage, RenderPass &pass, Point global_pass_position) |
Variables | |
| static const constexpr RenderTarget::AttachmentConfig | impeller::kDefaultStencilConfig |