#include <cstddef>#include <map>#include <vector>#include "impeller/geometry/matrix.h"#include "impeller/scene/importer/scene_flatbuffers.h"Go to the source code of this file.
Namespaces | |
| impeller | |
| impeller::scene | |
| impeller::scene::importer | |
Functions | |
| Matrix | impeller::scene::importer::ToMatrix (const std::vector< double > &m) |
| Matrix | impeller::scene::importer::ToMatrix (const fb::Matrix &m) |
| Vector2 | impeller::scene::importer::ToVector2 (const fb::Vec2 &v) |
| Vector3 | impeller::scene::importer::ToVector3 (const fb::Vec3 &v) |
| Vector4 | impeller::scene::importer::ToVector4 (const fb::Vec4 &v) |
| Color | impeller::scene::importer::ToColor (const fb::Color &c) |
| fb::Matrix | impeller::scene::importer::ToFBMatrix (const Matrix &m) |
| std::unique_ptr< fb::Matrix > | impeller::scene::importer::ToFBMatrixUniquePtr (const Matrix &m) |
| fb::Vec2 | impeller::scene::importer::ToFBVec2 (const Vector2 v) |
| fb::Vec3 | impeller::scene::importer::ToFBVec3 (const Vector3 v) |
| fb::Vec4 | impeller::scene::importer::ToFBVec4 (const Vector4 v) |
| fb::Color | impeller::scene::importer::ToFBColor (const Color c) |
| std::unique_ptr< fb::Color > | impeller::scene::importer::ToFBColor (const std::vector< double > &c) |