#include <blit_pass_gles.h>
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| | ~BlitPassGLES () override |
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| virtual | ~BlitPass () |
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| void | SetLabel (std::string label) |
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| virtual bool | ConvertTextureToShaderRead (const std::shared_ptr< Texture > &texture) |
| | If the texture is not already in a shader read internal state, then convert it to that state. More...
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| bool | AddCopy (std::shared_ptr< Texture > source, std::shared_ptr< Texture > destination, std::optional< IRect > source_region=std::nullopt, IPoint destination_origin={}, std::string label="") |
| | Record a command to copy the contents of one texture to another texture. The blit area is limited by the intersection of the texture coverage with respect the source region and destination origin. More...
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| bool | AddCopy (std::shared_ptr< Texture > source, std::shared_ptr< DeviceBuffer > destination, std::optional< IRect > source_region=std::nullopt, size_t destination_offset=0, std::string label="") |
| | Record a command to copy the contents of the buffer to the texture. More...
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| bool | AddCopy (BufferView source, std::shared_ptr< Texture > destination, std::optional< IRect > destination_region=std::nullopt, std::string label="", uint32_t slice=0, bool convert_to_read=true) |
| | Record a command to copy the contents of the buffer to the texture. More...
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| bool | GenerateMipmap (std::shared_ptr< Texture > texture, std::string label="") |
| | Record a command to generate all mip levels for a texture. More...
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Definition at line 17 of file blit_pass_gles.h.
◆ ~BlitPassGLES()
| impeller::BlitPassGLES::~BlitPassGLES |
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overridedefault |
◆ CommandBufferGLES
The documentation for this class was generated from the following files: