Flutter Impeller
runtime_effect_contents.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_IMPELLER_ENTITY_CONTENTS_RUNTIME_EFFECT_CONTENTS_H_
6 #define FLUTTER_IMPELLER_ENTITY_CONTENTS_RUNTIME_EFFECT_CONTENTS_H_
7 
8 #include <memory>
9 #include <vector>
10 
15 
16 namespace impeller {
17 
19  public:
20  struct TextureInput {
22  std::shared_ptr<Texture> texture;
23  };
24 
25  void SetRuntimeStage(std::shared_ptr<RuntimeStage> runtime_stage);
26 
27  void SetUniformData(std::shared_ptr<std::vector<uint8_t>> uniform_data);
28 
29  void SetTextureInputs(std::vector<TextureInput> texture_inputs);
30 
31  // |Contents|
32  bool Render(const ContentContext& renderer,
33  const Entity& entity,
34  RenderPass& pass) const override;
35 
36  /// Load the runtime effect and ensure a default PSO is initialized.
37  bool BootstrapShader(const ContentContext& renderer) const;
38 
39  // Visible for testing
40  /// Copies the uniform data into the host buffer.
41  ///
42  /// If the `uniform` has a `padding_layout`, it is used to repack the data.
43  ///
44  /// @param source_data The pointer to the start of the uniform data in the
45  /// source.
46  /// @param host_buffer The host buffer to emplace the uniform data into.
47  /// @param uniform The description of the uniform being emplaced.
48  static BufferView EmplaceUniform(const uint8_t* source_data,
49  HostBuffer& host_buffer,
50  const RuntimeUniformDescription& uniform);
51 
52  private:
53  bool RegisterShader(const ContentContext& renderer) const;
54 
55  // If async is true, this will always return nullptr as pipeline creation
56  // is not blocked on.
57  std::shared_ptr<Pipeline<PipelineDescriptor>> CreatePipeline(
58  const ContentContext& renderer,
59  ContentContextOptions options,
60  bool async) const;
61 
62  std::shared_ptr<RuntimeStage> runtime_stage_;
63  std::shared_ptr<std::vector<uint8_t>> uniform_data_;
64  std::vector<TextureInput> texture_inputs_;
65 };
66 
67 } // namespace impeller
68 
69 #endif // FLUTTER_IMPELLER_ENTITY_CONTENTS_RUNTIME_EFFECT_CONTENTS_H_
Render passes encode render commands directed as one specific render target into an underlying comman...
Definition: render_pass.h:30
bool Render(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
bool BootstrapShader(const ContentContext &renderer) const
Load the runtime effect and ensure a default PSO is initialized.
void SetRuntimeStage(std::shared_ptr< RuntimeStage > runtime_stage)
void SetTextureInputs(std::vector< TextureInput > texture_inputs)
static BufferView EmplaceUniform(const uint8_t *source_data, HostBuffer &host_buffer, const RuntimeUniformDescription &uniform)
void SetUniformData(std::shared_ptr< std::vector< uint8_t >> uniform_data)