Flutter Impeller
playground_impl_gles.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
7 #define IMPELLER_PLAYGROUND_SUPPORTS_ANGLE FML_OS_MACOSX
8 
9 #if IMPELLER_PLAYGROUND_SUPPORTS_ANGLE
10 #include <dlfcn.h>
11 #endif
12 
13 #define GLFW_INCLUDE_NONE
14 #include "third_party/glfw/include/GLFW/glfw3.h"
15 
16 #include "flutter/fml/build_config.h"
17 #include "impeller/entity/gles/entity_shaders_gles.h"
18 #include "impeller/entity/gles/framebuffer_blend_shaders_gles.h"
19 #include "impeller/entity/gles/modern_shaders_gles.h"
20 #include "impeller/fixtures/gles/fixtures_shaders_gles.h"
21 #include "impeller/fixtures/gles/modern_fixtures_shaders_gles.h"
22 #include "impeller/playground/imgui/gles/imgui_shaders_gles.h"
25 
26 namespace impeller {
27 
29  public:
30  ReactorWorker() = default;
31 
32  // |ReactorGLES::Worker|
34  const ReactorGLES& reactor) const override {
35  ReaderLock lock(mutex_);
36  auto found = reactions_allowed_.find(std::this_thread::get_id());
37  if (found == reactions_allowed_.end()) {
38  return false;
39  }
40  return found->second;
41  }
42 
44  WriterLock lock(mutex_);
45  reactions_allowed_[std::this_thread::get_id()] = allowed;
46  }
47 
48  private:
49  mutable RWMutex mutex_;
50  std::map<std::thread::id, bool> reactions_allowed_ IPLR_GUARDED_BY(mutex_);
51 
52  ReactorWorker(const ReactorWorker&) = delete;
53 
54  ReactorWorker& operator=(const ReactorWorker&) = delete;
55 };
56 
57 void PlaygroundImplGLES::DestroyWindowHandle(WindowHandle handle) {
58  if (!handle) {
59  return;
60  }
61  ::glfwDestroyWindow(reinterpret_cast<GLFWwindow*>(handle));
62 }
63 
65  : PlaygroundImpl(switches),
66  handle_(nullptr, &DestroyWindowHandle),
67  worker_(std::shared_ptr<ReactorWorker>(new ReactorWorker())),
68  use_angle_(switches.use_angle) {
69  if (use_angle_) {
70 #if IMPELLER_PLAYGROUND_SUPPORTS_ANGLE
71  angle_glesv2_ = dlopen("libGLESv2.dylib", RTLD_LAZY);
72 #endif
73  FML_CHECK(angle_glesv2_ != nullptr);
74  }
75 
76  ::glfwDefaultWindowHints();
77 
78 #if FML_OS_MACOSX
79  FML_CHECK(use_angle_) << "Must use Angle on macOS for OpenGL ES.";
80  ::glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
81 #endif // FML_OS_MACOSX
82 #if FML_OS_LINUX
83  // Use EGL even on X11 then the client can select the GLES implementation
84  // by defining __EGL_VENDOR_LIBRARY_FILENAMES
85  ::glfwWindowHint(GLFW_CONTEXT_CREATION_API, GLFW_EGL_CONTEXT_API);
86 #endif
87  ::glfwWindowHint(GLFW_CLIENT_API, GLFW_OPENGL_ES_API);
88  ::glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 2);
89  ::glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 0);
90  ::glfwWindowHint(GLFW_RED_BITS, 8);
91  ::glfwWindowHint(GLFW_GREEN_BITS, 8);
92  ::glfwWindowHint(GLFW_BLUE_BITS, 8);
93  ::glfwWindowHint(GLFW_ALPHA_BITS, 8);
94  ::glfwWindowHint(GLFW_DEPTH_BITS, 32); // 32 bit depth buffer
95  ::glfwWindowHint(GLFW_STENCIL_BITS, 8); // 8 bit stencil buffer
96  ::glfwWindowHint(GLFW_SAMPLES, 4); // 4xMSAA
97 
98  ::glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
99 #ifndef NDEBUG
100  ::glfwWindowHint(GLFW_CONTEXT_DEBUG, GLFW_TRUE);
101 #endif
102 
103  auto window = ::glfwCreateWindow(1, 1, "Test", nullptr, nullptr);
104 
105  ::glfwMakeContextCurrent(window);
106  worker_->SetReactionsAllowedOnCurrentThread(true);
107 
108  handle_.reset(window);
109 }
110 
112 
113 static std::vector<std::shared_ptr<fml::Mapping>>
115  return {
116  std::make_shared<fml::NonOwnedMapping>(
117  impeller_entity_shaders_gles_data,
118  impeller_entity_shaders_gles_length),
119  std::make_shared<fml::NonOwnedMapping>(
120  impeller_modern_shaders_gles_data,
121  impeller_modern_shaders_gles_length),
122  std::make_shared<fml::NonOwnedMapping>(
123  impeller_framebuffer_blend_shaders_gles_data,
124  impeller_framebuffer_blend_shaders_gles_length),
125  std::make_shared<fml::NonOwnedMapping>(
126  impeller_fixtures_shaders_gles_data,
127  impeller_fixtures_shaders_gles_length),
128  std::make_shared<fml::NonOwnedMapping>(
129  impeller_modern_fixtures_shaders_gles_data,
130  impeller_modern_fixtures_shaders_gles_length),
131  std::make_shared<fml::NonOwnedMapping>(
132  impeller_imgui_shaders_gles_data, impeller_imgui_shaders_gles_length),
133  };
134 }
135 
136 // |PlaygroundImpl|
137 std::shared_ptr<Context> PlaygroundImplGLES::GetContext() const {
138  auto gl = std::make_unique<ProcTableGLES>(CreateGLProcAddressResolver());
139  if (!gl->IsValid()) {
140  FML_LOG(ERROR) << "Proc table when creating a playground was invalid.";
141  return nullptr;
142  }
143 
144  if (gl->GetDescription()->HasDebugExtension()) {
145  gl->DebugMessageCallbackKHR(
146  +[](GLenum /* source */, GLenum message_type, GLuint /* message_id */,
147  GLenum /* severity */, GLsizei /* length */, const GLchar* message,
148  const void* /* user_param */) {
149  switch (message_type) {
150  case GL_DEBUG_TYPE_ERROR_KHR:
151  FML_LOG(ERROR) << "GL Error: " << message;
152  return;
153  default:
154  return;
155  }
156  },
157  nullptr);
158 
159 #ifndef NDEBUG
160  gl->Enable(GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR);
161 #endif
162  }
163  auto context =
164  ContextGLES::Create(switches_.flags, std::move(gl),
166  if (!context) {
167  FML_LOG(ERROR) << "Could not create context.";
168  return nullptr;
169  }
170 
171  auto worker_id = context->AddReactorWorker(worker_);
172  if (!worker_id.has_value()) {
173  FML_LOG(ERROR) << "Could not add reactor worker.";
174  return nullptr;
175  }
176  return context;
177 }
178 
179 // |PlaygroundImpl|
181 PlaygroundImplGLES::CreateGLProcAddressResolver() const {
182  return use_angle_ ? [](const char* name) -> void* {
183  void* symbol = nullptr;
184 #if IMPELLER_PLAYGROUND_SUPPORTS_ANGLE
185  void* angle_glesv2 = dlopen("libGLESv2.dylib", RTLD_LAZY);
186  symbol = dlsym(angle_glesv2, name);
187 #endif
188  FML_CHECK(symbol);
189  return symbol;
190  }
191  : [](const char* name) -> void* {
192  return reinterpret_cast<void*>(::glfwGetProcAddress(name));
193  };
194 }
195 
196 // |PlaygroundImpl|
197 PlaygroundImpl::WindowHandle PlaygroundImplGLES::GetWindowHandle() const {
198  return handle_.get();
199 }
200 
201 // |PlaygroundImpl|
202 std::unique_ptr<Surface> PlaygroundImplGLES::AcquireSurfaceFrame(
203  std::shared_ptr<Context> context) {
204  auto window = reinterpret_cast<GLFWwindow*>(GetWindowHandle());
205  int width = 0;
206  int height = 0;
207  ::glfwGetFramebufferSize(window, &width, &height);
208  if (width <= 0 || height <= 0) {
209  return nullptr;
210  }
211  SurfaceGLES::SwapCallback swap_callback = [window]() -> bool {
212  ::glfwSwapBuffers(window);
213  return true;
214  };
215  return SurfaceGLES::WrapFBO(context, //
216  swap_callback, //
217  0u, //
219  ISize::MakeWH(width, height) //
220  );
221 }
222 
224  const std::shared_ptr<Capabilities>& capabilities) {
225  return fml::Status(
226  fml::StatusCode::kUnimplemented,
227  "PlaygroundImplGLES doesn't support setting the capabilities.");
228 }
229 
230 } // namespace impeller
static std::shared_ptr< ContextGLES > Create(const Flags &flags, std::unique_ptr< ProcTableGLES > gl, const std::vector< std::shared_ptr< fml::Mapping >> &shader_libraries, bool enable_gpu_tracing)
Definition: context_gles.cc:21
std::function< void *(const char *proc_name)> GLProcAddressResolver
Definition: playground.h:118
bool CanReactorReactOnCurrentThreadNow(const ReactorGLES &reactor) const override
Determines the ability of the worker to service a reaction on the current thread. The OpenGL context ...
PlaygroundImplGLES(PlaygroundSwitches switches)
fml::Status SetCapabilities(const std::shared_ptr< Capabilities > &capabilities) override
const PlaygroundSwitches switches_
A delegate implemented by a thread on which an OpenGL context is current. There may be multiple worke...
Definition: reactor_gles.h:69
The reactor attempts to make thread-safe usage of OpenGL ES easier to reason about.
Definition: reactor_gles.h:57
static std::unique_ptr< Surface > WrapFBO(const std::shared_ptr< Context > &context, SwapCallback swap_callback, GLuint fbo, PixelFormat color_format, ISize fbo_size)
Definition: surface_gles.cc:14
std::function< bool(void)> SwapCallback
Definition: surface_gles.h:19
static std::vector< std::shared_ptr< fml::Mapping > > ShaderLibraryMappingsForPlayground()
Definition: comparable.h:95
static constexpr TSize MakeWH(Type width, Type height)
Definition: size.h:43