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FlutterDartProject_Internal.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef FLUTTER_SHELL_PLATFORM_DARWIN_MACOS_FRAMEWORK_SOURCE_FLUTTERDARTPROJECT_INTERNAL_H_
6 #define FLUTTER_SHELL_PLATFORM_DARWIN_MACOS_FRAMEWORK_SOURCE_FLUTTERDARTPROJECT_INTERNAL_H_
7
8 #import "flutter/shell/platform/darwin/common/framework/Headers/FlutterDartProject.h"
9 #import "flutter/shell/platform/darwin/common/framework/Source/FlutterNSBundleUtils.h"
10
11 #include <string>
12 #include <vector>
13
14 /**
15 * Provides access to data needed to construct a FlutterProjectArgs for the project.
16 */
17 @interface FlutterDartProject ()
18
19 /**
20 * The path to the Flutter assets directory.
21 */
22 @property(nonatomic, readonly, nullable) NSString* assetsPath;
23
24 /**
25 * The path to the ICU data file.
26 */
27 @property(nonatomic, readonly, nullable) NSString* ICUDataPath;
28
29 /**
30 * The callback invoked by the engine in root isolate scope.
31 */
32 @property(nonatomic, nullable) void (*rootIsolateCreateCallback)(void* _Nullable);
33
34 /**
35 * Whether the Impeller rendering backend is enabled
36 */
37 @property(nonatomic, readonly) BOOL enableImpeller;
38
39 /**
40 * Whether Flutter GPU is enabled
41 */
42 @property(nonatomic, readonly) BOOL enableFlutterGPU;
43
44 /**
45 * Instead of looking up the assets and ICU data path in the application bundle, this initializer
46 * allows callers to create a Dart project with custom locations specified for the both.
47 */
48 - (nonnull instancetype)initWithAssetsPath:(nonnull NSString*)assets
49 ICUDataPath:(nonnull NSString*)icuPath NS_DESIGNATED_INITIALIZER;
50
51 @end
52
53 #endif // FLUTTER_SHELL_PLATFORM_DARWIN_MACOS_FRAMEWORK_SOURCE_FLUTTERDARTPROJECT_INTERNAL_H_
FlutterDartProject.h
FlutterNSBundleUtils.h
FlutterDartProject
Definition: FlutterDartProject.mm:24