Flutter Impeller
filter_input.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_IMPELLER_ENTITY_CONTENTS_FILTERS_INPUTS_FILTER_INPUT_H_
6 #define FLUTTER_IMPELLER_ENTITY_CONTENTS_FILTERS_INPUTS_FILTER_INPUT_H_
7 
8 #include <memory>
9 #include <optional>
10 #include <variant>
11 #include <vector>
12 
14 #include "impeller/entity/entity.h"
15 #include "impeller/geometry/rect.h"
16 
17 namespace impeller {
18 
19 class ContentContext;
20 class FilterContents;
21 
22 /// `FilterInput` is a lazy/single eval `Snapshot` which may be shared across
23 /// filter parameters and used to evaluate input coverage.
24 ///
25 /// A `FilterInput` can be re-used for any filter inputs across an entity's
26 /// filter graph without repeating subpasses unnecessarily.
27 ///
28 /// Filters may decide to not evaluate inputs in situations where they won't
29 /// contribute to the filter's output texture.
30 class FilterInput {
31  public:
32  using Ref = std::shared_ptr<FilterInput>;
33  using Vector = std::vector<FilterInput::Ref>;
34  using Variant = std::variant<std::shared_ptr<FilterContents>,
35  std::shared_ptr<Contents>,
36  std::shared_ptr<Texture>,
37  Rect>;
38 
39  virtual ~FilterInput();
40 
41  static FilterInput::Ref Make(Variant input, bool msaa_enabled = true);
42 
43  static FilterInput::Ref Make(std::shared_ptr<Texture> input,
44  Matrix local_transform);
45 
46  static FilterInput::Vector Make(std::initializer_list<Variant> inputs);
47 
48  virtual std::optional<Snapshot> GetSnapshot(
49  std::string_view label,
50  const ContentContext& renderer,
51  const Entity& entity,
52  std::optional<Rect> coverage_limit = std::nullopt,
53  int32_t mip_count = 1) const = 0;
54 
55  std::optional<Rect> GetLocalCoverage(const Entity& entity) const;
56 
57  virtual std::optional<Rect> GetCoverage(const Entity& entity) const = 0;
58 
59  virtual std::optional<Rect> GetSourceCoverage(const Matrix& effect_transform,
60  const Rect& output_limit) const;
61 
62  /// @brief Get the local transform of this filter input. This transform is
63  /// relative to the `Entity` transform space.
64  virtual Matrix GetLocalTransform(const Entity& entity) const;
65 
66  /// @brief Get the transform of this `FilterInput`. This is equivalent to
67  /// calling `entity.GetTransform() * GetLocalTransform()`.
68  virtual Matrix GetTransform(const Entity& entity) const;
69 
70  /// @brief Sets the effect transform of filter inputs.
71  virtual void SetEffectTransform(const Matrix& matrix);
72 
73  /// @brief Turns on subpass mode for filter inputs.
74  virtual void SetRenderingMode(Entity::RenderingMode rendering_mode);
75 };
76 
77 } // namespace impeller
78 
79 #endif // FLUTTER_IMPELLER_ENTITY_CONTENTS_FILTERS_INPUTS_FILTER_INPUT_H_
virtual std::optional< Rect > GetSourceCoverage(const Matrix &effect_transform, const Rect &output_limit) const
Definition: filter_input.cc:69
virtual void SetEffectTransform(const Matrix &matrix)
Sets the effect transform of filter inputs.
Definition: filter_input.cc:81
std::shared_ptr< FilterInput > Ref
Definition: filter_input.h:32
virtual Matrix GetTransform(const Entity &entity) const
Get the transform of this FilterInput. This is equivalent to calling entity.GetTransform() * GetLocal...
Definition: filter_input.cc:75
std::optional< Rect > GetLocalCoverage(const Entity &entity) const
Definition: filter_input.cc:63
std::variant< std::shared_ptr< FilterContents >, std::shared_ptr< Contents >, std::shared_ptr< Texture >, Rect > Variant
Definition: filter_input.h:37
virtual std::optional< Rect > GetCoverage(const Entity &entity) const =0
static FilterInput::Ref Make(Variant input, bool msaa_enabled=true)
Definition: filter_input.cc:19
virtual Matrix GetLocalTransform(const Entity &entity) const
Get the local transform of this filter input. This transform is relative to the Entity transform spac...
Definition: filter_input.cc:59
std::vector< FilterInput::Ref > Vector
Definition: filter_input.h:33
virtual void SetRenderingMode(Entity::RenderingMode rendering_mode)
Turns on subpass mode for filter inputs.
Definition: filter_input.cc:83
virtual std::optional< Snapshot > GetSnapshot(std::string_view label, const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, int32_t mip_count=1) const =0
A 4x4 matrix using column-major storage.
Definition: matrix.h:37