Flutter Impeller
impeller::RuntimeEffectContents Class Referencefinal

#include <runtime_effect_contents.h>

Inheritance diagram for impeller::RuntimeEffectContents:
impeller::ColorSourceContents impeller::Contents

Classes

struct  TextureInput
 

Public Member Functions

void SetRuntimeStage (std::shared_ptr< RuntimeStage > runtime_stage)
 
void SetUniformData (std::shared_ptr< std::vector< uint8_t >> uniform_data)
 
void SetTextureInputs (std::vector< TextureInput > texture_inputs)
 
bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
 
bool BootstrapShader (const ContentContext &renderer) const
 Load the runtime effect and ensure a default PSO is initialized. More...
 
- Public Member Functions inherited from impeller::ColorSourceContents
 ColorSourceContents ()
 
 ~ColorSourceContents () override
 
void SetGeometry (const Geometry *geometry)
 Set the geometry that this contents will use to render. More...
 
const GeometryGetGeometry () const
 Get the geometry that this contents will use to render. More...
 
void SetEffectTransform (Matrix matrix)
 Set the effect transform for this color source. More...
 
const MatrixGetInverseEffectTransform () const
 Set the inverted effect transform for this color source. More...
 
void SetOpacityFactor (Scalar opacity)
 Set the opacity factor for this color source. More...
 
Scalar GetOpacityFactor () const
 Get the opacity factor for this color source. More...
 
virtual bool IsSolidColor () const
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity. More...
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More...
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque (const Matrix &transform) const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
 
virtual std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, std::string_view label="Snapshot") const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available. More...
 
void SetColorSourceSize (Size size)
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU. More...
 

Static Public Member Functions

static BufferView EmplaceVulkanUniform (const std::shared_ptr< const std::vector< uint8_t >> &input_data, HostBuffer &host_buffer, const RuntimeUniformDescription &uniform)
 
- Static Public Member Functions inherited from impeller::ColorSourceContents
template<typename VertexShaderT >
static bool DrawGeometry (const Contents *contents, const Geometry *geometry, const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback)
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 

Additional Inherited Members

- Public Types inherited from impeller::ColorSourceContents
using BindFragmentCallback = std::function< bool(RenderPass &pass)>
 
using PipelineBuilderCallback = std::function< PipelineRef(ContentContextOptions)>
 
using CreateGeometryCallback = std::function< GeometryResult(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)>
 
- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 
- Protected Member Functions inherited from impeller::ColorSourceContents
bool AppliesAlphaForStrokeCoverage (const Matrix &transform) const
 Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverage. More...
 
template<typename VertexShaderT >
bool DrawGeometry (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback) const
 
- Static Protected Member Functions inherited from impeller::ColorSourceContents
static GeometryResult DefaultCreateGeometryCallback (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)
 

Detailed Description

Definition at line 18 of file runtime_effect_contents.h.

Member Function Documentation

◆ BootstrapShader()

bool impeller::RuntimeEffectContents::BootstrapShader ( const ContentContext renderer) const

Load the runtime effect and ensure a default PSO is initialized.

Definition at line 98 of file runtime_effect_contents.cc.

99  {
100  if (!RegisterShader(renderer)) {
101  return false;
102  }
103  ContentContextOptions options;
104  options.color_attachment_pixel_format =
105  renderer.GetContext()->GetCapabilities()->GetDefaultColorFormat();
106  CreatePipeline(renderer, options, /*async=*/true);
107  return true;
108 }

References impeller::ContentContextOptions::color_attachment_pixel_format, and impeller::ContentContext::GetContext().

◆ EmplaceVulkanUniform()

BufferView impeller::RuntimeEffectContents::EmplaceVulkanUniform ( const std::shared_ptr< const std::vector< uint8_t >> &  input_data,
HostBuffer host_buffer,
const RuntimeUniformDescription uniform 
)
static

Definition at line 33 of file runtime_effect_contents.cc.

36  {
37  // TODO(jonahwilliams): rewrite this to emplace directly into
38  // HostBuffer.
39  std::vector<float> uniform_buffer;
40  uniform_buffer.reserve(uniform.struct_layout.size());
41  size_t uniform_byte_index = 0u;
42  for (char byte_type : uniform.struct_layout) {
43  if (byte_type == kPaddingType) {
44  uniform_buffer.push_back(0.f);
45  } else {
46  FML_DCHECK(byte_type == kFloatType);
47  uniform_buffer.push_back(reinterpret_cast<const float*>(
48  input_data->data())[uniform_byte_index++]);
49  }
50  }
51  size_t alignment = std::max(sizeof(float) * uniform_buffer.size(),
53 
54  return host_buffer.Emplace(
55  reinterpret_cast<const void*>(uniform_buffer.data()),
56  sizeof(float) * uniform_buffer.size(), alignment);
57 }
constexpr size_t DefaultUniformAlignment()
Definition: platform.h:14

References impeller::DefaultUniformAlignment(), impeller::HostBuffer::Emplace(), and impeller::RuntimeUniformDescription::struct_layout.

Referenced by Render(), and impeller::testing::TEST_P().

◆ Render()

bool impeller::RuntimeEffectContents::Render ( const ContentContext renderer,
const Entity entity,
RenderPass pass 
) const
overridevirtual

Get or register shader. Flutter will do this when the runtime effect is first loaded, but this check is added to supporting testing of the Aiks API and non-flutter usage of Impeller.

Fragment stage uniforms.

Now that the descriptor set layouts are known, get the pipeline.

Implements impeller::Contents.

Definition at line 217 of file runtime_effect_contents.cc.

219  {
220  const std::shared_ptr<Context>& context = renderer.GetContext();
221  const std::shared_ptr<ShaderLibrary>& library = context->GetShaderLibrary();
222 
223  //--------------------------------------------------------------------------
224  /// Get or register shader. Flutter will do this when the runtime effect
225  /// is first loaded, but this check is added to supporting testing of the
226  /// Aiks API and non-flutter usage of Impeller.
227  ///
228  if (!RegisterShader(renderer)) {
229  return false;
230  }
231 
232  //--------------------------------------------------------------------------
233  /// Fragment stage uniforms.
234  ///
235  BindFragmentCallback bind_callback = [this, &renderer,
236  &context](RenderPass& pass) {
237  size_t buffer_index = 0;
238  size_t buffer_offset = 0;
239  size_t sampler_location = 0;
240  size_t buffer_location = 0;
241 
242  // Uniforms are ordered in the IPLR according to their
243  // declaration and the uniform location reflects the correct offset to
244  // be mapped to - except that it may include all proceeding
245  // uniforms of a different type. For example, a texture sampler that comes
246  // after 4 float uniforms may have a location of 4. Since we know that
247  // the declarations are already ordered, we can track the uniform location
248  // ourselves.
249  for (const auto& uniform : runtime_stage_->GetUniforms()) {
250  std::unique_ptr<ShaderMetadata> metadata = MakeShaderMetadata(uniform);
251  switch (uniform.type) {
252  case kSampledImage: {
253  FML_DCHECK(sampler_location < texture_inputs_.size());
254  auto& input = texture_inputs_[sampler_location];
255 
256  raw_ptr<const Sampler> sampler =
257  context->GetSamplerLibrary()->GetSampler(
258  input.sampler_descriptor);
259 
260  SampledImageSlot image_slot;
261  image_slot.name = uniform.name.c_str();
262  image_slot.binding = uniform.binding;
263  image_slot.texture_index = sampler_location;
264  pass.BindDynamicResource(ShaderStage::kFragment,
265  DescriptorType::kSampledImage, image_slot,
266  std::move(metadata), input.texture, sampler);
267  sampler_location++;
268  break;
269  }
270  case kFloat: {
271  FML_DCHECK(renderer.GetContext()->GetBackendType() !=
273  << "Uniform " << uniform.name
274  << " had unexpected type kFloat for Vulkan backend.";
275 
276  size_t alignment =
277  std::max(uniform.bit_width / 8, DefaultUniformAlignment());
278  BufferView buffer_view = renderer.GetTransientsBuffer().Emplace(
279  uniform_data_->data() + buffer_offset, uniform.GetSize(),
280  alignment);
281 
282  ShaderUniformSlot uniform_slot;
283  uniform_slot.name = uniform.name.c_str();
284  uniform_slot.ext_res_0 = buffer_location;
285  pass.BindDynamicResource(ShaderStage::kFragment,
286  DescriptorType::kUniformBuffer, uniform_slot,
287  std::move(metadata), std::move(buffer_view));
288  buffer_index++;
289  buffer_offset += uniform.GetSize();
290  buffer_location++;
291  break;
292  }
293  case kStruct: {
294  FML_DCHECK(renderer.GetContext()->GetBackendType() ==
296  ShaderUniformSlot uniform_slot;
297  uniform_slot.binding = uniform.location;
298  uniform_slot.name = uniform.name.c_str();
299 
300  pass.BindResource(
302  uniform_slot, nullptr,
303  EmplaceVulkanUniform(uniform_data_,
304  renderer.GetTransientsBuffer(), uniform));
305  }
306  }
307  }
308 
309  return true;
310  };
311 
312  /// Now that the descriptor set layouts are known, get the pipeline.
313  using VS = RuntimeEffectVertexShader;
314 
315  PipelineBuilderCallback pipeline_callback =
316  [&](ContentContextOptions options) {
317  // Pipeline creation callback for the cache handler to call.
318  return renderer.GetCachedRuntimeEffectPipeline(
319  runtime_stage_->GetEntrypoint(), options, [&]() {
320  return CreatePipeline(renderer, options, /*async=*/false);
321  });
322  };
323 
324  return ColorSourceContents::DrawGeometry<VS>(renderer, entity, pass,
325  pipeline_callback,
326  VS::FrameInfo{}, bind_callback);
327 }
BufferView buffer_view
std::function< PipelineRef(ContentContextOptions)> PipelineBuilderCallback
std::function< bool(RenderPass &pass)> BindFragmentCallback
static BufferView EmplaceVulkanUniform(const std::shared_ptr< const std::vector< uint8_t >> &input_data, HostBuffer &host_buffer, const RuntimeUniformDescription &uniform)
static std::unique_ptr< ShaderMetadata > MakeShaderMetadata(const RuntimeUniformDescription &uniform)
LinePipeline::VertexShader VS

References impeller::RenderPass::BindDynamicResource(), impeller::ShaderUniformSlot::binding, impeller::SampledImageSlot::binding, impeller::RenderPass::BindResource(), buffer_view, impeller::DefaultUniformAlignment(), impeller::HostBuffer::Emplace(), EmplaceVulkanUniform(), impeller::ShaderUniformSlot::ext_res_0, impeller::ContentContext::GetCachedRuntimeEffectPipeline(), impeller::ContentContext::GetContext(), impeller::ContentContext::GetTransientsBuffer(), impeller::kFloat, impeller::kFragment, impeller::kSampledImage, impeller::kStruct, impeller::kUniformBuffer, impeller::Context::kVulkan, impeller::MakeShaderMetadata(), impeller::ShaderUniformSlot::name, impeller::SampledImageSlot::name, and impeller::SampledImageSlot::texture_index.

◆ SetRuntimeStage()

void impeller::RuntimeEffectContents::SetRuntimeStage ( std::shared_ptr< RuntimeStage runtime_stage)

Definition at line 59 of file runtime_effect_contents.cc.

60  {
61  runtime_stage_ = std::move(runtime_stage);
62 }

◆ SetTextureInputs()

void impeller::RuntimeEffectContents::SetTextureInputs ( std::vector< TextureInput texture_inputs)

Definition at line 69 of file runtime_effect_contents.cc.

70  {
71  texture_inputs_ = std::move(texture_inputs);
72 }

◆ SetUniformData()

void impeller::RuntimeEffectContents::SetUniformData ( std::shared_ptr< std::vector< uint8_t >>  uniform_data)

Definition at line 64 of file runtime_effect_contents.cc.

65  {
66  uniform_data_ = std::move(uniform_data);
67 }

The documentation for this class was generated from the following files: