Flutter Impeller
impeller::Canvas Class Reference

#include <canvas.h>

Classes

struct  SaveLayerState
 

Public Types

using BackdropFilterProc = std::function< std::shared_ptr< FilterContents >(FilterInput::Ref, const Matrix &effect_transform, Entity::RenderingMode rendering_mode)>
 

Public Member Functions

 Canvas (ContentContext &renderer, const RenderTarget &render_target, bool is_onscreen, bool requires_readback)
 
 Canvas (ContentContext &renderer, const RenderTarget &render_target, bool is_onscreen, bool requires_readback, Rect cull_rect)
 
 Canvas (ContentContext &renderer, const RenderTarget &render_target, bool is_onscreen, bool requires_readback, IRect cull_rect)
 
 ~Canvas ()=default
 
void SetBackdropData (std::unordered_map< int64_t, BackdropData > backdrop_data, size_t backdrop_count)
 Update the backdrop data used to group together backdrop filters within the same layer. More...
 
std::optional< RectGetLocalCoverageLimit () const
 Return the culling bounds of the current render target, or nullopt if there is no coverage. More...
 
void Save (uint32_t total_content_depth=kMaxDepth)
 
void SaveLayer (const Paint &paint, std::optional< Rect > bounds=std::nullopt, const flutter::DlImageFilter *backdrop_filter=nullptr, ContentBoundsPromise bounds_promise=ContentBoundsPromise::kUnknown, uint32_t total_content_depth=kMaxDepth, bool can_distribute_opacity=false, std::optional< int64_t > backdrop_id=std::nullopt)
 
bool Restore ()
 
size_t GetSaveCount () const
 
void RestoreToCount (size_t count)
 
const MatrixGetCurrentTransform () const
 
void ResetTransform ()
 
void Transform (const Matrix &transform)
 
void Concat (const Matrix &transform)
 
void PreConcat (const Matrix &transform)
 
void Translate (const Vector3 &offset)
 
void Scale (const Vector2 &scale)
 
void Scale (const Vector3 &scale)
 
void Skew (Scalar sx, Scalar sy)
 
void Rotate (Radians radians)
 
void DrawPath (const Path &path, const Paint &paint)
 
void DrawPaint (const Paint &paint)
 
void DrawLine (const Point &p0, const Point &p1, const Paint &paint, bool reuse_depth=false)
 
void DrawRect (const Rect &rect, const Paint &paint)
 
void DrawOval (const Rect &rect, const Paint &paint)
 
void DrawRoundRect (const RoundRect &rect, const Paint &paint)
 
void DrawRoundSuperellipse (const RoundSuperellipse &rse, const Paint &paint)
 
void DrawCircle (const Point &center, Scalar radius, const Paint &paint)
 
void DrawPoints (const Point points[], uint32_t count, Scalar radius, const Paint &paint, PointStyle point_style)
 
void DrawImage (const std::shared_ptr< Texture > &image, Point offset, const Paint &paint, const SamplerDescriptor &sampler={})
 
void DrawImageRect (const std::shared_ptr< Texture > &image, Rect source, Rect dest, const Paint &paint, const SamplerDescriptor &sampler={}, SourceRectConstraint src_rect_constraint=SourceRectConstraint::kFast)
 
void DrawTextFrame (const std::shared_ptr< TextFrame > &text_frame, Point position, const Paint &paint)
 
void DrawVertices (const std::shared_ptr< VerticesGeometry > &vertices, BlendMode blend_mode, const Paint &paint)
 
void DrawAtlas (const std::shared_ptr< AtlasContents > &atlas_contents, const Paint &paint)
 
void ClipGeometry (const Geometry &geometry, Entity::ClipOperation clip_op, bool is_aa=true)
 
void EndReplay ()
 
uint64_t GetOpDepth () const
 
uint64_t GetMaxOpDepth () const
 
bool RequiresReadback () const
 
bool SupportsBlitToOnscreen () const
 
bool EnsureFinalMipmapGeneration () const
 

Static Public Attributes

static constexpr uint32_t kMaxDepth = 1 << 24
 

Detailed Description

Definition at line 116 of file canvas.h.

Member Typedef Documentation

◆ BackdropFilterProc

using impeller::Canvas::BackdropFilterProc = std::function<std::shared_ptr<FilterContents>( FilterInput::Ref, const Matrix& effect_transform, Entity::RenderingMode rendering_mode)>

Definition at line 120 of file canvas.h.

Constructor & Destructor Documentation

◆ Canvas() [1/3]

impeller::Canvas::Canvas ( ContentContext renderer,
const RenderTarget render_target,
bool  is_onscreen,
bool  requires_readback 
)

Definition at line 180 of file canvas.cc.

184  : renderer_(renderer),
185  render_target_(render_target),
186  is_onscreen_(is_onscreen),
187  requires_readback_(requires_readback),
188  clip_coverage_stack_(EntityPassClipStack(
189  Rect::MakeSize(render_target.GetRenderTargetSize()))) {
190  Initialize(std::nullopt);
191  SetupRenderPass();
192 }
constexpr static TRect MakeSize(const TSize< U > &size)
Definition: rect.h:150

◆ Canvas() [2/3]

impeller::Canvas::Canvas ( ContentContext renderer,
const RenderTarget render_target,
bool  is_onscreen,
bool  requires_readback,
Rect  cull_rect 
)
explicit

Definition at line 194 of file canvas.cc.

199  : renderer_(renderer),
200  render_target_(render_target),
201  is_onscreen_(is_onscreen),
202  requires_readback_(requires_readback),
203  clip_coverage_stack_(EntityPassClipStack(
204  Rect::MakeSize(render_target.GetRenderTargetSize()))) {
205  Initialize(cull_rect);
206  SetupRenderPass();
207 }

◆ Canvas() [3/3]

impeller::Canvas::Canvas ( ContentContext renderer,
const RenderTarget render_target,
bool  is_onscreen,
bool  requires_readback,
IRect  cull_rect 
)
explicit

Definition at line 209 of file canvas.cc.

214  : renderer_(renderer),
215  render_target_(render_target),
216  is_onscreen_(is_onscreen),
217  requires_readback_(requires_readback),
218  clip_coverage_stack_(EntityPassClipStack(
219  Rect::MakeSize(render_target.GetRenderTargetSize()))) {
220  Initialize(Rect::MakeLTRB(cull_rect.GetLeft(), cull_rect.GetTop(),
221  cull_rect.GetRight(), cull_rect.GetBottom()));
222  SetupRenderPass();
223 }
constexpr static TRect MakeLTRB(Type left, Type top, Type right, Type bottom)
Definition: rect.h:129

References impeller::TRect< T >::GetBottom(), impeller::TRect< T >::GetLeft(), impeller::TRect< T >::GetRight(), impeller::TRect< T >::GetTop(), and impeller::TRect< Scalar >::MakeLTRB().

◆ ~Canvas()

impeller::Canvas::~Canvas ( )
default

Member Function Documentation

◆ ClipGeometry()

void impeller::Canvas::ClipGeometry ( const Geometry geometry,
Entity::ClipOperation  clip_op,
bool  is_aa = true 
)

Definition at line 686 of file canvas.cc.

688  {
689  if (IsSkipping()) {
690  return;
691  }
692 
693  // Ideally the clip depth would be greater than the current rendering
694  // depth because any rendering calls that follow this clip operation will
695  // pre-increment the depth and then be rendering above our clip depth,
696  // but that case will be caught by the CHECK in AddRenderEntity above.
697  // In practice we sometimes have a clip set with no rendering after it
698  // and in such cases the current depth will equal the clip depth.
699  // Eventually the DisplayList should optimize these out, but it is hard
700  // to know if a clip will actually be used in advance of storing it in
701  // the DisplayList buffer.
702  // See https://github.com/flutter/flutter/issues/147021
703  FML_DCHECK(current_depth_ <= transform_stack_.back().clip_depth)
704  << current_depth_ << " <=? " << transform_stack_.back().clip_depth;
705  uint32_t clip_depth = transform_stack_.back().clip_depth;
706 
707  const Matrix clip_transform =
708  Matrix::MakeTranslation(Vector3(-GetGlobalPassPosition())) *
710 
711  std::optional<Rect> clip_coverage = geometry.GetCoverage(clip_transform);
712  if (!clip_coverage.has_value()) {
713  return;
714  }
715 
716  ClipContents clip_contents(
717  clip_coverage.value(),
718  /*is_axis_aligned_rect=*/geometry.IsAxisAlignedRect() &&
719  GetCurrentTransform().IsTranslationScaleOnly());
720  clip_contents.SetClipOperation(clip_op);
721 
722  EntityPassClipStack::ClipStateResult clip_state_result =
723  clip_coverage_stack_.RecordClip(
724  clip_contents, //
725  /*transform=*/clip_transform, //
726  /*global_pass_position=*/GetGlobalPassPosition(), //
727  /*clip_depth=*/clip_depth, //
728  /*clip_height_floor=*/GetClipHeightFloor(), //
729  /*is_aa=*/is_aa);
730 
731  if (clip_state_result.clip_did_change) {
732  // We only need to update the pass scissor if the clip state has changed.
733  SetClipScissor(clip_coverage_stack_.CurrentClipCoverage(),
734  *render_passes_.back().inline_pass_context->GetRenderPass(),
735  GetGlobalPassPosition());
736  }
737 
738  ++transform_stack_.back().clip_height;
739  ++transform_stack_.back().num_clips;
740 
741  if (!clip_state_result.should_render) {
742  return;
743  }
744 
745  // Note: this is a bit of a hack. Its not possible to construct a geometry
746  // result without begninning the render pass. We should refactor the geometry
747  // objects so that they only need a reference to the render pass size and/or
748  // orthographic transform.
749  Entity entity;
750  entity.SetTransform(clip_transform);
751  entity.SetClipDepth(clip_depth);
752 
753  GeometryResult geometry_result = geometry.GetPositionBuffer(
754  renderer_, //
755  entity, //
756  *render_passes_.back().inline_pass_context->GetRenderPass() //
757  );
758  clip_contents.SetGeometry(geometry_result);
759  clip_coverage_stack_.GetLastReplayResult().clip_contents.SetGeometry(
760  geometry_result);
761 
762  clip_contents.Render(
763  renderer_, *render_passes_.back().inline_pass_context->GetRenderPass(),
764  clip_depth);
765 }
const Matrix & GetCurrentTransform() const
Definition: canvas.cc:254
void SetGeometry(GeometryResult geometry)
Set the pre-tessellated clip geometry.
std::optional< Rect > CurrentClipCoverage() const
ClipStateResult RecordClip(const ClipContents &clip_contents, Matrix transform, Point global_pass_position, uint32_t clip_depth, size_t clip_height_floor, bool is_aa)
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition: matrix.h:95

References impeller::EntityPassClipStack::ReplayResult::clip_contents, impeller::EntityPassClipStack::ClipStateResult::clip_did_change, impeller::EntityPassClipStack::CurrentClipCoverage(), impeller::Geometry::GetCoverage(), GetCurrentTransform(), impeller::EntityPassClipStack::GetLastReplayResult(), impeller::Geometry::GetPositionBuffer(), impeller::Geometry::IsAxisAlignedRect(), impeller::Matrix::MakeTranslation(), impeller::EntityPassClipStack::RecordClip(), impeller::ClipContents::Render(), impeller::Entity::SetClipDepth(), impeller::ClipContents::SetClipOperation(), impeller::ClipContents::SetGeometry(), impeller::Entity::SetTransform(), and impeller::EntityPassClipStack::ClipStateResult::should_render.

Referenced by impeller::DlDispatcherBase::clipOval(), impeller::DlDispatcherBase::clipPath(), impeller::DlDispatcherBase::clipRect(), impeller::DlDispatcherBase::clipRoundRect(), and impeller::DlDispatcherBase::clipRoundSuperellipse().

◆ Concat()

void impeller::Canvas::Concat ( const Matrix transform)

Definition at line 238 of file canvas.cc.

238  {
239  transform_stack_.back().transform = GetCurrentTransform() * transform;
240 }

References GetCurrentTransform(), and transform.

Referenced by DrawTextFrame(), Rotate(), Scale(), Skew(), Transform(), and Translate().

◆ DrawAtlas()

void impeller::Canvas::DrawAtlas ( const std::shared_ptr< AtlasContents > &  atlas_contents,
const Paint paint 
)

Definition at line 977 of file canvas.cc.

978  {
979  atlas_contents->SetAlpha(paint.color.alpha);
980 
981  Entity entity;
982  entity.SetTransform(GetCurrentTransform());
983  entity.SetBlendMode(paint.blend_mode);
984  entity.SetContents(paint.WithFilters(atlas_contents));
985 
986  AddRenderEntityToCurrentPass(entity);
987 }

References impeller::Color::alpha, impeller::Paint::blend_mode, impeller::Paint::color, GetCurrentTransform(), impeller::Entity::SetBlendMode(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), and impeller::Paint::WithFilters().

Referenced by impeller::DlDispatcherBase::drawAtlas().

◆ DrawCircle()

void impeller::Canvas::DrawCircle ( const Point center,
Scalar  radius,
const Paint paint 
)

Definition at line 663 of file canvas.cc.

665  {
666  Size half_size(radius, radius);
667  if (AttemptDrawBlurredRRect(
668  Rect::MakeOriginSize(center - half_size, half_size * 2),
669  {radius, radius}, paint)) {
670  return;
671  }
672 
673  Entity entity;
674  entity.SetTransform(GetCurrentTransform());
675  entity.SetBlendMode(paint.blend_mode);
676 
677  if (paint.style == Paint::Style::kStroke) {
678  CircleGeometry geom(center, radius, paint.stroke_width);
679  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
680  } else {
681  CircleGeometry geom(center, radius);
682  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
683  }
684 }
TSize< Scalar > Size
Definition: size.h:159
constexpr static TRect MakeOriginSize(const TPoint< Type > &origin, const TSize< Type > &size)
Definition: rect.h:144

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Paint::kStroke, impeller::TRect< Scalar >::MakeOriginSize(), impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke_width, and impeller::Paint::style.

Referenced by impeller::DlDispatcherBase::drawCircle(), and DrawOval().

◆ DrawImage()

void impeller::Canvas::DrawImage ( const std::shared_ptr< Texture > &  image,
Point  offset,
const Paint paint,
const SamplerDescriptor sampler = {} 
)

Definition at line 785 of file canvas.cc.

788  {
789  if (!image) {
790  return;
791  }
792 
793  const Rect source = Rect::MakeSize(image->GetSize());
794  const Rect dest = source.Shift(offset);
795 
796  DrawImageRect(image, source, dest, paint, sampler);
797 }
void DrawImageRect(const std::shared_ptr< Texture > &image, Rect source, Rect dest, const Paint &paint, const SamplerDescriptor &sampler={}, SourceRectConstraint src_rect_constraint=SourceRectConstraint::kFast)
Definition: canvas.cc:799
TRect< Scalar > Rect
Definition: rect.h:792
SeparatedVector2 offset
constexpr TRect< T > Shift(T dx, T dy) const
Returns a new rectangle translated by the given offset.
Definition: rect.h:606

References DrawImageRect(), impeller::TRect< Scalar >::MakeSize(), offset, and impeller::TRect< T >::Shift().

◆ DrawImageRect()

void impeller::Canvas::DrawImageRect ( const std::shared_ptr< Texture > &  image,
Rect  source,
Rect  dest,
const Paint paint,
const SamplerDescriptor sampler = {},
SourceRectConstraint  src_rect_constraint = SourceRectConstraint::kFast 
)

Definition at line 799 of file canvas.cc.

804  {
805  if (!image || source.IsEmpty() || dest.IsEmpty()) {
806  return;
807  }
808 
809  ISize size = image->GetSize();
810  if (size.IsEmpty()) {
811  return;
812  }
813 
814  std::optional<Rect> clipped_source =
815  source.Intersection(Rect::MakeSize(size));
816  if (!clipped_source) {
817  return;
818  }
819 
820  if (AttemptColorFilterOptimization(image, source, dest, paint, sampler,
821  src_rect_constraint)) {
822  return;
823  }
824 
825  if (*clipped_source != source) {
826  Scalar sx = dest.GetWidth() / source.GetWidth();
827  Scalar sy = dest.GetHeight() / source.GetHeight();
828  Scalar tx = dest.GetLeft() - source.GetLeft() * sx;
829  Scalar ty = dest.GetTop() - source.GetTop() * sy;
830  Matrix src_to_dest = Matrix::MakeTranslateScale({sx, sy, 1}, {tx, ty, 0});
831  dest = clipped_source->TransformBounds(src_to_dest);
832  }
833 
834  auto texture_contents = TextureContents::MakeRect(dest);
835  texture_contents->SetTexture(image);
836  texture_contents->SetSourceRect(*clipped_source);
837  texture_contents->SetStrictSourceRect(src_rect_constraint ==
839  texture_contents->SetSamplerDescriptor(sampler);
840  texture_contents->SetOpacity(paint.color.alpha);
841  texture_contents->SetDeferApplyingOpacity(paint.HasColorFilter());
842 
843  Entity entity;
844  entity.SetBlendMode(paint.blend_mode);
845  entity.SetTransform(GetCurrentTransform());
846 
847  if (!paint.mask_blur_descriptor.has_value()) {
848  entity.SetContents(paint.WithFilters(std::move(texture_contents)));
849  AddRenderEntityToCurrentPass(entity);
850  return;
851  }
852 
853  RectGeometry out_rect(Rect{});
854 
855  entity.SetContents(paint.WithFilters(
856  paint.mask_blur_descriptor->CreateMaskBlur(texture_contents, &out_rect)));
857  AddRenderEntityToCurrentPass(entity);
858 }
static std::shared_ptr< TextureContents > MakeRect(Rect destination)
A common case factory that marks the texture contents as having a destination rectangle....
float Scalar
Definition: scalar.h:18
@ kStrict
Sample only within the source rectangle. May be slower.
ISize64 ISize
Definition: size.h:162
static constexpr Matrix MakeTranslateScale(const Vector3 &s, const Vector3 &t)
Definition: matrix.h:113

References impeller::Color::alpha, impeller::Paint::blend_mode, impeller::Paint::color, GetCurrentTransform(), impeller::TRect< T >::GetHeight(), impeller::TRect< T >::GetLeft(), impeller::TRect< T >::GetTop(), impeller::TRect< T >::GetWidth(), impeller::Paint::HasColorFilter(), impeller::TRect< T >::Intersection(), impeller::TRect< T >::IsEmpty(), impeller::TSize< T >::IsEmpty(), impeller::kStrict, impeller::TextureContents::MakeRect(), impeller::TRect< Scalar >::MakeSize(), impeller::Matrix::MakeTranslateScale(), impeller::Paint::mask_blur_descriptor, impeller::Entity::SetBlendMode(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::TRect< T >::TransformBounds(), and impeller::Paint::WithFilters().

Referenced by DrawImage(), impeller::DlDispatcherBase::drawImageRect(), and impeller::NinePatchConverter::DrawNinePatch().

◆ DrawLine()

void impeller::Canvas::DrawLine ( const Point p0,
const Point p1,
const Paint paint,
bool  reuse_depth = false 
)

Definition at line 542 of file canvas.cc.

545  {
546  Entity entity;
547  entity.SetTransform(GetCurrentTransform());
548  entity.SetBlendMode(paint.blend_mode);
549 
550  auto geometry = std::make_unique<LineGeometry>(p0, p1, paint.stroke_width,
551  paint.stroke_cap);
552 
553  if (renderer_.GetContext()->GetFlags().antialiased_lines &&
554  !paint.color_filter && !paint.invert_colors && !paint.image_filter &&
555  !paint.mask_blur_descriptor.has_value() && !paint.color_source) {
556  auto contents = LineContents::Make(std::move(geometry), paint.color);
557  entity.SetContents(std::move(contents));
558  AddRenderEntityToCurrentPass(entity, reuse_depth);
559  } else {
560  AddRenderEntityWithFiltersToCurrentPass(entity, geometry.get(), paint,
561  /*reuse_depth=*/reuse_depth);
562  }
563 }
std::shared_ptr< Context > GetContext() const
static std::unique_ptr< LineContents > Make(std::unique_ptr< LineGeometry > geometry, Color color)

References impeller::Paint::blend_mode, impeller::Paint::color, impeller::Paint::color_filter, impeller::Paint::color_source, impeller::ContentContext::GetContext(), GetCurrentTransform(), impeller::Paint::image_filter, impeller::Paint::invert_colors, impeller::LineContents::Make(), impeller::Paint::mask_blur_descriptor, impeller::Entity::SetBlendMode(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::Paint::stroke_cap, and impeller::Paint::stroke_width.

Referenced by impeller::DlDispatcherBase::drawLine(), impeller::DlDispatcherBase::drawPoints(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawOval()

void impeller::Canvas::DrawOval ( const Rect rect,
const Paint paint 
)

Definition at line 583 of file canvas.cc.

583  {
584  // TODO(jonahwilliams): This additional condition avoids an assert in the
585  // stroke circle geometry generator. I need to verify the condition that this
586  // assert prevents.
587  if (rect.IsSquare() && (paint.style == Paint::Style::kFill ||
588  (paint.style == Paint::Style::kStroke &&
589  paint.stroke_width < rect.GetWidth()))) {
590  // Circles have slightly less overhead and can do stroking
591  DrawCircle(rect.GetCenter(), rect.GetWidth() * 0.5f, paint);
592  return;
593  }
594 
595  if (paint.style == Paint::Style::kStroke) {
596  // No stroked ellipses yet
597  DrawPath(PathBuilder{}.AddOval(rect).TakePath(), paint);
598  return;
599  }
600 
601  if (AttemptDrawBlurredRRect(rect, rect.GetSize() * 0.5f, paint)) {
602  return;
603  }
604 
605  Entity entity;
606  entity.SetTransform(GetCurrentTransform());
607  entity.SetBlendMode(paint.blend_mode);
608 
609  EllipseGeometry geom(rect);
610  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
611 }
void DrawPath(const Path &path, const Paint &paint)
Definition: canvas.cc:309
void DrawCircle(const Point &center, Scalar radius, const Paint &paint)
Definition: canvas.cc:663

References impeller::PathBuilder::AddOval(), impeller::Paint::blend_mode, DrawCircle(), DrawPath(), impeller::TRect< T >::GetCenter(), GetCurrentTransform(), impeller::TRect< T >::GetSize(), impeller::TRect< T >::GetWidth(), impeller::TRect< T >::IsSquare(), impeller::Paint::kFill, impeller::Paint::kStroke, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke_width, and impeller::Paint::style.

Referenced by impeller::DlDispatcherBase::drawOval(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawPaint()

void impeller::Canvas::DrawPaint ( const Paint paint)

Definition at line 324 of file canvas.cc.

324  {
325  Entity entity;
326  entity.SetTransform(GetCurrentTransform());
327  entity.SetBlendMode(paint.blend_mode);
328 
329  CoverGeometry geom;
330  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
331 }

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Entity::SetBlendMode(), and impeller::Entity::SetTransform().

Referenced by impeller::DlDispatcherBase::drawColor(), and impeller::DlDispatcherBase::drawPaint().

◆ DrawPath()

void impeller::Canvas::DrawPath ( const Path path,
const Paint paint 
)

Definition at line 309 of file canvas.cc.

309  {
310  Entity entity;
311  entity.SetTransform(GetCurrentTransform());
312  entity.SetBlendMode(paint.blend_mode);
313 
314  if (paint.style == Paint::Style::kFill) {
315  FillPathGeometry geom(path);
316  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
317  } else {
318  StrokePathGeometry geom(path, paint.stroke_width, paint.stroke_miter,
319  paint.stroke_cap, paint.stroke_join);
320  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
321  }
322 }

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::Paint::kFill, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), impeller::Paint::stroke_cap, impeller::Paint::stroke_join, impeller::Paint::stroke_miter, impeller::Paint::stroke_width, and impeller::Paint::style.

Referenced by impeller::DlDispatcherBase::drawArc(), impeller::DlDispatcherBase::drawDashedLine(), impeller::DlDispatcherBase::drawDiffRoundRect(), DrawOval(), DrawRect(), DrawRoundRect(), DrawRoundSuperellipse(), DrawTextFrame(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawPoints()

void impeller::Canvas::DrawPoints ( const Point  points[],
uint32_t  count,
Scalar  radius,
const Paint paint,
PointStyle  point_style 
)

Definition at line 767 of file canvas.cc.

771  {
772  if (radius <= 0) {
773  return;
774  }
775 
776  Entity entity;
777  entity.SetTransform(GetCurrentTransform());
778  entity.SetBlendMode(paint.blend_mode);
779 
780  PointFieldGeometry geom(points, count, radius,
781  /*round=*/point_style == PointStyle::kRound);
782  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
783 }
@ kRound
Points are drawn as squares.

References impeller::Paint::blend_mode, GetCurrentTransform(), impeller::kRound, impeller::Entity::SetBlendMode(), and impeller::Entity::SetTransform().

Referenced by impeller::DlDispatcherBase::drawPoints().

◆ DrawRect()

void impeller::Canvas::DrawRect ( const Rect rect,
const Paint paint 
)

Definition at line 565 of file canvas.cc.

565  {
566  if (paint.style == Paint::Style::kStroke) {
567  DrawPath(PathBuilder{}.AddRect(rect).TakePath(), paint);
568  return;
569  }
570 
571  if (AttemptDrawBlurredRRect(rect, {}, paint)) {
572  return;
573  }
574 
575  Entity entity;
576  entity.SetTransform(GetCurrentTransform());
577  entity.SetBlendMode(paint.blend_mode);
578 
579  RectGeometry geom(rect);
580  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
581 }

References impeller::PathBuilder::AddRect(), impeller::Paint::blend_mode, DrawPath(), GetCurrentTransform(), impeller::Paint::kStroke, impeller::Entity::SetBlendMode(), impeller::Entity::SetTransform(), and impeller::Paint::style.

Referenced by impeller::DlDispatcherBase::drawRect(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawRoundRect()

void impeller::Canvas::DrawRoundRect ( const RoundRect rect,
const Paint paint 
)

Definition at line 613 of file canvas.cc.

613  {
614  auto& rect = round_rect.GetBounds();
615  auto& radii = round_rect.GetRadii();
616  if (radii.AreAllCornersSame()) {
617  if (AttemptDrawBlurredRRect(rect, radii.top_left, paint)) {
618  return;
619  }
620 
621  if (paint.style == Paint::Style::kFill) {
622  Entity entity;
623  entity.SetTransform(GetCurrentTransform());
624  entity.SetBlendMode(paint.blend_mode);
625 
626  RoundRectGeometry geom(rect, radii.top_left);
627  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
628  return;
629  }
630  }
631 
632  auto path = PathBuilder{}
633  .SetConvexity(Convexity::kConvex)
634  .AddRoundRect(round_rect)
635  .SetBounds(rect)
636  .TakePath();
637  DrawPath(path, paint);
638 }

References impeller::PathBuilder::AddRoundRect(), impeller::Paint::blend_mode, DrawPath(), impeller::RoundRect::GetBounds(), GetCurrentTransform(), impeller::RoundRect::GetRadii(), impeller::kConvex, impeller::Paint::kFill, impeller::Entity::SetBlendMode(), impeller::PathBuilder::SetBounds(), impeller::PathBuilder::SetConvexity(), impeller::Entity::SetTransform(), impeller::Paint::style, and impeller::PathBuilder::TakePath().

Referenced by impeller::DlDispatcherBase::drawRoundRect(), and impeller::DlDispatcherBase::SimplifyOrDrawPath().

◆ DrawRoundSuperellipse()

void impeller::Canvas::DrawRoundSuperellipse ( const RoundSuperellipse rse,
const Paint paint 
)

Definition at line 640 of file canvas.cc.

641  {
642  if (paint.style == Paint::Style::kFill) {
643  // TODO(dkwingsmt): Investigate if RSE can use the `AttemptDrawBlurredRRect`
644  // optimization at some point, such as a large enough mask radius.
645  // https://github.com/flutter/flutter/issues/163893
646  Entity entity;
647  entity.SetTransform(GetCurrentTransform());
648  entity.SetBlendMode(paint.blend_mode);
649 
650  RoundSuperellipseGeometry geom(rse.GetBounds(), rse.GetRadii());
651  AddRenderEntityWithFiltersToCurrentPass(entity, &geom, paint);
652  return;
653  }
654 
655  auto path = PathBuilder{}
656  .SetConvexity(Convexity::kConvex)
657  .AddRoundSuperellipse(rse)
658  .SetBounds(rse.GetBounds())
659  .TakePath();
660  DrawPath(path, paint);
661 }

References impeller::PathBuilder::AddRoundSuperellipse(), impeller::Paint::blend_mode, DrawPath(), impeller::RoundSuperellipse::GetBounds(), GetCurrentTransform(), impeller::RoundSuperellipse::GetRadii(), impeller::kConvex, impeller::Paint::kFill, impeller::Entity::SetBlendMode(), impeller::PathBuilder::SetBounds(), impeller::PathBuilder::SetConvexity(), impeller::Entity::SetTransform(), impeller::Paint::style, and impeller::PathBuilder::TakePath().

Referenced by impeller::DlDispatcherBase::drawRoundSuperellipse().

◆ DrawTextFrame()

void impeller::Canvas::DrawTextFrame ( const std::shared_ptr< TextFrame > &  text_frame,
Point  position,
const Paint paint 
)

Definition at line 1520 of file canvas.cc.

1522  {
1524  if (max_scale * text_frame->GetFont().GetMetrics().point_size >
1525  kMaxTextScale) {
1526  fml::StatusOr<flutter::DlPath> path = text_frame->GetPath();
1527  if (path.ok()) {
1528  Save(1);
1529  Concat(Matrix::MakeTranslation(position));
1530  DrawPath(path.value().GetPath(), paint);
1531  Restore();
1532  return;
1533  }
1534  }
1535 
1536  Entity entity;
1537  entity.SetClipDepth(GetClipHeight());
1538  entity.SetBlendMode(paint.blend_mode);
1539 
1540  auto text_contents = std::make_shared<TextContents>();
1541  text_contents->SetTextFrame(text_frame);
1542  text_contents->SetForceTextColor(paint.mask_blur_descriptor.has_value());
1543  text_contents->SetScale(max_scale);
1544  text_contents->SetColor(paint.color);
1545  text_contents->SetOffset(position);
1546  text_contents->SetTextProperties(paint.color, //
1547  paint.style == Paint::Style::kStroke, //
1548  paint.stroke_width, //
1549  paint.stroke_cap, //
1550  paint.stroke_join, //
1551  paint.stroke_miter //
1552  );
1553 
1554  entity.SetTransform(GetCurrentTransform() *
1555  Matrix::MakeTranslation(position));
1556 
1557  if (AttemptBlurredTextOptimization(text_frame, text_contents, entity,
1558  paint)) {
1559  return;
1560  }
1561 
1562  entity.SetContents(paint.WithFilters(std::move(text_contents)));
1563  AddRenderEntityToCurrentPass(entity, false);
1564 }
bool Restore()
Definition: canvas.cc:1329
void Concat(const Matrix &transform)
Definition: canvas.cc:238
void Save(uint32_t total_content_depth=kMaxDepth)
Definition: canvas.cc:1043
static constexpr Scalar kMaxTextScale
Definition: canvas.cc:1518
constexpr Scalar GetMaxBasisLengthXY() const
Definition: matrix.h:323

References impeller::Paint::blend_mode, impeller::Paint::color, Concat(), DrawPath(), GetCurrentTransform(), impeller::Matrix::GetMaxBasisLengthXY(), impeller::kMaxTextScale, impeller::Paint::kStroke, impeller::Matrix::MakeTranslation(), impeller::Paint::mask_blur_descriptor, Restore(), Save(), impeller::Entity::SetBlendMode(), impeller::Entity::SetClipDepth(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::Paint::stroke_cap, impeller::Paint::stroke_join, impeller::Paint::stroke_miter, impeller::Paint::stroke_width, impeller::Paint::style, and impeller::Paint::WithFilters().

Referenced by impeller::DlDispatcherBase::drawTextFrame().

◆ DrawVertices()

void impeller::Canvas::DrawVertices ( const std::shared_ptr< VerticesGeometry > &  vertices,
BlendMode  blend_mode,
const Paint paint 
)

Definition at line 864 of file canvas.cc.

866  {
867  // Override the blend mode with kDestination in order to match the behavior
868  // of Skia's SK_LEGACY_IGNORE_DRAW_VERTICES_BLEND_WITH_NO_SHADER flag, which
869  // is enabled when the Flutter engine builds Skia.
870  if (!paint.color_source) {
871  blend_mode = BlendMode::kDst;
872  }
873 
874  Entity entity;
875  entity.SetTransform(GetCurrentTransform());
876  entity.SetBlendMode(paint.blend_mode);
877 
878  // If there are no vertex colors.
879  if (UseColorSourceContents(vertices, paint)) {
880  AddRenderEntityWithFiltersToCurrentPass(entity, vertices.get(), paint);
881  return;
882  }
883 
884  // If the blend mode is destination don't bother to bind or create a texture.
885  if (blend_mode == BlendMode::kDst) {
886  auto contents = std::make_shared<VerticesSimpleBlendContents>();
887  contents->SetBlendMode(blend_mode);
888  contents->SetAlpha(paint.color.alpha);
889  contents->SetGeometry(vertices);
890  entity.SetContents(paint.WithFilters(std::move(contents)));
891  AddRenderEntityToCurrentPass(entity);
892  return;
893  }
894 
895  // If there is a texture, use this directly. Otherwise render the color
896  // source to a texture.
897  if (paint.color_source &&
898  paint.color_source->type() == flutter::DlColorSourceType::kImage) {
899  const flutter::DlImageColorSource* image_color_source =
900  paint.color_source->asImage();
901  FML_DCHECK(image_color_source &&
902  image_color_source->image()->impeller_texture());
903  auto texture = image_color_source->image()->impeller_texture();
904  auto x_tile_mode = static_cast<Entity::TileMode>(
905  image_color_source->horizontal_tile_mode());
906  auto y_tile_mode =
907  static_cast<Entity::TileMode>(image_color_source->vertical_tile_mode());
908  auto sampler_descriptor =
909  skia_conversions::ToSamplerDescriptor(image_color_source->sampling());
910  auto effect_transform = image_color_source->matrix();
911 
912  auto contents = std::make_shared<VerticesSimpleBlendContents>();
913  contents->SetBlendMode(blend_mode);
914  contents->SetAlpha(paint.color.alpha);
915  contents->SetGeometry(vertices);
916  contents->SetEffectTransform(effect_transform);
917  contents->SetTexture(texture);
918  contents->SetTileMode(x_tile_mode, y_tile_mode);
919  contents->SetSamplerDescriptor(sampler_descriptor);
920 
921  entity.SetContents(paint.WithFilters(std::move(contents)));
922  AddRenderEntityToCurrentPass(entity);
923  return;
924  }
925 
926  auto src_paint = paint;
927  src_paint.color = paint.color.WithAlpha(1.0);
928 
929  std::shared_ptr<ColorSourceContents> src_contents =
930  src_paint.CreateContents();
931  src_contents->SetGeometry(vertices.get());
932 
933  // If the color source has an intrinsic size, then we use that to
934  // create the src contents as a simplification. Otherwise we use
935  // the extent of the texture coordinates to determine how large
936  // the src contents should be. If neither has a value we fall back
937  // to using the geometry coverage data.
938  Rect src_coverage;
939  auto size = src_contents->GetColorSourceSize();
940  if (size.has_value()) {
941  src_coverage = Rect::MakeXYWH(0, 0, size->width, size->height);
942  } else {
943  auto cvg = vertices->GetCoverage(Matrix{});
944  FML_CHECK(cvg.has_value());
945  auto texture_coverage = vertices->GetTextureCoordinateCoverage();
946  if (texture_coverage.has_value()) {
947  src_coverage =
948  Rect::MakeOriginSize(texture_coverage->GetOrigin(),
949  texture_coverage->GetSize().Max({1, 1}));
950  } else {
951  src_coverage = cvg.value();
952  }
953  }
954  src_contents = src_paint.CreateContents();
955 
956  clip_geometry_.push_back(Geometry::MakeRect(Rect::Round(src_coverage)));
957  src_contents->SetGeometry(clip_geometry_.back().get());
958 
959  auto contents = std::make_shared<VerticesSimpleBlendContents>();
960  contents->SetBlendMode(blend_mode);
961  contents->SetAlpha(paint.color.alpha);
962  contents->SetGeometry(vertices);
963  contents->SetLazyTextureCoverage(src_coverage);
964  contents->SetLazyTexture([src_contents,
965  src_coverage](const ContentContext& renderer) {
966  // Applying the src coverage as the coverage limit prevents the 1px
967  // coverage pad from adding a border that is picked up by developer
968  // specified UVs.
969  auto snapshot =
970  src_contents->RenderToSnapshot(renderer, {}, Rect::Round(src_coverage));
971  return snapshot.has_value() ? snapshot->texture : nullptr;
972  });
973  entity.SetContents(paint.WithFilters(std::move(contents)));
974  AddRenderEntityToCurrentPass(entity);
975 }
static std::unique_ptr< Geometry > MakeRect(const Rect &rect)
Definition: geometry.cc:84
impeller::SamplerDescriptor ToSamplerDescriptor(const flutter::DlImageSampling options)
Round(const TRect< U > &r)
Definition: rect.h:699
constexpr static TRect MakeXYWH(Type x, Type y, Type width, Type height)
Definition: rect.h:136

References impeller::Color::alpha, impeller::Paint::blend_mode, impeller::Paint::color, impeller::Paint::color_source, GetCurrentTransform(), impeller::kDst, impeller::TRect< Scalar >::MakeOriginSize(), impeller::Geometry::MakeRect(), impeller::TRect< Scalar >::MakeXYWH(), impeller::TRect< Scalar >::Round(), impeller::Entity::SetBlendMode(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::skia_conversions::ToSamplerDescriptor(), impeller::Color::WithAlpha(), and impeller::Paint::WithFilters().

Referenced by impeller::CanvasDlDispatcher::drawVertices(), and impeller::testing::TEST_P().

◆ EndReplay()

void impeller::Canvas::EndReplay ( )

Definition at line 1943 of file canvas.cc.

1943  {
1944  FML_DCHECK(render_passes_.size() == 1u);
1945  render_passes_.back().inline_pass_context->GetRenderPass();
1946  render_passes_.back().inline_pass_context->EndPass(
1947  /*is_onscreen=*/!requires_readback_ && is_onscreen_);
1948  backdrop_data_.clear();
1949 
1950  // If requires_readback_ was true, then we rendered to an offscreen texture
1951  // instead of to the onscreen provided in the render target. Now we need to
1952  // draw or blit the offscreen back to the onscreen.
1953  if (requires_readback_) {
1954  BlitToOnscreen(/*is_onscreen_=*/is_onscreen_);
1955  }
1956  if (!EnsureFinalMipmapGeneration()) {
1957  VALIDATION_LOG << "Failed to generate onscreen mipmaps.";
1958  }
1959  if (!renderer_.GetContext()->FlushCommandBuffers()) {
1960  // Not much we can do.
1961  VALIDATION_LOG << "Failed to submit command buffers";
1962  }
1963  render_passes_.clear();
1964  renderer_.GetRenderTargetCache()->End();
1965  clip_geometry_.clear();
1966 
1967  Reset();
1968  Initialize(initial_cull_rect_);
1969 }
bool EnsureFinalMipmapGeneration() const
Definition: canvas.cc:1925
const std::shared_ptr< RenderTargetAllocator > & GetRenderTargetCache() const
#define VALIDATION_LOG
Definition: validation.h:91

References VALIDATION_LOG.

Referenced by impeller::CanvasDlDispatcher::FinishRecording(), and impeller::testing::TEST_P().

◆ EnsureFinalMipmapGeneration()

bool impeller::Canvas::EnsureFinalMipmapGeneration ( ) const

For picture snapshots we need addition steps to verify that final mipmaps are generated.

Definition at line 1925 of file canvas.cc.

1925  {
1926  if (!render_target_.GetRenderTargetTexture()->NeedsMipmapGeneration()) {
1927  return true;
1928  }
1929  std::shared_ptr<CommandBuffer> cmd_buffer =
1930  renderer_.GetContext()->CreateCommandBuffer();
1931  if (!cmd_buffer) {
1932  return false;
1933  }
1934  std::shared_ptr<BlitPass> blit_pass = cmd_buffer->CreateBlitPass();
1935  if (!blit_pass) {
1936  return false;
1937  }
1938  blit_pass->GenerateMipmap(render_target_.GetRenderTargetTexture());
1939  blit_pass->EncodeCommands();
1940  return renderer_.GetContext()->EnqueueCommandBuffer(std::move(cmd_buffer));
1941 }
std::shared_ptr< Texture > GetRenderTargetTexture() const

◆ GetCurrentTransform()

const Matrix & impeller::Canvas::GetCurrentTransform ( ) const

◆ GetLocalCoverageLimit()

std::optional< Rect > impeller::Canvas::GetLocalCoverageLimit ( ) const

Return the culling bounds of the current render target, or nullopt if there is no coverage.

Definition at line 1060 of file canvas.cc.

1060  {
1061  if (!clip_coverage_stack_.HasCoverage()) {
1062  // The current clip is empty. This means the pass texture won't be
1063  // visible, so skip it.
1064  return std::nullopt;
1065  }
1066 
1067  auto maybe_current_clip_coverage = clip_coverage_stack_.CurrentClipCoverage();
1068  if (!maybe_current_clip_coverage.has_value()) {
1069  return std::nullopt;
1070  }
1071 
1072  auto current_clip_coverage = maybe_current_clip_coverage.value();
1073 
1074  // The maximum coverage of the subpass. Subpasses textures should never
1075  // extend outside the parent pass texture or the current clip coverage.
1076  std::optional<Rect> maybe_coverage_limit =
1077  Rect::MakeOriginSize(GetGlobalPassPosition(),
1078  Size(render_passes_.back()
1079  .inline_pass_context->GetTexture()
1080  ->GetSize()))
1081  .Intersection(current_clip_coverage);
1082 
1083  if (!maybe_coverage_limit.has_value() || maybe_coverage_limit->IsEmpty()) {
1084  return std::nullopt;
1085  }
1086 
1087  return maybe_coverage_limit->Intersection(
1088  Rect::MakeSize(render_target_.GetRenderTargetSize()));
1089 }
ISize GetRenderTargetSize() const
constexpr std::optional< TRect > Intersection(const TRect &o) const
Definition: rect.h:532

References impeller::EntityPassClipStack::CurrentClipCoverage(), impeller::RenderTarget::GetRenderTargetSize(), impeller::EntityPassClipStack::HasCoverage(), impeller::TRect< T >::Intersection(), impeller::TRect< Scalar >::MakeOriginSize(), and impeller::TRect< Scalar >::MakeSize().

Referenced by impeller::DlDispatcherBase::drawDisplayList(), and SaveLayer().

◆ GetMaxOpDepth()

uint64_t impeller::Canvas::GetMaxOpDepth ( ) const
inline

Definition at line 247 of file canvas.h.

247 { return transform_stack_.back().clip_depth; }

Referenced by impeller::CanvasDlDispatcher::saveLayer().

◆ GetOpDepth()

uint64_t impeller::Canvas::GetOpDepth ( ) const
inline

Definition at line 245 of file canvas.h.

245 { return current_depth_; }

Referenced by impeller::CanvasDlDispatcher::saveLayer().

◆ GetSaveCount()

size_t impeller::Canvas::GetSaveCount ( ) const

Definition at line 293 of file canvas.cc.

293  {
294  return transform_stack_.size();
295 }

Referenced by impeller::DlDispatcherBase::drawDisplayList(), and RestoreToCount().

◆ PreConcat()

void impeller::Canvas::PreConcat ( const Matrix transform)

Definition at line 242 of file canvas.cc.

242  {
243  transform_stack_.back().transform = transform * GetCurrentTransform();
244 }

References GetCurrentTransform(), and transform.

Referenced by impeller::DlDispatcherBase::drawShadow().

◆ RequiresReadback()

bool impeller::Canvas::RequiresReadback ( ) const
inline

Definition at line 255 of file canvas.h.

255 { return requires_readback_; }

◆ ResetTransform()

void impeller::Canvas::ResetTransform ( )

Definition at line 246 of file canvas.cc.

246  {
247  transform_stack_.back().transform = {};
248 }

Referenced by impeller::DlDispatcherBase::transformReset().

◆ Restore()

bool impeller::Canvas::Restore ( )

Definition at line 1329 of file canvas.cc.

1329  {
1330  FML_DCHECK(transform_stack_.size() > 0);
1331  if (transform_stack_.size() == 1) {
1332  return false;
1333  }
1334 
1335  // This check is important to make sure we didn't exceed the depth
1336  // that the clips were rendered at while rendering any of the
1337  // rendering ops. It is OK for the current depth to equal the
1338  // outgoing clip depth because that means the clipping would have
1339  // been successful up through the last rendering op, but it cannot
1340  // be greater.
1341  // Also, we bump the current rendering depth to the outgoing clip
1342  // depth so that future rendering operations are not clipped by
1343  // any of the pixels set by the expiring clips. It is OK for the
1344  // estimates used to determine the clip depth in save/saveLayer
1345  // to be overly conservative, but we need to jump the depth to
1346  // the clip depth so that the next rendering op will get a
1347  // larger depth (it will pre-increment the current_depth_ value).
1348  FML_DCHECK(current_depth_ <= transform_stack_.back().clip_depth)
1349  << current_depth_ << " <=? " << transform_stack_.back().clip_depth;
1350  current_depth_ = transform_stack_.back().clip_depth;
1351 
1352  if (IsSkipping()) {
1353  transform_stack_.pop_back();
1354  return true;
1355  }
1356 
1357  if (transform_stack_.back().rendering_mode ==
1359  transform_stack_.back().rendering_mode ==
1361  auto lazy_render_pass = std::move(render_passes_.back());
1362  render_passes_.pop_back();
1363  // Force the render pass to be constructed if it never was.
1364  lazy_render_pass.inline_pass_context->GetRenderPass();
1365 
1366  SaveLayerState save_layer_state = save_layer_state_.back();
1367  save_layer_state_.pop_back();
1368  auto global_pass_position = GetGlobalPassPosition();
1369 
1370  std::shared_ptr<Contents> contents = CreateContentsForSubpassTarget(
1371  save_layer_state.paint, //
1372  lazy_render_pass.inline_pass_context->GetTexture(), //
1373  Matrix::MakeTranslation(Vector3{-global_pass_position}) * //
1374  transform_stack_.back().transform //
1375  );
1376 
1377  lazy_render_pass.inline_pass_context->EndPass();
1378 
1379  // Round the subpass texture position for pixel alignment with the parent
1380  // pass render target. By default, we draw subpass textures with nearest
1381  // sampling, so aligning here is important for avoiding visual nearest
1382  // sampling errors caused by limited floating point precision when
1383  // straddling a half pixel boundary.
1384  Point subpass_texture_position;
1385  if (transform_stack_.back().did_round_out) {
1386  // Subpass coverage was rounded out, origin potentially moved "down" by
1387  // as much as a pixel.
1388  subpass_texture_position =
1389  (save_layer_state.coverage.GetOrigin() - global_pass_position)
1390  .Floor();
1391  } else {
1392  // Subpass coverage was truncated. Pick the closest phyiscal pixel.
1393  subpass_texture_position =
1394  (save_layer_state.coverage.GetOrigin() - global_pass_position)
1395  .Round();
1396  }
1397 
1398  Entity element_entity;
1399  element_entity.SetClipDepth(++current_depth_);
1400  element_entity.SetContents(std::move(contents));
1401  element_entity.SetBlendMode(save_layer_state.paint.blend_mode);
1402  element_entity.SetTransform(
1403  Matrix::MakeTranslation(Vector3(subpass_texture_position)));
1404 
1405  if (element_entity.GetBlendMode() > Entity::kLastPipelineBlendMode) {
1406  if (renderer_.GetDeviceCapabilities().SupportsFramebufferFetch()) {
1407  ApplyFramebufferBlend(element_entity);
1408  } else {
1409  // End the active pass and flush the buffer before rendering "advanced"
1410  // blends. Advanced blends work by binding the current render target
1411  // texture as an input ("destination"), blending with a second texture
1412  // input ("source"), writing the result to an intermediate texture, and
1413  // finally copying the data from the intermediate texture back to the
1414  // render target texture. And so all of the commands that have written
1415  // to the render target texture so far need to execute before it's bound
1416  // for blending (otherwise the blend pass will end up executing before
1417  // all the previous commands in the active pass).
1418  auto input_texture = FlipBackdrop(GetGlobalPassPosition());
1419  if (!input_texture) {
1420  return false;
1421  }
1422 
1423  FilterInput::Vector inputs = {
1424  FilterInput::Make(input_texture,
1425  element_entity.GetTransform().Invert()),
1426  FilterInput::Make(element_entity.GetContents())};
1427  auto contents = ColorFilterContents::MakeBlend(
1428  element_entity.GetBlendMode(), inputs);
1429  contents->SetCoverageHint(element_entity.GetCoverage());
1430  element_entity.SetContents(std::move(contents));
1431  element_entity.SetBlendMode(BlendMode::kSrc);
1432  }
1433  }
1434 
1435  element_entity.Render(
1436  renderer_, //
1437  *render_passes_.back().inline_pass_context->GetRenderPass() //
1438  );
1439  clip_coverage_stack_.PopSubpass();
1440  transform_stack_.pop_back();
1441 
1442  // We don't need to restore clips if a saveLayer was performed, as the clip
1443  // state is per render target, and no more rendering operations will be
1444  // performed as the render target workloaded is completed in the restore.
1445  return true;
1446  }
1447 
1448  size_t num_clips = transform_stack_.back().num_clips;
1449  transform_stack_.pop_back();
1450 
1451  if (num_clips > 0) {
1452  EntityPassClipStack::ClipStateResult clip_state_result =
1453  clip_coverage_stack_.RecordRestore(GetGlobalPassPosition(),
1454  GetClipHeight());
1455 
1456  // Clip restores are never required with depth based clipping.
1457  FML_DCHECK(!clip_state_result.should_render);
1458  if (clip_state_result.clip_did_change) {
1459  // We only need to update the pass scissor if the clip state has changed.
1460  SetClipScissor(
1461  clip_coverage_stack_.CurrentClipCoverage(), //
1462  *render_passes_.back().inline_pass_context->GetRenderPass(), //
1463  GetGlobalPassPosition() //
1464  );
1465  }
1466  }
1467 
1468  return true;
1469 }
virtual bool SupportsFramebufferFetch() const =0
Whether the context backend is able to support pipelines with shaders that read from the framebuffer ...
static std::shared_ptr< ColorFilterContents > MakeBlend(BlendMode blend_mode, FilterInput::Vector inputs, std::optional< Color > foreground_color=std::nullopt)
the [inputs] are expected to be in the order of dst, src.
const Capabilities & GetDeviceCapabilities() const
static constexpr BlendMode kLastPipelineBlendMode
Definition: entity.h:22
ClipStateResult RecordRestore(Point global_pass_position, size_t restore_height)
static FilterInput::Ref Make(Variant input, bool msaa_enabled=true)
Definition: filter_input.cc:19
std::vector< FilterInput::Ref > Vector
Definition: filter_input.h:33
TPoint< Scalar > Point
Definition: point.h:327

References impeller::Paint::blend_mode, impeller::EntityPassClipStack::ClipStateResult::clip_did_change, impeller::Canvas::SaveLayerState::coverage, impeller::EntityPassClipStack::CurrentClipCoverage(), impeller::Entity::GetBlendMode(), impeller::Entity::GetContents(), impeller::Entity::GetCoverage(), impeller::ContentContext::GetDeviceCapabilities(), impeller::TRect< T >::GetOrigin(), impeller::Entity::GetTransform(), impeller::Matrix::Invert(), impeller::Entity::kLastPipelineBlendMode, impeller::kSrc, impeller::Entity::kSubpassAppendSnapshotTransform, impeller::Entity::kSubpassPrependSnapshotTransform, impeller::FilterInput::Make(), impeller::ColorFilterContents::MakeBlend(), impeller::Matrix::MakeTranslation(), impeller::Canvas::SaveLayerState::paint, impeller::EntityPassClipStack::PopSubpass(), impeller::EntityPassClipStack::RecordRestore(), impeller::Entity::Render(), impeller::Entity::SetBlendMode(), impeller::Entity::SetClipDepth(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::EntityPassClipStack::ClipStateResult::should_render, and impeller::Capabilities::SupportsFramebufferFetch().

Referenced by impeller::DlDispatcherBase::drawShadow(), DrawTextFrame(), impeller::DlDispatcherBase::restore(), and RestoreToCount().

◆ RestoreToCount()

void impeller::Canvas::RestoreToCount ( size_t  count)

Definition at line 301 of file canvas.cc.

301  {
302  while (GetSaveCount() > count) {
303  if (!Restore()) {
304  return;
305  }
306  }
307 }
size_t GetSaveCount() const
Definition: canvas.cc:293

References GetSaveCount(), and Restore().

Referenced by impeller::DlDispatcherBase::drawDisplayList().

◆ Rotate()

void impeller::Canvas::Rotate ( Radians  radians)

Definition at line 274 of file canvas.cc.

274  {
275  Concat(Matrix::MakeRotationZ(radians));
276 }
static Matrix MakeRotationZ(Radians r)
Definition: matrix.h:223

References Concat(), and impeller::Matrix::MakeRotationZ().

Referenced by impeller::DlDispatcherBase::rotate().

◆ Save()

void impeller::Canvas::Save ( uint32_t  total_content_depth = kMaxDepth)

Definition at line 1043 of file canvas.cc.

1043  {
1044  if (IsSkipping()) {
1045  return SkipUntilMatchingRestore(total_content_depth);
1046  }
1047 
1048  auto entry = CanvasStackEntry{};
1049  entry.transform = transform_stack_.back().transform;
1050  entry.clip_depth = current_depth_ + total_content_depth;
1051  entry.distributed_opacity = transform_stack_.back().distributed_opacity;
1052  FML_DCHECK(entry.clip_depth <= transform_stack_.back().clip_depth)
1053  << entry.clip_depth << " <=? " << transform_stack_.back().clip_depth
1054  << " after allocating " << total_content_depth;
1055  entry.clip_height = transform_stack_.back().clip_height;
1056  entry.rendering_mode = Entity::RenderingMode::kDirect;
1057  transform_stack_.push_back(entry);
1058 }

References impeller::Entity::kDirect, and impeller::CanvasStackEntry::transform.

Referenced by impeller::DlDispatcherBase::drawDisplayList(), impeller::DlDispatcherBase::drawShadow(), DrawTextFrame(), impeller::DlDispatcherBase::save(), and SaveLayer().

◆ SaveLayer()

void impeller::Canvas::SaveLayer ( const Paint paint,
std::optional< Rect bounds = std::nullopt,
const flutter::DlImageFilter *  backdrop_filter = nullptr,
ContentBoundsPromise  bounds_promise = ContentBoundsPromise::kUnknown,
uint32_t  total_content_depth = kMaxDepth,
bool  can_distribute_opacity = false,
std::optional< int64_t >  backdrop_id = std::nullopt 
)

Definition at line 1091 of file canvas.cc.

1097  {
1098  TRACE_EVENT0("flutter", "Canvas::saveLayer");
1099  if (IsSkipping()) {
1100  return SkipUntilMatchingRestore(total_content_depth);
1101  }
1102 
1103  auto maybe_coverage_limit = GetLocalCoverageLimit();
1104  if (!maybe_coverage_limit.has_value()) {
1105  return SkipUntilMatchingRestore(total_content_depth);
1106  }
1107  auto coverage_limit = maybe_coverage_limit.value();
1108 
1109  if (can_distribute_opacity && !backdrop_filter &&
1111  bounds_promise != ContentBoundsPromise::kMayClipContents) {
1112  Save(total_content_depth);
1113  transform_stack_.back().distributed_opacity *= paint.color.alpha;
1114  return;
1115  }
1116 
1117  std::shared_ptr<FilterContents> filter_contents = paint.WithImageFilter(
1118  Rect(), transform_stack_.back().transform,
1120 
1121  std::optional<Rect> maybe_subpass_coverage = ComputeSaveLayerCoverage(
1122  bounds.value_or(Rect::MakeMaximum()),
1123  transform_stack_.back().transform, //
1124  coverage_limit, //
1125  filter_contents, //
1126  /*flood_output_coverage=*/
1127  Entity::IsBlendModeDestructive(paint.blend_mode), //
1128  /*flood_input_coverage=*/!!backdrop_filter ||
1129  (paint.color_filter &&
1130  paint.color_filter->modifies_transparent_black()) //
1131  );
1132 
1133  if (!maybe_subpass_coverage.has_value()) {
1134  return SkipUntilMatchingRestore(total_content_depth);
1135  }
1136 
1137  auto subpass_coverage = maybe_subpass_coverage.value();
1138 
1139  // When an image filter is present, clamp to avoid flicking due to nearest
1140  // sampled image. For other cases, round out to ensure than any geometry is
1141  // not cut off.
1142  //
1143  // See also this bug: https://github.com/flutter/flutter/issues/144213
1144  //
1145  // TODO(jonahwilliams): this could still round out for filters that use decal
1146  // sampling mode.
1148  bool did_round_out = false;
1149  Point coverage_origin_adjustment = Point{0, 0};
1150  if (paint.image_filter) {
1151  subpass_size = ISize(subpass_coverage.GetSize());
1152  } else {
1153  did_round_out = true;
1154  subpass_size =
1155  static_cast<ISize>(IRect::RoundOut(subpass_coverage).GetSize());
1156  // If rounding out, adjust the coverage to account for the subpixel shift.
1157  coverage_origin_adjustment =
1158  Point(subpass_coverage.GetLeftTop().x -
1159  std::floor(subpass_coverage.GetLeftTop().x),
1160  subpass_coverage.GetLeftTop().y -
1161  std::floor(subpass_coverage.GetLeftTop().y));
1162  }
1163  if (subpass_size.IsEmpty()) {
1164  return SkipUntilMatchingRestore(total_content_depth);
1165  }
1166 
1167  // When there are scaling filters present, these contents may exceed the
1168  // maximum texture size. Perform a clamp here, which may cause rendering
1169  // artifacts.
1170  subpass_size = subpass_size.Min(renderer_.GetContext()
1171  ->GetCapabilities()
1172  ->GetMaximumRenderPassAttachmentSize());
1173 
1174  // Backdrop filter state, ignored if there is no BDF.
1175  std::shared_ptr<FilterContents> backdrop_filter_contents;
1176  Point local_position = Point(0, 0);
1177  if (backdrop_filter) {
1178  local_position = subpass_coverage.GetOrigin() - GetGlobalPassPosition();
1179  Canvas::BackdropFilterProc backdrop_filter_proc =
1180  [backdrop_filter = backdrop_filter](
1181  const FilterInput::Ref& input, const Matrix& effect_transform,
1182  Entity::RenderingMode rendering_mode) {
1183  auto filter = WrapInput(backdrop_filter, input);
1184  filter->SetEffectTransform(effect_transform);
1185  filter->SetRenderingMode(rendering_mode);
1186  return filter;
1187  };
1188 
1189  std::shared_ptr<Texture> input_texture;
1190 
1191  // If the backdrop ID is not nullopt and there is more than one usage
1192  // of it in the current scene, cache the backdrop texture and remove it from
1193  // the current entity pass flip.
1194  bool will_cache_backdrop_texture = false;
1195  BackdropData* backdrop_data = nullptr;
1196  // If we've reached this point, there is at least one backdrop filter. But
1197  // potentially more if there is a backdrop id. We may conditionally set this
1198  // to a higher value in the if block below.
1199  size_t backdrop_count = 1;
1200  if (backdrop_id.has_value()) {
1201  std::unordered_map<int64_t, BackdropData>::iterator backdrop_data_it =
1202  backdrop_data_.find(backdrop_id.value());
1203  if (backdrop_data_it != backdrop_data_.end()) {
1204  backdrop_data = &backdrop_data_it->second;
1205  will_cache_backdrop_texture =
1206  backdrop_data_it->second.backdrop_count > 1;
1207  backdrop_count = backdrop_data_it->second.backdrop_count;
1208  }
1209  }
1210 
1211  if (!will_cache_backdrop_texture || !backdrop_data->texture_slot) {
1212  backdrop_count_ -= backdrop_count;
1213 
1214  // The onscreen texture can be flipped to if:
1215  // 1. The device supports framebuffer fetch
1216  // 2. There are no more backdrop filters
1217  // 3. The current render pass is for the onscreen pass.
1218  const bool should_use_onscreen =
1220  backdrop_count_ == 0 && render_passes_.size() == 1u;
1221  input_texture = FlipBackdrop(
1222  GetGlobalPassPosition(), //
1223  /*should_remove_texture=*/will_cache_backdrop_texture, //
1224  /*should_use_onscreen=*/should_use_onscreen //
1225  );
1226  if (!input_texture) {
1227  // Validation failures are logged in FlipBackdrop.
1228  return;
1229  }
1230 
1231  if (will_cache_backdrop_texture) {
1232  backdrop_data->texture_slot = input_texture;
1233  }
1234  } else {
1235  input_texture = backdrop_data->texture_slot;
1236  }
1237 
1238  backdrop_filter_contents = backdrop_filter_proc(
1239  FilterInput::Make(std::move(input_texture)),
1240  transform_stack_.back().transform.Basis(),
1241  // When the subpass has a translation that means the math with
1242  // the snapshot has to be different.
1243  transform_stack_.back().transform.HasTranslation()
1246 
1247  if (will_cache_backdrop_texture) {
1248  FML_DCHECK(backdrop_data);
1249  // If all filters on the shared backdrop layer are equal, process the
1250  // layer once.
1251  if (backdrop_data->all_filters_equal &&
1252  !backdrop_data->shared_filter_snapshot.has_value()) {
1253  // TODO(157110): compute minimum input hint.
1254  backdrop_data->shared_filter_snapshot =
1255  backdrop_filter_contents->RenderToSnapshot(renderer_, {});
1256  }
1257 
1258  std::optional<Snapshot> maybe_snapshot =
1259  backdrop_data->shared_filter_snapshot;
1260  if (maybe_snapshot.has_value()) {
1261  Snapshot snapshot = maybe_snapshot.value();
1262  std::shared_ptr<TextureContents> contents = TextureContents::MakeRect(
1263  subpass_coverage.Shift(-GetGlobalPassPosition()));
1264  auto scaled =
1265  subpass_coverage.TransformBounds(snapshot.transform.Invert());
1266  contents->SetTexture(snapshot.texture);
1267  contents->SetSourceRect(scaled);
1268  contents->SetSamplerDescriptor(snapshot.sampler_descriptor);
1269 
1270  // This backdrop entity sets a depth value as it is written to the newly
1271  // flipped backdrop and not into a new saveLayer.
1272  Entity backdrop_entity;
1273  backdrop_entity.SetContents(std::move(contents));
1274  backdrop_entity.SetClipDepth(++current_depth_);
1275  backdrop_entity.SetBlendMode(paint.blend_mode);
1276 
1277  backdrop_entity.Render(renderer_, GetCurrentRenderPass());
1278  Save(0);
1279  return;
1280  }
1281  }
1282  }
1283 
1284  // When applying a save layer, absorb any pending distributed opacity.
1285  Paint paint_copy = paint;
1286  paint_copy.color.alpha *= transform_stack_.back().distributed_opacity;
1287  transform_stack_.back().distributed_opacity = 1.0;
1288 
1289  render_passes_.push_back(
1290  LazyRenderingConfig(renderer_, //
1291  CreateRenderTarget(renderer_, //
1292  subpass_size, //
1294  )));
1295  save_layer_state_.push_back(SaveLayerState{
1296  paint_copy, subpass_coverage.Shift(-coverage_origin_adjustment)});
1297 
1298  CanvasStackEntry entry;
1299  entry.transform = transform_stack_.back().transform;
1300  entry.clip_depth = current_depth_ + total_content_depth;
1301  FML_DCHECK(entry.clip_depth <= transform_stack_.back().clip_depth)
1302  << entry.clip_depth << " <=? " << transform_stack_.back().clip_depth
1303  << " after allocating " << total_content_depth;
1304  entry.clip_height = transform_stack_.back().clip_height;
1306  entry.did_round_out = did_round_out;
1307  transform_stack_.emplace_back(entry);
1308 
1309  // Start non-collapsed subpasses with a fresh clip coverage stack limited by
1310  // the subpass coverage. This is important because image filters applied to
1311  // save layers may transform the subpass texture after it's rendered,
1312  // causing parent clip coverage to get misaligned with the actual area that
1313  // the subpass will affect in the parent pass.
1314  clip_coverage_stack_.PushSubpass(subpass_coverage, GetClipHeight());
1315 
1316  if (!backdrop_filter_contents) {
1317  return;
1318  }
1319 
1320  // Render the backdrop entity.
1321  Entity backdrop_entity;
1322  backdrop_entity.SetContents(std::move(backdrop_filter_contents));
1323  backdrop_entity.SetTransform(
1324  Matrix::MakeTranslation(Vector3(-local_position)));
1325  backdrop_entity.SetClipDepth(std::numeric_limits<uint32_t>::max());
1326  backdrop_entity.Render(renderer_, GetCurrentRenderPass());
1327 }
std::optional< Rect > GetLocalCoverageLimit() const
Return the culling bounds of the current render target, or nullopt if there is no coverage.
Definition: canvas.cc:1060
std::function< std::shared_ptr< FilterContents >(FilterInput::Ref, const Matrix &effect_transform, Entity::RenderingMode rendering_mode)> BackdropFilterProc
Definition: canvas.h:123
static bool IsBlendModeDestructive(BlendMode blend_mode)
Returns true if the blend mode is "destructive", meaning that even fully transparent source colors wo...
Definition: entity.cc:127
void PushSubpass(std::optional< Rect > subpass_coverage, size_t clip_height)
std::shared_ptr< FilterInput > Ref
Definition: filter_input.h:32
ISize subpass_size
The output size of the down-sampling pass.
std::shared_ptr< FilterContents > WrapInput(const flutter::DlImageFilter *filter, const FilterInput::Ref &input)
Generate a new FilterContents using this filter's configuration.
Definition: image_filter.cc:18
@ kMayClipContents
The caller claims the bounds are a subset of an estimate of the reasonably tight bounds but likely cl...
std::optional< Rect > ComputeSaveLayerCoverage(const Rect &content_coverage, const Matrix &effect_transform, const Rect &coverage_limit, const std::shared_ptr< FilterContents > &image_filter, bool flood_output_coverage, bool flood_input_coverage)
Compute the coverage of a subpass in the global coordinate space.
static constexpr Color BlackTransparent()
Definition: color.h:270
static bool CanApplyOpacityPeephole(const Paint &paint)
Whether or not a save layer with the provided paint can perform the opacity peephole optimization.
Definition: paint.h:39
RoundOut(const TRect< U > &r)
Definition: rect.h:683
constexpr static TRect MakeMaximum()
Definition: rect.h:188

References impeller::BackdropData::all_filters_equal, impeller::Color::alpha, impeller::BackdropData::backdrop_count, impeller::Color::BlackTransparent(), impeller::Paint::blend_mode, impeller::Paint::CanApplyOpacityPeephole(), impeller::CanvasStackEntry::clip_depth, impeller::CanvasStackEntry::clip_height, impeller::Paint::color, impeller::Paint::color_filter, impeller::ComputeSaveLayerCoverage(), impeller::CanvasStackEntry::did_round_out, impeller::ContentContext::GetContext(), impeller::ContentContext::GetDeviceCapabilities(), GetLocalCoverageLimit(), impeller::Paint::image_filter, impeller::Matrix::Invert(), impeller::Entity::IsBlendModeDestructive(), impeller::kMayClipContents, impeller::Entity::kSubpassAppendSnapshotTransform, impeller::Entity::kSubpassPrependSnapshotTransform, impeller::FilterInput::Make(), impeller::TRect< Scalar >::MakeMaximum(), impeller::TextureContents::MakeRect(), impeller::Matrix::MakeTranslation(), impeller::EntityPassClipStack::PushSubpass(), impeller::Entity::Render(), impeller::CanvasStackEntry::rendering_mode, impeller::TRect< T >::RoundOut(), impeller::Snapshot::sampler_descriptor, Save(), impeller::Entity::SetBlendMode(), impeller::Entity::SetClipDepth(), impeller::Entity::SetContents(), impeller::Entity::SetTransform(), impeller::BackdropData::shared_filter_snapshot, subpass_size, impeller::Capabilities::SupportsFramebufferFetch(), impeller::Snapshot::texture, impeller::BackdropData::texture_slot, impeller::CanvasStackEntry::transform, impeller::Snapshot::transform, impeller::Paint::WithImageFilter(), and impeller::WrapInput().

Referenced by impeller::DlDispatcherBase::drawDisplayList(), and impeller::DlDispatcherBase::saveLayer().

◆ Scale() [1/2]

void impeller::Canvas::Scale ( const Vector2 scale)

Definition at line 262 of file canvas.cc.

262  {
264 }
const Scalar scale
static constexpr Matrix MakeScale(const Vector3 &s)
Definition: matrix.h:104

References Concat(), impeller::Matrix::MakeScale(), and scale.

Referenced by impeller::DlDispatcherBase::scale().

◆ Scale() [2/2]

void impeller::Canvas::Scale ( const Vector3 scale)

Definition at line 266 of file canvas.cc.

266  {
268 }

References Concat(), impeller::Matrix::MakeScale(), and scale.

◆ SetBackdropData()

void impeller::Canvas::SetBackdropData ( std::unordered_map< int64_t, BackdropData backdrop_data,
size_t  backdrop_count 
)

Update the backdrop data used to group together backdrop filters within the same layer.

Definition at line 1742 of file canvas.cc.

1744  {
1745  backdrop_data_ = std::move(backdrop_data);
1746  backdrop_count_ = backdrop_count;
1747 }

Referenced by impeller::CanvasDlDispatcher::SetBackdropData().

◆ Skew()

void impeller::Canvas::Skew ( Scalar  sx,
Scalar  sy 
)

Definition at line 270 of file canvas.cc.

270  {
271  Concat(Matrix::MakeSkew(sx, sy));
272 }
static constexpr Matrix MakeSkew(Scalar sx, Scalar sy)
Definition: matrix.h:127

References Concat(), and impeller::Matrix::MakeSkew().

Referenced by impeller::DlDispatcherBase::skew().

◆ SupportsBlitToOnscreen()

bool impeller::Canvas::SupportsBlitToOnscreen ( ) const

Definition at line 1868 of file canvas.cc.

1868  {
1869  return renderer_.GetContext()
1870  ->GetCapabilities()
1871  ->SupportsTextureToTextureBlits() &&
1872  renderer_.GetContext()->GetBackendType() ==
1874 }

◆ Transform()

void impeller::Canvas::Transform ( const Matrix transform)

Definition at line 250 of file canvas.cc.

250  {
251  Concat(transform);
252 }

References Concat(), and transform.

Referenced by impeller::DlDispatcherBase::transformFullPerspective(), and impeller::DlDispatcherBase::transformReset().

◆ Translate()

void impeller::Canvas::Translate ( const Vector3 offset)

Definition at line 258 of file canvas.cc.

258  {
260 }

References Concat(), impeller::Matrix::MakeTranslation(), and offset.

Referenced by impeller::DlDispatcherBase::translate().

Member Data Documentation

◆ kMaxDepth

constexpr uint32_t impeller::Canvas::kMaxDepth = 1 << 24
staticconstexpr

Definition at line 118 of file canvas.h.


The documentation for this class was generated from the following files: