Flutter Impeller
impeller::AtlasContents Class Referencefinal

#include <atlas_contents.h>

Inheritance diagram for impeller::AtlasContents:
impeller::Contents

Public Member Functions

 AtlasContents ()
 
 ~AtlasContents () override
 
void SetGeometry (AtlasGeometry *geometry)
 
void SetAlpha (Scalar alpha)
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More...
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque (const Matrix &transform) const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
 
virtual std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, std::string_view label="Snapshot") const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available. More...
 
void SetColorSourceSize (Size size)
 
virtual void SetInheritedOpacity (Scalar opacity)
 Inherit the provided opacity. More...
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU. More...
 

Additional Inherited Members

- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 

Detailed Description

Definition at line 81 of file atlas_contents.h.

Constructor & Destructor Documentation

◆ AtlasContents()

impeller::AtlasContents::AtlasContents ( )
explicitdefault

◆ ~AtlasContents()

impeller::AtlasContents::~AtlasContents ( )
overridedefault

Member Function Documentation

◆ GetCoverage()

std::optional< Rect > impeller::AtlasContents::GetCoverage ( const Entity entity) const
overridevirtual

Get the area of the render pass that will be affected when this contents is rendered.

During rendering, coverage coordinates count pixels from the top left corner of the framebuffer.

Returns
The coverage rectangle. An std::nullopt result means that rendering this contents has no effect on the output color.

Implements impeller::Contents.

Definition at line 132 of file atlas_contents.cc.

132  {
133  if (!geometry_) {
134  return std::nullopt;
135  }
136  return geometry_->ComputeBoundingBox().TransformBounds(entity.GetTransform());
137 }
virtual Rect ComputeBoundingBox() const =0
constexpr TRect TransformBounds(const Matrix &transform) const
Creates a new bounding box that contains this transformed rectangle.
Definition: rect.h:476

References impeller::AtlasGeometry::ComputeBoundingBox(), impeller::Entity::GetTransform(), and impeller::TRect< T >::TransformBounds().

◆ Render()

bool impeller::AtlasContents::Render ( const ContentContext renderer,
const Entity entity,
RenderPass pass 
) const
overridevirtual

Implements impeller::Contents.

Definition at line 147 of file atlas_contents.cc.

149  {
150  if (geometry_->ShouldSkip() || alpha_ <= 0.0) {
151  return true;
152  }
153 
154  const SamplerDescriptor& dst_sampler_descriptor =
155  geometry_->GetSamplerDescriptor();
156  raw_ptr<const Sampler> dst_sampler =
157  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
158  dst_sampler_descriptor);
159 
160  auto& host_buffer = renderer.GetTransientsBuffer();
161  if (!geometry_->ShouldUseBlend()) {
162  using VS = TextureFillVertexShader;
163  using FS = TextureFillFragmentShader;
164 
165  raw_ptr<const Sampler> dst_sampler =
166  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
167  dst_sampler_descriptor);
168 
169  auto pipeline_options = OptionsFromPassAndEntity(pass, entity);
170  pipeline_options.primitive_type = PrimitiveType::kTriangle;
171  pipeline_options.depth_write_enabled =
172  pipeline_options.blend_mode == BlendMode::kSrc;
173 
174  pass.SetPipeline(renderer.GetTexturePipeline(pipeline_options));
175  pass.SetVertexBuffer(geometry_->CreateSimpleVertexBuffer(host_buffer));
176 #ifdef IMPELLER_DEBUG
177  pass.SetCommandLabel("DrawAtlas");
178 #endif // IMPELLER_DEBUG
179 
180  VS::FrameInfo frame_info;
181  frame_info.mvp = entity.GetShaderTransform(pass);
182  frame_info.texture_sampler_y_coord_scale =
183  geometry_->GetAtlas()->GetYCoordScale();
184 
185  VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
186 
187  FS::FragInfo frag_info;
188  frag_info.alpha = alpha_;
189  FS::BindFragInfo(pass, host_buffer.EmplaceUniform((frag_info)));
190  FS::BindTextureSampler(pass, geometry_->GetAtlas(), dst_sampler);
191  return pass.Draw().ok();
192  }
193 
194  BlendMode blend_mode = geometry_->GetBlendMode();
195 
196  if (blend_mode <= BlendMode::kModulate) {
199 
200 #ifdef IMPELLER_DEBUG
201  pass.SetCommandLabel("DrawAtlas Blend");
202 #endif // IMPELLER_DEBUG
203  pass.SetVertexBuffer(geometry_->CreateBlendVertexBuffer(host_buffer));
204  BlendMode inverted_blend_mode =
205  geometry_->ShouldInvertBlendMode()
206  ? (InvertPorterDuffBlend(blend_mode).value_or(BlendMode::kSrc))
207  : blend_mode;
208  pass.SetPipeline(renderer.GetPorterDuffPipeline(
209  inverted_blend_mode, OptionsFromPassAndEntity(pass, entity)));
210 
211  FS::FragInfo frag_info;
212  VS::FrameInfo frame_info;
213 
214  FS::BindTextureSamplerDst(pass, geometry_->GetAtlas(), dst_sampler);
215  frame_info.texture_sampler_y_coord_scale =
216  geometry_->GetAtlas()->GetYCoordScale();
217 
218  frag_info.output_alpha = alpha_;
219  frag_info.input_alpha = 1.0;
220 
221  // These values are ignored on platforms that natively support decal.
222  frag_info.tmx = static_cast<int>(Entity::TileMode::kDecal);
223  frag_info.tmy = static_cast<int>(Entity::TileMode::kDecal);
224 
225  FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
226 
227  frame_info.mvp = entity.GetShaderTransform(pass);
228 
229  auto uniform_view = host_buffer.EmplaceUniform(frame_info);
230  VS::BindFrameInfo(pass, uniform_view);
231 
232  return pass.Draw().ok();
233  }
234 
237 
238 #ifdef IMPELLER_DEBUG
239  pass.SetCommandLabel("DrawAtlas Advanced Blend");
240 #endif // IMPELLER_DEBUG
241  pass.SetVertexBuffer(geometry_->CreateBlendVertexBuffer(host_buffer));
242 
243  renderer.GetDrawVerticesUberPipeline(blend_mode,
244  OptionsFromPassAndEntity(pass, entity));
245  FS::BindTextureSampler(pass, geometry_->GetAtlas(), dst_sampler);
246 
247  VUS::FrameInfo frame_info;
248  FS::FragInfo frag_info;
249 
250  frame_info.texture_sampler_y_coord_scale =
251  geometry_->GetAtlas()->GetYCoordScale();
252  frame_info.mvp = entity.GetShaderTransform(pass);
253 
254  frag_info.alpha = alpha_;
255  frag_info.blend_mode = static_cast<int>(blend_mode);
256 
257  // These values are ignored on platforms that natively support decal.
258  frag_info.tmx = static_cast<int>(Entity::TileMode::kDecal);
259  frag_info.tmy = static_cast<int>(Entity::TileMode::kDecal);
260 
261  FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
262  VUS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
263 
264  return pass.Draw().ok();
265 }
virtual VertexBuffer CreateSimpleVertexBuffer(HostBuffer &host_buffer) const =0
virtual bool ShouldInvertBlendMode() const
virtual bool ShouldUseBlend() const =0
virtual const SamplerDescriptor & GetSamplerDescriptor() const =0
virtual bool ShouldSkip() const =0
virtual VertexBuffer CreateBlendVertexBuffer(HostBuffer &host_buffer) const =0
virtual BlendMode GetBlendMode() const =0
virtual const std::shared_ptr< Texture > & GetAtlas() const =0
FragmentShader_ FragmentShader
Definition: pipeline.h:120
LinePipeline::FragmentShader FS
std::optional< BlendMode > InvertPorterDuffBlend(BlendMode blend_mode)
BlendMode
Definition: color.h:58
LinePipeline::VertexShader VS
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition: contents.cc:34

References impeller::AtlasGeometry::CreateBlendVertexBuffer(), impeller::AtlasGeometry::CreateSimpleVertexBuffer(), impeller::RenderPass::Draw(), impeller::AtlasGeometry::GetAtlas(), impeller::AtlasGeometry::GetBlendMode(), impeller::ContentContext::GetContext(), impeller::ContentContext::GetDrawVerticesUberPipeline(), impeller::ContentContext::GetPorterDuffPipeline(), impeller::AtlasGeometry::GetSamplerDescriptor(), impeller::Entity::GetShaderTransform(), impeller::ContentContext::GetTexturePipeline(), impeller::ContentContext::GetTransientsBuffer(), impeller::InvertPorterDuffBlend(), impeller::Entity::kDecal, impeller::kModulate, impeller::kSrc, impeller::kTriangle, impeller::OptionsFromPassAndEntity(), impeller::RenderPass::SetCommandLabel(), impeller::RenderPass::SetPipeline(), impeller::RenderPass::SetVertexBuffer(), impeller::AtlasGeometry::ShouldInvertBlendMode(), impeller::AtlasGeometry::ShouldSkip(), and impeller::AtlasGeometry::ShouldUseBlend().

◆ SetAlpha()

void impeller::AtlasContents::SetAlpha ( Scalar  alpha)

Definition at line 143 of file atlas_contents.cc.

143  {
144  alpha_ = alpha;
145 }

◆ SetGeometry()

void impeller::AtlasContents::SetGeometry ( AtlasGeometry geometry)

Definition at line 139 of file atlas_contents.cc.

139  {
140  geometry_ = geometry;
141 }

The documentation for this class was generated from the following files: