11 #include "flutter/fml/logging.h"
25 #include "impeller/entity/texture_fill.frag.h"
26 #include "impeller/entity/texture_fill.vert.h"
37 #define _IMPELLER_BLEND_MODE_FILTER_NAME_LIST(blend_mode) \
38 "Blend Filter " #blend_mode,
40 static constexpr
const char* kBlendModeFilterNames[] = {
43 const std::string_view BlendModeToFilterString(
BlendMode blend_mode) {
44 return kBlendModeFilterNames[
static_cast<std::underlying_type_t<BlendMode>
>(
95 template <
typename TPipeline>
100 const Rect& coverage,
102 std::optional<Color> foreground_color,
105 std::optional<Scalar> alpha) {
106 using VS =
typename TPipeline::VertexShader;
107 using FS =
typename TPipeline::FragmentShader;
113 const size_t total_inputs =
114 inputs.size() + (foreground_color.has_value() ? 1 : 0);
115 if (total_inputs < 2) {
120 inputs[0]->GetSnapshot(
"AdvancedBlend(Dst)", renderer, entity);
121 if (!dst_snapshot.has_value()) {
124 auto maybe_dst_uvs = dst_snapshot->GetCoverageUVs(coverage);
125 if (!maybe_dst_uvs.has_value()) {
128 auto dst_uvs = maybe_dst_uvs.value();
130 std::optional<Snapshot> src_snapshot;
131 std::array<Point, 4> src_uvs;
132 if (!foreground_color.has_value()) {
134 inputs[1]->GetSnapshot(
"AdvancedBlend(Src)", renderer, entity);
135 if (!src_snapshot.has_value()) {
136 if (!dst_snapshot.has_value()) {
141 auto maybe_src_uvs = src_snapshot->GetCoverageUVs(coverage);
142 if (!maybe_src_uvs.has_value()) {
143 if (!dst_snapshot.has_value()) {
148 src_uvs = maybe_src_uvs.value();
151 Rect subpass_coverage = coverage;
153 auto coverage_hint = entity.
GetContents()->GetCoverageHint();
155 if (coverage_hint.has_value()) {
156 auto maybe_subpass_coverage =
158 if (!maybe_subpass_coverage.has_value()) {
162 subpass_coverage = *maybe_subpass_coverage;
174 auto size = pass.GetRenderTargetSize();
176 std::array<typename VS::PerVertexData, 4> vertices = {
177 typename VS::PerVertexData{
Point(0, 0), dst_uvs[0], src_uvs[0]},
178 typename VS::PerVertexData{
Point(size.width, 0), dst_uvs[1],
180 typename VS::PerVertexData{
Point(0, size.height), dst_uvs[2],
182 typename VS::PerVertexData{
Point(size.width, size.height), dst_uvs[3],
191 PipelineRef pipeline = std::invoke(pipeline_proc, renderer, options);
193 #ifdef IMPELLER_DEBUG
194 pass.SetCommandLabel(BlendModeToFilterString(blend_mode));
196 pass.SetVertexBuffer(std::move(vtx_buffer));
197 pass.SetPipeline(pipeline);
199 typename FS::BlendInfo blend_info;
200 typename VS::FrameInfo frame_info;
203 renderer.
GetContext()->GetSamplerLibrary()->GetSampler(
204 dst_snapshot->sampler_descriptor);
205 FS::BindTextureSamplerDst(pass, dst_snapshot->texture, dst_sampler);
206 frame_info.dst_y_coord_scale = dst_snapshot->texture->GetYCoordScale();
207 blend_info.dst_input_alpha =
209 ? dst_snapshot->opacity
212 if (foreground_color.has_value()) {
213 blend_info.color_factor = 1;
214 blend_info.color = foreground_color.value();
218 FS::BindTextureSamplerSrc(pass, dst_snapshot->texture, dst_sampler);
221 renderer.
GetContext()->GetSamplerLibrary()->GetSampler(
222 src_snapshot->sampler_descriptor);
223 blend_info.color_factor = 0;
224 blend_info.src_input_alpha = src_snapshot->opacity;
225 FS::BindTextureSamplerSrc(pass, src_snapshot->texture, src_sampler);
226 frame_info.src_y_coord_scale = src_snapshot->texture->GetYCoordScale();
228 auto blend_uniform = host_buffer.EmplaceUniform(blend_info);
229 FS::BindBlendInfo(pass, blend_uniform);
231 frame_info.mvp = pass.GetOrthographicTransform() *
235 auto uniform_view = host_buffer.EmplaceUniform(frame_info);
236 VS::BindFrameInfo(pass, uniform_view);
238 return pass.Draw().ok();
241 std::shared_ptr<CommandBuffer> command_buffer =
243 if (!command_buffer) {
246 fml::StatusOr<RenderTarget> render_target = renderer.
MakeSubpass(
247 "Advanced Blend Filter",
ISize(subpass_coverage.
GetSize()),
248 command_buffer, callback);
249 if (!render_target.ok()) {
252 if (!renderer.
GetContext()->EnqueueCommandBuffer(std::move(command_buffer))) {
258 .
texture = render_target.value().GetRenderTargetTexture(),
263 .sampler_descriptor = {},
266 : dst_snapshot->opacity) *
267 alpha.value_or(1.0)},
271 std::optional<Entity> BlendFilterContents::CreateForegroundAdvancedBlend(
272 const std::shared_ptr<FilterInput>& input,
273 const ContentContext& renderer,
274 const Entity& entity,
275 const Rect& coverage,
276 Color foreground_color,
278 std::optional<Scalar> alpha,
281 input->GetSnapshot(
"ForegroundAdvancedBlend", renderer, entity);
282 if (!dst_snapshot.has_value()) {
286 RenderProc render_proc = [foreground_color, dst_snapshot, blend_mode, alpha,
287 absorb_opacity](
const ContentContext& renderer,
288 const Entity& entity,
289 RenderPass& pass) ->
bool {
293 auto& host_buffer = renderer.GetTransientsBuffer();
294 auto size = dst_snapshot->texture->GetSize();
296 std::array<VS::PerVertexData, 4> vertices = {
297 VS::PerVertexData{{0, 0}, {0, 0}, {0, 0}},
298 VS::PerVertexData{
Point(size.width, 0), {1, 0}, {1, 0}},
299 VS::PerVertexData{
Point(0, size.height), {0, 1}, {0, 1}},
300 VS::PerVertexData{
Point(size.width, size.height), {1, 1}, {1, 1}},
305 #ifdef IMPELLER_DEBUG
306 pass.SetCommandLabel(BlendModeToFilterString(blend_mode));
308 pass.SetVertexBuffer(std::move(vtx_buffer));
312 switch (blend_mode) {
314 pass.SetPipeline(renderer.GetBlendScreenPipeline(options));
317 pass.SetPipeline(renderer.GetBlendOverlayPipeline(options));
320 pass.SetPipeline(renderer.GetBlendDarkenPipeline(options));
323 pass.SetPipeline(renderer.GetBlendLightenPipeline(options));
326 pass.SetPipeline(renderer.GetBlendColorDodgePipeline(options));
329 pass.SetPipeline(renderer.GetBlendColorBurnPipeline(options));
332 pass.SetPipeline(renderer.GetBlendHardLightPipeline(options));
335 pass.SetPipeline(renderer.GetBlendSoftLightPipeline(options));
338 pass.SetPipeline(renderer.GetBlendDifferencePipeline(options));
341 pass.SetPipeline(renderer.GetBlendExclusionPipeline(options));
344 pass.SetPipeline(renderer.GetBlendMultiplyPipeline(options));
347 pass.SetPipeline(renderer.GetBlendHuePipeline(options));
350 pass.SetPipeline(renderer.GetBlendSaturationPipeline(options));
353 pass.SetPipeline(renderer.GetBlendColorPipeline(options));
356 pass.SetPipeline(renderer.GetBlendLuminosityPipeline(options));
362 FS::BlendInfo blend_info;
363 VS::FrameInfo frame_info;
365 raw_ptr<const Sampler> dst_sampler =
366 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
367 dst_snapshot->sampler_descriptor);
368 FS::BindTextureSamplerDst(pass, dst_snapshot->texture, dst_sampler);
369 frame_info.dst_y_coord_scale = dst_snapshot->texture->GetYCoordScale();
372 entity.GetShaderClipDepth(), pass,
373 entity.GetTransform() * dst_snapshot->transform);
375 blend_info.dst_input_alpha =
377 ? dst_snapshot->opacity * alpha.value_or(1.0)
380 blend_info.color_factor = 1;
381 blend_info.color = foreground_color;
385 FS::BindTextureSamplerSrc(pass, dst_snapshot->texture, dst_sampler);
387 auto blend_uniform = host_buffer.EmplaceUniform(blend_info);
388 FS::BindBlendInfo(pass, blend_uniform);
390 auto uniform_view = host_buffer.EmplaceUniform(frame_info);
391 VS::BindFrameInfo(pass, uniform_view);
393 return pass.Draw().ok();
396 [coverage](
const Entity& entity) -> std::optional<Rect> {
397 return coverage.TransformBounds(entity.GetTransform());
403 sub_entity.SetContents(std::move(contents));
404 sub_entity.SetBlendMode(entity.GetBlendMode());
409 std::optional<Entity> BlendFilterContents::CreateForegroundPorterDuffBlend(
410 const std::shared_ptr<FilterInput>& input,
411 const ContentContext& renderer,
412 const Entity& entity,
413 const Rect& coverage,
414 Color foreground_color,
416 std::optional<Scalar> alpha,
423 input->GetSnapshot(
"ForegroundPorterDuffBlend", renderer, entity);
424 if (!dst_snapshot.has_value()) {
432 RenderProc render_proc = [foreground_color, dst_snapshot, blend_mode,
433 absorb_opacity, alpha](
434 const ContentContext& renderer,
435 const Entity& entity, RenderPass& pass) ->
bool {
439 auto& host_buffer = renderer.GetTransientsBuffer();
440 auto size = dst_snapshot->texture->GetSize();
441 auto color = foreground_color.Premultiply();
443 std::array<VS::PerVertexData, 4> vertices = {
444 VS::PerVertexData{{0, 0}, {0, 0}, color},
445 VS::PerVertexData{
Point(size.width, 0), {1, 0}, color},
446 VS::PerVertexData{
Point(0, size.height), {0, 1}, color},
447 VS::PerVertexData{
Point(size.width, size.height), {1, 1}, color},
452 #ifdef IMPELLER_DEBUG
453 pass.SetCommandLabel(BlendModeToFilterString(blend_mode));
455 pass.SetVertexBuffer(std::move(vtx_buffer));
458 pass.SetPipeline(renderer.GetPorterDuffPipeline(blend_mode, options));
460 FS::FragInfo frag_info;
461 VS::FrameInfo frame_info;
464 entity.GetShaderClipDepth(), pass,
465 entity.GetTransform() * dst_snapshot->transform);
467 raw_ptr<const Sampler> dst_sampler =
468 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
469 dst_snapshot->sampler_descriptor);
470 FS::BindTextureSamplerDst(pass, dst_snapshot->texture, dst_sampler);
471 frame_info.texture_sampler_y_coord_scale =
472 dst_snapshot->texture->GetYCoordScale();
474 frag_info.input_alpha =
476 ? dst_snapshot->opacity * alpha.value_or(1.0)
478 frag_info.output_alpha = 1.0;
480 FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
481 VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
483 return pass.Draw().ok();
487 [coverage](
const Entity& entity) -> std::optional<Rect> {
488 return coverage.TransformBounds(entity.GetTransform());
494 sub_entity.SetContents(std::move(contents));
495 sub_entity.SetBlendMode(entity.GetBlendMode());
504 const Rect& coverage,
506 std::optional<Color> foreground_color,
508 std::optional<Scalar> alpha) {
513 inputs[0]->GetSnapshot(
"PipelineBlend(Dst)", renderer, entity);
514 if (!dst_snapshot.has_value()) {
518 Rect subpass_coverage = coverage;
520 auto coverage_hint = entity.
GetContents()->GetCoverageHint();
522 if (coverage_hint.has_value()) {
523 auto maybe_subpass_coverage =
525 if (!maybe_subpass_coverage.has_value()) {
529 subpass_coverage = *maybe_subpass_coverage;
537 #ifdef IMPELLER_DEBUG
538 pass.SetCommandLabel(BlendModeToFilterString(blend_mode));
543 auto add_blend_command = [&](std::optional<Snapshot> input) {
544 if (!input.has_value()) {
547 auto input_coverage = input->GetCoverage();
548 if (!input_coverage.has_value()) {
553 renderer.
GetContext()->GetSamplerLibrary()->GetSampler(
554 input->sampler_descriptor);
555 FS::BindTextureSampler(pass, input->texture, sampler);
557 auto size = input->texture->GetSize();
558 std::array<VS::PerVertexData, 4> vertices = {
560 VS::PerVertexData{
Point(size.width, 0),
Point(1, 0)},
561 VS::PerVertexData{
Point(0, size.height),
Point(0, 1)},
562 VS::PerVertexData{
Point(size.width, size.height),
Point(1, 1)},
564 pass.SetVertexBuffer(
567 VS::FrameInfo frame_info;
568 frame_info.mvp = pass.GetOrthographicTransform() *
571 frame_info.texture_sampler_y_coord_scale =
572 input->texture->GetYCoordScale();
574 FS::FragInfo frag_info;
579 FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
580 VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
582 return pass.Draw().ok();
588 if (!add_blend_command(dst_snapshot)) {
594 if (inputs.size() >= 2) {
595 options.blend_mode = blend_mode;
598 for (
auto texture_i = inputs.begin() + 1; texture_i < inputs.end();
600 auto src_input = texture_i->get()->GetSnapshot(
"PipelineBlend(Src)",
602 if (!add_blend_command(src_input)) {
610 if (foreground_color.has_value()) {
611 auto contents = std::make_shared<SolidColorContents>();
613 contents->SetGeometry(&geom);
614 contents->SetColor(foreground_color.value());
619 if (!foreground_entity.
Render(renderer, pass)) {
627 std::shared_ptr<CommandBuffer> command_buffer =
629 if (!command_buffer) {
633 fml::StatusOr<RenderTarget> render_target = renderer.
MakeSubpass(
634 "Pipeline Blend Filter",
ISize(subpass_coverage.
GetSize()),
635 command_buffer, callback);
637 if (!render_target.ok()) {
640 if (!renderer.
GetContext()->EnqueueCommandBuffer(std::move(command_buffer))) {
646 .
texture = render_target.value().GetRenderTargetTexture(),
651 .sampler_descriptor = {},
654 : dst_snapshot->opacity) *
655 alpha.value_or(1.0)},
659 std::optional<Entity> BlendFilterContents::CreateFramebufferAdvancedBlend(
661 const ContentContext& renderer,
662 const Entity& entity,
663 const Rect& coverage,
664 std::optional<Color> foreground_color,
666 std::optional<Scalar> alpha,
669 FML_DCHECK(inputs.size() == 2u ||
670 (inputs.size() == 1u && foreground_color.has_value()));
673 inputs[0]->GetSnapshot(
"ForegroundAdvancedBlend", renderer, entity);
674 if (!dst_snapshot.has_value()) {
678 std::shared_ptr<Texture> foreground_texture;
685 HostBuffer& host_buffer = renderer.GetTransientsBuffer();
688 using FS = TextureFillFragmentShader;
689 using VS = TextureFillVertexShader;
691 pass.SetCommandLabel(
"Framebuffer Advanced Blend");
694 pass.SetPipeline(renderer.GetTexturePipeline(pipeline_options));
696 VS::FrameInfo frame_info;
698 frame_info.texture_sampler_y_coord_scale = 1.0;
700 FS::FragInfo frag_info;
701 frag_info.alpha = 1.0;
703 std::array<VS::PerVertexData, 4> vertices = {
704 VS::PerVertexData{{0, 0}, {0, 0}},
705 VS::PerVertexData{
Point(1, 0), {1, 0}},
706 VS::PerVertexData{
Point(0, 1), {0, 1}},
707 VS::PerVertexData{
Point(1, 1), {1, 1}},
709 pass.SetVertexBuffer(
712 VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
713 FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
714 FS::BindTextureSampler(
715 pass, dst_snapshot->texture,
716 renderer.GetContext()->GetSamplerLibrary()->GetSampler({}));
718 if (!pass.Draw().ok()) {
729 std::shared_ptr<Texture> src_texture;
730 SamplerDescriptor src_sampler_descriptor = SamplerDescriptor{};
731 if (foreground_color.has_value()) {
732 src_texture = foreground_texture;
735 inputs[0]->GetSnapshot(
"ForegroundAdvancedBlend", renderer, entity);
736 if (!src_snapshot.has_value()) {
742 src_texture = src_snapshot->texture;
743 src_sampler_descriptor = src_snapshot->sampler_descriptor;
746 std::array<VS::PerVertexData, 4> vertices = {
757 pass.SetCommandLabel(
"Framebuffer Advanced Blend Filter");
758 pass.SetVertexBuffer(
761 switch (blend_mode) {
763 pass.SetPipeline(renderer.GetFramebufferBlendScreenPipeline(options));
767 renderer.GetFramebufferBlendOverlayPipeline(options));
770 pass.SetPipeline(renderer.GetFramebufferBlendDarkenPipeline(options));
774 renderer.GetFramebufferBlendLightenPipeline(options));
778 renderer.GetFramebufferBlendColorDodgePipeline(options));
782 renderer.GetFramebufferBlendColorBurnPipeline(options));
786 renderer.GetFramebufferBlendHardLightPipeline(options));
790 renderer.GetFramebufferBlendSoftLightPipeline(options));
794 renderer.GetFramebufferBlendDifferencePipeline(options));
798 renderer.GetFramebufferBlendExclusionPipeline(options));
802 renderer.GetFramebufferBlendMultiplyPipeline(options));
805 pass.SetPipeline(renderer.GetFramebufferBlendHuePipeline(options));
809 renderer.GetFramebufferBlendSaturationPipeline(options));
812 pass.SetPipeline(renderer.GetFramebufferBlendColorPipeline(options));
816 renderer.GetFramebufferBlendLuminosityPipeline(options));
822 VS::FrameInfo frame_info;
823 FS::FragInfo frag_info;
825 raw_ptr<const Sampler> src_sampler =
826 renderer.GetContext()->GetSamplerLibrary()->GetSampler(
827 src_sampler_descriptor);
828 FS::BindTextureSamplerSrc(pass, src_texture, src_sampler);
831 frame_info.src_y_coord_scale = src_texture->GetYCoordScale();
832 VS::BindFrameInfo(pass, host_buffer.EmplaceUniform(frame_info));
834 frag_info.src_input_alpha = 1.0;
835 frag_info.dst_input_alpha =
837 ? dst_snapshot->opacity
839 FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
841 return pass.Draw().ok();
845 std::shared_ptr<CommandBuffer> cmd_buffer =
846 renderer.GetContext()->CreateCommandBuffer();
849 if (foreground_color.has_value()) {
850 TextureDescriptor desc;
855 renderer.GetContext()->GetResourceAllocator()->CreateTexture(desc);
856 if (!foreground_texture) {
859 auto blit_pass = cmd_buffer->CreateBlitPass();
860 auto buffer_view = renderer.GetTransientsBuffer().Emplace(
861 foreground_color->Premultiply().ToR8G8B8A8(), 4);
863 blit_pass->AddCopy(std::move(
buffer_view), foreground_texture);
864 if (!blit_pass->EncodeCommands()) {
870 renderer.MakeSubpass(
"FramebufferBlend", dst_snapshot->texture->GetSize(),
871 cmd_buffer, subpass_callback);
873 if (!render_target.ok()) {
876 if (!renderer.GetContext()->EnqueueCommandBuffer(std::move(cmd_buffer))) {
882 .texture = render_target.value().GetRenderTargetTexture(),
887 .sampler_descriptor = {},
890 : dst_snapshot->opacity) *
891 alpha.value_or(1.0)},
892 entity.GetBlendMode());
895 #define BLEND_CASE(mode) \
896 case BlendMode::k##mode: \
897 advanced_blend_proc_ = \
898 [](const FilterInput::Vector& inputs, const ContentContext& renderer, \
899 const Entity& entity, const Rect& coverage, BlendMode blend_mode, \
900 std::optional<Color> fg_color, \
901 ColorFilterContents::AbsorbOpacity absorb_opacity, \
902 std::optional<Scalar> alpha) { \
903 PipelineProc p = &ContentContext::GetBlend##mode##Pipeline; \
904 return AdvancedBlend<Blend##mode##Pipeline>( \
905 inputs, renderer, entity, coverage, blend_mode, fg_color, \
906 absorb_opacity, p, alpha); \
912 VALIDATION_LOG <<
"Invalid blend mode " <<
static_cast<int>(blend_mode)
913 <<
" assigned to BlendFilterContents.";
916 blend_mode_ = blend_mode;
919 switch (blend_mode) {
942 foreground_color_ = color;
945 std::optional<Entity> BlendFilterContents::RenderFilter(
949 const Matrix& effect_transform,
950 const Rect& coverage,
951 const std::optional<Rect>& coverage_hint)
const {
952 if (inputs.empty()) {
956 if (inputs.size() == 1 && !foreground_color_.has_value()) {
963 if (inputs.size() == 1 && foreground_color_.has_value() &&
965 return CreateForegroundPorterDuffBlend(
966 inputs[0], renderer, entity, coverage, foreground_color_.value(),
969 return PipelineBlend(inputs, renderer, entity, coverage, blend_mode_,
975 return CreateFramebufferAdvancedBlend(inputs, renderer, entity, coverage,
976 foreground_color_, blend_mode_,
979 if (inputs.size() == 1 && foreground_color_.has_value() &&
981 return CreateForegroundAdvancedBlend(
982 inputs[0], renderer, entity, coverage, foreground_color_.value(),
985 return advanced_blend_proc_(inputs, renderer, entity, coverage, blend_mode_,
static std::shared_ptr< Contents > Make(RenderProc render_proc, CoverageProc coverage_proc)
~BlendFilterContents() override
void SetBlendMode(BlendMode blend_mode)
void SetForegroundColor(std::optional< Color > color)
Sets a source color which is blended after all of the inputs have been blended.
virtual bool SupportsFramebufferFetch() const =0
Whether the context backend is able to support pipelines with shaders that read from the framebuffer ...
std::optional< Scalar > GetAlpha() const
AbsorbOpacity GetAbsorbOpacity() const
HostBuffer & GetTransientsBuffer() const
Retrieve the currnent host buffer for transient storage.
fml::StatusOr< RenderTarget > MakeSubpass(std::string_view label, ISize texture_size, const std::shared_ptr< CommandBuffer > &command_buffer, const SubpassCallback &subpass_callback, bool msaa_enabled=true, bool depth_stencil_enabled=false, int32_t mip_count=1) const
Creates a new texture of size texture_size and calls subpass_callback with a RenderPass for drawing t...
const Capabilities & GetDeviceCapabilities() const
PipelineRef GetTexturePipeline(ContentContextOptions opts) const
std::function< bool(const ContentContext &, RenderPass &)> SubpassCallback
std::shared_ptr< Context > GetContext() const
std::function< std::optional< Rect >(const Entity &entity)> CoverageProc
std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)> RenderProc
const std::shared_ptr< Contents > & GetContents() const
Matrix GetShaderTransform(const RenderPass &pass) const
Get the vertex shader transform used for drawing this Entity.
BlendMode GetBlendMode() const
void SetContents(std::shared_ptr< Contents > contents)
void SetBlendMode(BlendMode blend_mode)
static constexpr BlendMode kLastAdvancedBlendMode
bool Render(const ContentContext &renderer, RenderPass &parent_pass) const
static constexpr BlendMode kLastPipelineBlendMode
static Entity FromSnapshot(const Snapshot &snapshot, BlendMode blend_mode=BlendMode::kSrcOver)
Create an entity that can be used to render a given snapshot.
Render passes encode render commands directed as one specific render target into an underlying comman...
VertexShader_ VertexShader
FragmentShader_ FragmentShader
#define IMPELLER_FOR_EACH_BLEND_MODE(V)
static constexpr Scalar Saturation(Vector3 color)
raw_ptr< Pipeline< PipelineDescriptor > > PipelineRef
A raw ptr to a pipeline object.
LinePipeline::FragmentShader FS
VertexBuffer CreateVertexBuffer(std::array< VertexType, size > input, HostBuffer &host_buffer)
Create an index-less vertex buffer from a fixed size array.
std::optional< BlendMode > InvertPorterDuffBlend(BlendMode blend_mode)
static std::optional< Entity > PipelineBlend(const FilterInput::Vector &inputs, const ContentContext &renderer, const Entity &entity, const Rect &coverage, BlendMode blend_mode, std::optional< Color > foreground_color, ColorFilterContents::AbsorbOpacity absorb_opacity, std::optional< Scalar > alpha)
LinePipeline::VertexShader VS
PipelineRef(ContentContext::*)(ContentContextOptions) const PipelineProc
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
ContentContextOptions OptionsFromPass(const RenderPass &pass)
static std::optional< Entity > AdvancedBlend(const FilterInput::Vector &inputs, const ContentContext &renderer, const Entity &entity, const Rect &coverage, BlendMode blend_mode, std::optional< Color > foreground_color, ColorFilterContents::AbsorbOpacity absorb_opacity, PipelineProc pipeline_proc, std::optional< Scalar > alpha)
static constexpr Scalar Luminosity(Vector3 color)
A 4x4 matrix using column-major storage.
static constexpr Matrix MakeOrthographic(TSize< T > size)
static constexpr Matrix MakeTranslation(const Vector3 &t)
Represents a texture and its intended draw transform/sampler configuration.
std::shared_ptr< Texture > texture
constexpr TPoint< Type > GetOrigin() const
Returns the upper left corner of the rectangle as specified by the left/top or x/y values when it was...
constexpr std::optional< TRect > Intersection(const TRect &o) const
constexpr TSize< Type > GetSize() const
Returns the size of the rectangle which may be negative in either width or height and may have been c...
constexpr static TRect MakeSize(const TSize< U > &size)