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allocator.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #ifndef FLUTTER_IMPELLER_CORE_ALLOCATOR_H_
6 #define FLUTTER_IMPELLER_CORE_ALLOCATOR_H_
7
8 #include "flutter/fml/mapping.h"
9 #include "impeller/base/allocation_size.h"
10 #include "impeller/core/device_buffer_descriptor.h"
11 #include "impeller/core/idle_waiter.h"
12 #include "impeller/core/texture.h"
13 #include "impeller/core/texture_descriptor.h"
14 #include "impeller/geometry/size.h"
15
16 namespace impeller {
17
18 class Context;
19 class DeviceBuffer;
20
21 //------------------------------------------------------------------------------
22 /// @brief An object that allocates device memory.
23 ///
24 class Allocator {
25 public:
26 virtual ~Allocator();
27
28 bool IsValid() const;
29
30 std::shared_ptr<DeviceBuffer> CreateBuffer(
31 const DeviceBufferDescriptor& desc);
32
33 std::shared_ptr<Texture> CreateTexture(const TextureDescriptor& desc);
34
35 //------------------------------------------------------------------------------
36 /// @brief Minimum value for `row_bytes` on a Texture. The row
37 /// bytes parameter of that method must be aligned to this value.
38 ///
39 virtual uint16_t MinimumBytesPerRow(PixelFormat format) const;
40
41 std::shared_ptr<DeviceBuffer> CreateBufferWithCopy(const uint8_t* buffer,
42 size_t length);
43
44 std::shared_ptr<DeviceBuffer> CreateBufferWithCopy(
45 const fml::Mapping& mapping);
46
47 virtual ISize GetMaxTextureSizeSupported() const = 0;
48
49 /// @brief Write debug memory usage information to the dart timeline in debug
50 /// and profile modes.
51 ///
52 /// This is supported on both the Metal and Vulkan backends.
53 virtual void DebugTraceMemoryStatistics() const {};
54
55 // Visible for testing.
56 virtual Bytes DebugGetHeapUsage() const { return Bytes{0}; }
57
58 protected:
59 Allocator();
60
61 virtual std::shared_ptr<DeviceBuffer> OnCreateBuffer(
62 const DeviceBufferDescriptor& desc) = 0;
63
64 virtual std::shared_ptr<Texture> OnCreateTexture(
65 const TextureDescriptor& desc) = 0;
66
67 private:
68 Allocator(const Allocator&) = delete;
69
70 Allocator& operator=(const Allocator&) = delete;
71 };
72
73 } // namespace impeller
74
75 #endif // FLUTTER_IMPELLER_CORE_ALLOCATOR_H_
allocation_size.h
impeller::AllocationSize< 1u >
impeller::Allocator
An object that allocates device memory.
Definition: allocator.h:24
impeller::Allocator::MinimumBytesPerRow
virtual uint16_t MinimumBytesPerRow(PixelFormat format) const
Minimum value for row_bytes on a Texture. The row bytes parameter of that method must be aligned to t...
Definition: allocator.cc:69
impeller::Allocator::Allocator
Allocator()
impeller::Allocator::GetMaxTextureSizeSupported
virtual ISize GetMaxTextureSizeSupported() const =0
impeller::Allocator::CreateBufferWithCopy
std::shared_ptr< DeviceBuffer > CreateBufferWithCopy(const uint8_t *buffer, size_t length)
Definition: allocator.cc:18
impeller::Allocator::CreateBuffer
std::shared_ptr< DeviceBuffer > CreateBuffer(const DeviceBufferDescriptor &desc)
Definition: allocator.cc:44
impeller::Allocator::OnCreateBuffer
virtual std::shared_ptr< DeviceBuffer > OnCreateBuffer(const DeviceBufferDescriptor &desc)=0
impeller::Allocator::DebugTraceMemoryStatistics
virtual void DebugTraceMemoryStatistics() const
Write debug memory usage information to the dart timeline in debug and profile modes.
Definition: allocator.h:53
impeller::Allocator::DebugGetHeapUsage
virtual Bytes DebugGetHeapUsage() const
Definition: allocator.h:56
impeller::Allocator::~Allocator
virtual ~Allocator()
impeller::Allocator::IsValid
bool IsValid() const
impeller::Allocator::OnCreateTexture
virtual std::shared_ptr< Texture > OnCreateTexture(const TextureDescriptor &desc)=0
impeller::Allocator::CreateTexture
std::shared_ptr< Texture > CreateTexture(const TextureDescriptor &desc)
Definition: allocator.cc:49
texture.h
device_buffer_descriptor.h
idle_waiter.h
impeller
Definition: allocation.cc:12
impeller::PixelFormat
PixelFormat
The Pixel formats supported by Impeller. The naming convention denotes the usage of the component,...
Definition: formats.h:99
size.h
impeller::DeviceBufferDescriptor
Definition: device_buffer_descriptor.h:14
impeller::TSize
Definition: size.h:25
impeller::TextureDescriptor
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...
Definition: texture_descriptor.h:38
texture_descriptor.h