| Flutter Impeller |

Classes | Namespaces | Typedefs | Enumerations | Functions
formats.h File Reference
`#include <cstdint>`
`#include <functional>`
`#include <memory>`
`#include <string>`
`#include "flutter/fml/hash_combine.h"`
`#include "flutter/fml/logging.h"`
`#include "impeller/base/mask.h"`
`#include "impeller/geometry/color.h"`
`#include "impeller/geometry/rect.h"`
`#include "impeller/geometry/scalar.h"`

Go to the source code of this file.

## Classes
struct | impeller::DepthRange
struct | impeller::Viewport
struct | impeller::ColorAttachmentDescriptor
| Describe the color attachment that will be used with this pipeline. More...
struct | impeller::DepthAttachmentDescriptor
struct | impeller::StencilAttachmentDescriptor
struct | impeller::Attachment
struct | impeller::ColorAttachment
struct | impeller::DepthAttachment
struct | impeller::StencilAttachment
struct | std::hash< impeller::DepthAttachmentDescriptor >
struct | std::hash< impeller::StencilAttachmentDescriptor >

## Namespaces
| impeller
| std

## Typedefs
using | impeller::TextureUsageMask = Mask< TextureUsage >
using | impeller::ColorWriteMask = Mask< ColorWriteMaskBits >

## Enumerations
enum class | impeller::WindingOrder { impeller::kClockwise , impeller::kCounterClockwise }
enum class | impeller::StorageMode { impeller::kHostVisible , impeller::kDevicePrivate , impeller::kDeviceTransient }
| Specified where the allocation resides and how it is used. More...
enum class | impeller::PixelFormat : uint8_t { impeller::kUnknown , impeller::kA8UNormInt , impeller::kR8UNormInt , impeller::kR8G8UNormInt , impeller::kR8G8B8A8UNormInt , impeller::kR8G8B8A8UNormIntSRGB , impeller::kB8G8R8A8UNormInt , impeller::kB8G8R8A8UNormIntSRGB , impeller::kR32G32B32A32Float , impeller::kR16G16B16A16Float , impeller::kB10G10R10XR , impeller::kB10G10R10XRSRGB , impeller::kB10G10R10A10XR , impeller::kS8UInt , impeller::kD24UnormS8Uint , impeller::kD32FloatS8UInt }
| The Pixel formats supported by Impeller. The naming convention denotes the usage of the component, the bit width of that component, and then one or more qualifiers to its interpretation. More...
enum class | impeller::BlendFactor { impeller::kZero , impeller::kOne , impeller::kSourceColor , impeller::kOneMinusSourceColor , impeller::kSourceAlpha , impeller::kOneMinusSourceAlpha , impeller::kDestinationColor , impeller::kOneMinusDestinationColor , impeller::kDestinationAlpha , impeller::kOneMinusDestinationAlpha , impeller::kSourceAlphaSaturated , impeller::kBlendColor , impeller::kOneMinusBlendColor , impeller::kBlendAlpha , impeller::kOneMinusBlendAlpha }
enum class | impeller::BlendOperation { impeller::kAdd , impeller::kSubtract , impeller::kReverseSubtract }
enum class | impeller::LoadAction { impeller::kDontCare , impeller::kLoad , impeller::kClear }
enum class | impeller::StoreAction { impeller::kDontCare , impeller::kStore , impeller::kMultisampleResolve , impeller::kStoreAndMultisampleResolve }
enum class | impeller::TextureType { impeller::kTexture2D , impeller::kTexture2DMultisample , impeller::kTextureCube , impeller::kTextureExternalOES }
enum class | impeller::SampleCount : uint8_t { impeller::kCount1 = 1 , impeller::kCount4 = 4 }
enum class | impeller::TextureUsage { impeller::kUnknown = 0 , impeller::kShaderRead = 1 << 0 , impeller::kShaderWrite = 1 << 1 , impeller::kRenderTarget = 1 << 2 }
enum class | impeller::TextureCoordinateSystem { impeller::kUploadFromHost , impeller::kRenderToTexture }
enum class | impeller::CullMode { impeller::kNone , impeller::kFrontFace , impeller::kBackFace }
enum class | impeller::IndexType { impeller::kUnknown , impeller::k16bit , impeller::k32bit , impeller::kNone }
enum class | impeller::PrimitiveType : uint8_t { impeller::kTriangle , impeller::kTriangleStrip , impeller::kLine , impeller::kLineStrip , impeller::kPoint , impeller::kTriangleFan }
| Decides how backend draws pixels based on input vertices. More...
enum class | impeller::PolygonMode { impeller::kFill , impeller::kLine }
enum class | impeller::MinMagFilter : uint8_t { impeller::kNearest , impeller::kLinear }
| Describes how the texture should be sampled when the texture is being shrunk (minified) or expanded (magnified) to fit to the sample point. More...
enum class | impeller::MipFilter : uint8_t { impeller::kBase , impeller::kNearest , impeller::kLinear }
| Options for selecting and filtering between mipmap levels. More...
enum class | impeller::SamplerAddressMode : uint8_t { impeller::kClampToEdge , impeller::kRepeat , impeller::kMirror , impeller::kDecal }
enum class | impeller::ColorWriteMaskBits : uint64_t { impeller::kNone = 0 , impeller::kRed = 1 << 0 , impeller::kGreen = 1 << 1 , impeller::kBlue = 1 << 2 , impeller::kAlpha = 1 << 3 , impeller::kAll = kRed | kGreen | kBlue | kAlpha }
enum class | impeller::CompareFunction : uint8_t { impeller::kNever , impeller::kAlways , impeller::kLess , impeller::kEqual , impeller::kLessEqual , impeller::kGreater , impeller::kNotEqual , impeller::kGreaterEqual }
enum class | impeller::StencilOperation : uint8_t { impeller::kKeep , impeller::kZero , impeller::kSetToReferenceValue , impeller::kIncrementClamp , impeller::kDecrementClamp , impeller::kInvert , impeller::kIncrementWrap , impeller::kDecrementWrap }

## Functions
constexpr const char * | impeller::StorageModeToString (StorageMode mode)
constexpr bool | impeller::IsDepthWritable (PixelFormat format)
constexpr bool | impeller::IsStencilWritable (PixelFormat format)
constexpr const char * | impeller::PixelFormatToString (PixelFormat format)
constexpr const char * | impeller::LoadActionToString (LoadAction action)
constexpr const char * | impeller::StoreActionToString (StoreAction action)
constexpr bool | impeller::CanClearAttachment (LoadAction action)
constexpr bool | impeller::CanDiscardAttachmentWhenDone (StoreAction action)
constexpr const char * | impeller::TextureTypeToString (TextureType type)
constexpr bool | impeller::IsMultisampleCapable (TextureType type)
| impeller::IMPELLER_ENUM_IS_MASK (TextureUsage)
constexpr const char * | impeller::TextureUsageToString (TextureUsage usage)
std::string | impeller::TextureUsageMaskToString (TextureUsageMask mask)
| impeller::IMPELLER_ENUM_IS_MASK (ColorWriteMaskBits)
constexpr size_t | impeller::BytesPerPixelForPixelFormat (PixelFormat format)
std::string | impeller::AttachmentToString (const Attachment &attachment)
std::string | impeller::ColorAttachmentToString (const ColorAttachment &color)
std::string | impeller::DepthAttachmentToString (const DepthAttachment &depth)
std::string | impeller::StencilAttachmentToString (const StencilAttachment &stencil)