| Flutter Impeller |

importer_gltf.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "impeller/scene/importer/importer.h"
6
7 #include <array>
8 #include <cstring>
9 #include <functional>
10 #include <iostream>
11 #include <iterator>
12 #include <memory>
13 #include <vector>
14
15 #include "flutter/fml/mapping.h"
16 #include "flutter/third_party/tinygltf/tiny_gltf.h"
17 #include "impeller/geometry/matrix.h"
18 #include "impeller/scene/importer/conversions.h"
19 #include "impeller/scene/importer/scene_flatbuffers.h"
20 #include "impeller/scene/importer/vertices_builder.h"
21
22 namespace impeller {
23 namespace scene {
24 namespace importer {
25
26 static const std::map<std::string, VerticesBuilder::AttributeType> kAttributes =
27 {{"POSITION", VerticesBuilder::AttributeType::kPosition},
28 {"NORMAL", VerticesBuilder::AttributeType::kNormal},
29 {"TANGENT", VerticesBuilder::AttributeType::kTangent},
30 {"TEXCOORD_0", VerticesBuilder::AttributeType::kTextureCoords},
31 {"COLOR_0", VerticesBuilder::AttributeType::kColor},
32 {"JOINTS_0", VerticesBuilder::AttributeType::kJoints},
33 {"WEIGHTS_0", VerticesBuilder::AttributeType::kWeights}};
34
35 static bool WithinRange(int index, size_t size) {
36 return index >= 0 && static_cast<size_t>(index) < size;
37 }
38
39 static bool MeshPrimitiveIsSkinned(const tinygltf::Primitive& primitive) {
40 return primitive.attributes.find("JOINTS_0") != primitive.attributes.end() &&
41 primitive.attributes.find("WEIGHTS_0") != primitive.attributes.end();
42 }
43
44 static void ProcessMaterial(const tinygltf::Model& gltf,
45 const tinygltf::Material& in_material,
46 fb::MaterialT& out_material) {
47 out_material.type = fb::MaterialType::kUnlit;
48 out_material.base_color_factor =
49 ToFBColor(in_material.pbrMetallicRoughness.baseColorFactor);
50 bool base_color_texture_valid =
51 in_material.pbrMetallicRoughness.baseColorTexture.texCoord == 0 &&
52 in_material.pbrMetallicRoughness.baseColorTexture.index >= 0 &&
53 in_material.pbrMetallicRoughness.baseColorTexture.index <
54 static_cast<int32_t>(gltf.textures.size());
55 out_material.base_color_texture =
56 base_color_texture_valid
57 // This is safe because every GLTF input texture is mapped to a
58 // `Scene->texture`.
59 ? in_material.pbrMetallicRoughness.baseColorTexture.index
60 : -1;
61 }
62
63 static bool ProcessMeshPrimitive(const tinygltf::Model& gltf,
64 const tinygltf::Primitive& primitive,
65 fb::MeshPrimitiveT& mesh_primitive) {
66 //---------------------------------------------------------------------------
67 /// Vertices.
68 ///
69
70 {
71 bool is_skinned = MeshPrimitiveIsSkinned(primitive);
72 std::unique_ptr<VerticesBuilder> builder =
73 is_skinned ? VerticesBuilder::MakeSkinned()
74 : VerticesBuilder::MakeUnskinned();
75
76 for (const auto& attribute : primitive.attributes) {
77 auto attribute_type = kAttributes.find(attribute.first);
78 if (attribute_type == kAttributes.end()) {
79 std::cerr << "Vertex attribute \"" << attribute.first
80 << "\" not supported." << std::endl;
81 continue;
82 }
83 if (!is_skinned &&
84 (attribute_type->second == VerticesBuilder::AttributeType::kJoints ||
85 attribute_type->second ==
86 VerticesBuilder::AttributeType::kWeights)) {
87 // If the primitive doesn't have enough information to be skinned, skip
88 // skinning-related attributes.
89 continue;
90 }
91
92 const auto accessor = gltf.accessors[attribute.second];
93 const auto view = gltf.bufferViews[accessor.bufferView];
94
95 const auto buffer = gltf.buffers[view.buffer];
96 const unsigned char* source_start = &buffer.data[view.byteOffset];
97
98 VerticesBuilder::ComponentType type;
99 switch (accessor.componentType) {
100 case TINYGLTF_COMPONENT_TYPE_BYTE:
101 type = VerticesBuilder::ComponentType::kSignedByte;
102 break;
103 case TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE:
104 type = VerticesBuilder::ComponentType::kUnsignedByte;
105 break;
106 case TINYGLTF_COMPONENT_TYPE_SHORT:
107 type = VerticesBuilder::ComponentType::kSignedShort;
108 break;
109 case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
110 type = VerticesBuilder::ComponentType::kUnsignedShort;
111 break;
112 case TINYGLTF_COMPONENT_TYPE_INT:
113 type = VerticesBuilder::ComponentType::kSignedInt;
114 break;
115 case TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT:
116 type = VerticesBuilder::ComponentType::kUnsignedInt;
117 break;
118 case TINYGLTF_COMPONENT_TYPE_FLOAT:
119 type = VerticesBuilder::ComponentType::kFloat;
120 break;
121 default:
122 std::cerr << "Skipping attribute \"" << attribute.first
123 << "\" due to invalid component type." << std::endl;
124 continue;
125 }
126
127 builder->SetAttributeFromBuffer(
128 attribute_type->second, // attribute
129 type, // component_type
130 source_start, // buffer_start
131 accessor.ByteStride(view), // stride_bytes
132 accessor.count); // count
133 }
134
135 builder->WriteFBVertices(mesh_primitive);
136 }
137
138 //---------------------------------------------------------------------------
139 /// Indices.
140 ///
141
142 {
143 if (!WithinRange(primitive.indices, gltf.accessors.size())) {
144 std::cerr << "Mesh primitive has no index buffer. Skipping." << std::endl;
145 return false;
146 }
147
148 auto index_accessor = gltf.accessors[primitive.indices];
149 auto index_view = gltf.bufferViews[index_accessor.bufferView];
150
151 auto indices = std::make_unique<fb::IndicesT>();
152
153 switch (index_accessor.componentType) {
154 case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
155 indices->type = fb::IndexType::k16Bit;
156 break;
157 case TINYGLTF_COMPONENT_TYPE_UNSIGNED_INT:
158 indices->type = fb::IndexType::k32Bit;
159 break;
160 default:
161 std::cerr << "Mesh primitive has unsupported index type "
162 << index_accessor.componentType << ". Skipping.";
163 return false;
164 }
165 indices->count = index_accessor.count;
166 indices->data.resize(index_view.byteLength);
167 const auto* index_buffer =
168 &gltf.buffers[index_view.buffer].data[index_view.byteOffset];
169 std::memcpy(indices->data.data(), index_buffer, indices->data.size());
170
171 mesh_primitive.indices = std::move(indices);
172 }
173
174 //---------------------------------------------------------------------------
175 /// Material.
176 ///
177
178 {
179 auto material = std::make_unique<fb::MaterialT>();
180 if (primitive.material >= 0 &&
181 primitive.material < static_cast<int>(gltf.materials.size())) {
182 ProcessMaterial(gltf, gltf.materials[primitive.material], *material);
183 } else {
184 material->type = fb::MaterialType::kUnlit;
185 }
186 mesh_primitive.material = std::move(material);
187 }
188
189 return true;
190 }
191
192 static void ProcessNode(const tinygltf::Model& gltf,
193 const tinygltf::Node& in_node,
194 fb::NodeT& out_node) {
195 out_node.name = in_node.name;
196 out_node.children = in_node.children;
197
198 //---------------------------------------------------------------------------
199 /// Transform.
200 ///
201
202 Matrix transform;
203 if (in_node.scale.size() == 3) {
204 transform =
205 transform * Matrix::MakeScale({static_cast<Scalar>(in_node.scale[0]),
206 static_cast<Scalar>(in_node.scale[1]),
207 static_cast<Scalar>(in_node.scale[2])});
208 }
209 if (in_node.rotation.size() == 4) {
210 transform = transform * Matrix::MakeRotation(Quaternion(
211 in_node.rotation[0], in_node.rotation[1],
212 in_node.rotation[2], in_node.rotation[3]));
213 }
214 if (in_node.translation.size() == 3) {
215 transform = transform * Matrix::MakeTranslation(
216 {static_cast<Scalar>(in_node.translation[0]),
217 static_cast<Scalar>(in_node.translation[1]),
218 static_cast<Scalar>(in_node.translation[2])});
219 }
220 if (in_node.matrix.size() == 16) {
221 if (!transform.IsIdentity()) {
222 std::cerr << "The `matrix` attribute of node (name: " << in_node.name
223 << ") is set in addition to one or more of the "
224 "`translation/rotation/scale` attributes. Using only the "
225 "`matrix` "
226 "attribute.";
227 }
228 transform = ToMatrix(in_node.matrix);
229 }
230 out_node.transform = ToFBMatrixUniquePtr(transform);
231
232 //---------------------------------------------------------------------------
233 /// Static meshes.
234 ///
235
236 if (WithinRange(in_node.mesh, gltf.meshes.size())) {
237 auto& mesh = gltf.meshes[in_node.mesh];
238 for (const auto& primitive : mesh.primitives) {
239 auto mesh_primitive = std::make_unique<fb::MeshPrimitiveT>();
240 if (!ProcessMeshPrimitive(gltf, primitive, *mesh_primitive)) {
241 continue;
242 }
243 out_node.mesh_primitives.push_back(std::move(mesh_primitive));
244 }
245 }
246
247 //---------------------------------------------------------------------------
248 /// Skin.
249 ///
250
251 if (WithinRange(in_node.skin, gltf.skins.size())) {
252 auto& skin = gltf.skins[in_node.skin];
253
254 auto ipskin = std::make_unique<fb::SkinT>();
255 ipskin->joints = skin.joints;
256 {
257 std::vector<fb::Matrix> matrices;
258 auto& matrix_accessor = gltf.accessors[skin.inverseBindMatrices];
259 auto& matrix_view = gltf.bufferViews[matrix_accessor.bufferView];
260 auto& matrix_buffer = gltf.buffers[matrix_view.buffer];
261 for (size_t matrix_i = 0; matrix_i < matrix_accessor.count; matrix_i++) {
262 auto* s = reinterpret_cast<const float*>(
263 matrix_buffer.data.data() + matrix_view.byteOffset +
264 matrix_accessor.ByteStride(matrix_view) * matrix_i);
265 Matrix m(s[0], s[1], s[2], s[3], //
266 s[4], s[5], s[6], s[7], //
267 s[8], s[9], s[10], s[11], //
268 s[12], s[13], s[14], s[15]);
269 matrices.push_back(ToFBMatrix(m));
270 }
271 ipskin->inverse_bind_matrices = std::move(matrices);
272 }
273 ipskin->skeleton = skin.skeleton;
274 out_node.skin = std::move(ipskin);
275 }
276 }
277
278 static void ProcessTexture(const tinygltf::Model& gltf,
279 const tinygltf::Texture& in_texture,
280 fb::TextureT& out_texture) {
281 if (!WithinRange(in_texture.source, gltf.images.size())) {
282 return;
283 }
284 auto& image = gltf.images[in_texture.source];
285
286 auto embedded = std::make_unique<fb::EmbeddedImageT>();
287 embedded->bytes = image.image;
288 size_t bytes_per_component = 0;
289 switch (image.pixel_type) {
290 case TINYGLTF_COMPONENT_TYPE_UNSIGNED_BYTE:
291 embedded->component_type = fb::ComponentType::k8Bit;
292 bytes_per_component = 1;
293 break;
294 case TINYGLTF_COMPONENT_TYPE_UNSIGNED_SHORT:
295 embedded->component_type = fb::ComponentType::k16Bit;
296 bytes_per_component = 2;
297 break;
298 default:
299 std::cerr << "Texture component type " << image.pixel_type
300 << " not supported." << std::endl;
301 return;
302 }
303 if (image.image.size() !=
304 bytes_per_component * image.component * image.width * image.height) {
305 std::cerr << "Decompressed texture had unexpected buffer size. Skipping."
306 << std::endl;
307 return;
308 }
309 embedded->component_count = image.component;
310 embedded->width = image.width;
311 embedded->height = image.height;
312 out_texture.embedded_image = std::move(embedded);
313 out_texture.uri = image.uri;
314 }
315
316 static void ProcessAnimation(const tinygltf::Model& gltf,
317 const tinygltf::Animation& in_animation,
318 fb::AnimationT& out_animation) {
319 out_animation.name = in_animation.name;
320
321 // std::vector<impeller::fb::ChannelT> channels;
322 std::vector<impeller::fb::ChannelT> translation_channels;
323 std::vector<impeller::fb::ChannelT> rotation_channels;
324 std::vector<impeller::fb::ChannelT> scale_channels;
325 for (auto& in_channel : in_animation.channels) {
326 auto out_channel = fb::ChannelT();
327
328 out_channel.node = in_channel.target_node;
329 auto& sampler = in_animation.samplers[in_channel.sampler];
330
331 /// Keyframe times.
332 auto& times_accessor = gltf.accessors[sampler.input];
333 if (times_accessor.count <= 0) {
334 continue; // Nothing to record.
335 }
336 {
337 auto& times_bufferview = gltf.bufferViews[times_accessor.bufferView];
338 auto& times_buffer = gltf.buffers[times_bufferview.buffer];
339 if (times_accessor.componentType != TINYGLTF_COMPONENT_TYPE_FLOAT) {
340 std::cerr << "Unexpected component type \""
341 << times_accessor.componentType
342 << "\" for animation channel times accessor. Skipping."
343 << std::endl;
344 continue;
345 }
346 if (times_accessor.type != TINYGLTF_TYPE_SCALAR) {
347 std::cerr << "Unexpected type \"" << times_accessor.type
348 << "\" for animation channel times accessor. Skipping."
349 << std::endl;
350 continue;
351 }
352 for (size_t time_i = 0; time_i < times_accessor.count; time_i++) {
353 const float* time_p = reinterpret_cast<const float*>(
354 times_buffer.data.data() + times_bufferview.byteOffset +
355 times_accessor.ByteStride(times_bufferview) * time_i);
356 out_channel.timeline.push_back(*time_p);
357 }
358 }
359
360 /// Keyframe values.
361 auto& values_accessor = gltf.accessors[sampler.output];
362 if (values_accessor.count != times_accessor.count) {
363 std::cerr << "Mismatch between time and value accessors for animation "
364 "channel. Skipping."
365 << std::endl;
366 continue;
367 }
368 {
369 auto& values_bufferview = gltf.bufferViews[values_accessor.bufferView];
370 auto& values_buffer = gltf.buffers[values_bufferview.buffer];
371 if (values_accessor.componentType != TINYGLTF_COMPONENT_TYPE_FLOAT) {
372 std::cerr << "Unexpected component type \""
373 << values_accessor.componentType
374 << "\" for animation channel values accessor. Skipping."
375 << std::endl;
376 continue;
377 }
378 if (in_channel.target_path == "translation") {
379 if (values_accessor.type != TINYGLTF_TYPE_VEC3) {
380 std::cerr << "Unexpected type \"" << values_accessor.type
381 << "\" for animation channel \"translation\" accessor. "
382 "Skipping."
383 << std::endl;
384 continue;
385 }
386 fb::TranslationKeyframesT keyframes;
387 for (size_t value_i = 0; value_i < values_accessor.count; value_i++) {
388 const float* value_p = reinterpret_cast<const float*>(
389 values_buffer.data.data() + values_bufferview.byteOffset +
390 values_accessor.ByteStride(values_bufferview) * value_i);
391 keyframes.values.push_back(
392 fb::Vec3(value_p[0], value_p[1], value_p[2]));
393 }
394 out_channel.keyframes.Set(std::move(keyframes));
395 translation_channels.push_back(std::move(out_channel));
396 } else if (in_channel.target_path == "rotation") {
397 if (values_accessor.type != TINYGLTF_TYPE_VEC4) {
398 std::cerr << "Unexpected type \"" << values_accessor.type
399 << "\" for animation channel \"rotation\" accessor. "
400 "Skipping."
401 << std::endl;
402 continue;
403 }
404 fb::RotationKeyframesT keyframes;
405 for (size_t value_i = 0; value_i < values_accessor.count; value_i++) {
406 const float* value_p = reinterpret_cast<const float*>(
407 values_buffer.data.data() + values_bufferview.byteOffset +
408 values_accessor.ByteStride(values_bufferview) * value_i);
409 keyframes.values.push_back(
410 fb::Vec4(value_p[0], value_p[1], value_p[2], value_p[3]));
411 }
412 out_channel.keyframes.Set(std::move(keyframes));
413 rotation_channels.push_back(std::move(out_channel));
414 } else if (in_channel.target_path == "scale") {
415 if (values_accessor.type != TINYGLTF_TYPE_VEC3) {
416 std::cerr << "Unexpected type \"" << values_accessor.type
417 << "\" for animation channel \"scale\" accessor. "
418 "Skipping."
419 << std::endl;
420 continue;
421 }
422 fb::ScaleKeyframesT keyframes;
423 for (size_t value_i = 0; value_i < values_accessor.count; value_i++) {
424 const float* value_p = reinterpret_cast<const float*>(
425 values_buffer.data.data() + values_bufferview.byteOffset +
426 values_accessor.ByteStride(values_bufferview) * value_i);
427 keyframes.values.push_back(
428 fb::Vec3(value_p[0], value_p[1], value_p[2]));
429 }
430 out_channel.keyframes.Set(std::move(keyframes));
431 scale_channels.push_back(std::move(out_channel));
432 } else {
433 std::cerr << "Unsupported animation channel target path \""
434 << in_channel.target_path << "\". Skipping." << std::endl;
435 continue;
436 }
437 }
438 }
439
440 std::vector<std::unique_ptr<impeller::fb::ChannelT>> channels;
441 for (const auto& channel_list :
442 {translation_channels, rotation_channels, scale_channels}) {
443 for (const auto& channel : channel_list) {
444 channels.push_back(std::make_unique<fb::ChannelT>(channel));
445 }
446 }
447 out_animation.channels = std::move(channels);
448 }
449
450 bool ParseGLTF(const fml::Mapping& source_mapping, fb::SceneT& out_scene) {
451 tinygltf::Model gltf;
452
453 {
454 tinygltf::TinyGLTF loader;
455 std::string error;
456 std::string warning;
457 bool success = loader.LoadBinaryFromMemory(&gltf, &error, &warning,
458 source_mapping.GetMapping(),
459 source_mapping.GetSize());
460 if (!warning.empty()) {
461 std::cerr << "Warning while loading GLTF: " << warning << std::endl;
462 }
463 if (!error.empty()) {
464 std::cerr << "Error while loading GLTF: " << error << std::endl;
465 }
466 if (!success) {
467 return false;
468 }
469 }
470
471 const tinygltf::Scene& scene = gltf.scenes[gltf.defaultScene];
472 out_scene.children = scene.nodes;
473
474 out_scene.transform =
475 ToFBMatrixUniquePtr(Matrix::MakeScale(Vector3(1, 1, -1)));
476
477 for (size_t texture_i = 0; texture_i < gltf.textures.size(); texture_i++) {
478 auto texture = std::make_unique<fb::TextureT>();
479 ProcessTexture(gltf, gltf.textures[texture_i], *texture);
480 out_scene.textures.push_back(std::move(texture));
481 }
482
483 for (size_t node_i = 0; node_i < gltf.nodes.size(); node_i++) {
484 auto node = std::make_unique<fb::NodeT>();
485 ProcessNode(gltf, gltf.nodes[node_i], *node);
486 out_scene.nodes.push_back(std::move(node));
487 }
488
489 for (size_t animation_i = 0; animation_i < gltf.animations.size();
490 animation_i++) {
491 auto animation = std::make_unique<fb::AnimationT>();
492 ProcessAnimation(gltf, gltf.animations[animation_i], *animation);
493 out_scene.animations.push_back(std::move(animation));
494 }
495
496 return true;
497 }
498
499 } // namespace importer
500 } // namespace scene
501 } // namespace impeller
impeller::scene::importer::VerticesBuilder::AttributeType::kNormal
@ kNormal
impeller::scene::importer::VerticesBuilder::AttributeType::kJoints
@ kJoints
impeller::scene::importer::ParseGLTF
bool ParseGLTF(const fml::Mapping &source_mapping, fb::SceneT &out_scene)
Definition: importer_gltf.cc:450
impeller::Scalar
float Scalar
Definition: scalar.h:18
impeller::scene::importer::ProcessMaterial
static void ProcessMaterial(const tinygltf::Model &gltf, const tinygltf::Material &in_material, fb::MaterialT &out_material)
Definition: importer_gltf.cc:44
impeller::scene::importer::VerticesBuilder::ComponentType::kUnsignedByte
@ kUnsignedByte
impeller::scene::importer::ProcessMeshPrimitive
static bool ProcessMeshPrimitive(const tinygltf::Model &gltf, const tinygltf::Primitive &primitive, fb::MeshPrimitiveT &mesh_primitive)
Definition: importer_gltf.cc:63
impeller::Matrix::MakeRotation
static Matrix MakeRotation(Quaternion q)
Definition: matrix.h:126
importer.h
impeller::scene::importer::VerticesBuilder::AttributeType::kWeights
@ kWeights
impeller::scene::importer::VerticesBuilder::ComponentType::kUnsignedShort
@ kUnsignedShort
impeller::Matrix::MakeTranslation
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition: matrix.h:95
conversions.h
impeller::scene::importer::VerticesBuilder::ComponentType::kSignedInt
@ kSignedInt
impeller::scene::importer::ProcessNode
static void ProcessNode(const tinygltf::Model &gltf, const tinygltf::Node &in_node, fb::NodeT &out_node)
Definition: importer_gltf.cc:192
matrix.h
impeller::scene::importer::ToFBMatrix
fb::Matrix ToFBMatrix(const Matrix &m)
Definition: conversions.cc:54
impeller::scene::importer::VerticesBuilder::AttributeType::kPosition
@ kPosition
impeller::Quaternion
Definition: quaternion.h:14
impeller::scene::importer::VerticesBuilder::AttributeType::kTangent
@ kTangent
impeller::scene::importer::ProcessTexture
static void ProcessTexture(const tinygltf::Model &gltf, const tinygltf::Texture &in_texture, fb::TextureT &out_texture)
Definition: importer_gltf.cc:278
impeller::scene::importer::VerticesBuilder::MakeSkinned
static std::unique_ptr< VerticesBuilder > MakeSkinned()
Definition: vertices_builder.cc:29
impeller::scene::importer::VerticesBuilder::ComponentType::kUnsignedInt
@ kUnsignedInt
impeller::scene::importer::MeshPrimitiveIsSkinned
static bool MeshPrimitiveIsSkinned(const tinygltf::Primitive &primitive)
Definition: importer_gltf.cc:39
impeller::Matrix::IsIdentity
constexpr bool IsIdentity() const
Definition: matrix.h:347
impeller::scene::importer::ToFBColor
fb::Color ToFBColor(const Color c)
Definition: conversions.cc:82
impeller::scene::importer::VerticesBuilder::ComponentType::kSignedShort
@ kSignedShort
impeller::scene::importer::ToFBMatrixUniquePtr
std::unique_ptr< fb::Matrix > ToFBMatrixUniquePtr(const Matrix &m)
Definition: conversions.cc:62
impeller::scene::importer::ProcessAnimation
static void ProcessAnimation(const tinygltf::Model &gltf, const tinygltf::Animation &in_animation, fb::AnimationT &out_animation)
Definition: importer_gltf.cc:316
impeller::scene::importer::VerticesBuilder::MakeUnskinned
static std::unique_ptr< VerticesBuilder > MakeUnskinned()
Definition: vertices_builder.cc:25
impeller::scene::importer::VerticesBuilder::ComponentType::kSignedByte
@ kSignedByte
vertices_builder.h
impeller::scene::importer::VerticesBuilder::AttributeType::kColor
@ kColor
impeller::scene::importer::VerticesBuilder::ComponentType::kFloat
@ kFloat
impeller::scene::importer::VerticesBuilder::ComponentType
ComponentType
Definition: vertices_builder.h:29
impeller
Definition: aiks_context.cc:10
impeller::Matrix::MakeScale
static constexpr Matrix MakeScale(const Vector3 &s)
Definition: matrix.h:104
impeller::Matrix
A 4x4 matrix using column-major storage.
Definition: matrix.h:37
impeller::Vector3
Definition: vector.h:20
impeller::scene::importer::ToMatrix
Matrix ToMatrix(const std::vector< double > &m)
Definition: conversions.cc:15
impeller::scene::importer::VerticesBuilder::AttributeType::kTextureCoords
@ kTextureCoords
impeller::scene::importer::WithinRange
static bool WithinRange(int index, size_t size)
Definition: importer_gltf.cc:35
impeller::scene::importer::kAttributes
static const std::map< std::string, VerticesBuilder::AttributeType > kAttributes
Definition: importer_gltf.cc:26