Flutter Impeller
widgets.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #pragma once
6 
7 #include <tuple>
8 
12 #include "third_party/imgui/imgui.h"
13 
14 #define IMPELLER_PLAYGROUND_POINT(default_position, radius, color) \
15  ({ \
16  static impeller::Point position = default_position; \
17  static impeller::Point reset_position = default_position; \
18  float radius_ = radius; \
19  impeller::Color color_ = color; \
20  \
21  static bool dragging = false; \
22  impeller::Point mouse_pos(ImGui::GetMousePos().x, ImGui::GetMousePos().y); \
23  static impeller::Point prev_mouse_pos = mouse_pos; \
24  \
25  if (ImGui::IsKeyPressed(ImGuiKey_R)) { \
26  position = reset_position; \
27  dragging = false; \
28  } \
29  \
30  bool hovering = position.GetDistance(mouse_pos) < radius_ && \
31  position.GetDistance(prev_mouse_pos) < radius_; \
32  if (!ImGui::IsMouseDown(0)) { \
33  dragging = false; \
34  } else if (hovering && ImGui::IsMouseClicked(0)) { \
35  dragging = true; \
36  } \
37  if (dragging) { \
38  position += mouse_pos - prev_mouse_pos; \
39  } \
40  ImGui::GetBackgroundDrawList()->AddCircleFilled( \
41  {position.x, position.y}, radius_, \
42  ImColor(color_.red, color_.green, color_.blue, \
43  (hovering || dragging) ? 0.6f : 0.3f)); \
44  if (hovering || dragging) { \
45  ImGui::GetBackgroundDrawList()->AddText( \
46  {position.x - radius_, position.y + radius_ + 10}, \
47  ImColor(color_.red, color.green, color.blue, 1.0f), \
48  impeller::SPrintF("x:%0.3f y:%0.3f", position.x, position.y) \
49  .c_str()); \
50  } \
51  prev_mouse_pos = mouse_pos; \
52  position; \
53  })
54 
55 #define IMPELLER_PLAYGROUND_LINE(default_position_a, default_position_b, \
56  radius, color_a, color_b) \
57  ({ \
58  impeller::Point position_a = default_position_a; \
59  impeller::Point position_b = default_position_b; \
60  float r_ = radius; \
61  impeller::Color color_a_ = color_a; \
62  impeller::Color color_b_ = color_b; \
63  \
64  position_a = IMPELLER_PLAYGROUND_POINT(position_a, r_, color_a_); \
65  position_b = IMPELLER_PLAYGROUND_POINT(position_b, r_, color_b_); \
66  \
67  auto dir = (position_b - position_a).Normalize() * r_; \
68  auto line_a = position_a + dir; \
69  auto line_b = position_b - dir; \
70  ImGui::GetBackgroundDrawList()->AddLine( \
71  {line_a.x, line_a.y}, {line_b.x, line_b.y}, \
72  ImColor(color_b.red, color_b.green, color_b.blue, 0.3f)); \
73  \
74  std::make_tuple(position_a, position_b); \
75  })
point.h
strings.h
color.h