#include "impeller/renderer/backend/gles/texture_gles.h"#include <optional>#include <utility>#include "flutter/fml/mapping.h"#include "flutter/fml/trace_event.h"#include "impeller/base/allocation.h"#include "impeller/base/validation.h"#include "impeller/core/formats.h"#include "impeller/renderer/backend/gles/formats_gles.h"Go to the source code of this file.
Classes | |
| struct | impeller::TexImage2DData |
Namespaces | |
| impeller | |
Functions | |
| static TextureGLES::Type | impeller::GetTextureTypeFromDescriptor (const TextureDescriptor &desc) |
| HandleType | impeller::ToHandleType (TextureGLES::Type type) |
| static std::optional< GLenum > | impeller::ToRenderBufferFormat (PixelFormat format) |
| static GLenum | impeller::ToAttachmentPoint (TextureGLES::AttachmentPoint point) |