Flutter Impeller
shader_library_gles.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
7 #include <sstream>
8 
9 #include "flutter/fml/closure.h"
10 #include "impeller/base/config.h"
14 
15 namespace impeller {
16 
18  switch (type) {
20  return ShaderStage::kVertex;
24  return ShaderStage::kCompute;
25  }
26  FML_UNREACHABLE();
27 }
28 
29 static std::string GLESShaderNameToShaderKeyName(const std::string& name,
30  ShaderStage stage) {
31  std::stringstream stream;
32  stream << name;
33  switch (stage) {
35  stream << "_unknown_";
36  break;
38  stream << "_vertex_";
39  break;
41  stream << "_fragment_";
42  break;
44  stream << "_tessellation_control_";
45  break;
47  stream << "_tessellation_evaluation_";
48  break;
50  stream << "_compute_";
51  break;
52  }
53  stream << "main";
54  return stream.str();
55 }
56 
57 ShaderLibraryGLES::ShaderLibraryGLES(
58  const std::vector<std::shared_ptr<fml::Mapping>>& shader_libraries) {
59  ShaderFunctionMap functions;
60  auto iterator = [&functions, library_id = library_id_](auto type, //
61  const auto& name, //
62  const auto& mapping //
63  ) -> bool {
64  const auto stage = ToShaderStage(type);
65  const auto key_name = GLESShaderNameToShaderKeyName(name, stage);
66 
67  functions[ShaderKey{key_name, stage}] = std::shared_ptr<ShaderFunctionGLES>(
68  new ShaderFunctionGLES(library_id, //
69  stage, //
70  key_name, //
71  mapping //
72  ));
73 
74  return true;
75  };
76  for (auto library : shader_libraries) {
77  auto blob_library = BlobLibrary{std::move(library)};
78  if (!blob_library.IsValid()) {
79  VALIDATION_LOG << "Could not construct blob library for shaders.";
80  return;
81  }
82  blob_library.IterateAllBlobs(iterator);
83  }
84 
85  functions_ = functions;
86  is_valid_ = true;
87 }
88 
89 // |ShaderLibrary|
91 
92 // |ShaderLibrary|
94  return is_valid_;
95 }
96 
97 // |ShaderLibrary|
98 std::shared_ptr<const ShaderFunction> ShaderLibraryGLES::GetFunction(
99  std::string_view name,
100  ShaderStage stage) {
101  ReaderLock lock(functions_mutex_);
102  const auto key = ShaderKey{name, stage};
103  if (auto found = functions_.find(key); found != functions_.end()) {
104  return found->second;
105  }
106  return nullptr;
107 }
108 
109 // |ShaderLibrary|
110 void ShaderLibraryGLES::RegisterFunction(std::string name,
111  ShaderStage stage,
112  std::shared_ptr<fml::Mapping> code,
113  RegistrationCallback callback) {
114  if (!callback) {
115  callback = [](auto) {};
116  }
117  fml::ScopedCleanupClosure auto_fail([callback]() { callback(false); });
118  if (name.empty() || stage == ShaderStage::kUnknown || code == nullptr ||
119  code->GetMapping() == nullptr) {
120  VALIDATION_LOG << "Invalid runtime stage registration.";
121  return;
122  }
123  const auto key = ShaderKey{name, stage};
124  WriterLock lock(functions_mutex_);
125  if (functions_.count(key) != 0) {
126  VALIDATION_LOG << "Runtime stage named " << name
127  << " has already been registered.";
128  return;
129  }
130  functions_[key] = std::shared_ptr<ShaderFunctionGLES>(new ShaderFunctionGLES(
131  library_id_, //
132  stage, //
133  GLESShaderNameToShaderKeyName(name, stage), //
134  code //
135  ));
136  auto_fail.Release();
137  callback(true);
138 }
139 
140 // |ShaderLibrary|
141 void ShaderLibraryGLES::UnregisterFunction(std::string name,
142  ShaderStage stage) {
143  ReaderLock lock(functions_mutex_);
144 
145  const auto key = ShaderKey{name, stage};
146 
147  auto found = functions_.find(key);
148  if (found != functions_.end()) {
149  VALIDATION_LOG << "Library function named " << name
150  << " was not found, so it couldn't be unregistered.";
151  return;
152  }
153 
154  functions_.erase(found);
155 
156  return;
157 }
158 
159 } // namespace impeller
impeller::ShaderStage::kUnknown
@ kUnknown
blob_library.h
impeller::GLESShaderNameToShaderKeyName
static std::string GLESShaderNameToShaderKeyName(const std::string &name, ShaderStage stage)
Definition: shader_library_gles.cc:29
impeller::ShaderLibraryGLES::IsValid
bool IsValid() const override
Definition: shader_library_gles.cc:93
impeller::ShaderStage
ShaderStage
Definition: shader_types.h:20
impeller::ShaderLibraryGLES::~ShaderLibraryGLES
~ShaderLibraryGLES() override
validation.h
impeller::ToShaderStage
constexpr ShaderStage ToShaderStage(RuntimeShaderStage stage)
Definition: shader_types.h:29
impeller::ShaderFunctionMap
std::unordered_map< ShaderKey, std::shared_ptr< const ShaderFunction >, ShaderKey::Hash, ShaderKey::Equal > ShaderFunctionMap
Definition: shader_key.h:43
impeller::ReaderLock
Definition: thread.h:68
impeller::ShaderStage::kTessellationEvaluation
@ kTessellationEvaluation
impeller::BlobShaderType::kVertex
@ kVertex
impeller::ShaderStage::kFragment
@ kFragment
impeller::BlobShaderType
BlobShaderType
Definition: blob_types.h:9
impeller::BlobShaderType::kFragment
@ kFragment
shader_function_gles.h
VALIDATION_LOG
#define VALIDATION_LOG
Definition: validation.h:60
impeller::ShaderKey
Definition: shader_key.h:17
impeller::ShaderStage::kVertex
@ kVertex
shader_library_gles.h
impeller::BlobShaderType::kCompute
@ kCompute
impeller::ShaderStage::kCompute
@ kCompute
impeller::ShaderStage::kTessellationControl
@ kTessellationControl
config.h
impeller
Definition: aiks_context.cc:10