19 #include "impeller/scene/importer/scene_flatbuffers.h"
20 #include "impeller/scene/shaders/skinned.vert.h"
21 #include "impeller/scene/shaders/unskinned.vert.h"
33 auto result = std::make_shared<CuboidGeometry>();
34 result->SetSize(size);
41 auto result = std::make_shared<SkinnedVertexBufferGeometry>();
42 result->SetVertexBuffer(std::move(vertex_buffer));
45 auto result = std::make_shared<UnskinnedVertexBufferGeometry>();
46 result->SetVertexBuffer(std::move(vertex_buffer));
52 const fb::MeshPrimitive& mesh,
55 switch (mesh.indices()->type()) {
56 case fb::IndexType::k16Bit:
59 case fb::IndexType::k32Bit:
64 const uint8_t* vertices_start;
65 size_t vertices_bytes;
68 switch (mesh.vertices_type()) {
69 case fb::VertexBuffer::UnskinnedVertexBuffer: {
70 const auto* vertices =
71 mesh.vertices_as_UnskinnedVertexBuffer()->vertices();
72 vertices_start =
reinterpret_cast<const uint8_t*
>(vertices->Get(0));
73 vertices_bytes = vertices->size() *
sizeof(fb::Vertex);
77 case fb::VertexBuffer::SkinnedVertexBuffer: {
78 const auto* vertices = mesh.vertices_as_SkinnedVertexBuffer()->vertices();
79 vertices_start =
reinterpret_cast<const uint8_t*
>(vertices->Get(0));
80 vertices_bytes = vertices->size() *
sizeof(fb::SkinnedVertex);
84 case fb::VertexBuffer::NONE:
89 const uint8_t* indices_start =
90 reinterpret_cast<const uint8_t*
>(mesh.indices()->data()->Data());
92 const size_t indices_bytes = mesh.indices()->data()->size();
93 if (vertices_bytes == 0 || indices_bytes == 0) {
98 buffer_desc.
size = vertices_bytes + indices_bytes;
102 buffer->SetLabel(
"Mesh vertices+indices");
104 if (!buffer->CopyHostBuffer(vertices_start,
Range(0, vertices_bytes))) {
107 if (!buffer->CopyHostBuffer(indices_start,
Range(0, indices_bytes),
114 .index_buffer = {.buffer = buffer,
115 .range =
Range(vertices_bytes, indices_bytes)},
116 .vertex_count = mesh.indices()->count(),
117 .index_type = index_type,
147 {
Vector3(0, 0, 0),
Vector3(0, 0, -1),
Vector3(1, 0, 0),
Point(0, 0),
149 {
Vector3(1, 0, 0),
Vector3(0, 0, -1),
Vector3(1, 0, 0),
Point(1, 0),
151 {
Vector3(1, 1, 0),
Vector3(0, 0, -1),
Vector3(1, 0, 0),
Point(1, 1),
153 {
Vector3(1, 1, 0),
Vector3(0, 0, -1),
Vector3(1, 0, 0),
Point(1, 1),
155 {
Vector3(0, 1, 0),
Vector3(0, 0, -1),
Vector3(1, 0, 0),
Point(0, 1),
157 {
Vector3(0, 0, 0),
Vector3(0, 0, -1),
Vector3(1, 0, 0),
Point(0, 0),
171 UnskinnedVertexShader::FrameInfo info;
172 info.mvp = transform;
173 UnskinnedVertexShader::BindFrameInfo(command, buffer.
EmplaceUniform(info));
186 vertex_buffer_ = std::move(vertex_buffer);
197 return vertex_buffer_;
209 UnskinnedVertexShader::FrameInfo info;
210 info.mvp = transform;
211 UnskinnedVertexShader::BindFrameInfo(command, buffer.
EmplaceUniform(info));
223 vertex_buffer_ = std::move(vertex_buffer);
234 return vertex_buffer_;
251 sampler_desc.
label =
"NN Repeat";
253 SkinnedVertexShader::BindJointsTexture(
256 scene_context.
GetContext()->GetSamplerLibrary()->GetSampler(
259 SkinnedVertexShader::FrameInfo info;
260 info.mvp = transform;
261 info.enable_skinning = joints_texture_ ? 1 : 0;
262 info.joint_texture_size =
263 joints_texture_ ? joints_texture_->GetSize().width : 1;
264 SkinnedVertexShader::BindFrameInfo(command, buffer.
EmplaceUniform(info));
269 const std::shared_ptr<Texture>& texture) {
270 joints_texture_ = texture;