#include <cstddef>
#include <optional>
#include <string>
Go to the source code of this file.
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| enum | impeller::RuntimeUniformType {
impeller::kBoolean,
impeller::kSignedByte,
impeller::kUnsignedByte,
impeller::kSignedShort,
impeller::kUnsignedShort,
impeller::kSignedInt,
impeller::kUnsignedInt,
impeller::kSignedInt64,
impeller::kUnsignedInt64,
impeller::kHalfFloat,
impeller::kFloat,
impeller::kDouble,
impeller::kSampledImage
} |
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| enum | impeller::RuntimeShaderStage {
impeller::RuntimeShaderStage::kVertex,
impeller::RuntimeShaderStage::kFragment,
impeller::RuntimeShaderStage::kCompute,
impeller::RuntimeShaderStage::kTessellationControl,
impeller::RuntimeShaderStage::kTessellationEvaluation
} |
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