Flutter Impeller
render_target_cache.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #pragma once
6 
8 
9 namespace impeller {
10 
11 /// @brief An implementation of the [RenderTargetAllocator] that caches all
12 /// allocated texture data for one frame.
13 ///
14 /// Any textures unused after a frame are immediately discarded.
16  public:
17  explicit RenderTargetCache(std::shared_ptr<Allocator> allocator);
18 
19  ~RenderTargetCache() = default;
20 
21  // |RenderTargetAllocator|
22  void Start() override;
23 
24  // |RenderTargetAllocator|
25  void End() override;
26 
27  // |RenderTargetAllocator|
28  std::shared_ptr<Texture> CreateTexture(
29  const TextureDescriptor& desc) override;
30 
31  // visible for testing.
32  size_t CachedTextureCount() const;
33 
34  private:
35  struct TextureData {
36  bool used_this_frame;
37  std::shared_ptr<Texture> texture;
38  };
39 
40  std::vector<TextureData> texture_data_;
41 
42  FML_DISALLOW_COPY_AND_ASSIGN(RenderTargetCache);
43 };
44 
45 } // namespace impeller
impeller::RenderTargetCache::CreateTexture
std::shared_ptr< Texture > CreateTexture(const TextureDescriptor &desc) override
Create a new render target texture, or recycle a previously allocated render target texture.
Definition: render_target_cache.cc:34
impeller::RenderTargetCache::End
void End() override
Mark the end of a frame workload.
Definition: render_target_cache.cc:19
impeller::RenderTargetCache::RenderTargetCache
RenderTargetCache(std::shared_ptr< Allocator > allocator)
Definition: render_target_cache.cc:10
impeller::RenderTargetAllocator
a wrapper around the impeller [Allocator] instance that can be used to provide caching of allocated r...
Definition: render_target.h:22
impeller::RenderTargetCache::~RenderTargetCache
~RenderTargetCache()=default
impeller::RenderTargetCache::Start
void Start() override
Mark the beginning of a frame workload.
Definition: render_target_cache.cc:13
impeller::RenderTargetCache
An implementation of the [RenderTargetAllocator] that caches all allocated texture data for one frame...
Definition: render_target_cache.h:15
impeller::TextureDescriptor
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...
Definition: texture_descriptor.h:39
render_target.h
impeller
Definition: aiks_context.cc:10
impeller::RenderTargetCache::CachedTextureCount
size_t CachedTextureCount() const
Definition: render_target_cache.cc:30