7 #include "flutter/fml/logging.h"
29 tile_mode_ = tile_mode;
37 colors_ = std::move(colors);
41 stops_ = std::move(stops);
56 for (
auto color : colors_) {
57 if (!color.IsOpaque()) {
68 return RenderSSBO(renderer, entity, pass);
70 return RenderTexture(renderer, entity, pass);
73 bool RadialGradientContents::RenderSSBO(
const ContentContext& renderer,
79 FS::FragInfo frag_info;
80 frag_info.center = center_;
81 frag_info.radius = radius_;
82 frag_info.tile_mode =
static_cast<Scalar>(tile_mode_);
83 frag_info.decal_border_color = decal_border_color_;
85 frag_info.dither = dither_;
90 frag_info.colors_length = colors.size();
92 host_buffer.Emplace(colors.data(), colors.size() *
sizeof(
StopData),
95 VS::FrameInfo frame_info;
104 auto geometry_result =
105 GetGeometry()->GetPositionBuffer(renderer, entity, pass);
107 if (geometry_result.prevent_overdraw) {
111 options.primitive_type = geometry_result.type;
116 FS::BindColorData(cmd, color_buffer);
123 if (geometry_result.prevent_overdraw) {
124 auto restore = ClipRestoreContents();
126 return restore.Render(renderer, entity, pass);
131 bool RadialGradientContents::RenderTexture(
const ContentContext& renderer,
132 const Entity& entity,
133 RenderPass& pass)
const {
138 auto gradient_texture =
140 if (gradient_texture ==
nullptr) {
144 FS::FragInfo frag_info;
145 frag_info.center = center_;
146 frag_info.radius = radius_;
147 frag_info.tile_mode =
static_cast<Scalar>(tile_mode_);
148 frag_info.decal_border_color = decal_border_color_;
149 frag_info.texture_sampler_y_coord_scale = gradient_texture->GetYCoordScale();
151 frag_info.half_texel =
Vector2(0.5 / gradient_texture->GetSize().width,
152 0.5 / gradient_texture->GetSize().height);
154 auto geometry_result =
155 GetGeometry()->GetPositionBuffer(renderer, entity, pass);
157 VS::FrameInfo frame_info;
158 frame_info.mvp = geometry_result.transform;
163 cmd.stencil_reference = entity.GetStencilDepth();
166 if (geometry_result.prevent_overdraw) {
170 options.primitive_type = geometry_result.type;
171 cmd.pipeline = renderer.GetRadialGradientFillPipeline(options);
173 cmd.BindVertices(geometry_result.vertex_buffer);
174 FS::BindFragInfo(cmd, pass.GetTransientsBuffer().EmplaceUniform(frag_info));
175 SamplerDescriptor sampler_desc;
178 FS::BindTextureSampler(
179 cmd, gradient_texture,
180 renderer.GetContext()->GetSamplerLibrary()->GetSampler(sampler_desc));
181 VS::BindFrameInfo(cmd, pass.GetTransientsBuffer().EmplaceUniform(frame_info));
183 if (!pass.AddCommand(std::move(cmd))) {
187 if (geometry_result.prevent_overdraw) {
188 auto restore = ClipRestoreContents();
190 return restore.Render(renderer, entity, pass);
197 for (
Color& color : colors_) {
198 color = color_filter_proc(color);
200 decal_border_color_ = color_filter_proc(decal_border_color_);