void SetIsSecondPass(bool is_second_pass)
void SetBlurStyle(BlurStyle blur_style)
void SetSecondarySigma(Sigma sigma)
@ kNormal
Blurred inside and outside.
void SetTileMode(Entity::TileMode tile_mode)
DirectionalGaussianBlurFilterContents()
~DirectionalGaussianBlurFilterContents() override
std::optional< Rect > GetFilterCoverage(const FilterInput::Vector &inputs, const Entity &entity, const Matrix &effect_transform) const override
void SetDirection(Vector2 direction)