Flutter Impeller
context_gles.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #pragma once
6 
7 #include "flutter/fml/macros.h"
17 
18 namespace impeller {
19 
20 class ContextGLES final : public Context,
21  public BackendCast<ContextGLES, Context>,
22  public std::enable_shared_from_this<ContextGLES> {
23  public:
24  static std::shared_ptr<ContextGLES> Create(
25  std::unique_ptr<ProcTableGLES> gl,
26  const std::vector<std::shared_ptr<fml::Mapping>>& shader_libraries);
27 
28  // |Context|
29  ~ContextGLES() override;
30 
31  // |Context|
32  BackendType GetBackendType() const override;
33 
34  const ReactorGLES::Ref& GetReactor() const;
35 
36  std::optional<ReactorGLES::WorkerID> AddReactorWorker(
37  const std::shared_ptr<ReactorGLES::Worker>& worker);
38 
40 
41  private:
42  ReactorGLES::Ref reactor_;
43  std::shared_ptr<ShaderLibraryGLES> shader_library_;
44  std::shared_ptr<PipelineLibraryGLES> pipeline_library_;
45  std::shared_ptr<SamplerLibraryGLES> sampler_library_;
46  std::shared_ptr<AllocatorGLES> resource_allocator_;
47  std::shared_ptr<const Capabilities> device_capabilities_;
48  bool is_valid_ = false;
49 
51  std::unique_ptr<ProcTableGLES> gl,
52  const std::vector<std::shared_ptr<fml::Mapping>>& shader_libraries);
53 
54  // |Context|
55  std::string DescribeGpuModel() const override;
56 
57  // |Context|
58  bool IsValid() const override;
59 
60  // |Context|
61  std::shared_ptr<Allocator> GetResourceAllocator() const override;
62 
63  // |Context|
64  std::shared_ptr<ShaderLibrary> GetShaderLibrary() const override;
65 
66  // |Context|
67  std::shared_ptr<SamplerLibrary> GetSamplerLibrary() const override;
68 
69  // |Context|
70  std::shared_ptr<PipelineLibrary> GetPipelineLibrary() const override;
71 
72  // |Context|
73  std::shared_ptr<CommandBuffer> CreateCommandBuffer() const override;
74 
75  // |Context|
76  const std::shared_ptr<const Capabilities>& GetCapabilities() const override;
77 
78  // |Context|
79  void Shutdown() override;
80 
81  FML_DISALLOW_COPY_AND_ASSIGN(ContextGLES);
82 };
83 
84 } // namespace impeller
impeller::ContextGLES::RemoveReactorWorker
bool RemoveReactorWorker(ReactorGLES::WorkerID id)
Definition: context_gles.cc:104
impeller::Context::BackendType
BackendType
Definition: context.h:49
impeller::ContextGLES::AddReactorWorker
std::optional< ReactorGLES::WorkerID > AddReactorWorker(const std::shared_ptr< ReactorGLES::Worker > &worker)
Definition: context_gles.cc:96
impeller::ReactorGLES::Ref
std::shared_ptr< ReactorGLES > Ref
Definition: reactor_gles.h:31
impeller::ContextGLES::GetReactor
const ReactorGLES::Ref & GetReactor() const
Definition: context_gles.cc:92
impeller::ContextGLES
Definition: context_gles.h:20
sampler_library_gles.h
backend_cast.h
impeller::ContextGLES::GetBackendType
BackendType GetBackendType() const override
Get the graphics backend of an Impeller context.
Definition: context_gles.cc:88
capabilities.h
reactor_gles.h
pipeline_library_gles.h
allocator_gles.h
impeller::Context
To do anything rendering related with Impeller, you need a context.
Definition: context.h:47
impeller::BackendCast
Definition: backend_cast.h:12
shader_library_gles.h
impeller::ContextGLES::~ContextGLES
~ContextGLES() override
context.h
impeller::ContextGLES::Create
static std::shared_ptr< ContextGLES > Create(std::unique_ptr< ProcTableGLES > gl, const std::vector< std::shared_ptr< fml::Mapping >> &shader_libraries)
Definition: context_gles.cc:12
impeller::UniqueID
Definition: comparable.h:19
command_buffer_gles.h
impeller
Definition: aiks_context.cc:10