Flutter Impeller
compute_command.h File Reference
#include <map>
#include <memory>
#include <optional>
#include <string>
#include "flutter/fml/logging.h"
#include "flutter/fml/macros.h"
#include "impeller/core/buffer_view.h"
#include "impeller/core/formats.h"
#include "impeller/core/resource_binder.h"
#include "impeller/core/sampler.h"
#include "impeller/core/shader_types.h"
#include "impeller/core/texture.h"
#include "impeller/core/vertex_buffer.h"
#include "impeller/geometry/rect.h"
#include "impeller/renderer/command.h"
#include "impeller/renderer/compute_pipeline_descriptor.h"
#include "impeller/renderer/pipeline.h"
#include "impeller/renderer/vertex_buffer_builder.h"
#include "impeller/tessellator/tessellator.h"

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Classes

struct  impeller::ComputeCommand
 An object used to specify compute work to the GPU along with references to resources the GPU will used when doing said work. More...
 

Namespaces

 impeller