#include <geometry.h>
Definition at line 78 of file geometry.h.
◆ UnskinnedVertexBufferGeometry()
| impeller::scene::UnskinnedVertexBufferGeometry::UnskinnedVertexBufferGeometry |
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default |
◆ ~UnskinnedVertexBufferGeometry()
| impeller::scene::UnskinnedVertexBufferGeometry::~UnskinnedVertexBufferGeometry |
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overridedefault |
◆ BindToCommand()
| void impeller::scene::UnskinnedVertexBufferGeometry::BindToCommand |
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const SceneContext & |
scene_context, |
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HostBuffer & |
buffer, |
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const Matrix & |
transform, |
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Command & |
command |
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) |
| const |
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overridevirtual |
◆ GetGeometryType()
| GeometryType impeller::scene::UnskinnedVertexBufferGeometry::GetGeometryType |
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const |
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overridevirtual |
◆ GetVertexBuffer()
| VertexBuffer impeller::scene::UnskinnedVertexBufferGeometry::GetVertexBuffer |
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Allocator & |
allocator | ) |
const |
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overridevirtual |
◆ SetVertexBuffer()
| void impeller::scene::UnskinnedVertexBufferGeometry::SetVertexBuffer |
( |
VertexBuffer |
vertex_buffer | ) |
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Definition at line 184 of file geometry.cc.
186 vertex_buffer_ = std::move(vertex_buffer);
The documentation for this class was generated from the following files: