Public Member Functions | |
| ~StandardCapabilities () override=default | |
| bool | SupportsOffscreenMSAA () const override |
| Whether the context backend supports attaching offscreen MSAA color/stencil textures. More... | |
| bool | SupportsSSBO () const override |
| Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines. More... | |
| bool | SupportsBufferToTextureBlits () const override |
Whether the context backend supports blitting from a given DeviceBuffer view to a texture region (via the relevant BlitPass::AddCopy overloads). More... | |
| bool | SupportsTextureToTextureBlits () const override |
Whether the context backend supports blitting from one texture region to another texture region (via the relevant BlitPass::AddCopy overloads). More... | |
| bool | SupportsFramebufferFetch () const override |
| Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass). More... | |
| bool | SupportsCompute () const override |
Whether the context backend supports ComputePass. More... | |
| bool | SupportsComputeSubgroups () const override |
Whether the context backend supports configuring ComputePass command subgroups. More... | |
| bool | SupportsReadFromOnscreenTexture () const override |
| Whether the context backend supports binding the on-screen surface texture for shader reading. More... | |
| bool | SupportsReadFromResolve () const override |
Whether the context backend supports binding the current RenderPass attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed. More... | |
| bool | SupportsDecalSamplerAddressMode () const override |
Whether the context backend supports SamplerAddressMode::Decal. More... | |
| PixelFormat | GetDefaultColorFormat () const override |
Returns a supported PixelFormat for textures that store 4-channel colors (red/green/blue/alpha). More... | |
| PixelFormat | GetDefaultStencilFormat () const override |
Returns a supported PixelFormat for textures that store stencil information. May include a depth channel if a stencil-only format is not available. More... | |
| PixelFormat | GetDefaultDepthStencilFormat () const override |
Returns a supported PixelFormat for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns PixelFormat::kUnknown if no suitable depth+stencil format was found. More... | |
| bool | SupportsDeviceTransientTextures () const override |
Whether the context backend supports allocating StorageMode::kDeviceTransient (aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the RenderPass it's attached to. More... | |
Public Member Functions inherited from impeller::Capabilities | |
| virtual | ~Capabilities () |
Friends | |
| class | CapabilitiesBuilder |
Additional Inherited Members | |
Protected Member Functions inherited from impeller::Capabilities | |
| Capabilities () | |
| FML_DISALLOW_COPY_AND_ASSIGN (Capabilities) | |
Definition at line 13 of file capabilities.cc.
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overridedefault |
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inlineoverridevirtual |
Returns a supported PixelFormat for textures that store 4-channel colors (red/green/blue/alpha).
Implements impeller::Capabilities.
Definition at line 65 of file capabilities.cc.
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inlineoverridevirtual |
Returns a supported PixelFormat for textures that store both a stencil and depth component. This will never return a depth-only or stencil-only texture. Returns PixelFormat::kUnknown if no suitable depth+stencil format was found.
Implements impeller::Capabilities.
Definition at line 75 of file capabilities.cc.
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inlineoverridevirtual |
Returns a supported PixelFormat for textures that store stencil information. May include a depth channel if a stencil-only format is not available.
Implements impeller::Capabilities.
Definition at line 70 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports blitting from a given DeviceBuffer view to a texture region (via the relevant BlitPass::AddCopy overloads).
Implements impeller::Capabilities.
Definition at line 27 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports ComputePass.
Implements impeller::Capabilities.
Definition at line 42 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports configuring ComputePass command subgroups.
Implements impeller::Capabilities.
Definition at line 45 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports SamplerAddressMode::Decal.
Implements impeller::Capabilities.
Definition at line 60 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports allocating StorageMode::kDeviceTransient (aka "memoryless") textures, which are temporary textures kept in tile memory for the duration of the RenderPass it's attached to.
This feature is especially useful for MSAA and stencils.
Implements impeller::Capabilities.
Definition at line 79 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend is able to support pipelines with shaders that read from the framebuffer (i.e. pixels that have been written by previous draw calls in the current render pass).
Example of reading from the first color attachment in a GLSL shader: ``` uniform subpassInput subpass_input;
out vec4 frag_color;
void main() { vec4 color = subpassLoad(subpass_input); // Invert the colors drawn to the framebuffer. frag_color = vec4(vec3(1) - color.rgb, color.a); } ```
Implements impeller::Capabilities.
Definition at line 37 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports attaching offscreen MSAA color/stencil textures.
Implements impeller::Capabilities.
Definition at line 19 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports binding the on-screen surface texture for shader reading.
Implements impeller::Capabilities.
Definition at line 50 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports binding the current RenderPass attachments. This is supported if the backend can guarantee that attachment textures will not be mutated until the render pass has fully completed.
This is possible because many mobile graphics cards track RenderPass attachment state in intermediary tile memory prior to Storing the pass in the heap allocated attachments on DRAM. Metal's hazard tracking and Vulkan's barriers are granular enough to allow for safely accessing attachment textures prior to storage in the same RenderPass.
Implements impeller::Capabilities.
Definition at line 55 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports binding Shader Storage Buffer Objects (SSBOs) to pipelines.
Implements impeller::Capabilities.
Definition at line 24 of file capabilities.cc.
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inlineoverridevirtual |
Whether the context backend supports blitting from one texture region to another texture region (via the relevant BlitPass::AddCopy overloads).
Implements impeller::Capabilities.
Definition at line 32 of file capabilities.cc.
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friend |
Definition at line 115 of file capabilities.cc.