#include "impeller/renderer/backend/gles/blit_pass_gles.h"#include <algorithm>#include <memory>#include "flutter/fml/trace_event.h"#include "impeller/base/config.h"#include "impeller/base/validation.h"#include "impeller/core/formats.h"#include "impeller/renderer/backend/gles/blit_command_gles.h"#include "impeller/renderer/backend/gles/device_buffer_gles.h"#include "impeller/renderer/backend/gles/formats_gles.h"#include "impeller/renderer/backend/gles/pipeline_gles.h"#include "impeller/renderer/backend/gles/proc_table_gles.h"#include "impeller/renderer/backend/gles/texture_gles.h"Go to the source code of this file.
Namespaces | |
| impeller | |
Functions | |
| bool | impeller::EncodeCommandsInReactor (const std::shared_ptr< Allocator > &transients_allocator, const ReactorGLES &reactor, const std::vector< std::unique_ptr< BlitEncodeGLES >> &commands, const std::string &label) |