Flutter Impeller
allocator_gles.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #pragma once
6 
7 #include "flutter/fml/macros.h"
10 
11 namespace impeller {
12 
13 class AllocatorGLES final : public Allocator {
14  public:
15  // |Allocator|
16  ~AllocatorGLES() override;
17 
18  private:
19  friend class ContextGLES;
20 
21  ReactorGLES::Ref reactor_;
22  bool is_valid_ = false;
23 
24  explicit AllocatorGLES(ReactorGLES::Ref reactor);
25 
26  // |Allocator|
27  bool IsValid() const;
28 
29  // |Allocator|
30  std::shared_ptr<DeviceBuffer> OnCreateBuffer(
31  const DeviceBufferDescriptor& desc) override;
32 
33  // |Allocator|
34  std::shared_ptr<Texture> OnCreateTexture(
35  const TextureDescriptor& desc) override;
36 
37  // |Allocator|
38  ISize GetMaxTextureSizeSupported() const override;
39 
40  FML_DISALLOW_COPY_AND_ASSIGN(AllocatorGLES);
41 };
42 
43 } // namespace impeller
impeller::DeviceBufferDescriptor
Definition: device_buffer_descriptor.h:13
impeller::ReactorGLES::Ref
std::shared_ptr< ReactorGLES > Ref
Definition: reactor_gles.h:31
impeller::ContextGLES
Definition: context_gles.h:20
impeller::TSize< int64_t >
impeller::Allocator
An object that allocates device memory.
Definition: allocator.h:25
allocator.h
reactor_gles.h
impeller::AllocatorGLES::~AllocatorGLES
~AllocatorGLES() override
impeller::TextureDescriptor
A lightweight object that describes the attributes of a texture that can then used an allocator to cr...
Definition: texture_descriptor.h:39
impeller
Definition: aiks_context.cc:10
impeller::AllocatorGLES
Definition: allocator_gles.h:13