5 #ifndef FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_RENDER_PASS_VK_H_
6 #define FLUTTER_IMPELLER_RENDERER_BACKEND_VULKAN_RENDER_PASS_VK_H_
18 class CommandBufferVK;
29 std::shared_ptr<CommandBufferVK> command_buffer_;
30 std::string debug_label_;
32 bool is_valid_ =
false;
34 vk::CommandBuffer command_buffer_vk_;
35 std::shared_ptr<Texture> color_image_vk_;
36 std::shared_ptr<Texture> resolve_image_vk_;
39 std::array<vk::DescriptorImageInfo, kMaxBindings> image_workspace_;
40 std::array<vk::DescriptorBufferInfo, kMaxBindings> buffer_workspace_;
41 std::array<vk::WriteDescriptorSet, kMaxBindings + kMaxBindings>
43 size_t bound_image_offset_ = 0u;
44 size_t bound_buffer_offset_ = 0u;
45 size_t descriptor_write_offset_ = 0u;
46 size_t instance_count_ = 1u;
47 size_t base_vertex_ = 0u;
48 size_t element_count_ = 0u;
49 bool has_index_buffer_ =
false;
50 bool has_label_ =
false;
52 bool pipeline_uses_input_attachments_ =
false;
53 std::shared_ptr<SamplerVK> immutable_sampler_;
55 RenderPassVK(
const std::shared_ptr<const Context>& context,
57 std::shared_ptr<CommandBufferVK> command_buffer);
63 void SetCommandLabel(std::string_view label)
override;
66 void SetStencilReference(uint32_t
value)
override;
69 void SetBaseVertex(uint64_t
value)
override;
72 void SetViewport(
Viewport viewport)
override;
75 void SetScissor(
IRect scissor)
override;
78 void SetElementCount(
size_t count)
override;
81 void SetInstanceCount(
size_t count)
override;
84 bool SetVertexBuffer(
BufferView vertex_buffers[],
85 size_t vertex_buffer_count)
override;
91 fml::Status Draw()
override;
105 std::shared_ptr<const Texture> texture,
112 std::unique_ptr<ShaderMetadata> metadata,
119 std::unique_ptr<ShaderMetadata> metadata,
120 std::shared_ptr<const Texture> texture,
126 bool IsValid()
const override;
129 void OnSetLabel(std::string_view label)
override;
132 bool OnEncodeCommands(
const Context& context)
const override;
137 const std::shared_ptr<CommandBufferVK>& command_buffer)
const;
141 const vk::RenderPass& pass)
const;
To do anything rendering related with Impeller, you need a context.
Render passes encode render commands directed as one specific render target into an underlying comman...
std::shared_ptr< SharedObjectVKT< T > > SharedHandleVK
raw_ptr< Pipeline< PipelineDescriptor > > PipelineRef
A raw ptr to a pipeline object.
Metadata required to bind a combined texture and sampler.