Flutter Impeller
impeller::TiledTextureContents Class Referencefinal

#include <tiled_texture_contents.h>

Inheritance diagram for impeller::TiledTextureContents:
impeller::ColorSourceContents impeller::Contents

Public Types

using ColorFilterProc = std::function< std::shared_ptr< ColorFilterContents >(FilterInput::Ref)>
 
- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 

Public Member Functions

 TiledTextureContents ()
 
 ~TiledTextureContents () override
 
bool IsOpaque (const Matrix &transform) const override
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
 
bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
 
void SetTexture (std::shared_ptr< Texture > texture)
 
void SetTileModes (Entity::TileMode x_tile_mode, Entity::TileMode y_tile_mode)
 
void SetSamplerDescriptor (const SamplerDescriptor &desc)
 
void SetColorFilter (ColorFilterProc color_filter)
 Set a color filter to apply directly to this tiled texture. More...
 
std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, std::string_view label="Tiled Texture Snapshot") const override
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
 
- Public Member Functions inherited from impeller::ColorSourceContents
 ColorSourceContents ()
 
 ~ColorSourceContents () override
 
void SetGeometry (const Geometry *geometry)
 Set the geometry that this contents will use to render. More...
 
const GeometryGetGeometry () const
 Get the geometry that this contents will use to render. More...
 
void SetEffectTransform (Matrix matrix)
 Set the effect transform for this color source. More...
 
const MatrixGetInverseEffectTransform () const
 Set the inverted effect transform for this color source. More...
 
void SetOpacityFactor (Scalar opacity)
 Set the opacity factor for this color source. More...
 
Scalar GetOpacityFactor () const
 Get the opacity factor for this color source. More...
 
virtual bool IsSolidColor () const
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity. More...
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More...
 
const std::optional< Rect > & GetCoverageHint () const
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available. More...
 
void SetColorSourceSize (Size size)
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 
- Protected Types inherited from impeller::ColorSourceContents
using BindFragmentCallback = std::function< bool(RenderPass &pass)>
 
using PipelineBuilderCallback = std::function< PipelineRef(ContentContextOptions)>
 
using CreateGeometryCallback = std::function< GeometryResult(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)>
 
- Protected Member Functions inherited from impeller::ColorSourceContents
bool AppliesAlphaForStrokeCoverage (const Matrix &transform) const
 Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverage. More...
 
template<typename VertexShaderT >
bool DrawGeometry (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback) const
 
- Static Protected Member Functions inherited from impeller::ColorSourceContents
static GeometryResult DefaultCreateGeometryCallback (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)
 

Detailed Description

Definition at line 19 of file tiled_texture_contents.h.

Member Typedef Documentation

◆ ColorFilterProc

Definition at line 25 of file tiled_texture_contents.h.

Constructor & Destructor Documentation

◆ TiledTextureContents()

impeller::TiledTextureContents::TiledTextureContents ( )
default

◆ ~TiledTextureContents()

impeller::TiledTextureContents::~TiledTextureContents ( )
overridedefault

Member Function Documentation

◆ IsOpaque()

bool impeller::TiledTextureContents::IsOpaque ( const Matrix transform) const
overridevirtual

Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity.

Parameters
transformThe current transform matrix of the entity that will render this contents.

Reimplemented from impeller::Contents.

Definition at line 99 of file tiled_texture_contents.cc.

99  {
100  if (GetOpacityFactor() < 1 || x_tile_mode_ == Entity::TileMode::kDecal ||
101  y_tile_mode_ == Entity::TileMode::kDecal) {
102  return false;
103  }
104  if (color_filter_) {
105  return false;
106  }
107  return texture_->IsOpaque() && !AppliesAlphaForStrokeCoverage(transform);
108 }
Scalar GetOpacityFactor() const
Get the opacity factor for this color source.
bool AppliesAlphaForStrokeCoverage(const Matrix &transform) const
Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverag...

References impeller::ColorSourceContents::AppliesAlphaForStrokeCoverage(), impeller::ColorSourceContents::GetOpacityFactor(), impeller::Entity::kDecal, and transform.

Referenced by impeller::testing::TEST_P().

◆ Render()

bool impeller::TiledTextureContents::Render ( const ContentContext renderer,
const Entity entity,
RenderPass pass 
) const
overridevirtual

Implements impeller::Contents.

Definition at line 110 of file tiled_texture_contents.cc.

112  {
113  if (texture_ == nullptr) {
114  return true;
115  }
116 
117  using VS = TextureUvFillVertexShader;
118  using FS = TiledTextureFillFragmentShader;
119 
120  const auto texture_size = texture_->GetSize();
121  if (texture_size.IsEmpty()) {
122  return true;
123  }
124 
125  VS::FrameInfo frame_info;
126  frame_info.texture_sampler_y_coord_scale = texture_->GetYCoordScale();
127  frame_info.uv_transform =
128  Rect::MakeSize(texture_size).GetNormalizingTransform() *
130 
131 #ifdef IMPELLER_ENABLE_OPENGLES
132  using FSExternal = TiledTextureFillExternalFragmentShader;
133  if (texture_->GetTextureDescriptor().type ==
135  return ColorSourceContents::DrawGeometry<VS>(
136  renderer, entity, pass,
137  [&renderer](ContentContextOptions options) {
138  return renderer.GetTiledTextureUvExternalPipeline(options);
139  },
140  frame_info,
141  [this, &renderer](RenderPass& pass) {
142  auto& host_buffer = renderer.GetTransientsBuffer();
143 #ifdef IMPELLER_DEBUG
144  pass.SetCommandLabel("TextureFill External");
145 #endif // IMPELLER_DEBUG
146 
147  FML_DCHECK(!color_filter_);
148  FSExternal::FragInfo frag_info;
149  frag_info.x_tile_mode =
150  static_cast<Scalar>(sampler_descriptor_.width_address_mode);
151  frag_info.y_tile_mode =
152  static_cast<Scalar>(sampler_descriptor_.height_address_mode);
153  frag_info.alpha = GetOpacityFactor();
154  FSExternal::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
155 
156  SamplerDescriptor sampler_desc;
157  // OES_EGL_image_external states that only CLAMP_TO_EDGE is valid,
158  // so we emulate all other tile modes here by remapping the texture
159  // coordinates.
160  sampler_desc.width_address_mode = SamplerAddressMode::kClampToEdge;
161  sampler_desc.height_address_mode = SamplerAddressMode::kClampToEdge;
162  FSExternal::BindSAMPLEREXTERNALOESTextureSampler(
163  pass, texture_,
164  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
165  sampler_desc));
166  return true;
167  });
168  }
169 #endif // IMPELLER_ENABLE_OPENGLES
170 
171  PipelineBuilderCallback pipeline_callback =
172  [&renderer](ContentContextOptions options) {
173  return renderer.GetTiledTexturePipeline(options);
174  };
175  return ColorSourceContents::DrawGeometry<VS>(
176  renderer, entity, pass, pipeline_callback, frame_info,
177  [this, &renderer, &entity](RenderPass& pass) {
178  auto& host_buffer = renderer.GetTransientsBuffer();
179 #ifdef IMPELLER_DEBUG
180  pass.SetCommandLabel("TextureFill");
181 #endif // IMPELLER_DEBUG
182 
183  FS::FragInfo frag_info;
184  frag_info.x_tile_mode = static_cast<Scalar>(x_tile_mode_);
185  frag_info.y_tile_mode = static_cast<Scalar>(y_tile_mode_);
186  frag_info.alpha =
187  GetOpacityFactor() *
188  GetGeometry()->ComputeAlphaCoverage(entity.GetTransform());
189  FS::BindFragInfo(pass, host_buffer.EmplaceUniform(frag_info));
190 
191  if (color_filter_) {
192  auto filtered_texture = CreateFilterTexture(renderer);
193  if (!filtered_texture) {
194  return false;
195  }
196  FS::BindTextureSampler(
197  pass, filtered_texture,
198  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
199  CreateSamplerDescriptor(renderer.GetDeviceCapabilities())));
200  } else {
201  FS::BindTextureSampler(
202  pass, texture_,
203  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
204  CreateSamplerDescriptor(renderer.GetDeviceCapabilities())));
205  }
206 
207  return true;
208  });
209 }
const Geometry * GetGeometry() const
Get the geometry that this contents will use to render.
const Matrix & GetInverseEffectTransform() const
Set the inverted effect transform for this color source.
std::function< PipelineRef(ContentContextOptions)> PipelineBuilderCallback
virtual Scalar ComputeAlphaCoverage(const Matrix &transform) const
Definition: geometry.h:115
float Scalar
Definition: scalar.h:18
GlyphAtlasPipeline::VertexShader VS
GlyphAtlasPipeline::FragmentShader FS
SamplerAddressMode width_address_mode
SamplerAddressMode height_address_mode
constexpr Matrix GetNormalizingTransform() const
Constructs a Matrix that will map all points in the coordinate space of the rectangle into a new norm...
Definition: rect.h:495
constexpr static TRect MakeSize(const TSize< U > &size)
Definition: rect.h:150

References impeller::Geometry::ComputeAlphaCoverage(), impeller::ContentContext::GetContext(), impeller::ContentContext::GetDeviceCapabilities(), impeller::ColorSourceContents::GetGeometry(), impeller::ColorSourceContents::GetInverseEffectTransform(), impeller::TRect< T >::GetNormalizingTransform(), impeller::ColorSourceContents::GetOpacityFactor(), impeller::ContentContext::GetTiledTexturePipeline(), impeller::Entity::GetTransform(), impeller::ContentContext::GetTransientsBuffer(), impeller::SamplerDescriptor::height_address_mode, impeller::kClampToEdge, impeller::kTextureExternalOES, impeller::TRect< Scalar >::MakeSize(), impeller::RenderPass::SetCommandLabel(), and impeller::SamplerDescriptor::width_address_mode.

Referenced by impeller::testing::TEST_P().

◆ RenderToSnapshot()

std::optional< Snapshot > impeller::TiledTextureContents::RenderToSnapshot ( const ContentContext renderer,
const Entity entity,
std::optional< Rect coverage_limit = std::nullopt,
const std::optional< SamplerDescriptor > &  sampler_descriptor = std::nullopt,
bool  msaa_enabled = true,
int32_t  mip_count = 1,
std::string_view  label = "Tiled Texture Snapshot" 
) const
overridevirtual

Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity).

Reimplemented from impeller::Contents.

Definition at line 211 of file tiled_texture_contents.cc.

218  {
219  std::optional<Rect> geometry_coverage = GetGeometry()->GetCoverage({});
220  if (GetInverseEffectTransform().IsIdentity() &&
221  GetGeometry()->IsAxisAlignedRect() &&
222  (!geometry_coverage.has_value() ||
223  Rect::MakeSize(texture_->GetSize())
224  .Contains(geometry_coverage.value()))) {
225  auto coverage = GetCoverage(entity);
226  if (!coverage.has_value()) {
227  return std::nullopt;
228  }
229  auto scale = Vector2(coverage->GetSize() / Size(texture_->GetSize()));
230 
231  return Snapshot{
232  .texture = texture_,
233  .transform = Matrix::MakeTranslation(coverage->GetOrigin()) *
235  .sampler_descriptor = sampler_descriptor.value_or(sampler_descriptor_),
236  .opacity = GetOpacityFactor(),
237  };
238  }
239 
241  renderer, // renderer
242  entity, // entity
243  std::nullopt, // coverage_limit
244  sampler_descriptor.value_or(sampler_descriptor_), // sampler_descriptor
245  true, // msaa_enabled
246  /*mip_count=*/1,
247  label); // label
248 }
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
virtual std::optional< Snapshot > RenderToSnapshot(const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, std::string_view label="Snapshot") const
Render this contents to a snapshot, respecting the entity's transform, path, clip depth,...
Definition: contents.cc:56
virtual std::optional< Rect > GetCoverage(const Matrix &transform) const =0
Point Vector2
Definition: point.h:331
TSize< Scalar > Size
Definition: size.h:171
const Scalar scale
static constexpr Matrix MakeTranslation(const Vector3 &t)
Definition: matrix.h:95
static constexpr Matrix MakeScale(const Vector3 &s)
Definition: matrix.h:104
constexpr bool Contains(const TPoint< Type > &p) const
Returns true iff the provided point |p| is inside the half-open interior of this rectangle.
Definition: rect.h:235

References impeller::TRect< T >::Contains(), impeller::ColorSourceContents::GetCoverage(), impeller::Geometry::GetCoverage(), impeller::ColorSourceContents::GetGeometry(), impeller::ColorSourceContents::GetInverseEffectTransform(), impeller::ColorSourceContents::GetOpacityFactor(), impeller::Matrix::MakeScale(), impeller::TRect< Scalar >::MakeSize(), impeller::Matrix::MakeTranslation(), impeller::Contents::RenderToSnapshot(), scale, and impeller::Snapshot::texture.

◆ SetColorFilter()

void impeller::TiledTextureContents::SetColorFilter ( ColorFilterProc  color_filter)

Set a color filter to apply directly to this tiled texture.

Parameters
color_filterWhen applying a color filter to a tiled texture, we can reduce the size and number of the subpasses required and the shader workload by applying the filter to the untiled image and absorbing the opacity before tiling it into the final location.

This may not be a performance improvement if the image is tiled into a much smaller size that its original texture size.

Definition at line 54 of file tiled_texture_contents.cc.

54  {
55  color_filter_ = std::move(color_filter);
56 }

◆ SetSamplerDescriptor()

void impeller::TiledTextureContents::SetSamplerDescriptor ( const SamplerDescriptor desc)

Definition at line 50 of file tiled_texture_contents.cc.

50  {
51  sampler_descriptor_ = desc;
52 }

◆ SetTexture()

void impeller::TiledTextureContents::SetTexture ( std::shared_ptr< Texture texture)

Definition at line 40 of file tiled_texture_contents.cc.

40  {
41  texture_ = std::move(texture);
42 }

Referenced by impeller::testing::TEST_P().

◆ SetTileModes()

void impeller::TiledTextureContents::SetTileModes ( Entity::TileMode  x_tile_mode,
Entity::TileMode  y_tile_mode 
)

Definition at line 44 of file tiled_texture_contents.cc.

45  {
46  x_tile_mode_ = x_tile_mode;
47  y_tile_mode_ = y_tile_mode;
48 }

The documentation for this class was generated from the following files: