Flutter Impeller
impeller::RenderTargetCache Class Reference

An implementation of the [RenderTargetAllocator] that caches all allocated texture data for one frame. More...

#include <render_target_cache.h>

Inheritance diagram for impeller::RenderTargetCache:
impeller::RenderTargetAllocator

Public Member Functions

 RenderTargetCache (std::shared_ptr< Allocator > allocator, uint32_t keep_alive_frame_count=4)
 
 ~RenderTargetCache ()=default
 
void Start () override
 Mark the beginning of a frame workload. More...
 
void End () override
 Mark the end of a frame workload. More...
 
RenderTarget CreateOffscreen (const Context &context, ISize size, int mip_count, std::string_view label="Offscreen", RenderTarget::AttachmentConfig color_attachment_config=RenderTarget::kDefaultColorAttachmentConfig, std::optional< RenderTarget::AttachmentConfig > stencil_attachment_config=RenderTarget::kDefaultStencilAttachmentConfig, const std::shared_ptr< Texture > &existing_color_texture=nullptr, const std::shared_ptr< Texture > &existing_depth_stencil_texture=nullptr) override
 
RenderTarget CreateOffscreenMSAA (const Context &context, ISize size, int mip_count, std::string_view label="Offscreen MSAA", RenderTarget::AttachmentConfigMSAA color_attachment_config=RenderTarget::kDefaultColorAttachmentConfigMSAA, std::optional< RenderTarget::AttachmentConfig > stencil_attachment_config=RenderTarget::kDefaultStencilAttachmentConfig, const std::shared_ptr< Texture > &existing_color_msaa_texture=nullptr, const std::shared_ptr< Texture > &existing_color_resolve_texture=nullptr, const std::shared_ptr< Texture > &existing_depth_stencil_texture=nullptr) override
 
size_t CachedTextureCount () const
 
std::vector< RenderTargetData >::const_iterator GetRenderTargetDataBegin () const
 Visible for testing. More...
 
std::vector< RenderTargetData >::const_iterator GetRenderTargetDataEnd () const
 Visible for testing. More...
 
- Public Member Functions inherited from impeller::RenderTargetAllocator
 RenderTargetAllocator (std::shared_ptr< Allocator > allocator)
 
virtual ~RenderTargetAllocator ()=default
 

Detailed Description

An implementation of the [RenderTargetAllocator] that caches all allocated texture data for one frame.

Any textures unused after a frame are immediately discarded.

Definition at line 17 of file render_target_cache.h.

Constructor & Destructor Documentation

◆ RenderTargetCache()

impeller::RenderTargetCache::RenderTargetCache ( std::shared_ptr< Allocator allocator,
uint32_t  keep_alive_frame_count = 4 
)
explicit

Definition at line 11 of file render_target_cache.cc.

13  : RenderTargetAllocator(std::move(allocator)),
14  keep_alive_frame_count_(keep_alive_frame_count) {}
RenderTargetAllocator(std::shared_ptr< Allocator > allocator)

◆ ~RenderTargetCache()

impeller::RenderTargetCache::~RenderTargetCache ( )
default

Member Function Documentation

◆ CachedTextureCount()

size_t impeller::RenderTargetCache::CachedTextureCount ( ) const

Definition at line 141 of file render_target_cache.cc.

141  {
142  return render_target_data_.size();
143 }

◆ CreateOffscreen()

RenderTarget impeller::RenderTargetCache::CreateOffscreen ( const Context context,
ISize  size,
int  mip_count,
std::string_view  label = "Offscreen",
RenderTarget::AttachmentConfig  color_attachment_config = RenderTarget::kDefaultColorAttachmentConfig,
std::optional< RenderTarget::AttachmentConfig stencil_attachment_config = RenderTarget::kDefaultStencilAttachmentConfig,
const std::shared_ptr< Texture > &  existing_color_texture = nullptr,
const std::shared_ptr< Texture > &  existing_depth_stencil_texture = nullptr 
)
overridevirtual

Reimplemented from impeller::RenderTargetAllocator.

Definition at line 36 of file render_target_cache.cc.

44  {
45  if (size.IsEmpty()) {
46  return {};
47  }
48 
49  FML_DCHECK(existing_color_texture == nullptr &&
50  existing_depth_stencil_texture == nullptr);
51  auto config = RenderTargetConfig{
52  .size = size,
53  .mip_count = static_cast<size_t>(mip_count),
54  .has_msaa = false,
55  .has_depth_stencil = stencil_attachment_config.has_value(),
56  };
57  for (RenderTargetData& render_target_data : render_target_data_) {
58  const RenderTargetConfig other_config = render_target_data.config;
59  if (!render_target_data.used_this_frame && other_config == config) {
60  render_target_data.used_this_frame = true;
61  render_target_data.keep_alive_frame_count = keep_alive_frame_count_;
62  ColorAttachment color0 =
63  render_target_data.render_target.GetColorAttachment(0);
64  std::optional<DepthAttachment> depth =
65  render_target_data.render_target.GetDepthAttachment();
66  std::shared_ptr<Texture> depth_tex = depth ? depth->texture : nullptr;
68  context, size, mip_count, label, color_attachment_config,
69  stencil_attachment_config, color0.texture, depth_tex);
70  }
71  }
72  RenderTarget created_target = RenderTargetAllocator::CreateOffscreen(
73  context, size, mip_count, label, color_attachment_config,
74  stencil_attachment_config);
75  if (!created_target.IsValid()) {
76  return created_target;
77  }
78  render_target_data_.push_back(RenderTargetData{
79  .used_this_frame = true, //
80  .keep_alive_frame_count = keep_alive_frame_count_, //
81  .config = config, //
82  .render_target = created_target //
83  });
84  return created_target;
85 }
virtual RenderTarget CreateOffscreen(const Context &context, ISize size, int mip_count, std::string_view label="Offscreen", RenderTarget::AttachmentConfig color_attachment_config=RenderTarget::kDefaultColorAttachmentConfig, std::optional< RenderTarget::AttachmentConfig > stencil_attachment_config=RenderTarget::kDefaultStencilAttachmentConfig, const std::shared_ptr< Texture > &existing_color_texture=nullptr, const std::shared_ptr< Texture > &existing_depth_stencil_texture=nullptr)

References impeller::RenderTargetAllocator::CreateOffscreen(), impeller::TSize< T >::IsEmpty(), impeller::RenderTarget::IsValid(), impeller::RenderTargetConfig::size, and impeller::Attachment::texture.

◆ CreateOffscreenMSAA()

RenderTarget impeller::RenderTargetCache::CreateOffscreenMSAA ( const Context context,
ISize  size,
int  mip_count,
std::string_view  label = "Offscreen MSAA",
RenderTarget::AttachmentConfigMSAA  color_attachment_config = RenderTarget::kDefaultColorAttachmentConfigMSAA,
std::optional< RenderTarget::AttachmentConfig stencil_attachment_config = RenderTarget::kDefaultStencilAttachmentConfig,
const std::shared_ptr< Texture > &  existing_color_msaa_texture = nullptr,
const std::shared_ptr< Texture > &  existing_color_resolve_texture = nullptr,
const std::shared_ptr< Texture > &  existing_depth_stencil_texture = nullptr 
)
overridevirtual

Reimplemented from impeller::RenderTargetAllocator.

Definition at line 87 of file render_target_cache.cc.

96  {
97  if (size.IsEmpty()) {
98  return {};
99  }
100 
101  FML_DCHECK(existing_color_msaa_texture == nullptr &&
102  existing_color_resolve_texture == nullptr &&
103  existing_depth_stencil_texture == nullptr);
104  auto config = RenderTargetConfig{
105  .size = size,
106  .mip_count = static_cast<size_t>(mip_count),
107  .has_msaa = true,
108  .has_depth_stencil = stencil_attachment_config.has_value(),
109  };
110  for (RenderTargetData& render_target_data : render_target_data_) {
111  const RenderTargetConfig other_config = render_target_data.config;
112  if (!render_target_data.used_this_frame && other_config == config) {
113  render_target_data.used_this_frame = true;
114  render_target_data.keep_alive_frame_count = keep_alive_frame_count_;
115  ColorAttachment color0 =
116  render_target_data.render_target.GetColorAttachment(0);
117  std::optional<DepthAttachment> depth =
118  render_target_data.render_target.GetDepthAttachment();
119  std::shared_ptr<Texture> depth_tex = depth ? depth->texture : nullptr;
121  context, size, mip_count, label, color_attachment_config,
122  stencil_attachment_config, color0.texture, color0.resolve_texture,
123  depth_tex);
124  }
125  }
126  RenderTarget created_target = RenderTargetAllocator::CreateOffscreenMSAA(
127  context, size, mip_count, label, color_attachment_config,
128  stencil_attachment_config);
129  if (!created_target.IsValid()) {
130  return created_target;
131  }
132  render_target_data_.push_back(RenderTargetData{
133  .used_this_frame = true, //
134  .keep_alive_frame_count = keep_alive_frame_count_, //
135  .config = config, //
136  .render_target = created_target //
137  });
138  return created_target;
139 }
virtual RenderTarget CreateOffscreenMSAA(const Context &context, ISize size, int mip_count, std::string_view label="Offscreen MSAA", RenderTarget::AttachmentConfigMSAA color_attachment_config=RenderTarget::kDefaultColorAttachmentConfigMSAA, std::optional< RenderTarget::AttachmentConfig > stencil_attachment_config=RenderTarget::kDefaultStencilAttachmentConfig, const std::shared_ptr< Texture > &existing_color_msaa_texture=nullptr, const std::shared_ptr< Texture > &existing_color_resolve_texture=nullptr, const std::shared_ptr< Texture > &existing_depth_stencil_texture=nullptr)

References impeller::RenderTargetAllocator::CreateOffscreenMSAA(), impeller::TSize< T >::IsEmpty(), impeller::RenderTarget::IsValid(), impeller::Attachment::resolve_texture, impeller::RenderTargetConfig::size, and impeller::Attachment::texture.

◆ End()

void impeller::RenderTargetCache::End ( )
overridevirtual

Mark the end of a frame workload.

   This may be used to deallocate any unused textures. 

Reimplemented from impeller::RenderTargetAllocator.

Definition at line 22 of file render_target_cache.cc.

22  {
23  std::vector<RenderTargetData> retain;
24 
25  for (RenderTargetData& td : render_target_data_) {
26  if (td.used_this_frame) {
27  retain.push_back(td);
28  } else if (td.keep_alive_frame_count > 0) {
29  td.keep_alive_frame_count--;
30  retain.push_back(td);
31  }
32  }
33  render_target_data_.swap(retain);
34 }

◆ GetRenderTargetDataBegin()

std::vector<RenderTargetData>::const_iterator impeller::RenderTargetCache::GetRenderTargetDataBegin ( ) const
inline

Visible for testing.

Definition at line 77 of file render_target_cache.h.

78  {
79  return render_target_data_.begin();
80  }

◆ GetRenderTargetDataEnd()

std::vector<RenderTargetData>::const_iterator impeller::RenderTargetCache::GetRenderTargetDataEnd ( ) const
inline

Visible for testing.

Definition at line 83 of file render_target_cache.h.

83  {
84  return render_target_data_.end();
85  }

◆ Start()

void impeller::RenderTargetCache::Start ( )
overridevirtual

Mark the beginning of a frame workload.

  This may be used to reset any tracking state on whether or not a
  particular texture instance is still in use. 

Reimplemented from impeller::RenderTargetAllocator.

Definition at line 16 of file render_target_cache.cc.

16  {
17  for (auto& td : render_target_data_) {
18  td.used_this_frame = false;
19  }
20 }

The documentation for this class was generated from the following files: