Flutter Impeller
impeller::ContextMTL Class Referencefinal

#include <context_mtl.h>

Inheritance diagram for impeller::ContextMTL:
impeller::Context impeller::BackendCast< ContextMTL, Context >

Public Member Functions

 ~ContextMTL () override
 
BackendType GetBackendType () const override
 Get the graphics backend of an Impeller context. More...
 
id< MTLDevice > GetMTLDevice () const
 
std::string DescribeGpuModel () const override
 
bool IsValid () const override
 Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context. More...
 
std::shared_ptr< AllocatorGetResourceAllocator () const override
 Returns the allocator used to create textures and buffers on the device. More...
 
std::shared_ptr< ShaderLibraryGetShaderLibrary () const override
 Returns the library of shaders used to specify the programmable stages of a pipeline. More...
 
std::shared_ptr< SamplerLibraryGetSamplerLibrary () const override
 Returns the library of combined image samplers used in shaders. More...
 
std::shared_ptr< PipelineLibraryGetPipelineLibrary () const override
 Returns the library of pipelines used by render or compute commands. More...
 
std::shared_ptr< CommandBufferCreateCommandBuffer () const override
 Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device. More...
 
std::shared_ptr< CommandQueueGetCommandQueue () const override
 Return the graphics queue for submitting command buffers. More...
 
const std::shared_ptr< const Capabilities > & GetCapabilities () const override
 Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities. More...
 
RuntimeStageBackend GetRuntimeStageBackend () const override
 Retrieve the runtime stage for this context type. More...
 
void SetCapabilities (const std::shared_ptr< const Capabilities > &capabilities)
 
bool UpdateOffscreenLayerPixelFormat (PixelFormat format) override
 
void Shutdown () override
 Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops. More...
 
id< MTLCommandBuffer > CreateMTLCommandBuffer (const std::string &label) const
 
std::shared_ptr< const fml::SyncSwitch > GetIsGpuDisabledSyncSwitch () const
 
void StoreTaskForGPU (const fml::closure &task, const fml::closure &failure) override
 
- Public Member Functions inherited from impeller::Context
virtual ~Context ()
 Destroys an Impeller context. More...
 
virtual void InitializeCommonlyUsedShadersIfNeeded () const
 
virtual void DisposeThreadLocalCachedResources ()
 
virtual bool EnqueueCommandBuffer (std::shared_ptr< CommandBuffer > command_buffer)
 Enqueue command_buffer for submission by the end of the frame. More...
 
virtual bool FlushCommandBuffers ()
 Flush all pending command buffers. More...
 
virtual bool AddTrackingFence (const std::shared_ptr< Texture > &texture) const
 
virtual std::shared_ptr< const IdleWaiterGetIdleWaiter () const
 
virtual void ResetThreadLocalState () const
 
virtual bool SubmitOnscreen (std::shared_ptr< CommandBuffer > cmd_buffer)
 Submit the command buffer that renders to the onscreen surface. More...
 

Static Public Member Functions

static std::shared_ptr< ContextMTLCreate (const std::vector< std::string > &shader_library_paths, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch)
 
static std::shared_ptr< ContextMTLCreate (const std::vector< std::shared_ptr< fml::Mapping >> &shader_libraries_data, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch, const std::string &label, std::optional< PixelFormat > pixel_format_override=std::nullopt)
 
static std::shared_ptr< ContextMTLCreate (id< MTLDevice > device, id< MTLCommandQueue > command_queue, const std::vector< std::shared_ptr< fml::Mapping >> &shader_libraries_data, std::shared_ptr< const fml::SyncSwitch > is_gpu_disabled_sync_switch, const std::string &label)
 
- Static Public Member Functions inherited from impeller::BackendCast< ContextMTL, Context >
static ContextMTLCast (Context &base)
 
static const ContextMTLCast (const Context &base)
 
static ContextMTLCast (Context *base)
 
static const ContextMTLCast (const Context *base)
 

Additional Inherited Members

- Public Types inherited from impeller::Context
enum class  BackendType {
  kMetal ,
  kOpenGLES ,
  kVulkan
}
 
- Static Public Attributes inherited from impeller::Context
static constexpr int32_t kMaxTasksAwaitingGPU = 64
 
- Protected Member Functions inherited from impeller::Context
 Context ()
 
- Protected Attributes inherited from impeller::Context
std::vector< std::function< void()> > per_frame_task_
 

Detailed Description

Definition at line 65 of file context_mtl.h.

Constructor & Destructor Documentation

◆ ~ContextMTL()

impeller::ContextMTL::~ContextMTL ( )
override

Definition at line 285 of file context_mtl.mm.

285  {
286  is_gpu_disabled_sync_switch_->RemoveObserver(sync_switch_observer_.get());
287 }

Member Function Documentation

◆ Create() [1/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( const std::vector< std::shared_ptr< fml::Mapping >> &  shader_libraries_data,
std::shared_ptr< const fml::SyncSwitch >  is_gpu_disabled_sync_switch,
const std::string &  label,
std::optional< PixelFormat pixel_format_override = std::nullopt 
)
static

Definition at line 245 of file context_mtl.mm.

249  {
250  auto device = CreateMetalDevice();
251  auto command_queue = CreateMetalCommandQueue(device);
252  if (!command_queue) {
253  return nullptr;
254  }
255  auto context = std::shared_ptr<ContextMTL>(new ContextMTL(
256  device, command_queue,
257  MTLShaderLibraryFromFileData(device, shader_libraries_data,
258  library_label),
259  std::move(is_gpu_disabled_sync_switch), pixel_format_override));
260  if (!context->IsValid()) {
261  FML_LOG(ERROR) << "Could not create Metal context.";
262  return nullptr;
263  }
264  return context;
265 }
static NSArray< id< MTLLibrary > > * MTLShaderLibraryFromFileData(id< MTLDevice > device, const std::vector< std::shared_ptr< fml::Mapping >> &libraries_data, const std::string &label)
Definition: context_mtl.mm:169
static id< MTLDevice > CreateMetalDevice()
Definition: context_mtl.mm:212
static id< MTLCommandQueue > CreateMetalCommandQueue(id< MTLDevice > device)
Definition: context_mtl.mm:216

References impeller::CreateMetalCommandQueue(), impeller::CreateMetalDevice(), and impeller::MTLShaderLibraryFromFileData().

◆ Create() [2/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( const std::vector< std::string > &  shader_library_paths,
std::shared_ptr< const fml::SyncSwitch >  is_gpu_disabled_sync_switch 
)
static

Definition at line 226 of file context_mtl.mm.

228  {
229  auto device = CreateMetalDevice();
230  auto command_queue = CreateMetalCommandQueue(device);
231  if (!command_queue) {
232  return nullptr;
233  }
234  auto context = std::shared_ptr<ContextMTL>(new ContextMTL(
235  device, command_queue,
236  MTLShaderLibraryFromFilePaths(device, shader_library_paths),
237  std::move(is_gpu_disabled_sync_switch)));
238  if (!context->IsValid()) {
239  FML_LOG(ERROR) << "Could not create Metal context.";
240  return nullptr;
241  }
242  return context;
243 }
static NSArray< id< MTLLibrary > > * MTLShaderLibraryFromFilePaths(id< MTLDevice > device, const std::vector< std::string > &libraries_paths)
Definition: context_mtl.mm:146

References impeller::CreateMetalCommandQueue(), impeller::CreateMetalDevice(), and impeller::MTLShaderLibraryFromFilePaths().

Referenced by impeller::PlaygroundImplMTL::PlaygroundImplMTL().

◆ Create() [3/3]

std::shared_ptr< ContextMTL > impeller::ContextMTL::Create ( id< MTLDevice >  device,
id< MTLCommandQueue >  command_queue,
const std::vector< std::shared_ptr< fml::Mapping >> &  shader_libraries_data,
std::shared_ptr< const fml::SyncSwitch >  is_gpu_disabled_sync_switch,
const std::string &  label 
)
static

Definition at line 267 of file context_mtl.mm.

272  {
273  auto context = std::shared_ptr<ContextMTL>(
274  new ContextMTL(device, command_queue,
275  MTLShaderLibraryFromFileData(device, shader_libraries_data,
276  library_label),
277  std::move(is_gpu_disabled_sync_switch)));
278  if (!context->IsValid()) {
279  FML_LOG(ERROR) << "Could not create Metal context.";
280  return nullptr;
281  }
282  return context;
283 }

References impeller::MTLShaderLibraryFromFileData().

◆ CreateCommandBuffer()

std::shared_ptr< CommandBuffer > impeller::ContextMTL::CreateCommandBuffer ( ) const
overridevirtual

Create a new command buffer. Command buffers can be used to encode graphics, blit, or compute commands to be submitted to the device.

A command buffer can only be used on a single thread. Multi-threaded render, blit, or compute passes must create a new command buffer on each thread.

Returns
A new command buffer.

Implements impeller::Context.

Definition at line 319 of file context_mtl.mm.

319  {
320  return CreateCommandBufferInQueue(command_queue_);
321 }

Referenced by impeller::SurfaceMTL::PreparePresent().

◆ CreateMTLCommandBuffer()

id< MTLCommandBuffer > impeller::ContextMTL::CreateMTLCommandBuffer ( const std::string &  label) const

Definition at line 374 of file context_mtl.mm.

375  {
376  auto buffer = [command_queue_ commandBuffer];
377  if (!label.empty()) {
378  [buffer setLabel:@(label.data())];
379  }
380  return buffer;
381 }

Referenced by impeller::SurfaceMTL::Present().

◆ DescribeGpuModel()

std::string impeller::ContextMTL::DescribeGpuModel ( ) const
overridevirtual

Implements impeller::Context.

Definition at line 294 of file context_mtl.mm.

294  {
295  return std::string([[device_ name] UTF8String]);
296 }

◆ GetBackendType()

Context::BackendType impeller::ContextMTL::GetBackendType ( ) const
overridevirtual

Get the graphics backend of an Impeller context.

        This is useful for cases where a renderer needs to track and
        lookup backend-specific resources, like shaders or uniform
        layout information.

        It's not recommended to use this as a substitute for
        per-backend capability checking. Instead, check for specific
        capabilities via `GetCapabilities()`.
Returns
The graphics backend of the Context.

Implements impeller::Context.

Definition at line 289 of file context_mtl.mm.

◆ GetCapabilities()

const std::shared_ptr< const Capabilities > & impeller::ContextMTL::GetCapabilities ( ) const
overridevirtual

Get the capabilities of Impeller context. All optionally supported feature of the platform, client-rendering API, and device can be queried using the Capabilities.

Returns
The capabilities. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 359 of file context_mtl.mm.

359  {
360  return device_capabilities_;
361 }

◆ GetCommandQueue()

std::shared_ptr< CommandQueue > impeller::ContextMTL::GetCommandQueue ( ) const
overridevirtual

Return the graphics queue for submitting command buffers.

Implements impeller::Context.

Definition at line 430 of file context_mtl.mm.

430  {
431  return command_queue_ip_;
432 }

◆ GetIsGpuDisabledSyncSwitch()

std::shared_ptr< const fml::SyncSwitch > impeller::ContextMTL::GetIsGpuDisabledSyncSwitch ( ) const

Definition at line 332 of file context_mtl.mm.

333  {
334  return is_gpu_disabled_sync_switch_;
335 }

◆ GetMTLDevice()

id< MTLDevice > impeller::ContextMTL::GetMTLDevice ( ) const

Definition at line 355 of file context_mtl.mm.

355  {
356  return device_;
357 }

Referenced by impeller::PlaygroundImplMTL::PlaygroundImplMTL().

◆ GetPipelineLibrary()

std::shared_ptr< PipelineLibrary > impeller::ContextMTL::GetPipelineLibrary ( ) const
overridevirtual

Returns the library of pipelines used by render or compute commands.

Returns
The pipeline library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 309 of file context_mtl.mm.

309  {
310  return pipeline_library_;
311 }

◆ GetResourceAllocator()

std::shared_ptr< Allocator > impeller::ContextMTL::GetResourceAllocator ( ) const
overridevirtual

Returns the allocator used to create textures and buffers on the device.

Returns
The resource allocator. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 351 of file context_mtl.mm.

351  {
352  return resource_allocator_;
353 }

◆ GetRuntimeStageBackend()

RuntimeStageBackend impeller::ContextMTL::GetRuntimeStageBackend ( ) const
overridevirtual

Retrieve the runtime stage for this context type.

This is used by the engine shell and other subsystems for loading the correct shader types.

Implements impeller::Context.

Definition at line 435 of file context_mtl.mm.

References impeller::kMetal.

◆ GetSamplerLibrary()

std::shared_ptr< SamplerLibrary > impeller::ContextMTL::GetSamplerLibrary ( ) const
overridevirtual

Returns the library of combined image samplers used in shaders.

Returns
The sampler library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 314 of file context_mtl.mm.

314  {
315  return sampler_library_;
316 }

◆ GetShaderLibrary()

std::shared_ptr< ShaderLibrary > impeller::ContextMTL::GetShaderLibrary ( ) const
overridevirtual

Returns the library of shaders used to specify the programmable stages of a pipeline.

Returns
The shader library. Can never be nullptr for a valid context.

Implements impeller::Context.

Definition at line 304 of file context_mtl.mm.

304  {
305  return shader_library_;
306 }

◆ IsValid()

bool impeller::ContextMTL::IsValid ( ) const
overridevirtual

Determines if a context is valid. If the caller ever receives an invalid context, they must discard it and construct a new context. There is no recovery mechanism to repair a bad context.

It is convention in Impeller to never return an invalid context from a call that returns an pointer to a context. The call implementation performs validity checks itself and return a null context instead of a pointer to an invalid context.

How a context goes invalid is backend specific. It could happen due to device loss, or any other unrecoverable error.

Returns
If the context is valid.

Implements impeller::Context.

Definition at line 299 of file context_mtl.mm.

299  {
300  return is_valid_;
301 }

◆ SetCapabilities()

void impeller::ContextMTL::SetCapabilities ( const std::shared_ptr< const Capabilities > &  capabilities)

Definition at line 363 of file context_mtl.mm.

364  {
365  device_capabilities_ = capabilities;
366 }

◆ Shutdown()

void impeller::ContextMTL::Shutdown ( )
overridevirtual

Force all pending asynchronous work to finish. This is achieved by deleting all owned concurrent message loops.

Implements impeller::Context.

Definition at line 324 of file context_mtl.mm.

324 {}

◆ StoreTaskForGPU()

void impeller::ContextMTL::StoreTaskForGPU ( const fml::closure &  task,
const fml::closure &  failure 
)
overridevirtual

Stores a task on the ContextMTL that is awaiting access for the GPU.

The task will be executed in the event that the GPU access has changed to being available or that the task has been canceled. The task should operate with the SyncSwitch to make sure the GPU is accessible.

If the queue of pending tasks is cleared without GPU access, then the failure callback will be invoked and the primary task function will not

Threadsafe.

task will be executed on the platform thread.

Reimplemented from impeller::Context.

Definition at line 383 of file context_mtl.mm.

384  {
385  std::vector<PendingTasks> failed_tasks;
386  {
387  Lock lock(tasks_awaiting_gpu_mutex_);
388  tasks_awaiting_gpu_.push_back(PendingTasks{task, failure});
389  int32_t failed_task_count =
390  tasks_awaiting_gpu_.size() - kMaxTasksAwaitingGPU;
391  if (failed_task_count > 0) {
392  failed_tasks.reserve(failed_task_count);
393  failed_tasks.insert(failed_tasks.end(),
394  std::make_move_iterator(tasks_awaiting_gpu_.begin()),
395  std::make_move_iterator(tasks_awaiting_gpu_.begin() +
396  failed_task_count));
397  tasks_awaiting_gpu_.erase(
398  tasks_awaiting_gpu_.begin(),
399  tasks_awaiting_gpu_.begin() + failed_task_count);
400  }
401  }
402  for (const PendingTasks& task : failed_tasks) {
403  if (task.failure) {
404  task.failure();
405  }
406  }
407 }
static constexpr int32_t kMaxTasksAwaitingGPU
Definition: context.h:60

◆ UpdateOffscreenLayerPixelFormat()

bool impeller::ContextMTL::UpdateOffscreenLayerPixelFormat ( PixelFormat  format)
overridevirtual

Reimplemented from impeller::Context.

Definition at line 369 of file context_mtl.mm.

369  {
370  device_capabilities_ = InferMetalCapabilities(device_, format);
371  return true;
372 }
static std::unique_ptr< Capabilities > InferMetalCapabilities(id< MTLDevice > device, PixelFormat color_format)
Definition: context_mtl.mm:55

References impeller::InferMetalCapabilities().


The documentation for this class was generated from the following files: