Flutter Impeller
impeller::ColorSourceContents Class Reference

#include <color_source_contents.h>

Inheritance diagram for impeller::ColorSourceContents:
impeller::Contents impeller::ConicalGradientContents impeller::FramebufferBlendContents impeller::LinearGradientContents impeller::RadialGradientContents impeller::RuntimeEffectContents impeller::SolidColorContents impeller::SweepGradientContents impeller::TiledTextureContents

Public Member Functions

 ColorSourceContents ()
 
 ~ColorSourceContents () override
 
void SetGeometry (const Geometry *geometry)
 Set the geometry that this contents will use to render. More...
 
const GeometryGetGeometry () const
 Get the geometry that this contents will use to render. More...
 
void SetEffectTransform (Matrix matrix)
 Set the effect transform for this color source. More...
 
const MatrixGetInverseEffectTransform () const
 Set the inverted effect transform for this color source. More...
 
void SetOpacityFactor (Scalar opacity)
 Set the opacity factor for this color source. More...
 
Scalar GetOpacityFactor () const
 Get the opacity factor for this color source. More...
 
virtual bool IsSolidColor () const
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity. More...
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
virtual bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const =0
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More...
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque (const Matrix &transform) const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
 
virtual std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, std::string_view label="Snapshot") const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available. More...
 
void SetColorSourceSize (Size size)
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU. More...
 

Protected Types

using BindFragmentCallback = std::function< bool(RenderPass &pass)>
 
using PipelineBuilderCallback = std::function< PipelineRef(ContentContextOptions)>
 
using CreateGeometryCallback = std::function< GeometryResult(const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)>
 

Protected Member Functions

bool AppliesAlphaForStrokeCoverage (const Matrix &transform) const
 Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverage. More...
 
template<typename VertexShaderT >
bool DrawGeometry (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const PipelineBuilderCallback &pipeline_callback, typename VertexShaderT::FrameInfo frame_info, const BindFragmentCallback &bind_fragment_callback, bool force_stencil=false, const CreateGeometryCallback &create_geom_callback=DefaultCreateGeometryCallback) const
 

Static Protected Member Functions

static GeometryResult DefaultCreateGeometryCallback (const ContentContext &renderer, const Entity &entity, RenderPass &pass, const Geometry *geom)
 

Additional Inherited Members

- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 

Detailed Description

Color sources are geometry-ignostic Contents capable of shading any area defined by an impeller::Geometry. Conceptually, impeller::ColorSourceContents implement a particular color shading behavior.

This separation of concerns between geometry and color source output allows Impeller to handle most possible draw combinations in a consistent way. For example: There are color sources for handling solid colors, gradients, textures, custom runtime effects, and even 3D scenes.

There are some special rendering exceptions that deviate from this pattern and cross geometry and color source concerns, such as text atlas and image atlas rendering. Special Contents exist for rendering these behaviors which don't implement ColorSourceContents.

See also
impeller::Geometry

Definition at line 37 of file color_source_contents.h.

Member Typedef Documentation

◆ BindFragmentCallback

using impeller::ColorSourceContents::BindFragmentCallback = std::function<bool(RenderPass& pass)>
protected

Definition at line 103 of file color_source_contents.h.

◆ CreateGeometryCallback

using impeller::ColorSourceContents::CreateGeometryCallback = std::function<GeometryResult(const ContentContext& renderer, const Entity& entity, RenderPass& pass, const Geometry* geom)>
protected

Definition at line 106 of file color_source_contents.h.

◆ PipelineBuilderCallback

Constructor & Destructor Documentation

◆ ColorSourceContents()

impeller::ColorSourceContents::ColorSourceContents ( )
default

◆ ~ColorSourceContents()

impeller::ColorSourceContents::~ColorSourceContents ( )
overridedefault

Member Function Documentation

◆ AppliesAlphaForStrokeCoverage()

bool impeller::ColorSourceContents::AppliesAlphaForStrokeCoverage ( const Matrix transform) const
protected

Whether the entity should be treated as non-opaque due to stroke geometry requiring alpha for coverage.

Definition at line 53 of file color_source_contents.cc.

54  {
56 }
const Geometry * GetGeometry() const
Get the geometry that this contents will use to render.
virtual Scalar ComputeAlphaCoverage(const Matrix &transform) const
Definition: geometry.h:115

References impeller::Geometry::ComputeAlphaCoverage(), GetGeometry(), and transform.

Referenced by impeller::LinearGradientContents::IsOpaque(), impeller::RadialGradientContents::IsOpaque(), impeller::SolidColorContents::IsOpaque(), impeller::SweepGradientContents::IsOpaque(), and impeller::TiledTextureContents::IsOpaque().

◆ DefaultCreateGeometryCallback()

static GeometryResult impeller::ColorSourceContents::DefaultCreateGeometryCallback ( const ContentContext renderer,
const Entity entity,
RenderPass pass,
const Geometry geom 
)
inlinestaticprotected

Definition at line 112 of file color_source_contents.h.

116  {
117  return geom->GetPositionBuffer(renderer, entity, pass);
118  }

References impeller::Geometry::GetPositionBuffer().

◆ DrawGeometry()

template<typename VertexShaderT >
bool impeller::ColorSourceContents::DrawGeometry ( const ContentContext renderer,
const Entity entity,
RenderPass pass,
const PipelineBuilderCallback pipeline_callback,
typename VertexShaderT::FrameInfo  frame_info,
const BindFragmentCallback bind_fragment_callback,
bool  force_stencil = false,
const CreateGeometryCallback create_geom_callback = DefaultCreateGeometryCallback 
) const
inlineprotected

Stencil preparation draw.

Cover draw.

Definition at line 125 of file color_source_contents.h.

133  {
134  auto options = OptionsFromPassAndEntity(pass, entity);
135 
136  GeometryResult::Mode geometry_mode = GetGeometry()->GetResultMode();
137  bool do_cover_draw = false;
138  Rect cover_area = {};
139 
140  bool is_stencil_then_cover =
141  geometry_mode == GeometryResult::Mode::kNonZero ||
142  geometry_mode == GeometryResult::Mode::kEvenOdd;
143  if (!is_stencil_then_cover && force_stencil) {
144  geometry_mode = GeometryResult::Mode::kNonZero;
145  is_stencil_then_cover = true;
146  }
147 
148  if (is_stencil_then_cover) {
149  pass.SetStencilReference(0);
150 
151  /// Stencil preparation draw.
152 
153  GeometryResult stencil_geometry_result =
154  GetGeometry()->GetPositionBuffer(renderer, entity, pass);
155  if (stencil_geometry_result.vertex_buffer.vertex_count == 0u) {
156  return true;
157  }
158  pass.SetVertexBuffer(std::move(stencil_geometry_result.vertex_buffer));
159  options.primitive_type = stencil_geometry_result.type;
160 
161  options.blend_mode = BlendMode::kDestination;
162  switch (stencil_geometry_result.mode) {
164  pass.SetCommandLabel("Stencil preparation (NonZero)");
165  options.stencil_mode =
167  break;
169  pass.SetCommandLabel("Stencil preparation (EvenOdd)");
170  options.stencil_mode =
172  break;
173  default:
174  if (force_stencil) {
175  pass.SetCommandLabel("Stencil preparation (NonZero)");
176  options.stencil_mode =
178  break;
179  }
180  FML_UNREACHABLE();
181  }
182  pass.SetPipeline(renderer.GetClipPipeline(options));
183  ClipPipeline::VertexShader::FrameInfo clip_frame_info;
184  clip_frame_info.depth = entity.GetShaderClipDepth();
185  clip_frame_info.mvp = stencil_geometry_result.transform;
186  ClipPipeline::VertexShader::BindFrameInfo(
187  pass, renderer.GetTransientsBuffer().EmplaceUniform(clip_frame_info));
188 
189  if (!pass.Draw().ok()) {
190  return false;
191  }
192 
193  /// Cover draw.
194 
195  options.blend_mode = entity.GetBlendMode();
197  std::optional<Rect> maybe_cover_area = GetGeometry()->GetCoverage({});
198  if (!maybe_cover_area.has_value()) {
199  return true;
200  }
201  do_cover_draw = true;
202  cover_area = maybe_cover_area.value();
203  }
204 
205  GeometryResult geometry_result;
206  if (do_cover_draw) {
207  RectGeometry geom(cover_area);
208  geometry_result = create_geom_callback(renderer, entity, pass, &geom);
209  } else {
210  geometry_result =
211  create_geom_callback(renderer, entity, pass, GetGeometry());
212  }
213 
214  if (geometry_result.vertex_buffer.vertex_count == 0u) {
215  return true;
216  }
217  pass.SetVertexBuffer(std::move(geometry_result.vertex_buffer));
218  options.primitive_type = geometry_result.type;
219 
220  // Enable depth writing for all opaque entities in order to allow
221  // reordering. Opaque entities are coerced to source blending by
222  // `EntityPass::AddEntity`.
223  options.depth_write_enabled = options.blend_mode == BlendMode::kSource;
224 
225  // Take the pre-populated vertex shader uniform struct and set managed
226  // values.
227  frame_info.mvp = geometry_result.transform;
228 
229  // If overdraw prevention is enabled (like when drawing stroke paths), we
230  // increment the stencil buffer as we draw, preventing overlapping fragments
231  // from drawing. Afterwards, we need to append another draw call to clean up
232  // the stencil buffer (happens below in this method). This can be skipped
233  // for draws that are fully opaque or use src blend mode.
234  if (geometry_result.mode == GeometryResult::Mode::kPreventOverdraw &&
235  options.blend_mode != BlendMode::kSource) {
236  options.stencil_mode =
238  }
239  pass.SetStencilReference(0);
240 
241  VertexShaderT::BindFrameInfo(
242  pass, renderer.GetTransientsBuffer().EmplaceUniform(frame_info));
243 
244  // The reason we need to have a callback mechanism here is that this routine
245  // may insert draw calls before the main draw call below. For example, for
246  // sufficiently complex paths we may opt to use stencil-then-cover to avoid
247  // tessellation.
248  if (!bind_fragment_callback(pass)) {
249  return false;
250  }
251 
252  pass.SetPipeline(pipeline_callback(options));
253 
254  if (!pass.Draw().ok()) {
255  return false;
256  }
257 
258  // If we performed overdraw prevention, a subsection of the clip heightmap
259  // was incremented by 1 in order to self-clip. So simply append a clip
260  // restore to clean it up.
261  if (geometry_result.mode == GeometryResult::Mode::kPreventOverdraw &&
262  options.blend_mode != BlendMode::kSource) {
263  return RenderClipRestore(renderer, pass, entity.GetClipDepth(),
264  GetCoverage(entity));
265  }
266  return true;
267  }
std::optional< Rect > GetCoverage(const Entity &entity) const override
Get the area of the render pass that will be affected when this contents is rendered.
virtual GeometryResult::Mode GetResultMode() const
Definition: geometry.cc:55
virtual GeometryResult GetPositionBuffer(const ContentContext &renderer, const Entity &entity, RenderPass &pass) const =0
virtual std::optional< Rect > GetCoverage(const Matrix &transform) const =0
TRect< Scalar > Rect
Definition: rect.h:792
bool RenderClipRestore(const ContentContext &renderer, RenderPass &pass, uint32_t clip_depth, std::optional< Rect > restore_coverage)
Render a restore clip.
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition: contents.cc:34
PrimitiveType type
Definition: geometry.h:37

References impeller::RenderPass::Draw(), impeller::HostBuffer::EmplaceUniform(), impeller::Entity::GetBlendMode(), impeller::Entity::GetClipDepth(), impeller::ContentContext::GetClipPipeline(), GetCoverage(), impeller::Geometry::GetCoverage(), GetGeometry(), impeller::Geometry::GetPositionBuffer(), impeller::Geometry::GetResultMode(), impeller::Entity::GetShaderClipDepth(), impeller::ContentContext::GetTransientsBuffer(), impeller::ContentContextOptions::kCoverCompare, impeller::kDestination, impeller::GeometryResult::kEvenOdd, impeller::GeometryResult::kNonZero, impeller::ContentContextOptions::kOverdrawPreventionIncrement, impeller::GeometryResult::kPreventOverdraw, impeller::kSource, impeller::ContentContextOptions::kStencilEvenOddFill, impeller::ContentContextOptions::kStencilNonZeroFill, impeller::GeometryResult::mode, impeller::OptionsFromPassAndEntity(), impeller::RenderClipRestore(), impeller::RenderPass::SetCommandLabel(), impeller::RenderPass::SetPipeline(), impeller::RenderPass::SetStencilReference(), impeller::RenderPass::SetVertexBuffer(), impeller::GeometryResult::transform, impeller::GeometryResult::type, impeller::GeometryResult::vertex_buffer, and impeller::VertexBuffer::vertex_count.

◆ GetCoverage()

std::optional< Rect > impeller::ColorSourceContents::GetCoverage ( const Entity entity) const
overridevirtual

Get the area of the render pass that will be affected when this contents is rendered.

During rendering, coverage coordinates count pixels from the top left corner of the framebuffer.

Returns
The coverage rectangle. An std::nullopt result means that rendering this contents has no effect on the output color.

Implements impeller::Contents.

Reimplemented in impeller::SolidColorContents.

Definition at line 44 of file color_source_contents.cc.

45  {
46  return geometry_->GetCoverage(entity.GetTransform());
47 };

References impeller::Geometry::GetCoverage(), and impeller::Entity::GetTransform().

Referenced by DrawGeometry(), and impeller::TiledTextureContents::RenderToSnapshot().

◆ GetGeometry()

const Geometry * impeller::ColorSourceContents::GetGeometry ( ) const

◆ GetInverseEffectTransform()

const Matrix & impeller::ColorSourceContents::GetInverseEffectTransform ( ) const

Set the inverted effect transform for this color source.

     When the effect transform is set via `SetEffectTransform`, the
     value is inverted upon storage. The reason for this is that most
     color sources internally use the inverted transform.
Returns
The inverse of the transform set by SetEffectTransform.
See also
SetEffectTransform

Definition at line 36 of file color_source_contents.cc.

36  {
37  return inverse_matrix_;
38 }

Referenced by impeller::TiledTextureContents::Render(), and impeller::TiledTextureContents::RenderToSnapshot().

◆ GetOpacityFactor()

Scalar impeller::ColorSourceContents::GetOpacityFactor ( ) const

Get the opacity factor for this color source.

    This value is is factored into the output of the color source in
    addition to opacity information that may be supplied any other
    inputs.
Note
If set, the output of this method factors factors in the inherited opacity of this Contents.

Definition at line 28 of file color_source_contents.cc.

28  {
29  return opacity_ * inherited_opacity_;
30 }

Referenced by impeller::SolidColorContents::GetColor(), impeller::LinearGradientContents::IsOpaque(), impeller::RadialGradientContents::IsOpaque(), impeller::SweepGradientContents::IsOpaque(), impeller::TiledTextureContents::IsOpaque(), impeller::TiledTextureContents::Render(), and impeller::TiledTextureContents::RenderToSnapshot().

◆ IsSolidColor()

bool impeller::ColorSourceContents::IsSolidColor ( ) const
virtual

Reimplemented in impeller::SolidColorContents.

Definition at line 40 of file color_source_contents.cc.

40  {
41  return false;
42 }

◆ SetEffectTransform()

void impeller::ColorSourceContents::SetEffectTransform ( Matrix  matrix)

Set the effect transform for this color source.

    The effect transform is a transform matrix that is applied to
    the shaded color output and does not impact geometry in any way.

    For example: With repeat tiling, any gradient or
    `TiledTextureContents` could be used with an effect transform to
    inexpensively draw an infinite scrolling background pattern.

Definition at line 32 of file color_source_contents.cc.

32  {
33  inverse_matrix_ = matrix.Invert();
34 }
Matrix Invert() const
Definition: matrix.cc:97

References impeller::Matrix::Invert().

◆ SetGeometry()

void impeller::ColorSourceContents::SetGeometry ( const Geometry geometry)

Set the geometry that this contents will use to render.

Definition at line 16 of file color_source_contents.cc.

16  {
17  geometry_ = geometry;
18 }

Referenced by impeller::testing::TEST_P().

◆ SetInheritedOpacity()

void impeller::ColorSourceContents::SetInheritedOpacity ( Scalar  opacity)
overridevirtual

Inherit the provided opacity.

   Use of this method is invalid if CanAcceptOpacity returns false.

Reimplemented from impeller::Contents.

Definition at line 49 of file color_source_contents.cc.

49  {
50  inherited_opacity_ = opacity;
51 }

◆ SetOpacityFactor()

void impeller::ColorSourceContents::SetOpacityFactor ( Scalar  opacity)

Set the opacity factor for this color source.

Definition at line 24 of file color_source_contents.cc.

24  {
25  opacity_ = alpha;
26 }

The documentation for this class was generated from the following files: