Flutter Impeller
pipelines.h
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef FLUTTER_IMPELLER_ENTITY_CONTENTS_PIPELINES_H_
6 #define FLUTTER_IMPELLER_ENTITY_CONTENTS_PIPELINES_H_
7 
8 #include "impeller/entity/advanced_blend.frag.h"
9 #include "impeller/entity/advanced_blend.vert.h"
10 #include "impeller/entity/border_mask_blur.frag.h"
11 #include "impeller/entity/clip.frag.h"
12 #include "impeller/entity/clip.vert.h"
13 #include "impeller/entity/color_matrix_color_filter.frag.h"
14 #include "impeller/entity/conical_gradient_fill_conical.frag.h"
15 #include "impeller/entity/conical_gradient_fill_radial.frag.h"
16 #include "impeller/entity/conical_gradient_fill_strip.frag.h"
17 #include "impeller/entity/conical_gradient_fill_strip_radial.frag.h"
18 #include "impeller/entity/conical_gradient_ssbo_fill.frag.h"
19 #include "impeller/entity/conical_gradient_uniform_fill_conical.frag.h"
20 #include "impeller/entity/conical_gradient_uniform_fill_radial.frag.h"
21 #include "impeller/entity/conical_gradient_uniform_fill_strip.frag.h"
22 #include "impeller/entity/conical_gradient_uniform_fill_strip_radial.frag.h"
23 #include "impeller/entity/fast_gradient.frag.h"
24 #include "impeller/entity/fast_gradient.vert.h"
25 #include "impeller/entity/filter_position.vert.h"
26 #include "impeller/entity/filter_position_uv.vert.h"
27 #include "impeller/entity/framebuffer_blend.frag.h"
28 #include "impeller/entity/framebuffer_blend.vert.h"
29 #include "impeller/entity/gaussian.frag.h"
30 #include "impeller/entity/glyph_atlas.frag.h"
31 #include "impeller/entity/glyph_atlas.vert.h"
32 #include "impeller/entity/gradient_fill.vert.h"
33 #include "impeller/entity/line.frag.h"
34 #include "impeller/entity/line.vert.h"
35 #include "impeller/entity/linear_gradient_fill.frag.h"
36 #include "impeller/entity/linear_gradient_ssbo_fill.frag.h"
37 #include "impeller/entity/linear_gradient_uniform_fill.frag.h"
38 #include "impeller/entity/linear_to_srgb_filter.frag.h"
39 #include "impeller/entity/morphology_filter.frag.h"
40 #include "impeller/entity/porter_duff_blend.frag.h"
41 #include "impeller/entity/porter_duff_blend.vert.h"
42 #include "impeller/entity/radial_gradient_fill.frag.h"
43 #include "impeller/entity/radial_gradient_ssbo_fill.frag.h"
44 #include "impeller/entity/radial_gradient_uniform_fill.frag.h"
45 #include "impeller/entity/rrect_blur.frag.h"
46 #include "impeller/entity/rrect_blur.vert.h"
47 #include "impeller/entity/solid_fill.frag.h"
48 #include "impeller/entity/solid_fill.vert.h"
49 #include "impeller/entity/srgb_to_linear_filter.frag.h"
50 #include "impeller/entity/sweep_gradient_fill.frag.h"
51 #include "impeller/entity/sweep_gradient_ssbo_fill.frag.h"
52 #include "impeller/entity/sweep_gradient_uniform_fill.frag.h"
53 #include "impeller/entity/texture_downsample.frag.h"
54 #include "impeller/entity/texture_fill.frag.h"
55 #include "impeller/entity/texture_fill.vert.h"
56 #include "impeller/entity/texture_fill_strict_src.frag.h"
57 #include "impeller/entity/texture_uv_fill.vert.h"
58 #include "impeller/entity/tiled_texture_fill.frag.h"
59 #include "impeller/entity/vertices_uber_1.frag.h"
60 #include "impeller/entity/vertices_uber_2.frag.h"
61 #include "impeller/entity/yuv_to_rgb_filter.frag.h"
63 
64 #ifdef IMPELLER_ENABLE_OPENGLES
65 #include "impeller/entity/texture_downsample_gles.frag.h"
66 #include "impeller/entity/tiled_texture_fill_external.frag.h"
67 #endif // IMPELLER_ENABLE_OPENGLES
68 
69 // TODO(gaaclarke): These should be split up into different files.
70 namespace impeller {
71 
72 template <typename T>
75 
77  RenderPipelineHandle<AdvancedBlendVertexShader,
78  AdvancedBlendFragmentShader>;
79 
81  RenderPipelineHandle<FramebufferBlendVertexShader,
82  FramebufferBlendFragmentShader>;
83 
84 // clang-format off
153 // clang-format on
154 
155 #ifdef IMPELLER_ENABLE_OPENGLES
156 using TiledTextureExternalPipeline =
157  RenderPipelineHandle<TextureFillVertexShader,
158  TiledTextureFillExternalFragmentShader>;
159 using TiledTextureUvExternalPipeline =
160  RenderPipelineHandle<TextureUvFillVertexShader,
161  TiledTextureFillExternalFragmentShader>;
162 using TextureDownsampleGlesPipeline =
163  RenderPipelineHandle<TextureFillVertexShader,
164  TextureDownsampleGlesFragmentShader>;
165 #endif // IMPELLER_ENABLE_OPENGLES
166 } // namespace impeller
167 
168 #endif // FLUTTER_IMPELLER_ENTITY_CONTENTS_PIPELINES_H_
RenderPipelineHandle< AdvancedBlendVertexShader, AdvancedBlendFragmentShader > AdvancedBlendPipelineHandle
Definition: pipelines.h:78
RenderPipelineHandle< FramebufferBlendVertexShader, FramebufferBlendFragmentShader > FramebufferBlendPipelineHandle
Definition: pipelines.h:82