Flutter Impeller
impeller::TextContents Class Referencefinal

#include <text_contents.h>

Inheritance diagram for impeller::TextContents:
impeller::Contents

Public Member Functions

 TextContents ()
 
 ~TextContents ()
 
void SetTextFrame (const std::shared_ptr< TextFrame > &frame)
 
void SetColor (Color color)
 
void SetForceTextColor (bool value)
 Force the text color to apply to the rendered glyphs, even if those glyphs are bitmaps. More...
 
void SetTextProperties (Color color, bool stroke, Scalar stroke_width, Cap stroke_cap, Join stroke_join, Scalar stroke_miter)
 Must be set after text frame. More...
 
Color GetColor () const
 
void SetInheritedOpacity (Scalar opacity) override
 Inherit the provided opacity. More...
 
void SetOffset (Vector2 offset)
 
std::optional< RectGetTextFrameBounds () const
 
std::optional< RectGetCoverage (const Entity &entity) const override
 Get the area of the render pass that will be affected when this contents is rendered. More...
 
void SetScale (Scalar scale)
 
bool Render (const ContentContext &renderer, const Entity &entity, RenderPass &pass) const override
 
- Public Member Functions inherited from impeller::Contents
 Contents ()
 
virtual ~Contents ()
 
void SetCoverageHint (std::optional< Rect > coverage_hint)
 Hint that specifies the coverage area of this Contents that will actually be used during rendering. This is for optimization purposes only and can not be relied on as a clip. May optionally affect the result of GetCoverage(). More...
 
const std::optional< Rect > & GetCoverageHint () const
 
virtual bool IsOpaque (const Matrix &transform) const
 Whether this Contents only emits opaque source colors from the fragment stage. This value does not account for any entity properties (e.g. the blend mode), clips/visibility culling, or inherited opacity. More...
 
virtual std::optional< SnapshotRenderToSnapshot (const ContentContext &renderer, const Entity &entity, std::optional< Rect > coverage_limit=std::nullopt, const std::optional< SamplerDescriptor > &sampler_descriptor=std::nullopt, bool msaa_enabled=true, int32_t mip_count=1, std::string_view label="Snapshot") const
 Render this contents to a snapshot, respecting the entity's transform, path, clip depth, and blend mode. The result texture size is always the size of GetCoverage(entity). More...
 
std::optional< SizeGetColorSourceSize () const
 Return the color source's intrinsic size, if available. More...
 
void SetColorSourceSize (Size size)
 
virtual std::optional< ColorAsBackgroundColor (const Entity &entity, ISize target_size) const
 Returns a color if this Contents will flood the given target_size with a color. This output color is the "Source" color that will be used for the Entity's blend operation. More...
 
virtual bool ApplyColorFilter (const ColorFilterProc &color_filter_proc)
 If possible, applies a color filter to this contents inputs on the CPU. More...
 

Static Public Member Functions

static void ComputeVertexData (GlyphAtlasPipeline::VertexShader::PerVertexData *vtx_contents, const std::shared_ptr< TextFrame > &frame, Scalar scale, const Matrix &entity_transform, Vector2 offset, std::optional< GlyphProperties > glyph_properties, const std::shared_ptr< GlyphAtlas > &atlas)
 
- Static Public Member Functions inherited from impeller::Contents
static std::shared_ptr< ContentsMakeAnonymous (RenderProc render_proc, CoverageProc coverage_proc)
 

Additional Inherited Members

- Public Types inherited from impeller::Contents
using ColorFilterProc = std::function< Color(Color)>
 
using RenderProc = std::function< bool(const ContentContext &renderer, const Entity &entity, RenderPass &pass)>
 
using CoverageProc = std::function< std::optional< Rect >(const Entity &entity)>
 

Detailed Description

Definition at line 22 of file text_contents.h.

Constructor & Destructor Documentation

◆ TextContents()

impeller::TextContents::TextContents ( )
default

◆ ~TextContents()

impeller::TextContents::~TextContents ( )
default

Member Function Documentation

◆ ComputeVertexData()

void impeller::TextContents::ComputeVertexData ( GlyphAtlasPipeline::VertexShader::PerVertexData *  vtx_contents,
const std::shared_ptr< TextFrame > &  frame,
Scalar  scale,
const Matrix entity_transform,
Vector2  offset,
std::optional< GlyphProperties glyph_properties,
const std::shared_ptr< GlyphAtlas > &  atlas 
)
static

Definition at line 96 of file text_contents.cc.

103  {
104  // Common vertex information for all glyphs.
105  // All glyphs are given the same vertex information in the form of a
106  // unit-sized quad. The size of the glyph is specified in per instance data
107  // and the vertex shader uses this to size the glyph correctly. The
108  // interpolated vertex information is also used in the fragment shader to
109  // sample from the glyph atlas.
110 
111  constexpr std::array<Point, 4> unit_points = {Point{0, 0}, Point{1, 0},
112  Point{0, 1}, Point{1, 1}};
113 
114  ISize atlas_size = atlas->GetTexture()->GetSize();
115  bool is_translation_scale = entity_transform.IsTranslationScaleOnly();
116  Matrix basis_transform = entity_transform.Basis();
117 
118  VS::PerVertexData vtx;
119  size_t i = 0u;
120  size_t bounds_offset = 0u;
121  Rational rounded_scale = frame->GetScale();
122  Scalar inverted_rounded_scale = static_cast<Scalar>(rounded_scale.Invert());
123  Matrix unscaled_basis =
124  basis_transform *
125  Matrix::MakeScale({inverted_rounded_scale, inverted_rounded_scale, 1});
126 
127  // In typical scales < 48x these values should be -1 or 1. We round to
128  // those to avoid inaccuracies.
129  unscaled_basis.m[0] = AttractToOne(unscaled_basis.m[0]);
130  unscaled_basis.m[5] = AttractToOne(unscaled_basis.m[5]);
131 
132  for (const TextRun& run : frame->GetRuns()) {
133  const Font& font = run.GetFont();
134  const Matrix transform = frame->GetOffsetTransform();
135  FontGlyphAtlas* font_atlas = nullptr;
136 
137  // Adjust glyph position based on the subpixel rounding
138  // used by the font.
139  Point subpixel_adjustment(0.5, 0.5);
140  switch (font.GetAxisAlignment()) {
142  break;
143  case AxisAlignment::kX:
144  subpixel_adjustment.x = 0.125;
145  break;
146  case AxisAlignment::kY:
147  subpixel_adjustment.y = 0.125;
148  break;
149  case AxisAlignment::kAll:
150  subpixel_adjustment.x = 0.125;
151  subpixel_adjustment.y = 0.125;
152  break;
153  }
154 
155  Point screen_offset = (entity_transform * Point(0, 0));
156  for (const TextRun::GlyphPosition& glyph_position :
157  run.GetGlyphPositions()) {
158  const FrameBounds& frame_bounds = frame->GetFrameBounds(bounds_offset);
159  bounds_offset++;
160  auto atlas_glyph_bounds = frame_bounds.atlas_bounds;
161  auto glyph_bounds = frame_bounds.glyph_bounds;
162 
163  // If frame_bounds.is_placeholder is true, this is the first frame
164  // the glyph has been rendered and so its atlas position was not
165  // known when the glyph was recorded. Perform a slow lookup into the
166  // glyph atlas hash table.
167  if (frame_bounds.is_placeholder) {
168  if (!font_atlas) {
169  font_atlas =
170  atlas->GetOrCreateFontGlyphAtlas(ScaledFont{font, rounded_scale});
171  }
172 
173  if (!font_atlas) {
174  VALIDATION_LOG << "Could not find font in the atlas.";
175  continue;
176  }
178  glyph_position, font.GetAxisAlignment(), transform);
179 
180  std::optional<FrameBounds> maybe_atlas_glyph_bounds =
181  font_atlas->FindGlyphBounds(SubpixelGlyph{
182  glyph_position.glyph, //
183  subpixel, //
184  glyph_properties //
185  });
186  if (!maybe_atlas_glyph_bounds.has_value()) {
187  VALIDATION_LOG << "Could not find glyph position in the atlas.";
188  continue;
189  }
190  atlas_glyph_bounds = maybe_atlas_glyph_bounds.value().atlas_bounds;
191  }
192 
193  Rect scaled_bounds = glyph_bounds.Scale(inverted_rounded_scale);
194  // For each glyph, we compute two rectangles. One for the vertex
195  // positions and one for the texture coordinates (UVs). The atlas
196  // glyph bounds are used to compute UVs in cases where the
197  // destination and source sizes may differ due to clamping the sizes
198  // of large glyphs.
199  Point uv_origin = atlas_glyph_bounds.GetLeftTop() / atlas_size;
200  Point uv_size = SizeToPoint(atlas_glyph_bounds.GetSize()) / atlas_size;
201 
202  Point unrounded_glyph_position =
203  // This is for RTL text.
204  unscaled_basis * glyph_bounds.GetLeftTop() +
205  (basis_transform * glyph_position.position);
206 
207  Point screen_glyph_position =
208  (screen_offset + unrounded_glyph_position + subpixel_adjustment)
209  .Floor();
210  for (const Point& point : unit_points) {
211  Point position;
212  if (is_translation_scale) {
213  position = (screen_glyph_position +
214  (unscaled_basis * point * glyph_bounds.GetSize()))
215  .Round();
216  } else {
217  position = entity_transform *
218  (glyph_position.position + scaled_bounds.GetLeftTop() +
219  point * scaled_bounds.GetSize());
220  }
221  vtx.uv = uv_origin + (uv_size * point);
222  vtx.position = position;
223  vtx_contents[i++] = vtx;
224  }
225  }
226  }
227 }
static SubpixelPosition ComputeSubpixelPosition(const TextRun::GlyphPosition &glyph_position, AxisAlignment alignment, const Matrix &transform)
Definition: text_frame.cc:94
float Scalar
Definition: scalar.h:18
TRect< Scalar > Rect
Definition: rect.h:792
TPoint< Scalar > Point
Definition: point.h:327
Point SizeToPoint(Size size)
ISize64 ISize
Definition: size.h:162
SolidFillVertexShader::PerVertexData vtx
Scalar m[16]
Definition: matrix.h:39
static constexpr Matrix MakeScale(const Vector3 &s)
Definition: matrix.h:104
static constexpr TPoint Round(const TPoint< U > &other)
Definition: point.h:49
constexpr TRect Scale(Type scale) const
Definition: rect.h:206
#define VALIDATION_LOG
Definition: validation.h:91

References impeller::FrameBounds::atlas_bounds, impeller::Matrix::Basis(), impeller::TextFrame::ComputeSubpixelPosition(), impeller::FontGlyphAtlas::FindGlyphBounds(), impeller::Font::GetAxisAlignment(), impeller::TRect< T >::GetLeftTop(), impeller::TRect< T >::GetSize(), impeller::SubpixelGlyph::glyph, impeller::FrameBounds::glyph_bounds, impeller::Rational::Invert(), impeller::FrameBounds::is_placeholder, impeller::Matrix::IsTranslationScaleOnly(), impeller::kAll, impeller::kNone, impeller::kX, impeller::kY, impeller::Matrix::m, impeller::Matrix::MakeScale(), impeller::TPoint< T >::Round(), impeller::TRect< T >::Scale(), impeller::SizeToPoint(), transform, VALIDATION_LOG, vtx, impeller::TPoint< T >::x, and impeller::TPoint< T >::y.

Referenced by Render(), and impeller::testing::TEST_P().

◆ GetColor()

Color impeller::TextContents::GetColor ( ) const

Definition at line 40 of file text_contents.cc.

40  {
41  return color_.WithAlpha(color_.alpha * inherited_opacity_);
42 }
Scalar alpha
Definition: color.h:143
constexpr Color WithAlpha(Scalar new_alpha) const
Definition: color.h:278

References impeller::Color::alpha, and impeller::Color::WithAlpha().

Referenced by Render().

◆ GetCoverage()

std::optional< Rect > impeller::TextContents::GetCoverage ( const Entity entity) const
overridevirtual

Get the area of the render pass that will be affected when this contents is rendered.

During rendering, coverage coordinates count pixels from the top left corner of the framebuffer.

Returns
The coverage rectangle. An std::nullopt result means that rendering this contents has no effect on the output color.

Implements impeller::Contents.

Definition at line 56 of file text_contents.cc.

56  {
57  return frame_->GetBounds().TransformBounds(entity.GetTransform());
58 }

References impeller::Entity::GetTransform().

◆ GetTextFrameBounds()

std::optional<Rect> impeller::TextContents::GetTextFrameBounds ( ) const

◆ Render()

bool impeller::TextContents::Render ( const ContentContext renderer,
const Entity entity,
RenderPass pass 
) const
overridevirtual

Implements impeller::Contents.

Definition at line 229 of file text_contents.cc.

231  {
232  Color color = GetColor();
233  if (color.IsTransparent()) {
234  return true;
235  }
236 
237  GlyphAtlas::Type type = frame_->GetAtlasType();
238  const std::shared_ptr<GlyphAtlas>& atlas =
239  renderer.GetLazyGlyphAtlas()->CreateOrGetGlyphAtlas(
240  *renderer.GetContext(), renderer.GetTransientsBuffer(), type);
241 
242  if (!atlas || !atlas->IsValid()) {
243  VALIDATION_LOG << "Cannot render glyphs without prepared atlas.";
244  return false;
245  }
246  if (!frame_->IsFrameComplete()) {
247  VALIDATION_LOG << "Failed to find font glyph bounds.";
248  return false;
249  }
250 
251  // Information shared by all glyph draw calls.
252  pass.SetCommandLabel("TextFrame");
253  auto opts = OptionsFromPassAndEntity(pass, entity);
254  opts.primitive_type = PrimitiveType::kTriangle;
255  pass.SetPipeline(renderer.GetGlyphAtlasPipeline(opts));
256 
257  // Common vertex uniforms for all glyphs.
258  VS::FrameInfo frame_info;
259  frame_info.mvp =
260  Entity::GetShaderTransform(entity.GetShaderClipDepth(), pass, Matrix());
261  bool is_translation_scale = entity.GetTransform().IsTranslationScaleOnly();
262  Matrix entity_transform = entity.GetTransform();
263 
264  VS::BindFrameInfo(pass,
265  renderer.GetTransientsBuffer().EmplaceUniform(frame_info));
266 
267  FS::FragInfo frag_info;
268  frag_info.use_text_color = force_text_color_ ? 1.0 : 0.0;
269  frag_info.text_color = ToVector(color.Premultiply());
270  frag_info.is_color_glyph = type == GlyphAtlas::Type::kColorBitmap;
271 
272  FS::BindFragInfo(pass,
273  renderer.GetTransientsBuffer().EmplaceUniform(frag_info));
274 
275  SamplerDescriptor sampler_desc;
276  if (is_translation_scale) {
277  sampler_desc.min_filter = MinMagFilter::kNearest;
278  sampler_desc.mag_filter = MinMagFilter::kNearest;
279  } else {
280  // Currently, we only propagate the scale of the transform to the atlas
281  // renderer, so if the transform has more than just a translation, we turn
282  // on linear sampling to prevent crunchiness caused by the pixel grid not
283  // being perfectly aligned.
284  // The downside is that this slightly over-blurs rotated/skewed text.
285  sampler_desc.min_filter = MinMagFilter::kLinear;
286  sampler_desc.mag_filter = MinMagFilter::kLinear;
287  }
288 
289  // No mipmaps for glyph atlas (glyphs are generated at exact scales).
290  sampler_desc.mip_filter = MipFilter::kBase;
291 
292  FS::BindGlyphAtlasSampler(
293  pass, // command
294  atlas->GetTexture(), // texture
295  renderer.GetContext()->GetSamplerLibrary()->GetSampler(
296  sampler_desc) // sampler
297  );
298 
299  HostBuffer& host_buffer = renderer.GetTransientsBuffer();
300  size_t glyph_count = 0;
301  for (const auto& run : frame_->GetRuns()) {
302  glyph_count += run.GetGlyphPositions().size();
303  }
304  size_t vertex_count = glyph_count * 4;
305  size_t index_count = glyph_count * 6;
306 
307  BufferView buffer_view = host_buffer.Emplace(
308  vertex_count * sizeof(VS::PerVertexData), alignof(VS::PerVertexData),
309  [&](uint8_t* data) {
310  VS::PerVertexData* vtx_contents =
311  reinterpret_cast<VS::PerVertexData*>(data);
312  ComputeVertexData(/*vtx_contents=*/vtx_contents,
313  /*frame=*/frame_,
314  /*scale=*/scale_,
315  /*entity_transform=*/entity_transform,
316  /*offset=*/offset_,
317  /*glyph_properties=*/GetGlyphProperties(),
318  /*atlas=*/atlas);
319  });
320  BufferView index_buffer_view = host_buffer.Emplace(
321  index_count * sizeof(uint16_t), alignof(uint16_t), [&](uint8_t* data) {
322  uint16_t* indices = reinterpret_cast<uint16_t*>(data);
323  size_t j = 0;
324  for (auto i = 0u; i < glyph_count; i++) {
325  size_t base = i * 4;
326  indices[j++] = base + 0;
327  indices[j++] = base + 1;
328  indices[j++] = base + 2;
329  indices[j++] = base + 1;
330  indices[j++] = base + 2;
331  indices[j++] = base + 3;
332  }
333  });
334 
335  pass.SetVertexBuffer(std::move(buffer_view));
336  pass.SetIndexBuffer(index_buffer_view, IndexType::k16bit);
337  pass.SetElementCount(index_count);
338 
339  return pass.Draw().ok();
340 }
GLenum type
BufferView buffer_view
Matrix GetShaderTransform(const RenderPass &pass) const
Get the vertex shader transform used for drawing this Entity.
Definition: entity.cc:48
Type
Describes how the glyphs are represented in the texture.
Definition: glyph_atlas.h:74
static void ComputeVertexData(GlyphAtlasPipeline::VertexShader::PerVertexData *vtx_contents, const std::shared_ptr< TextFrame > &frame, Scalar scale, const Matrix &entity_transform, Vector2 offset, std::optional< GlyphProperties > glyph_properties, const std::shared_ptr< GlyphAtlas > &atlas)
Color GetColor() const
@ kBase
The texture is sampled as if it only had a single mipmap level.
constexpr Vector4 ToVector(Color color)
Definition: shader_types.h:190
ContentContextOptions OptionsFromPassAndEntity(const RenderPass &pass, const Entity &entity)
Definition: contents.cc:34
@ kNearest
Select nearest to the sample point. Most widely supported.
std::shared_ptr< const fml::Mapping > data
Definition: texture_gles.cc:67

References buffer_view, ComputeVertexData(), data, impeller::RenderPass::Draw(), impeller::HostBuffer::Emplace(), impeller::HostBuffer::EmplaceUniform(), GetColor(), impeller::ContentContext::GetContext(), impeller::ContentContext::GetGlyphAtlasPipeline(), impeller::ContentContext::GetLazyGlyphAtlas(), impeller::Entity::GetShaderClipDepth(), impeller::Entity::GetShaderTransform(), impeller::Entity::GetTransform(), impeller::ContentContext::GetTransientsBuffer(), impeller::Matrix::IsTranslationScaleOnly(), impeller::Color::IsTransparent(), impeller::k16bit, impeller::kBase, impeller::GlyphAtlas::kColorBitmap, impeller::kLinear, impeller::kNearest, impeller::kTriangle, impeller::SamplerDescriptor::mag_filter, impeller::SamplerDescriptor::min_filter, impeller::SamplerDescriptor::mip_filter, impeller::OptionsFromPassAndEntity(), impeller::Color::Premultiply(), impeller::RenderPass::SetCommandLabel(), impeller::RenderPass::SetElementCount(), impeller::RenderPass::SetIndexBuffer(), impeller::RenderPass::SetPipeline(), impeller::RenderPass::SetVertexBuffer(), impeller::ToVector(), type, and VALIDATION_LOG.

Referenced by impeller::testing::TEST_P().

◆ SetColor()

void impeller::TextContents::SetColor ( Color  color)

Definition at line 36 of file text_contents.cc.

36  {
37  color_ = color;
38 }

Referenced by impeller::testing::TEST_P().

◆ SetForceTextColor()

void impeller::TextContents::SetForceTextColor ( bool  value)

Force the text color to apply to the rendered glyphs, even if those glyphs are bitmaps.

This is used to ensure that mask blurs work correctly on emoji.

Definition at line 52 of file text_contents.cc.

52  {
53  force_text_color_ = value;
54 }
int32_t value

References value.

◆ SetInheritedOpacity()

void impeller::TextContents::SetInheritedOpacity ( Scalar  opacity)
overridevirtual

Inherit the provided opacity.

   Use of this method is invalid if CanAcceptOpacity returns false.

Reimplemented from impeller::Contents.

Definition at line 44 of file text_contents.cc.

44  {
45  inherited_opacity_ = opacity;
46 }

◆ SetOffset()

void impeller::TextContents::SetOffset ( Vector2  offset)

Definition at line 48 of file text_contents.cc.

48  {
49  offset_ = offset;
50 }
SeparatedVector2 offset

References offset.

Referenced by impeller::testing::TEST_P().

◆ SetScale()

void impeller::TextContents::SetScale ( Scalar  scale)
inline

Definition at line 59 of file text_contents.h.

59 { scale_ = scale; }
const Scalar scale

References scale.

Referenced by impeller::testing::TEST_P().

◆ SetTextFrame()

void impeller::TextContents::SetTextFrame ( const std::shared_ptr< TextFrame > &  frame)

Definition at line 32 of file text_contents.cc.

32  {
33  frame_ = frame;
34 }

Referenced by impeller::testing::TEST_P().

◆ SetTextProperties()

void impeller::TextContents::SetTextProperties ( Color  color,
bool  stroke,
Scalar  stroke_width,
Cap  stroke_cap,
Join  stroke_join,
Scalar  stroke_miter 
)

Must be set after text frame.

Definition at line 60 of file text_contents.cc.

65  {
66  if (frame_->HasColor()) {
67  // Alpha is always applied when rendering, remove it here so
68  // we do not double-apply the alpha.
69  properties_.color = color.WithAlpha(1.0);
70  }
71  if (stroke) {
72  properties_.stroke = true;
73  properties_.stroke_width = stroke_width;
74  properties_.stroke_cap = stroke_cap;
75  properties_.stroke_join = stroke_join;
76  properties_.stroke_miter = stroke_miter;
77  }
78 }
const Scalar stroke_width

References impeller::GlyphProperties::color, impeller::GlyphProperties::stroke, impeller::GlyphProperties::stroke_cap, impeller::GlyphProperties::stroke_join, impeller::GlyphProperties::stroke_miter, stroke_width, impeller::GlyphProperties::stroke_width, and impeller::Color::WithAlpha().


The documentation for this class was generated from the following files: