Flutter Impeller
proc_table_gles.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
6 
7 #include <sstream>
8 
11 #include "impeller/base/strings.h"
15 
16 namespace impeller {
17 
18 const char* GLErrorToString(GLenum value) {
19  switch (value) {
20  case GL_NO_ERROR:
21  return "GL_NO_ERROR";
22  case GL_INVALID_ENUM:
23  return "GL_INVALID_ENUM";
24  case GL_INVALID_VALUE:
25  return "GL_INVALID_VALUE";
26  case GL_INVALID_OPERATION:
27  return "GL_INVALID_OPERATION";
28  case GL_INVALID_FRAMEBUFFER_OPERATION:
29  return "GL_INVALID_FRAMEBUFFER_OPERATION";
30  case GL_FRAMEBUFFER_COMPLETE:
31  return "GL_FRAMEBUFFER_COMPLETE";
32  case GL_OUT_OF_MEMORY:
33  return "GL_OUT_OF_MEMORY";
34  }
35  return "Unknown.";
36 }
37 
38 bool GLErrorIsFatal(GLenum value) {
39  switch (value) {
40  case GL_NO_ERROR:
41  return false;
42  case GL_INVALID_ENUM:
43  case GL_INVALID_VALUE:
44  case GL_INVALID_OPERATION:
45  case GL_INVALID_FRAMEBUFFER_OPERATION:
46  case GL_OUT_OF_MEMORY:
47  return true;
48  }
49  return false;
50 }
51 
53  const ProcTableGLES::Resolver& resolver) {
54  return [resolver](const char* function_name) -> void* {
55  auto resolved = resolver(function_name);
56  if (resolved) {
57  return resolved;
58  }
59  // If there are certain known suffixes (usually for extensions), strip them
60  // out and try to resolve the same proc addresses again.
61  auto function = std::string{function_name};
62  if (function.find("KHR", function.size() - 3) != std::string::npos) {
63  auto truncated = function.substr(0u, function.size() - 3);
64  return resolver(truncated.c_str());
65  }
66  if (function.find("EXT", function.size() - 3) != std::string::npos) {
67  auto truncated = function.substr(0u, function.size() - 3);
68  return resolver(truncated.c_str());
69  }
70  return nullptr;
71  };
72 }
73 
74 ProcTableGLES::ProcTableGLES( // NOLINT(google-readability-function-size)
75  Resolver resolver) {
76  // The reason this constructor has anywhere near enough code to tip off
77  // `google-readability-function-size` is the proc macros, so ignore the lint.
78 
79  if (!resolver) {
80  return;
81  }
82 
83  resolver = WrappedResolver(resolver);
84 
85  auto error_fn = reinterpret_cast<PFNGLGETERRORPROC>(resolver("glGetError"));
86  if (!error_fn) {
87  VALIDATION_LOG << "Could not resolve " << "glGetError";
88  return;
89  }
90 
91 #define IMPELLER_PROC(proc_ivar) \
92  if (auto fn_ptr = resolver(proc_ivar.name)) { \
93  proc_ivar.function = \
94  reinterpret_cast<decltype(proc_ivar.function)>(fn_ptr); \
95  proc_ivar.error_fn = error_fn; \
96  } else { \
97  VALIDATION_LOG << "Could not resolve " << proc_ivar.name; \
98  return; \
99  }
100 
102 
103  description_ = std::make_unique<DescriptionGLES>(*this);
104 
105  if (!description_->IsValid()) {
106  return;
107  }
108 
109  if (description_->IsES()) {
111  } else {
113  }
114 
115 #undef IMPELLER_PROC
116 
117 #define IMPELLER_PROC(proc_ivar) \
118  if (auto fn_ptr = resolver(proc_ivar.name)) { \
119  proc_ivar.function = \
120  reinterpret_cast<decltype(proc_ivar.function)>(fn_ptr); \
121  proc_ivar.error_fn = error_fn; \
122  }
123 
124  if (description_->GetGlVersion().IsAtLeast(Version(3))) {
126  }
127 
129 
130 #undef IMPELLER_PROC
131 
132  if (!IP_ENABLE_GLES_LABELING || !description_->HasDebugExtension()) {
133  PushDebugGroupKHR.Reset();
134  PopDebugGroupKHR.Reset();
135  ObjectLabelKHR.Reset();
136  } else {
137  GetIntegerv(GL_MAX_LABEL_LENGTH_KHR, &debug_label_max_length_);
138  }
139 
140  if (!description_->HasExtension("GL_EXT_discard_framebuffer")) {
141  DiscardFramebufferEXT.Reset();
142  }
143 
144  capabilities_ = std::make_shared<CapabilitiesGLES>(*this);
145 
146  is_valid_ = true;
147 }
148 
150 
152  return is_valid_;
153 }
154 
156  GLuint shader,
157  const fml::Mapping& mapping,
158  const std::vector<Scalar>& defines) const {
159  if (defines.empty()) {
160  const GLchar* sources[] = {
161  reinterpret_cast<const GLchar*>(mapping.GetMapping())};
162  const GLint lengths[] = {static_cast<GLint>(mapping.GetSize())};
163  ShaderSource(shader, 1u, sources, lengths);
164  return;
165  }
166  const auto& shader_source = ComputeShaderWithDefines(mapping, defines);
167  if (!shader_source.has_value()) {
168  VALIDATION_LOG << "Failed to append constant data to shader";
169  return;
170  }
171 
172  const GLchar* sources[] = {
173  reinterpret_cast<const GLchar*>(shader_source->c_str())};
174  const GLint lengths[] = {static_cast<GLint>(shader_source->size())};
175  ShaderSource(shader, 1u, sources, lengths);
176 }
177 
178 // Visible For testing.
179 std::optional<std::string> ProcTableGLES::ComputeShaderWithDefines(
180  const fml::Mapping& mapping,
181  const std::vector<Scalar>& defines) const {
182  std::string shader_source = std::string{
183  reinterpret_cast<const char*>(mapping.GetMapping()), mapping.GetSize()};
184 
185  // Look for the first newline after the '#version' header, which impellerc
186  // will always emit as the first line of a compiled shader.
187  size_t index = shader_source.find('\n');
188  if (index == std::string::npos) {
189  VALIDATION_LOG << "Failed to append constant data to shader";
190  return std::nullopt;
191  }
192 
193  std::stringstream ss;
194  ss << std::fixed;
195  for (auto i = 0u; i < defines.size(); i++) {
196  ss << "#define SPIRV_CROSS_CONSTANT_ID_" << i << " " << defines[i] << '\n';
197  }
198  auto define_string = ss.str();
199  shader_source.insert(index + 1, define_string);
200  return shader_source;
201 }
202 
204  return description_.get();
205 }
206 
207 const std::shared_ptr<const CapabilitiesGLES>& ProcTableGLES::GetCapabilities()
208  const {
209  return capabilities_;
210 }
211 
212 static const char* FramebufferStatusToString(GLenum status) {
213  switch (status) {
214  case GL_FRAMEBUFFER_COMPLETE:
215  return "GL_FRAMEBUFFER_COMPLETE";
216  case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
217  return "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT";
218 #if GL_ES_VERSION_2_0
219  case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
220  return "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS";
221 #endif
222  case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
223  return "GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT";
224  case GL_FRAMEBUFFER_UNSUPPORTED:
225  return "GL_FRAMEBUFFER_UNSUPPORTED";
226  case GL_INVALID_ENUM:
227  return "GL_INVALID_ENUM";
228  }
229 
230  return "Unknown FBO Error Status";
231 }
232 
233 static const char* AttachmentTypeString(GLint type) {
234  switch (type) {
235  case GL_RENDERBUFFER:
236  return "GL_RENDERBUFFER";
237  case GL_TEXTURE:
238  return "GL_TEXTURE";
239  case GL_NONE:
240  return "GL_NONE";
241  }
242 
243  return "Unknown Type";
244 }
245 
246 static std::string DescribeFramebufferAttachment(const ProcTableGLES& gl,
247  GLenum attachment) {
248  GLint type = GL_NONE;
249  gl.GetFramebufferAttachmentParameteriv(
250  GL_FRAMEBUFFER, // target
251  attachment, // attachment
252  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, // parameter name
253  &type // parameter
254  );
255 
256  if (type != GL_NONE) {
257  GLint object = GL_NONE;
258  gl.GetFramebufferAttachmentParameteriv(
259  GL_FRAMEBUFFER, // target
260  attachment, // attachment
261  GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, // parameter name
262  &object // parameter
263  );
264  std::stringstream stream;
265  stream << AttachmentTypeString(type) << "(" << object << ")";
266  return stream.str();
267  }
268 
269  return "No Attachment";
270 }
271 
273  GLint framebuffer = GL_NONE;
274  GetIntegerv(GL_FRAMEBUFFER_BINDING, &framebuffer);
275  if (framebuffer == GL_NONE) {
276  return "The default framebuffer (FBO0) was bound.";
277  }
278  if (IsFramebuffer(framebuffer) == GL_FALSE) {
279  return SPrintF("The framebuffer binding (%d) was not a valid framebuffer.",
280  framebuffer);
281  }
282 
283  GLenum status = CheckFramebufferStatus(GL_FRAMEBUFFER);
284  std::stringstream stream;
285  stream << "FBO "
286  << ((framebuffer == GL_NONE) ? "(Default)"
287  : std::to_string(framebuffer))
288  << ": " << FramebufferStatusToString(status) << std::endl;
290  stream << "Framebuffer is complete." << std::endl;
291  } else {
292  stream << "Framebuffer is incomplete." << std::endl;
293  }
294  stream << "Description: " << std::endl;
295  stream << "Color Attachment: "
296  << DescribeFramebufferAttachment(*this, GL_COLOR_ATTACHMENT0)
297  << std::endl;
298  stream << "Depth Attachment: "
299  << DescribeFramebufferAttachment(*this, GL_DEPTH_ATTACHMENT)
300  << std::endl;
301  stream << "Stencil Attachment: "
302  << DescribeFramebufferAttachment(*this, GL_STENCIL_ATTACHMENT)
303  << std::endl;
304  return stream.str();
305 }
306 
308  GLint framebuffer = GL_NONE;
309  GetIntegerv(GL_FRAMEBUFFER_BINDING, &framebuffer);
310  if (IsFramebuffer(framebuffer) == GL_FALSE) {
311  // The default framebuffer is always complete.
312  return true;
313  }
314  GLenum status = CheckFramebufferStatus(GL_FRAMEBUFFER);
315  return status == GL_FRAMEBUFFER_COMPLETE;
316 }
317 
318 static std::optional<GLenum> ToDebugIdentifier(DebugResourceType type) {
319  switch (type) {
321  return GL_TEXTURE;
323  return GL_BUFFER_KHR;
325  return GL_PROGRAM_KHR;
327  return GL_SHADER_KHR;
329  return GL_RENDERBUFFER;
331  return GL_FRAMEBUFFER;
333  return GL_SYNC_FENCE;
334  }
335  FML_UNREACHABLE();
336 }
337 
338 static bool ResourceIsLive(const ProcTableGLES& gl,
340  GLint name) {
341  switch (type) {
343  return gl.IsTexture(name);
345  return gl.IsBuffer(name);
347  return gl.IsProgram(name);
349  return gl.IsShader(name);
351  return gl.IsRenderbuffer(name);
353  return gl.IsFramebuffer(name);
355  return true;
356  }
357  FML_UNREACHABLE();
358 }
359 
361  if (debug_label_max_length_ <= 0) {
362  return false;
363  }
364  if (!ObjectLabelKHR.IsAvailable()) {
365  return false;
366  }
367  return true;
368 }
369 
371  GLint name,
372  std::string_view label) const {
373  if (!SupportsDebugLabels()) {
374  return true;
375  }
376  if (!ResourceIsLive(*this, type, name)) {
377  return false;
378  }
379  const auto identifier = ToDebugIdentifier(type);
380  const auto label_length =
381  std::min<GLsizei>(debug_label_max_length_ - 1, label.size());
382  if (!identifier.has_value()) {
383  return true;
384  }
385  ObjectLabelKHR(identifier.value(), // identifier
386  name, // name
387  label_length, // length
388  label.data() // label
389  );
390  return true;
391 }
392 
393 void ProcTableGLES::PushDebugGroup(const std::string& label) const {
394 #ifdef IMPELLER_DEBUG
395  if (debug_label_max_length_ <= 0) {
396  return;
397  }
398 
399  UniqueID id;
400  const auto label_length =
401  std::min<GLsizei>(debug_label_max_length_ - 1, label.size());
402  PushDebugGroupKHR(GL_DEBUG_SOURCE_APPLICATION_KHR, // source
403  static_cast<GLuint>(id.id), // id
404  label_length, // length
405  label.data() // message
406  );
407 #endif // IMPELLER_DEBUG
408 }
409 
411 #ifdef IMPELLER_DEBUG
412  if (debug_label_max_length_ <= 0) {
413  return;
414  }
415 
416  PopDebugGroupKHR();
417 #endif // IMPELLER_DEBUG
418 }
419 
420 std::string ProcTableGLES::GetProgramInfoLogString(GLuint program) const {
421  GLint length = 0;
422  GetProgramiv(program, GL_INFO_LOG_LENGTH, &length);
423  if (length <= 0) {
424  return "";
425  }
426 
427  length = std::min<GLint>(length, 1024);
428  Allocation allocation;
429  if (!allocation.Truncate(Bytes{length}, false)) {
430  return "";
431  }
432  GetProgramInfoLog(program, // program
433  length, // max length
434  &length, // length written (excluding NULL terminator)
435  reinterpret_cast<GLchar*>(allocation.GetBuffer()) // buffer
436  );
437  if (length <= 0) {
438  return "";
439  }
440  return std::string{reinterpret_cast<const char*>(allocation.GetBuffer()),
441  static_cast<size_t>(length)};
442 }
443 
444 } // namespace impeller
GLenum type
Describes an allocation on the heap.
Definition: allocation.h:22
uint8_t * GetBuffer() const
Gets the pointer to the start of the allocation.
Definition: allocation.cc:20
bool Truncate(Bytes length, bool npot=true)
Resize the underlying allocation to at least given number of bytes.
Definition: allocation.cc:32
FOR_EACH_IMPELLER_ES_ONLY_PROC(IMPELLER_PROC)
std::optional< std::string > ComputeShaderWithDefines(const fml::Mapping &mapping, const std::vector< Scalar > &defines) const
bool SetDebugLabel(DebugResourceType type, GLint name, std::string_view label) const
FOR_EACH_IMPELLER_GLES3_PROC(IMPELLER_PROC)
std::function< void *(const char *function_name)> Resolver
void ShaderSourceMapping(GLuint shader, const fml::Mapping &mapping, const std::vector< Scalar > &defines={}) const
Set the source for the attached [shader].
FOR_EACH_IMPELLER_DESKTOP_ONLY_PROC(IMPELLER_PROC)
std::string GetProgramInfoLogString(GLuint program) const
bool SupportsDebugLabels() const
std::string DescribeCurrentFramebuffer() const
const std::shared_ptr< const CapabilitiesGLES > & GetCapabilities() const
bool IsCurrentFramebufferComplete() const
ProcTableGLES(Resolver resolver)
FOR_EACH_IMPELLER_PROC(IMPELLER_PROC)
FOR_EACH_IMPELLER_EXT_PROC(IMPELLER_PROC)
void PushDebugGroup(const std::string &string) const
const DescriptionGLES * GetDescription() const
int32_t value
ProcTableGLES::Resolver WrappedResolver(const ProcTableGLES::Resolver &resolver)
static const char * AttachmentTypeString(GLint type)
bool GLErrorIsFatal(GLenum value)
std::string SPrintF(const char *format,...)
Definition: strings.cc:12
const char * GLErrorToString(GLenum value)
static const char * FramebufferStatusToString(GLenum status)
static std::optional< GLenum > ToDebugIdentifier(DebugResourceType type)
static bool ResourceIsLive(const ProcTableGLES &gl, DebugResourceType type, GLint name)
static std::string DescribeFramebufferAttachment(const ProcTableGLES &gl, GLenum attachment)
#define IMPELLER_PROC(proc_ivar)
#define IP_ENABLE_GLES_LABELING
Enable to allow GLES to push/pop labels for usage in GPU traces.
#define VALIDATION_LOG
Definition: validation.h:91