| Flutter Impeller |

shader_archive_writer.cc
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1 // Copyright 2013 The Flutter Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 #include "impeller/shader_archive/shader_archive_writer.h"
6
7 #include <array>
8 #include <filesystem>
9 #include <optional>
10
11 #include "flutter/fml/build_config.h"
12 #include "impeller/shader_archive/shader_archive_flatbuffers.h"
13
14 namespace impeller {
15
16 ShaderArchiveWriter::ShaderArchiveWriter() = default;
17
18 ShaderArchiveWriter::~ShaderArchiveWriter() = default;
19
20 std::optional<ArchiveShaderType> InferShaderTypefromFileExtension(
21 const std::filesystem::path& path) {
22 #if FML_OS_QNX
23 return std::nullopt;
24 #else // FML_OS_QNX
25 if (path == ".vert") {
26 return ArchiveShaderType::kVertex;
27 } else if (path == ".frag") {
28 return ArchiveShaderType::kFragment;
29 } else if (path == ".comp") {
30 return ArchiveShaderType::kCompute;
31 }
32 return std::nullopt;
33 #endif // FML_OS_QNX
34 }
35
36 bool ShaderArchiveWriter::AddShaderAtPath(const std::string& std_path) {
37 #if FML_OS_QNX
38 return false;
39 #else // FML_OS_QNX
40 std::filesystem::path path(std_path);
41
42 if (path.stem().empty()) {
43 FML_LOG(ERROR) << "File path stem was empty for " << path;
44 return false;
45 }
46
47 if (path.extension() != ".gles" && path.extension() != ".vkspv") {
48 FML_LOG(ERROR) << "File path doesn't have a known shader extension "
49 << path;
50 return false;
51 }
52
53 // Get rid of .gles
54 path = path.replace_extension();
55
56 auto shader_type = InferShaderTypefromFileExtension(path.extension());
57
58 if (!shader_type.has_value()) {
59 FML_LOG(ERROR) << "Could not infer shader type from file extension: "
60 << path.extension().string();
61 return false;
62 }
63
64 // Get rid of the shader type extension (.vert, .frag, etc..).
65 path = path.replace_extension();
66
67 const auto shader_name = path.stem().string();
68 if (shader_name.empty()) {
69 FML_LOG(ERROR) << "Shader name was empty.";
70 return false;
71 }
72
73 auto file_mapping = fml::FileMapping::CreateReadOnly(std_path);
74 if (!file_mapping) {
75 FML_LOG(ERROR) << "File doesn't exist at path: " << path;
76 return false;
77 }
78
79 return AddShader(shader_type.value(), shader_name, std::move(file_mapping));
80 #endif // FML_OS_QNX
81 }
82
83 bool ShaderArchiveWriter::AddShader(ArchiveShaderType type,
84 std::string name,
85 std::shared_ptr<fml::Mapping> mapping) {
86 if (name.empty() || !mapping || mapping->GetMapping() == nullptr) {
87 return false;
88 }
89
90 shader_descriptions_.emplace_back(
91 ShaderDescription{type, std::move(name), std::move(mapping)});
92 return true;
93 }
94
95 constexpr fb::Stage ToStage(ArchiveShaderType type) {
96 switch (type) {
97 case ArchiveShaderType::kVertex:
98 return fb::Stage::kVertex;
99 case ArchiveShaderType::kFragment:
100 return fb::Stage::kFragment;
101 case ArchiveShaderType::kCompute:
102 return fb::Stage::kCompute;
103 }
104 FML_UNREACHABLE();
105 }
106
107 std::shared_ptr<fml::Mapping> ShaderArchiveWriter::CreateMapping() const {
108 fb::ShaderArchiveT shader_archive;
109 for (const auto& shader_description : shader_descriptions_) {
110 auto mapping = shader_description.mapping;
111 if (!mapping) {
112 return nullptr;
113 }
114 auto desc = std::make_unique<fb::ShaderBlobT>();
115 desc->name = shader_description.name;
116 desc->stage = ToStage(shader_description.type);
117 desc->mapping = {mapping->GetMapping(),
118 mapping->GetMapping() + mapping->GetSize()};
119 shader_archive.items.emplace_back(std::move(desc));
120 }
121 auto builder = std::make_shared<flatbuffers::FlatBufferBuilder>();
122 builder->Finish(fb::ShaderArchive::Pack(*builder.get(), &shader_archive),
123 fb::ShaderArchiveIdentifier());
124 return std::make_shared<fml::NonOwnedMapping>(builder->GetBufferPointer(),
125 builder->GetSize(),
126 [builder](auto, auto) {});
127 }
128
129 } // namespace impeller
type
GLenum type
Definition: blit_command_gles.cc:153
impeller::ShaderArchiveWriter::AddShaderAtPath
bool AddShaderAtPath(const std::string &path)
Definition: shader_archive_writer.cc:36
impeller::ShaderArchiveWriter::AddShader
bool AddShader(ArchiveShaderType type, std::string name, std::shared_ptr< fml::Mapping > mapping)
Definition: shader_archive_writer.cc:83
impeller::ShaderArchiveWriter::CreateMapping
std::shared_ptr< fml::Mapping > CreateMapping() const
Definition: shader_archive_writer.cc:107
impeller::ShaderArchiveWriter::~ShaderArchiveWriter
~ShaderArchiveWriter()
impeller::ShaderArchiveWriter::ShaderArchiveWriter
ShaderArchiveWriter()
impeller
Definition: allocation.cc:12
impeller::ArchiveShaderType
ArchiveShaderType
Definition: shader_archive_types.h:10
impeller::ArchiveShaderType::kCompute
@ kCompute
impeller::ArchiveShaderType::kFragment
@ kFragment
impeller::ArchiveShaderType::kVertex
@ kVertex
impeller::InferShaderTypefromFileExtension
std::optional< ArchiveShaderType > InferShaderTypefromFileExtension(const std::filesystem::path &path)
Definition: shader_archive_writer.cc:20
impeller::ToStage
constexpr fb::Stage ToStage(ArchiveShaderType type)
Definition: shader_archive_writer.cc:95
shader_archive_writer.h