| Flutter Impeller |

Classes | Namespaces | Typedefs | Enumerations | Functions
types.h File Reference
`#include <codecvt>`
`#include <locale>`
`#include <map>`
`#include <optional>`
`#include <string>`
`#include "shaderc/shaderc.hpp"`
`#include "spirv_cross.hpp"`
`#include "spirv_msl.hpp"`

Go to the source code of this file.

## Classes
struct | impeller::compiler::UniformDescription
struct | impeller::compiler::InputDescription
struct | impeller::compiler::ShaderConfig
| A shader config parsed as part of a ShaderBundleConfig. More...

## Namespaces
| impeller
| impeller::compiler

## Typedefs
using | impeller::compiler::ShaderBundleConfig = std::unordered_map< std::string, ShaderConfig >

## Enumerations
enum class | impeller::compiler::SourceType { impeller::compiler::kUnknown , impeller::compiler::kVertexShader , impeller::compiler::kFragmentShader , impeller::compiler::kComputeShader }
enum class | impeller::compiler::TargetPlatform { impeller::compiler::kUnknown , impeller::compiler::kMetalDesktop , impeller::compiler::kMetalIOS , impeller::compiler::kOpenGLES , impeller::compiler::kOpenGLDesktop , impeller::compiler::kVulkan , impeller::compiler::kRuntimeStageMetal , impeller::compiler::kRuntimeStageGLES , impeller::compiler::kRuntimeStageGLES3 , impeller::compiler::kRuntimeStageVulkan , impeller::compiler::kSkSL }
enum class | impeller::compiler::SourceLanguage { impeller::compiler::kUnknown , impeller::compiler::kGLSL , impeller::compiler::kHLSL }

## Functions
bool | impeller::compiler::TargetPlatformIsMetal (TargetPlatform platform)
bool | impeller::compiler::TargetPlatformIsOpenGL (TargetPlatform platform)
bool | impeller::compiler::TargetPlatformIsVulkan (TargetPlatform platform)
SourceType | impeller::compiler::SourceTypeFromFileName (const std::string &file_name)
SourceType | impeller::compiler::SourceTypeFromString (std::string name)
std::string | impeller::compiler::SourceTypeToString (SourceType type)
std::string | impeller::compiler::TargetPlatformToString (TargetPlatform platform)
SourceLanguage | impeller::compiler::ToSourceLanguage (const std::string &source_language)
std::string | impeller::compiler::SourceLanguageToString (SourceLanguage source_language)
std::string | impeller::compiler::TargetPlatformSLExtension (TargetPlatform platform)
std::string | impeller::compiler::EntryPointFunctionNameFromSourceName (const std::string &file_name, SourceType type, SourceLanguage source_language, const std::string &entry_point_name)
bool | impeller::compiler::TargetPlatformNeedsReflection (TargetPlatform platform)
bool | impeller::compiler::TargetPlatformBundlesSkSL (TargetPlatform platform)
std::string | impeller::compiler::ShaderCErrorToString (shaderc_compilation_status status)
shaderc_shader_kind | impeller::compiler::ToShaderCShaderKind (SourceType type)
spv::ExecutionModel | impeller::compiler::ToExecutionModel (SourceType type)
spirv_cross::CompilerMSL::Options::Platform | impeller::compiler::TargetPlatformToMSLPlatform (TargetPlatform platform)