Struct rrise::AkTransform
source · [−]#[repr(C)]pub struct AkTransform {
pub orientationFront: AkVector,
pub orientationTop: AkVector,
pub position: AkVector,
}Expand description
Position and orientation of game objects.
Fields
orientationFront: AkVectorOrientation of the listener
orientationTop: AkVectorTop orientation of the listener
position: AkVectorPosition of the listener
Implementations
sourceimpl AkTransform
impl AkTransform
Trait Implementations
sourceimpl Clone for AkTransform
impl Clone for AkTransform
sourcefn clone(&self) -> AkTransform
fn clone(&self) -> AkTransform
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for AkTransform
impl Debug for AkTransform
sourceimpl Default for AkTransform
impl Default for AkTransform
sourceimpl From<AkVector> for AkTransform
impl From<AkVector> for AkTransform
impl Copy for AkTransform
Auto Trait Implementations
impl RefUnwindSafe for AkTransform
impl Send for AkTransform
impl Sync for AkTransform
impl Unpin for AkTransform
impl UnwindSafe for AkTransform
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
🔬 This is a nightly-only experimental API. (
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more