Module rrise::sound_engine
source · [−]Structs
Helper to post events to the sound engine.
Functions
Initialize the sound engine.
Query whether or not the sound engine has been successfully initialized.
Load a bank synchronously (by Unicode string).
Unregisters a game object.
Processes all commands in the sound engine’s command queue.
Sets the default set of associated listeners for game objects that have not explicitly overridden their listener sets. Upon registration, all game objects reference the default listener set, until a call to [add_listener], [remove_listener], [set_listeners] or [set_game_object_output_bus_volume] is made on that game object.
Sets the position of a game object.
Stops the current content playing associated to the specified game object ID.
Terminates the sound engine.
Unregister all game objects, or all game objects with a particular matching set of property flags.