Function rrise::sound_engine::render_audio
source · [−]Expand description
Processes all commands in the sound engine’s command queue.
This method has to be called periodically (usually once per game frame).
allow_sync_render: When AkInitSettings::bUseLEngineThread is false, RenderAudio may generate
an audio buffer – unless in_bAllowSyncRender is set to false. Use in_bAllowSyncRender=false
when calling RenderAudio from a Sound Engine callback.
Return Always returns AK_Success
See also