pub fn get_switch<'a, T: Into<AkID<'a>>>(
    switch_group: T,
    on_game_obj: AkGameObjectID
) -> Result<AkSwitchStateID, AkResult>
Expand description

Get the state of a switch group.

Return the active switch state if succeeded, or AkResult::AK_IDNotFound if the game object was not registered