Enum rrise::query_params::RtpcValueType
source · [−]pub enum RtpcValueType {
Default(AkRtpcValue),
Global(AkRtpcValue),
GameObject(AkRtpcValue),
PlayingID(AkRtpcValue),
Unavailable(),
}Expand description
Enum used to request a specific RTPC Value.
Also used to inform the user of where the RTPC Value comes from.
For example, the user may request the GameObject specific value by specifying RTPCValue_GameObject and can receive the Global Value if there was no GameObject specific value, and even the default value is there was no Global value either.
See also get_rtpc_value
Variants
Default(AkRtpcValue)
The value is the Default RTPC.
Global(AkRtpcValue)
The value is the Global RTPC.
GameObject(AkRtpcValue)
The value is the game object specific RTPC.
PlayingID(AkRtpcValue)
The value is the playing ID specific RTPC.
Unavailable()
The value is not available for the RTPC specified.
Trait Implementations
sourceimpl Clone for RtpcValueType
impl Clone for RtpcValueType
sourcefn clone(&self) -> RtpcValueType
fn clone(&self) -> RtpcValueType
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source. Read more
sourceimpl Debug for RtpcValueType
impl Debug for RtpcValueType
impl Copy for RtpcValueType
Auto Trait Implementations
impl RefUnwindSafe for RtpcValueType
impl Send for RtpcValueType
impl Sync for RtpcValueType
impl Unpin for RtpcValueType
impl UnwindSafe for RtpcValueType
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into)Uses borrowed data to replace owned data, usually by cloning. Read more