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use crate::bindings::root::AKRESULT;
use crate::bindings::root::AKRESULT::*;
use std::error::Error;
use std::fmt::{Display, Formatter};
#[doc(hidden)]
impl Error for AKRESULT {}
#[doc(hidden)]
impl Display for AKRESULT {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
write!(f, "{:?}", match self {
AK_NotImplemented => "this feature is not implemented",
AK_Success => "the operation was successful",
AK_Fail => "the operation failed",
AK_PartialSuccess => "the operation succeeded partially",
AK_NotCompatible => "incompatible formats",
AK_AlreadyConnected => "the stream is already connected to another node",
AK_InvalidFile => "an unexpected value causes the file to be invalid",
AK_AudioFileHeaderTooLarge => "the file header is too large",
AK_MaxReached => "the maximum was reached",
AK_InvalidID => "the ID is invalid",
AK_IDNotFound => "the ID was not found",
AK_InvalidInstanceID => "the InstanceID is invalid",
AK_NoMoreData => "no more data is available from the source",
AK_InvalidStateGroup => "the StateGroup is not a valid channel",
AK_ChildAlreadyHasAParent => "the child already has a parent",
AK_InvalidLanguage => "the language is invalid (applies to the Low-Level I/O)",
AK_CannotAddItseflAsAChild => "it is not possible to add itself as its own child",
AK_InvalidParameter => "something is not within bounds",
AK_ElementAlreadyInList => "the item could not be added because it was already in the list",
AK_PathNotFound => "this path is not known",
AK_PathNoVertices => "stuff in vertices before trying to start it",
AK_PathNotRunning => "only a running path can be paused",
AK_PathNotPaused => "only a paused path can be resumed",
AK_PathNodeAlreadyInList => "this path is already there",
AK_PathNodeNotInList => "this path is not there",
AK_DataNeeded => "the consumer needs more",
AK_NoDataNeeded => "the consumer does not need more",
AK_DataReady => "the provider has available data",
AK_NoDataReady => "the provider does not have available data",
AK_InsufficientMemory => "memory error",
AK_Cancelled => "the requested action was cancelled (not an error)",
AK_UnknownBankID => "trying to load a bank using an ID which is not defined",
AK_BankReadError => "error while reading a bank",
AK_InvalidSwitchType => "invalid switch type (used with the switch container)",
AK_FormatNotReady => "source format not known yet",
AK_WrongBankVersion => "the bank version is not compatible with the current bank reader",
AK_FileNotFound => "file not found",
AK_DeviceNotReady => "specified ID doesn't match a valid hardware device: either the device doesn't exist or is disabled",
AK_BankAlreadyLoaded => "the bank load failed because the bank is already loaded",
AK_RenderedFX => "the effect on the node is rendered",
AK_ProcessNeeded => "a routine needs to be executed on some CPU",
AK_ProcessDone => "the executed routine has finished its execution",
AK_MemManagerNotInitialized => "the memory manager should have been initialized at this point",
AK_StreamMgrNotInitialized => "the stream manager should have been initialized at this point",
AK_SSEInstructionsNotSupported => "the machine does not support SSE instructions (required on PC)",
AK_Busy => "the system is busy and could not process the request",
AK_UnsupportedChannelConfig => "channel configuration is not supported in the current execution context",
AK_PluginMediaNotAvailable => "plugin media is not available for effect",
AK_MustBeVirtualized => "sound was Not Allowed to play",
AK_CommandTooLarge => "SDK command is too large to fit in the command queue",
AK_RejectedByFilter => "a play request was rejected due to the MIDI filter parameters",
AK_InvalidCustomPlatformName => "detecting incompatibility between Custom platform of banks and custom platform of connected application",
AK_DLLCannotLoad => "plugin DLL could not be loaded, either because it is not found or one dependency is missing",
AK_DLLPathNotFound => "plugin DLL search path could not be found",
AK_NoJavaVM => "no Java VM provided in AkInitSettings",
AK_OpenSLError => "OpenSL returned an error. Check error log for more details",
AK_PluginNotRegistered => "plugin is not registered. Make sure to implement a AK::PluginRegistration class for it and use AK_STATIC_LINK_PLUGIN in the game binary",
AK_DataAlignmentError => "a pointer to audio data was not aligned to the platform's required alignment (check AkTypes.h in the platform-specific folder)",
AK_DeviceNotCompatible => "incompatible Audio device",
AK_DuplicateUniqueID => "two Wwise objects share the same ID",
AK_InitBankNotLoaded => "the Init bank was not loaded yet, the sound engine isn't completely ready yet",
AK_DeviceNotFound => "the specified device ID does not match with any of the output devices that the sound engine is currently using",
AK_PlayingIDNotFound => "calling a function with a playing ID that is not known",
AK_InvalidFloatValue => "one parameter has a invalid float value such as NaN, INF or FLT_MAX",
AK_FileFormatMismatch => "media file format unexpected",
AK_NoDistinctListener => "no distinct listener provided for AddOutput",
AK_ACP_Error => "generic XMA decoder error",
AK_ResourceInUse => "tesource is in use and cannot be released",
})
}
}