#[repr(C)]
pub struct AkTransform { pub orientationFront: AkVector, pub orientationTop: AkVector, pub position: AkVector, }
Expand description

Position and orientation of game objects.

Fields

orientationFront: AkVector

Orientation of the listener

orientationTop: AkVector

Top orientation of the listener

position: AkVector

Position of the listener

Implementations

Creates the default AkTransform.

See also

Creates an AkTransform at position p with default orientation (up pointing up, forward pointing forward).

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Creates an AkTransform at [0, 0, 0] with default orientation (up pointing up, forward pointing forward).

See also

Creates an AkTransform at position p with default orientation (up pointing up, forward pointing forward).

Assumes values in v are in XYZ order.

Creates an AkTransform at position p with default orientation (up pointing up, forward pointing forward).

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

🔬 This is a nightly-only experimental API. (toowned_clone_into)

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.