Crate rrise

source · []

Modules

Structs

Position and orientation of game objects.

3D vector.

Enums

Standard function call result.

Constants

Default bank load I/O priority

Default bank load throughput (1 Mb/ms)

Default pool ID, same as AK_INVALID_POOL_ID

Default sound / I/O priority

Switch selected if no switch has been set yet

Fallback argument value ID

Invalid audio object ID

Invalid auxiliary bus ID (or no Aux bus ID)

Invalid bank ID

Invalid channel mask

Invalid streaming device ID

Invalid file ID

Invalid game object (may also mean all game objects)

Invalid Device ID

Invalid pipeline ID (for profiling)

Invalid playing ID

Invalid FX ID

Invalid pool ID

Invalid RTPC ID

Invalid unique 32-bit ID

Maximal priority value [0,100]

Minimal priority value [0,100]

Version of the soundbank reader

Type Definitions