Modules
Structs
Position and orientation of game objects.
3D vector.
Enums
Standard function call result.
Constants
Default bank load I/O priority
Default bank load throughput (1 Mb/ms)
Default pool ID, same as AK_INVALID_POOL_ID
Default sound / I/O priority
Switch selected if no switch has been set yet
Fallback argument value ID
Invalid audio object ID
Invalid auxiliary bus ID (or no Aux bus ID)
Invalid bank ID
Invalid channel mask
Invalid streaming device ID
Invalid file ID
Invalid game object (may also mean all game objects)
Invalid Device ID
Invalid pipeline ID (for profiling)
Invalid playing ID
Invalid FX ID
Invalid pool ID
Invalid RTPC ID
Invalid unique 32-bit ID
Maximal priority value [0,100]
Minimal priority value [0,100]
Version of the soundbank reader
Type Definitions
Position and orientation of game objects.
Position and orientation of game objects.