#
# CMakeLists.txt to build fluid for the FLTK project using CMake (www.cmake.org)
#
# Copyright 1998-2021 by Bill Spitzak and others.
#
# This library is free software. Distribution and use rights are outlined in
# the file "COPYING" which should have been included with this file.  If this
# file is missing or damaged, see the license at:
#
#     https://www.fltk.org/COPYING.php
#
# Please see the following page on how to report bugs and issues:
#
#     https://www.fltk.org/bugs.php
#

set (CPPFILES
  CodeEditor.cxx
  StyleParse.cxx
  Fl_Function_Type.cxx
  Fl_Group_Type.cxx
  Fl_Menu_Type.cxx
  Fl_Type.cxx
  Fl_Widget_Type.cxx
  Fl_Window_Type.cxx
  Fluid_Image.cxx
  Shortcut_Button.cxx
  about_panel.cxx
  align_widget.cxx
  alignment_panel.cxx
  code.cxx
  factory.cxx
  file.cxx
  fluid.cxx
  function_panel.cxx
  pixmaps.cxx
  shell_command.cxx
  template_panel.cxx
  undo.cxx
  widget_browser.cxx
  widget_panel.cxx
)

# also list header files in Apple's Xcode IDE

set (HEADERFILES
  CodeEditor.h
  Fl_Function_Type.h
  Fl_Group_Type.h
  Fl_Menu_Type.h
  Fl_Type.h
  Fl_Widget_Type.h
  Fl_Window_Type.h
  Fluid_Image.h
  Shortcut_Button.h
  StyleParse.h
  about_panel.h
  align_widget.h
  alignment_panel.h
  code.h
  comments.h
  factory.h
  file.h
  fluid.h
  function_panel.h
  print_panel.h
  pixmaps.h
  shell_command.h
  template_panel.h
  undo.h
  widget_browser.h
  widget_panel.h
)

# ExternalCodeEditor: platform specific files

if (WIN32)
  list (APPEND CPPFILES ExternalCodeEditor_WIN32.cxx)
  list (APPEND HEADERFILES ExternalCodeEditor_WIN32.h)
else ()
  list (APPEND CPPFILES ExternalCodeEditor_UNIX.cxx)
  list (APPEND HEADERFILES ExternalCodeEditor_UNIX.h)
endif (WIN32)

source_group("Header Files" FILES ${HEADERFILES})

if (APPLE AND (NOT OPTION_APPLE_X11))
  set (ICON_NAME fluid.icns)
  set (ICON_PATH "${CMAKE_CURRENT_SOURCE_DIR}/icons/${ICON_NAME}")
  add_executable (fluid MACOSX_BUNDLE ${CPPFILES} ${HEADERFILES} ${ICON_PATH})

  # create macOS bundle wrapper script

  set (WRAPPER "${EXECUTABLE_OUTPUT_PATH}/${CMAKE_CFG_INTDIR}/fluid")
  add_custom_command (
    TARGET fluid POST_BUILD
    COMMAND cp ${CMAKE_CURRENT_SOURCE_DIR}/../CMake/macOS-bundle-wrapper.in ${WRAPPER}
    COMMAND chmod u+x,g+x,o+x ${WRAPPER}
    BYPRODUCTS ${WRAPPER}
    # COMMENT "Creating macOS bundle wrapper script ${WRAPPER}"
    VERBATIM
  )
  unset (WRAPPER)

else ()
  add_executable (fluid WIN32 ${CPPFILES} ${HEADERFILES})
endif (APPLE AND (NOT OPTION_APPLE_X11))

target_link_libraries (fluid fltk fltk_images)

# we must link all programs with fltk_cairo if option CAIROEXT is enabled
if (FLTK_HAVE_CAIROEXT)
  target_link_libraries (fluid fltk_cairo cairo)
endif (FLTK_HAVE_CAIROEXT)

if (FLTK_HAVE_CAIRO)
  fl_target_link_directories (fluid PRIVATE "${PKG_CAIRO_LIBRARY_DIRS}")
endif (FLTK_HAVE_CAIRO)

if (USE_GDIPLUS)        # can only be true on Windows
  target_link_libraries (fluid gdiplus)
endif (USE_GDIPLUS)

# install fluid

if (APPLE AND (NOT OPTION_APPLE_X11))

  # On macOS, Fluid must be installed twice. The bundled version of Fluid needs
  # to go into the /Applications folder to make it visible as a user App with
  # full GUI. The binary without bundle should go into ${FLTK_BINDIR}, usually
  # /usr/local/bin, so it will be picked up as a command line tool by
  # the build process of other apps.

  # create bundle
  set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${CMAKE_CURRENT_SOURCE_DIR}/fluid.plist")
  set_target_properties (fluid PROPERTIES MACOSX_BUNDLE_ICON_FILE ${ICON_NAME})
  # The line below would wrongly install /Applications/fluid.icns
  #set_target_properties (fluid PROPERTIES RESOURCE ${ICON_PATH})
  # install GUI tool
  install (TARGETS fluid DESTINATION "/Applications")

  # install command line tool
  install (PROGRAMS $<TARGET_FILE:fluid> DESTINATION ${FLTK_BINDIR} )

else()
  install (TARGETS fluid
    EXPORT FLTK-Targets
    RUNTIME DESTINATION ${FLTK_BINDIR}
    LIBRARY DESTINATION ${FLTK_LIBDIR}
    ARCHIVE DESTINATION ${FLTK_LIBDIR}
  )
endif (APPLE AND (NOT OPTION_APPLE_X11))

# install desktop files

if (UNIX)
  install (FILES fluid.desktop
    DESTINATION ${FLTK_DATADIR}/applications
  )
  # Install mime-type file (x-fluid.desktop method is deprecated)
  install (FILES fluid.xml
    DESTINATION ${FLTK_DATADIR}/mime/packages
  )

  # Install desktop icons
  foreach (icon 32 48 64 128)
    install (FILES icons/fluid-${icon}.png
      DESTINATION ${FLTK_DATADIR}/icons/hicolor/${icon}x${icon}/apps
      RENAME fluid.png
    )
  endforeach()
endif (UNIX)
