
> LOAD "FOAL"{br}> RUN

# BITSY VERSION 4.6

! ROOM_FORMAT 1

PAL 0
0,0,0
255,255,0
255,0,255
255,0,0
0,255,0
0,0,255
255,255,0
255,0,255
0,255,255
255,255,255

PAL 1
NAME Pink-White
0,0,0
255,0,255
255,255,255
255,0,0
0,255,0
0,0,255
255,255,0
255,0,255
0,255,255
255,255,255

PAL 2
NAME Yellow-White
0,0,0
255,255,0
255,255,255
255,0,0
0,255,0
0,0,255
255,255,0
255,0,255
0,255,255
255,255,255

PAL 3
NAME Red-White
0,0,0
255,0,0
255,255,255
255,0,0
0,255,0
0,0,255
255,255,0
255,0,255
0,255,255
255,255,255

PAL 4
NAME Blue-White
0,0,0
0,0,255
255,255,255
255,0,0
0,255,0
0,0,255
255,255,0
255,0,255
0,255,255
255,255,255

PAL 5
NAME White-White
0,0,0
255,255,255
255,255,255
255,0,0
0,255,0
0,0,255
255,255,0
255,0,255
0,255,255
255,255,255

PAL 6
NAME Red-Magenta
0,0,0
255,0,0
255,0,255
255,0,0
0,255,0
0,0,255
255,255,0
255,0,255
0,255,255
255,255,255

PAL 7
NAME Blue-Magenta
0,0,0
0,0,255
255,0,255
255,0,0
0,255,0
0,0,255
255,255,0
255,0,255
0,255,255
255,255,255

ROOM 0
0,4o,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,7j,7k,0,0,7l,0,0,0,0,0,0,0,4o,0,0
0,7m,7n,7o,7p,7r,7s,7t,7u,4o,0,0,0,0,0,0
0,7v,7w,7x,7y,7z,80,81,82,0,0,0,0,0,0,0
0,0,83,84,87,88,8a,8b,8d,8e,87,88,8a,8h,0,0
0,0,85,86,89,89,8a,8c,8g,8f,89,89,8a,8i,0,0
0,0,8j,8k,8l,8m,8n,8o,8p,8q,8r,8s,8t,8u,0,0
0,0,8v,8w,8x,8y,8z,90,91,92,93,94,95,96,0,0
0,0,0,97,98,99,9a,9b,9c,9e,9f,9g,9h,0,0,0
0,0,0,0,0,9i,9j,9k,9l,9m,9n,0,0,0,0,0
0,0,0,0,0,9o,9p,9q,9r,9s,9t,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,9u,9v,9w,9x,9y,9z,a0,a1,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j
NAME Title Screen
ITM 10 1,12
ITM 10 2,13
ITM 10 0,13
ITM 10 1,14
EXT 1,12 8 4,6
EXT 0,13 8 4,6
EXT 2,13 8 4,6
EXT 1,14 8 4,6
PAL 0

ROOM 8
2y,2y,2y,2y,2y,2y,33,2z,2z,2z,34,2y,2y,2y,2y,2y
2y,33,2z,2z,2z,2z,3a,3b,3c,3d,39,2z,2z,2z,34,2y
2y,32,0,0,0,0,0,0,0,0,0,0,0,0,31,2y
2y,32,0,3b,3e,3f,0,0,0,0,3g,3h,3i,0,31,2y
2y,32,0,2v,2q,2w,0,0,0,0,2v,2q,2w,0,31,2y
2y,32,0,0,0,0,0,0,0,0,0,0,0,0,31,2y
2y,32,0,0,0,0,0,0,0,0,0,0,0,0,31,2y
2y,32,0,0,0,0,0,0,0,0,0,0,0,0,31,2y
2y,32,0,0,0,0,0,0,0,0,0,0,0,0,31,2y
2y,32,0,3j,0,0,0,3j,3j,3j,3j,3j,3j,3j,31,2y
2y,32,0,3j,0,0,0,0,0,0,0,0,0,0,31,2y
2y,32,0,3j,0,0,0,0,0,0,0,0,0,0,31,2y
2y,32,0,3j,3j,3j,3j,3j,3j,3j,3j,3j,3j,3j,31,2y
2y,32,0,0,0,0,0,0,0,0,0,0,0,0,31,2y
2y,35,30,30,30,30,30,30,30,30,30,30,30,30,36,2y
2y,2y,2y,2y,2y,2y,2y,2y,2y,2y,2y,2y,2y,2y,2y,2y
NAME Lobby
EXT 11,4 d 4,4
END undefined 4,4
PAL 1

ROOM 9
23,h,c,d,d,d,d,d,d,d,d,d,d,d,d,e
23,h,f,2i,0,0,0,3n,3p,3p,3o,0,0,0,2i,h
23,h,f,0,0,3q,0,3m,0,0,3m,51,0,0,0,h
23,h,f,0,0,0,0,0,0,0,0,0,0,0,4u,h
23,h,f,3n,3p,3p,3o,0,0,0,3q,0,0,0,0,h
23,h,f,3m,0,0,3m,0,0,0,0,0,0,0,0,h
23,h,f,4u,0,0,0,0,0,0,0,0,0,0,3z,1n
23,h,f,0,0,0,0,0,0,0,0,0,0,0,0,0
23,h,f,0,3q,0,0,0,0,0,0,0,0,0,0,3q
23,h,f,3n,3p,3p,3o,0,0,0,0,0,0,0,0,3q
23,h,f,3m,0,0,3m,0,3q,0,0,0,0,0,0,0
23,h,f,0,0,0,0,0,0,0,0,0,0,0,3z,1l
23,h,f,0,0,0,0,0,0,0,0,0,0,0,0,h
23,h,f,0,0,0,0,0,0,0,0,0,0,0,0,h
23,h,f,0,0,0,3z,0,0,0,0,3z,0,3q,0,h
23,h,i,j,j,j,1m,0,3q,3q,0,1l,j,j,j,k
NAME 1-1 - Shinebright NW
EXT 15,7 a 1,7
EXT 15,8 a 1,8
EXT 15,9 a 1,9
EXT 15,10 a 1,10
EXT 7,15 c 7,1
EXT 8,15 c 8,1
EXT 9,15 c 9,1
EXT 10,15 c 10,1
PAL 5

ROOM 10
2k,2j,2k,2j,2k,24,25,25,25,25,25,25,25,25,25,25
2m,2l,2m,2l,2m,27,2f,2a,2a,2a,2a,2a,2a,2a,2a,2a
25,25,25,25,25,2c,28,0,0,0,0,0,0,0,0,0
2f,2a,2a,2a,2a,2a,2b,0,0,4e,0,0,0,0,0,0
28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
28,0,0,4e,0,0,0,0,0,0,0,0,0,0,4e,0
28,0,0,0,0,24,26,0,0,0,0,0,0,0,0,0
28,0,0,0,0,29,2b,0,0,0,0,0,0,0,0,0
28,0,0,0,0,0,0,0,0,0,2g,2g,2g,2g,2g,2g
28,0,0,0,0,0,0,0,0,2g,2g,2g,2g,2g,2g,2g
3l,0,2g,0,2g,2g,2g,2g,2g,2g,2g,0,0,0,0,0
3l,0,0,2g,0,2g,2g,2g,2g,2g,0,0,0,0,0,0
28,0,0,0,0,0,0,0,0,4e,0,0,0,0,4e,0
28,0,0,0,4e,0,0,0,0,0,0,0,0,0,0,0
28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
28,0,0,0,0,0,0,0,0,0,0,0,24,25,25,25
NAME 4-4 Deepcurrent Fen NW
EXT 0,10 k 14,10
EXT 0,11 k 14,11
EXT 1,15 13 1,1
EXT 2,15 13 2,1
EXT 3,15 13 3,1
EXT 4,15 13 4,1
EXT 5,15 13 5,1
EXT 6,15 13 6,1
EXT 7,15 13 7,1
EXT 8,15 13 8,1
EXT 9,15 13 9,1
EXT 10,15 13 10,1
EXT 11,15 13 11,1
EXT 15,2 11 1,2
EXT 15,3 11 1,3
EXT 15,4 11 1,4
EXT 15,5 11 1,5
EXT 15,6 11 1,6
EXT 15,7 11 1,7
EXT 15,8 11 1,8
EXT 15,9 11 1,9
EXT 15,10 11 1,10
EXT 15,11 11 1,11
EXT 15,12 11 1,12
EXT 15,13 11 1,13
EXT 15,14 11 1,14
PAL 5

ROOM 11
25,25,25,25,26,0,2h,2h,2h,2h,0,24,25,25,25,25
2a,2a,2a,2e,28,0,0,2h,2h,0,0,27,2f,2a,2a,2a
0,0,0,27,2d,25,25,3k,3k,25,25,2c,28,0,0,0
0,0,0,29,2a,2a,2a,3k,3k,2a,2a,2a,2b,0,0,0
0,0,0,2x,0,0,0,2g,2g,0,4p,4p,4p,0,0,0
0,0,0,0,0,0,0,2g,2g,0,4r,4q,4s,0,0,0
0,0,0,0,0,0,0,2g,0,0,0,0,0,0,0,0
0,0,74,5x,5y,5z,2h,2g,2g,0,0,0,0,0,0,0
2g,2g,2g,2g,2g,0,2g,2g,2g,2g,2g,2g,2g,0,2g,2g
2g,2g,0,2g,2g,2g,2g,2g,2g,2g,0,2g,2g,2g,2g,2g
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,40,0,0,0,0,0,0
0,0,0,0,2x,0,4x,4y,0,0,0,4x,4y,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,4e,0,0,0,0,4e,0,0,0,0,4e,0,0
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,25
NAME 5-4 Deepcurrent Fen N
ITM m 9,12
EXT 0,2 10 14,2
EXT 0,3 10 14,3
EXT 0,4 10 14,4
EXT 0,5 10 14,5
EXT 0,6 10 14,6
EXT 0,7 10 14,7
EXT 0,8 10 14,8
EXT 0,9 10 14,9
EXT 0,10 10 14,10
EXT 0,11 10 14,11
EXT 0,12 10 14,12
EXT 0,13 10 14,13
EXT 0,14 10 14,14
EXT 5,0 y 5,14
EXT 6,0 y 6,14
EXT 7,0 y 7,14
EXT 8,0 y 8,14
EXT 9,0 y 9,14
EXT 10,0 y 10,14
EXT 15,2 12 1,2
EXT 15,3 12 1,3
EXT 15,4 12 1,4
EXT 15,5 12 1,5
EXT 15,6 12 1,6
EXT 15,7 12 1,7
EXT 15,8 12 1,8
EXT 15,9 12 1,9
EXT 15,10 12 1,10
EXT 15,11 12 1,11
EXT 15,12 12 1,12
EXT 15,13 12 1,13
EXT 15,14 12 1,14
EXT 11,5 1v 3,7
PAL 7

ROOM 12
25,25,25,25,25,25,25,25,25,25,25,2c,28,2i,2j,2k
2a,2a,2a,2a,2a,2a,2a,2a,2a,2a,2a,2a,2b,0,2l,2m
0,0,0,0,0,0,0,0,0,4i,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,4e,0,0,0,0,0,0,0,0,4e,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,4e,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,4e,0,0,0,0,0,0
2g,2g,2g,2g,2g,0,2g,2g,2g,2g,2g,2g,2g,0,2g,2g
2g,2g,2g,0,2g,2g,2g,2g,2g,2g,0,2g,2g,2g,2g,2g
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,4i,0,0,0,0,4e,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,4i,0,4e,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,1y,1z
25,25,25,25,26,0,0,0,0,0,0,0,0,0,1u,1t
NAME 6-4 Deepcurrent Fen NE
EXT 0,2 11 14,2
EXT 0,3 11 14,3
EXT 0,4 11 14,4
EXT 0,5 11 14,5
EXT 0,6 11 14,6
EXT 0,7 11 14,7
EXT 0,8 11 14,8
EXT 0,9 11 14,9
EXT 0,10 11 14,10
EXT 0,11 11 14,11
EXT 0,12 11 14,12
EXT 0,13 11 14,13
EXT 0,14 11 14,14
EXT 5,15 15 5,1
EXT 6,15 15 6,1
EXT 7,15 15 7,1
EXT 8,15 15 8,1
EXT 9,15 15 9,1
EXT 10,15 15 10,1
EXT 11,15 15 11,1
EXT 12,15 15 12,1
EXT 13,15 15 13,1
EXT 15,2 1i 1,2
EXT 15,3 1i 1,3
EXT 15,4 1i 1,4
EXT 15,5 1i 1,5
EXT 15,6 1i 1,6
EXT 15,7 1i 1,7
EXT 15,8 1i 1,8
EXT 15,9 1i 1,9
EXT 15,10 1i 1,10
EXT 15,11 1i 1,11
EXT 15,12 1i 1,12
EXT 15,13 1i 1,13
PAL 5

ROOM 13
28,0,0,0,0,0,0,0,0,0,0,0,27,23,23,23
28,0,0,0,0,2g,0,0,0,0,2g,0,27,23,4e,23
28,0,4e,0,0,0,0,0,0,0,0,0,29,2e,23,23
28,0,0,0,0,0,0,0,0,0,0,0,0,29,2e,23
28,0,0,0,0,0,0,0,4e,0,0,0,4e,0,27,23
28,2g,0,0,0,0,24,25,25,3k,3k,25,25,25,2c,23
28,0,0,0,0,4e,27,2f,2a,3k,3k,2a,2a,2e,23,23
2d,25,25,25,25,25,2c,28,0,0,0,0,4e,1y,1z,23
2f,2a,2a,2a,2a,2a,2a,2b,0,0,0,0,0,1u,1t,23
28,0,0,4e,0,0,0,0,0,0,0,0,0,1u,1t,23
28,0,0,0,0,0,0,0,2g,0,0,0,0,1u,1t,23
2d,1y,1z,0,0,4e,0,0,0,0,0,2i,0,1u,1t,23
23,1u,1t,0,0,2g,0,0,0,0,0,0,0,1u,1t,23
23,1u,1t,0,0,0,0,0,0,0,0,0,0,1u,1t,23
4f,1u,1v,1w,1w,1w,1w,1z,0,0,0,1y,1w,1x,1t,4f
4f,1u,1p,1p,1p,1p,1p,1t,0,0,0,1u,1p,1p,1t,4f
NAME 4-5 Deepcurrent Fen W
EXT 1,0 10 1,14
EXT 2,0 10 2,14
EXT 3,0 10 3,14
EXT 4,0 10 4,14
EXT 5,0 10 5,14
EXT 6,0 10 6,14
EXT 7,0 10 7,14
EXT 8,0 10 8,14
EXT 9,0 10 9,14
EXT 10,0 10 10,14
EXT 11,0 10 11,14
EXT 8,15 16 8,1
EXT 9,15 16 9,1
EXT 10,15 16 10,1
PAL 5

ROOM 14
23,23,23,23,23,23,23,23,23,23,23,23,23,23,4e,23
23,23,1y,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,23,23,23
23,1y,1x,1q,1r,1r,1r,1r,1r,1r,1r,1s,1v,1z,23,23
23,1u,1r,21,0,0,0,0,0,0,0,20,1r,1s,1z,23
23,1u,4e,0,0,0,1y,1w,1z,4e,0,0,0,20,1t,23
23,1u,0,0,0,0,2v,2q,2w,0,0,0,0,0,1t,23
23,1u,0,0,0,0,0,0,0,0,0,0,2w,0,1t,23
23,1u,0,0,4e,0,0,0,0,0,0,0,4e,0,1t,23
23,1u,0,0,0,0,0,0,0,0,0,0,0,0,1t,23
23,1u,0,1y,1w,1w,1w,1w,1w,1w,1w,1w,1z,0,1t,23
23,1u,0,1x,1r,1r,1r,1r,1r,1r,1r,1r,1v,0,1t,23
23,1u,0,1t,23,23,23,23,23,23,23,23,1u,0,1t,23
23,1u,0,1t,23,23,23,23,23,23,23,23,1u,0,1t,23
23,1u,0,1t,23,23,23,23,23,23,23,23,1u,0,1t,23
4f,1u,4g,1t,23,23,23,23,23,23,23,23,1u,4g,1t,4f
4f,1u,4g,1t,23,23,23,23,23,23,23,23,1u,4g,1t,4f
NAME 5-5 Deepcurrent Fen Centre
EXT 2,15 17 2,1
EXT 13,15 17 13,1
EXT 7,5 2s 2,12
PAL 5

ROOM 15
23,23,23,23,28,0,0,0,0,0,0,0,0,0,1u,1t
23,23,23,23,28,0,0,0,0,0,2g,0,0,0,1u,1t
23,4e,23,23,28,0,0,0,0,0,0,0,0,0,1u,1t
23,23,23,23,28,0,0,4e,0,0,0,0,24,25,1u,1t
23,23,23,4e,28,0,0,0,0,0,0,0,27,4e,1u,1t
23,23,23,23,28,0,0,0,0,0,0,0,27,23,1u,1t
23,23,23,23,1y,1z,0,2g,0,0,0,0,29,2a,1u,1t
23,23,23,23,1u,1t,0,0,0,0,0,0,0,0,1u,1t
23,23,23,23,1u,1t,0,0,0,0,0,0,0,0,1u,1t
23,23,23,23,1u,1t,0,0,0,0,0,0,2g,0,1u,1t
23,23,4e,23,1u,1t,0,0,4e,0,0,4i,0,0,1u,1t
23,23,23,23,1u,1t,0,0,0,0,0,0,0,0,1u,1t
23,23,23,23,1u,1t,25,26,0,0,0,0,4e,0,1u,1t
23,23,23,2f,1u,1t,4e,28,0,0,0,0,0,0,1u,1t
4f,4f,4f,4f,1u,1v,1w,1w,1w,1z,0,0,1y,1w,1x,1t
4f,4f,4f,4f,1u,1p,1p,1p,1p,1t,0,0,1u,1p,1p,1t
NAME 6-5 Deepcurrent Fen E
EXT 5,0 12 5,14
EXT 6,0 12 6,14
EXT 7,0 12 7,14
EXT 8,0 12 8,14
EXT 9,0 12 9,14
EXT 10,0 12 10,14
EXT 11,0 12 11,14
EXT 12,0 12 12,14
EXT 13,0 12 13,14
EXT 10,15 18 10,1
EXT 11,15 18 11,1
PAL 5

ROOM 16
4f,1u,1p,1p,1p,1p,1p,1t,0,0,0,1u,1p,1p,1t,4f
4f,1u,1q,1r,1r,1r,1r,21,0,0,0,20,1r,1s,1t,4f
2f,1u,1t,0,0,0,0,0,0,0,0,0,0,1y,1z,23
28,1u,1t,0,0,0,0,0,0,0,4e,0,0,1u,1t,23
28,1u,1t,0,0,2g,24,26,0,0,0,0,0,1u,1t,23
28,1u,1t,0,0,24,2c,2d,26,0,0,0,0,1u,1t,23
28,1u,1t,2g,0,29,2e,2f,2b,0,0,0,0,1u,1v,1w
28,1u,1t,0,0,0,29,2b,0,0,2g,0,0,1u,1r,1r
28,1u,1t,0,4e,0,0,0,0,0,4i,0,0,1u,23,23
28,1u,1t,0,0,0,0,0,0,0,0,0,0,1u,23,23
28,1u,1t,0,0,0,0,0,0,0,0,0,0,20,1r,1r
28,20,21,0,0,0,0,0,2g,0,0,0,4e,0,0,0
28,2g,2g,2g,0,0,0,0,0,0,0,0,0,0,0,0
28,2g,2g,2g,1y,1z,2g,2g,1y,1w,1w,1w,1z,0,0,0
2d,25,25,26,20,21,24,26,20,1r,1s,1p,1v,1w,1w,1w
23,23,23,2d,25,25,2c,2d,25,26,1u,1p,1p,1p,1p,1p
NAME 4-6 Deepcurrent Fen SW
EXT 8,0 13 8,14
EXT 9,0 13 9,14
EXT 10,0 13 10,14
EXT 15,11 17 1,11
EXT 15,12 17 1,12
EXT 15,13 17 1,13
EXT 15,8 17 1,8
EXT 15,9 17 1,9
PAL 5

ROOM 17
4f,1u,4g,1t,23,23,23,23,23,23,23,23,1u,4g,1t,4f
4f,1u,4g,1t,23,23,23,23,23,23,23,23,1u,4g,1t,4f
23,1u,4g,21,23,23,23,23,23,23,23,23,20,4g,1t,23
23,1u,4g,1z,4f,4f,4f,4f,4f,4f,4f,4f,1y,4g,1t,23
23,1u,2g,1t,4f,4f,4f,4f,4f,4f,4f,4f,1u,2g,1t,23
23,1u,23,1t,4f,4f,4f,4f,4f,4f,4f,4f,1u,23,1t,23
1w,1x,23,21,4f,4f,4f,0,4f,4f,4f,4f,20,23,1v,1w
1r,21,23,23,23,23,23,23,23,23,23,23,23,23,20,1r
23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23
23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23
1r,1r,1r,1r,1r,1r,1r,1r,4e,4e,1r,1r,1r,1r,1r,1r
0,0,2g,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,2g,0,0
0,0,0,0,0,0,2g,0,0,0,0,0,0,0,0,0
1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w
1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p
NAME 5-6 Deepcurrent Fen S
EXT 0,11 16 14,11
EXT 0,12 16 14,12
EXT 0,13 16 14,13
EXT 2,0 14 2,14
EXT 13,0 14 13,14
EXT 15,11 18 1,11
EXT 15,12 18 1,12
EXT 15,13 18 1,13
EXT 0,8 16 14,8
EXT 0,9 16 14,9
EXT 15,8 18 1,8
EXT 15,9 18 1,9
EXT 7,6 2w 7,11
PAL 5

ROOM 18
4f,4f,4f,4f,1u,1p,1p,1p,1p,1t,0,0,1u,1p,1p,1t
4f,4f,4f,4f,1u,1q,1r,1r,1r,21,0,0,20,1r,1s,1t
23,23,23,23,1y,1z,0,0,0,0,0,0,0,0,1u,1t
23,23,4e,23,1u,1t,0,4e,0,0,0,2g,0,0,1u,1t
23,23,23,23,1u,1t,0,0,0,0,0,0,0,0,1u,1t
4e,23,23,23,1u,1t,0,0,2g,0,0,0,0,0,1u,1t
1w,1w,1w,1w,1x,1t,0,0,0,0,24,25,26,0,1u,1t
1r,1r,1r,1q,1r,21,0,0,0,24,2c,2f,2b,0,1u,1t
23,23,23,1t,0,0,0,0,24,2c,4e,28,0,0,1u,1t
23,23,23,1t,0,0,0,0,27,4e,2f,2b,0,0,1u,1t
1r,1r,1r,21,0,0,2g,0,29,2a,2b,4i,0,0,1u,1t
0,0,0,0,0,0,0,0,0,0,0,0,2g,0,1u,1t
0,0,0,0,4e,0,0,0,0,0,0,0,0,0,1u,1t
0,2g,0,0,0,0,0,0,0,0,0,0,0,0,1u,1t
1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1x,1t
1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1t
NAME 6-6 Deepcurrent Fen SE
EXT 10,0 15 10,14
EXT 11,0 15 11,14
EXT 0,11 17 14,11
EXT 0,12 17 14,12
EXT 0,13 17 14,13
EXT 0,8 17 14,8
EXT 0,9 17 14,9
PAL 5

ROOM 19
2k,1v,0,0,0,0,0,1y,1w,1z,0,0,0,0,0,0
2m,1v,0,0,0,0,1y,1x,1p,1v,1z,0,0,0,0,0
2k,1v,0,0,0,1y,1x,1q,1r,1s,1v,1z,0,0,0,0
2m,1v,0,0,1y,1x,1q,21,0,20,1s,1v,1z,0,0,0
2k,1v,0,1y,1x,1q,21,40,61,40,20,1q,1s,1z,0,1y
2m,1v,0,1u,1t,0,0,0,0,0,0,0,1u,1t,0,1u
2k,1v,0,1u,1t,40,1l,1m,4g,1l,1m,40,1u,1t,0,1u
2m,1v,0,1u,1t,0,1n,1o,4g,1n,1o,0,1u,1v,1w,1x
2k,1v,0,1u,1t,0,6i,0,0,0,0,0,20,1s,1p,1p
2m,1v,0,1u,1t,0,0,0,0,0,0,0,0,20,1s,1p
2k,1v,0,1u,1t,0,3q,0,0,0,0,0,0,0,1u,1p
2m,1v,0,1u,1t,0,0,0,0,0,0,4i,0,0,1u,1p
2k,1v,0,1u,1t,0,4i,0,0,0,0,0,0,0,1u,1p
2m,1v,0,1u,1t,0,0,0,0,0,0,0,0,0,1u,1p
2k,1v,0,1u,1t,0,0,0,0,3q,0,0,0,0,1u,1p
2m,1v,0,1u,1t,0,0,0,0,0,0,0,3q,0,1u,1p
NAME 7-1 Mount Ominus NW
ITM w 8,5
EXT 5,15 1c 5,1
EXT 6,15 1c 6,1
EXT 7,15 1c 7,1
EXT 8,15 1c 8,1
EXT 9,15 1c 9,1
EXT 10,15 1c 10,1
EXT 11,15 1c 11,1
EXT 12,15 1c 12,1
EXT 13,15 1c 13,1
PAL 4

ROOM 20
0,c,d,d,d,d,d,d,d,d,d,d,d,d,d,e
0,f,0,5m,0,60,0,61,0,62,0,63,0,5m,0,h
0,f,0,0,0,64,64,64,64,64,64,64,0,0,0,h
0,f,0,0,0,0,0,0,0,0,0,0,0,0,0,h
0,f,0,51,0,0,0,0,51,0,0,0,0,51,0,h
0,f,0,0,0,0,0,0,0,0,0,0,0,0,0,h
0,f,0,0,0,0,0,0,0,0,0,0,0,0,0,h
0,f,5v,5v,5v,5v,5v,0,0,0,5v,5v,5v,5v,5v,h
0,f,0,0,0,0,0,0,0,0,0,0,0,0,0,h
0,f,0,0,0,0,0,0,0,0,0,0,0,0,0,h
0,f,5v,5v,5v,5v,5v,0,0,0,5v,5v,5v,5v,5v,h
0,f,0,0,0,0,0,0,0,0,0,0,0,0,0,h
0,f,0,0,0,0,0,0,0,0,0,0,0,0,0,h
0,f,5v,5v,5v,5v,5v,0,0,0,5v,5v,5v,5v,5v,h
0,i,j,j,j,j,j,1m,0,1l,j,j,j,j,j,k
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Oracle Library
EXT 8,14 h 9,6
PAL 5

ROOM 21
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,33,2z,2z,2z,2z,2z,2z,2z,2z,2z,34,0
0,0,0,0,32,0,0,40,68,0,67,67,67,67,31,0
0,0,0,0,32,0,51,0,0,0,64,64,64,64,31,0
0,0,0,0,32,0,0,0,0,0,0,0,0,0,31,0
0,0,0,0,32,0,51,0,0,0,0,0,51,0,31,0
0,0,0,0,32,0,0,0,0,0,0,0,0,0,31,0
0,0,0,0,32,0,51,0,0,0,0,0,51,0,31,0
0,0,0,0,32,0,0,0,0,0,0,0,0,0,31,0
0,0,0,0,35,30,30,30,38,0,37,30,30,30,36,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Furber & Wilson's
EXT 9,10 g 11,6
PAL 2

ROOM 22
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,c,d,d,d,d,d,d,d,d,d,e,0,0,0,0
0,f,4u,0,3n,3p,3p,3p,3o,4u,67,h,0,0,0,0
0,f,51,0,51,51,0,51,51,0,51,h,0,0,0,0
0,f,0,0,0,0,0,0,0,0,0,h,0,0,0,0
0,f,0,0,0,0,0,0,0,0,0,h,0,0,0,0
0,f,0,0,0,0,0,0,0,0,0,h,0,0,0,0
0,f,0,0,0,0,0,0,0,0,0,h,0,0,0,0
0,f,0,0,0,0,0,0,0,0,0,h,0,0,0,0
0,i,j,j,j,1m,0,1l,j,j,j,k,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Auction House
EXT 6,11 d 4,13
PAL 5

ROOM 23
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,g,g,d,g,g,d,g,g,d,g,g,0
0,0,0,0,c,3w,0,3x,3w,0,3x,3w,0,3x,e,0
0,0,0,0,f,64,0,64,64,0,64,64,0,64,h,0
0,0,0,0,f,0,0,0,0,0,0,0,0,0,h,0
0,0,0,0,f,0,0,0,0,0,0,0,0,0,h,0
0,0,0,0,f,0,0,0,0,0,0,0,0,0,h,0
0,0,0,0,f,0,0,0,0,0,0,0,0,0,h,0
0,0,0,0,f,3z,0,0,0,0,0,0,0,3z,h,0
0,0,0,0,i,j,j,j,1m,0,1l,j,j,j,k,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Bank
EXT 9,11 d 12,13
PAL 5

ROOM 24
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,33,2z,2z,2z,2z,2z,34,0,0,0,0,0,0,0,0
0,32,68,64,40,64,67,31,0,0,0,0,0,0,0,0
0,32,0,0,0,0,0,31,0,0,0,0,0,0,0,0
0,32,0,0,0,0,51,31,0,0,0,0,0,0,0,0
0,32,0,0,0,0,0,31,0,0,0,0,0,0,0,0
0,35,30,38,0,37,30,36,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Farmer Fred's House
EXT 4,8 m 3,4
PAL 2

ROOM 25
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,33,2z,2z,2z,2z,2z,34,0
0,0,0,0,0,0,0,0,32,6e,6e,0,68,40,31,0
0,0,0,0,0,0,0,0,32,0,0,0,0,0,31,0
0,0,0,0,0,0,0,0,32,0,0,0,0,4u,31,0
0,0,0,0,0,0,0,0,32,0,0,0,0,0,31,0
0,0,0,0,0,0,0,0,35,30,38,0,37,30,36,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Farmer Pat's House
EXT 11,10 m 12,7
PAL 2

ROOM 26
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,33,2z,2z,2z,2z,2z,2z,2z,34,0
0,0,0,0,0,0,32,4g,5n,66,4b,65,5n,67,31,0
0,0,0,0,0,0,32,64,64,64,64,64,64,4u,31,0
0,0,0,0,0,0,32,4z,0,51,0,51,0,0,31,0
0,0,0,0,0,0,32,0,0,0,0,0,0,0,31,0
0,0,0,0,0,0,32,0,0,0,0,0,0,0,31,0
0,0,0,0,0,0,35,30,30,38,0,37,30,30,36,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME South Quay General Store
EXT 10,12 p 11,10
PAL 5

ROOM 27
2y,2z,2z,2z,2z,2z,34,0,0,0,0,0,0,0,0,0
32,6e,0,40,0,5v,31,0,0,0,0,0,0,0,0,0
32,0,0,0,0,0,31,0,0,0,0,0,0,0,0,0
32,61,0,0,0,51,31,0,0,0,0,0,0,0,0,0
32,64,0,0,0,0,31,0,0,0,0,0,0,0,0,0
35,30,38,0,37,30,36,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME South Quay House 1
EXT 3,5 p 1,2
PAL 5

ROOM 28
0,0,33,2z,2z,2z,2z,2z,34,0,0,0,0,0,0,0
0,0,32,68,0,64,64,64,31,0,0,0,0,0,0,0
0,0,32,40,0,0,0,6e,31,0,0,0,0,0,0,0
0,0,32,0,0,0,0,0,31,0,0,0,0,0,0,0
0,0,32,0,0,0,0,4u,31,0,0,0,0,0,0,0
0,0,35,30,38,0,37,30,36,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME South Quay House 2
EXT 5,5 p 5,2
PAL 5

ROOM 29
0,0,0,0,0,0,0,33,2z,2z,2z,2z,2z,34,0,0
0,0,0,0,0,0,0,32,3z,64,40,64,3z,31,0,0
0,0,0,0,0,0,0,32,68,0,0,0,6e,31,0,0
0,0,0,0,0,0,0,32,0,0,0,0,0,31,0,0
0,0,0,0,0,0,0,32,5v,0,0,0,51,31,0,0
0,0,0,0,0,0,0,35,30,38,0,37,30,36,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME South Quay House 3
EXT 10,5 p 10,2
PAL 5

ROOM a
c,d,e,g,3t,3u,c,3w,3x,e,3t,3u,g,c,d,e
f,2i,1n,d,3t,3u,1o,0,0,1n,3t,3u,d,1o,2i,h
f,0,0,0,3r,3s,0,0,0,0,3r,3s,0,0,0,h
f,0,0,0,0,0,0,0,0,0,0,0,0,0,0,h
f,0,0,0,0,0,0,0,0,0,0,0,0,0,0,h
f,0,0,0,0,0,0,0,0,0,0,0,0,0,0,h
1o,3z,0,0,0,0,0,0,0,0,0,0,0,0,3z,1n
0,0,0,0,0,0,0,57,58,0,0,0,0,0,0,0
3q,0,0,0,0,0,0,55,56,0,0,0,0,0,0,3q
3q,0,0,0,0,0,0,53,54,0,0,0,0,0,0,3q
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1m,3z,0,0,0,0,0,0,0,0,0,0,0,0,3z,1l
f,0,0,0,0,0,0,0,0,0,0,0,0,0,0,h
f,2i,0,0,0,0,0,0,0,0,0,0,0,0,2i,h
f,2i,2i,0,0,3z,0,0,0,0,3z,0,0,2i,2i,h
i,j,j,j,j,1m,0,3q,3q,0,1l,j,j,j,j,k
NAME 2-1 - Shinebright N
EXT 15,7 b 1,7
EXT 15,8 b 1,8
EXT 15,9 b 1,9
EXT 15,10 b 1,10
EXT 0,7 9 14,7
EXT 0,8 9 14,8
EXT 0,9 9 14,9
EXT 0,10 9 14,10
EXT 6,15 d 6,1
EXT 7,15 d 7,1
EXT 8,15 d 8,1
EXT 9,15 d 9,1
EXT 7,1 1x 7,14
EXT 8,1 1x 8,14
PAL 5

ROOM b
c,d,d,d,d,d,d,d,d,d,d,d,d,e,f,2j
f,2n,2o,2o,2o,2p,0,2n,2o,2o,2o,2o,2p,h,f,2l
f,3m,0,0,4z,3m,4u,3m,0,0,4v,40,3m,h,f,2j
f,0,0,0,0,0,0,0,0,2g,0,0,0,h,f,2l
f,4z,0,0,0,0,0,0,0,0,0,0,4v,h,f,2j
f,0,0,0,0,0,0,0,0,0,0,0,0,h,f,2l
1o,3z,0,0,0,0,0,0,0,0,0,0,0,h,f,2j
0,0,0,0,0,0,0,0,3m,0,0,50,3m,h,f,2l
3q,0,0,0,0,0,0,0,0,0,0,2g,0,h,f,2j
3q,0,0,0,0,4u,0,0,0,0,0,0,0,h,f,2l
0,0,0,0,0,0,0,0,2n,2o,2o,2o,2p,h,f,2j
1m,3z,0,0,0,0,0,0,3m,0,0,51,3m,h,f,2l
f,0,0,0,0,0,0,0,0,0,0,0,0,h,f,2j
f,0,0,0,0,0,0,0,0,0,0,0,0,h,f,2l
f,0,0,0,3z,0,0,0,0,3z,0,0,0,h,f,2j
i,j,j,j,1m,0,3q,3q,0,1l,j,j,j,k,f,2l
NAME 3-1 - Shinebright NE
EXT 0,7 a 14,7
EXT 0,8 a 14,8
EXT 0,9 a 14,9
EXT 0,10 a 14,10
EXT 5,15 e 5,1
EXT 6,15 e 6,1
EXT 7,15 e 7,1
EXT 8,15 e 8,1
PAL 5

ROOM c
23,h,c,d,d,d,1o,0,3q,3q,0,1n,d,d,d,e
23,h,f,5n,0,0,3z,0,0,0,0,3z,0,0,5n,h
23,h,f,0,0,0,0,0,0,0,0,0,0,0,0,h
23,h,f,2n,2o,2o,2p,0,0,3n,3p,3p,3p,3o,0,h
23,h,f,2r,0,2q,2s,0,0,3m,4u,4u,4u,3m,3z,1n
23,h,f,0,0,0,0,0,0,0,0,0,0,0,0,0
23,1n,1o,2i,0,0,0,0,0,0,0,0,0,0,0,3q
23,23,2d,25,25,25,25,25,3k,3k,25,25,25,25,25,25
23,23,2f,2a,2a,2a,2a,2a,3k,3k,2a,2a,2a,2a,2a,2a
23,1l,1m,2i,0,0,0,0,0,0,0,0,0,0,0,3q
23,h,f,0,0,0,0,0,0,0,0,0,0,0,0,0
23,h,f,0,5w,5x,5y,5z,0,0,0,0,0,0,3z,1l
23,h,f,3q,0,0,0,0,0,0,0,0,0,0,0,h
23,h,f,0,0,3q,0,0,0,0,0,0,0,0,0,h
23,h,f,5n,0,0,3z,0,0,0,0,3z,0,0,5n,h
23,h,i,j,j,j,1m,0,3q,3q,0,1l,j,j,j,k
NAME 1-2 - Shinebright W
EXT 7,0 9 7,14
EXT 8,0 9 8,14
EXT 9,0 9 9,14
EXT 10,0 9 10,14
EXT 15,5 d 1,5
EXT 15,6 d 1,6
EXT 15,9 d 1,9
EXT 15,10 d 1,10
EXT 7,15 f 7,1
EXT 8,15 f 8,1
EXT 9,15 f 9,1
EXT 10,15 f 10,1
EXT 5,4 1z 7,10
PAL 5

ROOM d
c,d,d,d,d,1o,0,3q,3q,0,1n,d,d,d,d,e
f,2i,0,0,0,3z,0,0,0,0,3z,0,0,3q,2i,h
f,0,2n,2o,2o,2p,0,0,0,0,3n,3p,2x,3o,0,h
f,0,2v,0,2q,2w,0,0,0,0,3m,0,0,3m,0,h
1o,3z,0,0,0,0,0,0,0,0,0,0,0,0,3z,1n
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
3q,0,0,0,0,0,0,3q,0,0,0,0,0,0,0,3q
25,25,25,3k,3k,25,25,25,25,25,25,3k,3k,25,25,25
2a,2a,2a,3k,3k,2a,2a,2a,2a,2a,2a,3k,3k,2a,2a,2a
3q,0,0,0,0,0,0,0,3q,0,0,0,0,0,0,3q
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1m,3z,2n,2o,2o,2p,0,0,0,0,2n,2o,2o,2p,3z,1l
f,0,2v,0,2q,2w,0,0,0,0,2v,0,2q,2w,0,h
f,0,0,0,0,0,0,0,0,0,0,0,0,3q,0,h
f,2i,0,0,0,0,0,0,0,0,0,0,0,0,2i,h
i,j,j,j,j,1m,0,3q,3q,0,1l,j,j,j,j,k
NAME 2-2 - Shinebright Centre
EXT 0,5 c 14,5
EXT 0,6 c 14,6
EXT 0,9 c 14,9
EXT 0,10 c 14,10
EXT 15,5 e 1,5
EXT 15,6 e 1,6
EXT 15,9 e 1,9
EXT 15,10 e 1,10
EXT 6,0 a 6,14
EXT 7,0 a 7,14
EXT 8,0 a 8,14
EXT 9,0 a 9,14
EXT 6,15 g 6,1
EXT 7,15 g 7,1
EXT 8,15 g 8,1
EXT 9,15 g 9,1
EXT 4,3 8 11,5
EXT 4,12 22 6,10
EXT 12,12 23 9,10
PAL 5

ROOM e
c,d,d,d,1o,0,3q,3q,0,1n,d,d,d,e,f,2j
f,4w,0,0,3z,0,0,0,0,3z,0,0,4w,h,f,2l
f,0,0,2i,2i,0,0,0,0,2i,2i,0,0,h,f,2j
f,0,0,2i,0,0,0,0,0,0,2i,0,0,h,f,2l
1o,3z,0,0,0,0,0,0,0,0,0,0,0,h,f,2j
0,0,0,0,0,0,0,0,40,0,0,0,0,h,f,2l
3q,0,0,0,0,0,0,0,0,0,0,0,3z,h,f,2h
25,25,25,25,25,25,3k,3k,25,25,25,25,25,h,f,25
2a,2a,2a,2a,2a,2a,3k,3k,2a,2a,2a,2a,2a,h,f,2a
3q,0,0,0,0,4w,0,0,4w,0,2x,0,3z,h,f,2h
0,0,0,0,0,0,0,0,0,0,0,0,0,h,f,2j
1m,3z,0,4x,4y,0,0,0,0,0,0,0,0,h,f,2l
f,0,0,2i,0,0,0,0,0,2j,2k,0,0,h,f,2j
f,0,0,2i,2i,0,0,0,0,2l,2m,0,0,h,f,2l
f,0,0,0,3z,0,0,0,0,3z,0,0,0,h,f,2j
i,j,j,j,1m,0,3q,3q,0,1l,j,j,j,k,f,2l
NAME 3-2 - Shinebright E
EXT 0,5 d 14,5
EXT 0,6 d 14,6
EXT 0,9 d 14,9
EXT 0,10 d 14,10
EXT 5,0 b 5,14
EXT 6,0 b 6,14
EXT 7,0 b 7,14
EXT 8,0 b 8,14
EXT 5,15 h 5,1
EXT 6,15 h 6,1
EXT 7,15 h 7,1
EXT 8,15 h 8,1
PAL 5

ROOM f
23,h,c,d,d,d,1o,0,3q,3q,0,1n,d,d,d,e
23,h,f,2i,0,0,3z,0,0,0,0,3z,0,0,2i,h
23,h,f,0,0,0,0,0,0,0,0,0,0,0,0,h
23,h,f,4t,3p,3p,4t,0,0,0,2n,2o,2p,0,0,h
23,h,f,3m,0,0,3m,0,0,0,2r,2q,2s,0,3z,1n
23,h,f,0,0,0,0,0,0,0,0,0,0,0,0,0
23,h,f,0,0,0,0,0,0,0,0,0,0,0,0,3q
23,h,f,0,0,0,0,2g,0,0,0,0,0,0,0,3q
23,h,f,0,2g,0,0,0,0,0,0,0,0,0,0,0
23,h,f,0,0,0,2g,0,0,0,0,0,0,0,3z,1l
23,h,f,0,0,0,0,0,0,0,0,0,0,0,0,h
23,h,f,0,2g,0,0,0,0,0,2x,0,0,0,0,h
23,h,f,0,0,0,0,0,0,0,0,0,40,0,0,h
23,h,f,2i,4u,4u,0,4v,0,0,0,0,0,0,2i,h
23,h,i,j,j,j,j,j,j,j,j,j,j,j,j,k
23,h,g,g,g,g,g,g,g,g,g,g,g,g,g,g
NAME 1-3 - Shinebright SW
EXT 7,0 c 7,14
EXT 8,0 c 8,14
EXT 9,0 c 9,14
EXT 10,0 c 10,14
EXT 15,5 g 1,5
EXT 15,6 g 1,6
EXT 15,7 g 1,7
EXT 15,8 g 1,8
EXT 11,4 1w 10,6
PAL 5

ROOM g
c,d,d,d,d,1o,0,3q,3q,0,1n,d,d,d,d,e
f,2g,0,0,0,3z,0,0,0,0,3z,0,0,0,2g,h
f,0,0,0,0,0,0,0,0,0,0,0,0,0,0,h
f,0,0,3n,3p,3p,3o,0,0,0,0,0,0,0,0,h
1o,3z,0,3m,4b,65,3m,0,0,2n,2o,2o,2p,0,3z,1n
0,0,0,0,64,64,64,0,0,2r,0,2q,2s,0,0,0
3q,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3q
3q,0,0,0,65,0,0,0,0,0,0,0,0,0,0,3q
0,0,0,0,5w,5x,5y,5z,0,0,0,0,0,0,0,0
1m,3z,0,0,0,0,0,0,0,0,0,0,0,0,3z,1l
f,0,0,66,66,66,0,0,0,0,0,4u,4u,0,0,h
f,0,0,64,64,64,0,0,0,0,0,64,64,0,0,h
f,0,0,0,0,0,0,0,0,0,0,0,0,0,0,h
f,0,41,42,0,0,0,0,0,0,0,0,41,42,0,h
i,j,43,44,j,j,1m,0,0,1l,j,j,43,44,j,k
g,g,3t,3u,g,g,f,0,0,h,g,g,3t,3u,g,g
NAME 2-3 - Shinebright S
EXT 0,5 f 14,5
EXT 0,6 f 14,6
EXT 0,7 f 14,7
EXT 0,8 f 14,8
EXT 15,5 h 1,5
EXT 15,6 h 1,6
EXT 15,7 h 1,7
EXT 15,8 h 1,8
EXT 6,0 d 6,14
EXT 7,0 d 7,14
EXT 8,0 d 8,14
EXT 9,0 d 9,14
EXT 7,15 j 7,3
EXT 8,15 j 8,3
EXT 11,5 21 9,9
PAL 5

ROOM h
c,d,d,d,1o,0,3q,3q,0,1n,d,d,d,e,f,2j
f,2i,0,0,3z,0,0,0,0,3z,5m,0,2i,h,f,2l
f,0,0,0,0,0,0,0,0,0,0,0,0,h,f,2j
f,5m,0,0,0,0,0,0,0,0,0,0,0,h,f,2l
1o,3z,0,0,0,0,0,2n,2o,2o,2o,2p,0,h,f,2j
0,0,0,0,0,0,2i,2v,2t,2q,2u,2w,2i,h,f,2l
3q,0,0,0,0,0,0,0,0,0,0,0,0,h,f,2j
3q,0,0,0,0,0,0,0,0,0,0,0,0,h,f,2l
0,0,0,0,0,0,0,0,0,0,0,0,0,h,f,2j
1m,3z,0,0,0,0,0,0,2n,2o,2o,2p,0,h,f,2l
f,0,0,0,0,0,0,0,2v,0,2q,2w,5m,h,f,2j
f,0,0,0,0,0,0,0,0,0,0,0,0,h,f,2l
f,0,0,0,0,0,0,0,0,0,0,0,0,h,f,2j
f,2i,0,5m,0,0,0,0,0,0,0,0,2i,h,f,2l
i,j,j,j,j,j,j,j,j,j,j,j,j,k,f,2j
g,g,g,g,g,g,g,g,g,g,g,g,g,g,f,2l
NAME 3-3 - Shinebright SE
EXT 5,0 e 5,14
EXT 6,0 e 6,14
EXT 7,0 e 7,14
EXT 8,0 e 8,14
EXT 0,5 g 14,5
EXT 0,6 g 14,6
EXT 0,7 g 14,7
EXT 0,8 g 14,8
EXT 10,10 1v 7,12
EXT 9,5 20 8,13
PAL 5

ROOM i
23,1l,j,j,j,j,j,j,j,j,j,j,j,j,j,j
23,h,g,g,g,g,g,g,g,g,g,g,g,g,g,g
2f,1n,d,d,d,d,d,d,d,d,d,d,d,d,d,d
28,0,0,2i,0,0,2i,2i,0,0,0,2i,0,2i,0,0
28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
28,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
28,0,0,0,0,0,0,3n,3p,3p,3p,3o,0,0,0,0
28,0,0,0,2h,0,67,3m,0,0,0,3m,0,0,0,0
28,0,0,0,0,0,64,0,0,40,0,0,2h,0,0,0
2d,26,0,0,0,0,0,0,0,0,0,0,0,0,0,0
23,28,0,0,0,0,0,0,0,0,0,0,0,0,0,0
23,2d,26,2g,0,0,0,51,0,0,0,0,0,0,0,0
23,23,28,0,0,2g,0,0,0,0,0,0,0,0,0,0
23,23,28,0,2g,0,0,0,0,0,2h,0,0,0,0,0
23,23,28,2g,2g,0,0,0,0,0,0,0,0,0,0,0
23,23,28,2g,2g,2g,0,0,0,0,0,0,0,0,3j,3j
NAME 1-4 Blisswind NW
EXT 15,3 j 1,3
EXT 15,4 j 1,4
EXT 15,5 j 1,5
EXT 15,6 j 1,6
EXT 15,7 j 1,7
EXT 15,8 j 1,8
EXT 15,9 j 1,9
EXT 15,10 j 1,10
EXT 15,11 j 1,11
EXT 15,12 j 1,12
EXT 15,13 j 1,13
EXT 15,14 j 1,14
EXT 3,15 l 3,1
EXT 4,15 l 4,1
EXT 5,15 l 5,1
EXT 6,15 l 6,1
EXT 7,15 l 7,1
EXT 8,15 l 8,1
EXT 9,15 l 9,1
EXT 10,15 l 10,1
EXT 11,15 l 11,1
EXT 12,15 l 12,1
EXT 13,15 l 13,1
PAL 5

ROOM j
j,j,3t,3u,j,j,j,j,j,j,j,j,3t,3u,j,j
g,g,3t,3u,g,g,g,3w,3x,g,g,g,3t,3u,g,g
d,d,3t,3u,d,d,1o,0,0,1n,d,d,3t,3u,d,d
0,0,3r,3s,0,0,0,0,0,0,0,0,3r,3s,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,2h,0,0,0,0,0
0,0,2h,0,0,0,0,2g,2g,0,0,0,0,2h,0,0
0,0,0,0,0,0,0,2g,2g,0,0,0,0,0,0,0
0,0,0,0,0,0,0,2g,2g,0,0,0,0,0,0,0
0,0,0,0,0,0,0,2g,2g,2g,2g,2g,2g,2g,2g,2g
0,0,0,0,0,0,0,2g,2g,2g,2g,2g,2g,2g,2g,2g
0,0,0,0,0,2h,0,2g,2g,0,0,0,0,0,0,0
0,2h,2j,2k,0,0,0,2g,2g,0,2h,0,2j,2k,0,0
0,0,2l,2m,0,0,0,2g,2g,0,0,0,2l,2m,0,0
3j,3j,3j,3j,3j,3j,3j,2g,2g,3j,3j,3j,3j,3j,3j,3j
NAME 2-4 Blisswind N
EXT 7,15 m 7,1
EXT 8,15 m 8,1
EXT 7,2 g 7,14
EXT 8,2 g 8,14
EXT 0,3 i 14,3
EXT 0,4 i 14,4
EXT 0,5 i 14,5
EXT 0,6 i 14,6
EXT 0,7 i 14,7
EXT 0,8 i 14,8
EXT 0,9 i 14,9
EXT 0,10 i 14,10
EXT 0,11 i 14,11
EXT 0,12 i 14,12
EXT 0,13 i 14,13
EXT 0,14 i 14,14
EXT 15,3 k 1,3
EXT 15,4 k 1,4
EXT 15,5 k 1,5
EXT 15,6 k 1,6
EXT 15,7 k 1,7
EXT 15,8 k 1,8
EXT 15,9 k 1,9
EXT 15,10 k 1,10
EXT 15,11 k 1,11
EXT 15,12 k 1,12
EXT 15,13 k 1,13
EXT 15,14 k 1,14
PAL 5

ROOM k
j,j,j,j,j,j,j,j,j,j,j,j,j,j,1m,2j
g,g,g,g,g,g,g,g,g,g,g,g,g,g,f,2l
d,d,d,d,d,d,d,d,d,d,d,d,d,d,1o,24
0,0,0,0,0,0,0,0,2i,0,0,0,0,0,0,27
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27
0,3q,0,0,0,0,0,0,0,0,0,0,3q,0,0,27
0,0,0,2h,0,0,0,0,0,0,0,0,0,0,0,27
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27
0,0,0,0,0,0,0,0,0,0,2h,0,0,0,0,27
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27
2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,3l
2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,3l
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27
0,0,3q,0,0,0,0,0,0,0,0,0,0,0,0,27
0,0,0,0,0,2h,0,0,0,0,0,2i,0,0,0,27
3j,3j,3j,3j,3j,3j,3j,3j,3j,3j,3j,3j,3j,3j,3j,27
NAME 3-4 Blisswind NE
EXT 0,3 j 14,3
EXT 0,4 j 14,4
EXT 0,5 j 14,5
EXT 0,6 j 14,6
EXT 0,7 j 14,7
EXT 0,8 j 14,8
EXT 0,9 j 14,9
EXT 0,10 j 14,10
EXT 0,11 j 14,11
EXT 0,12 j 14,12
EXT 0,13 j 14,13
EXT 0,14 j 14,14
EXT 15,10 10 1,10
EXT 15,11 10 1,11
PAL 5

ROOM l
23,23,28,2g,2g,2g,2h,0,0,0,0,0,0,0,1y,1w
23,23,28,2g,2g,2g,2h,2h,0,0,0,0,0,0,1u,1p
23,23,28,2g,2g,2g,2h,0,0,0,0,0,0,0,1u,1p
23,23,28,2g,2g,2g,0,0,0,0,0,0,0,0,20,1s
23,23,28,2g,2g,2g,0,0,0,0,0,0,0,0,0,1u
23,23,28,2g,2g,2g,2h,0,0,0,0,0,0,0,0,1u
23,23,28,2g,2g,2g,0,2h,0,0,0,0,0,0,1y,1x
23,23,28,2g,2g,2g,0,0,0,0,0,0,0,0,20,1s
23,23,28,2g,2g,2g,0,0,0,0,0,0,0,0,0,1u
23,23,28,2g,2g,2g,2h,0,0,0,0,0,0,0,0,1u
23,23,28,2g,2g,2g,0,0,0,0,0,0,0,0,0,1u
23,23,28,2g,2g,2g,0,0,0,0,0,0,0,0,1y,1x
23,23,28,2g,2g,2g,0,2h,0,0,0,0,0,0,1u,1p
23,23,28,2g,2g,2g,0,0,0,0,0,0,0,0,1u,1p
23,23,28,2g,2g,2g,2h,0,0,0,0,0,0,1y,1x,1x
23,23,28,2g,2g,2g,0,0,0,0,0,0,0,20,1r,1r
NAME 1-5 Blisswind W
ITM 3 11,10
ITM 3 6,8
ITM 3 12,5
ITM 3 4,3
ITM 3 3,12
EXT 3,0 i 3,14
EXT 4,0 i 4,14
EXT 5,0 i 5,14
EXT 6,0 i 6,14
EXT 7,0 i 7,14
EXT 8,0 i 8,14
EXT 9,0 i 9,14
EXT 10,0 i 10,14
EXT 11,0 i 11,14
EXT 12,0 i 12,14
EXT 13,0 i 13,14
EXT 12,15 o 12,1
EXT 11,15 o 11,1
EXT 10,15 o 10,1
EXT 9,15 o 9,1
EXT 8,15 o 8,1
EXT 7,15 o 7,1
EXT 6,15 o 6,1
EXT 5,15 o 5,1
EXT 4,15 o 4,1
EXT 3,15 o 3,1
PAL 2

ROOM m
1z,2i,2i,2i,2i,2i,2i,2g,2g,2i,2i,2i,2i,2i,2i,1y
1t,2h,2h,2h,2h,2h,2h,2g,2g,2h,2h,2h,2h,2h,2h,1u
1t,2h,2n,2o,2p,0,2h,2g,0,2h,2h,2h,2j,2k,2h,1u
1t,2h,2t,2q,2u,0,2h,0,0,2h,24,26,2l,2m,2h,1u
1t,2h,0,0,0,0,2h,0,2g,2h,29,2b,0,0,0,1u
1t,2h,0,40,0,0,2h,0,0,2h,0,2n,2o,2p,0,1u
1t,2h,0,0,0,0,2h,0,2g,2h,0,2t,2q,2u,0,1u
1t,2h,4a,4a,4a,2h,2h,2g,0,2h,0,0,0,0,0,1u
1t,2h,4a,4a,4a,2h,2h,0,0,2h,2h,4b,4b,4b,2h,1u
1t,2h,4a,4a,4a,2h,2h,0,2g,2h,2h,4b,4b,4b,2h,1u
1t,2h,4a,4a,4a,2h,2h,0,0,2h,2h,4b,4b,4b,2h,1u
1t,2h,4a,4a,4a,2h,2h,0,0,2h,2h,4b,4b,4b,2h,1u
1t,2h,4a,4a,4a,2h,2h,2g,0,2h,2h,4b,4b,4b,2h,1u
1t,2h,4a,4a,4a,2h,2h,0,3q,2h,2h,4b,4b,4b,2h,1u
1t,2h,2h,2h,2h,2h,2h,0,0,2h,2h,2h,2h,2h,2h,1u
21,3j,3j,3j,3j,3j,3j,2g,0,3j,3j,3j,3j,3j,3j,20
NAME 2-5 Blisswind Centre
ITM 6 13,4
EXT 7,0 j 7,14
EXT 8,0 j 8,14
EXT 7,15 p 7,1
EXT 8,15 p 8,1
EXT 3,3 24 4,7
EXT 12,6 25 11,9
PAL 2

ROOM n
1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1z,27
1q,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,21,27
1q,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27
1t,0,0,2h,0,0,0,0,0,0,2h,0,0,0,0,27
1t,0,0,0,0,0,0,0,2h,0,0,0,0,0,0,27
1t,0,0,2h,0,0,0,0,0,0,0,0,0,0,0,27
1t,0,0,0,4i,0,0,0,0,0,0,0,0,0,0,27
1t,0,0,0,0,2h,0,0,2j,2k,0,0,0,0,0,27
1t,0,0,0,0,0,0,0,2l,2m,0,0,0,0,0,27
1t,0,0,0,0,0,0,0,2h,2h,0,0,2h,0,0,27
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27
1v,1z,0,2h,0,0,0,0,0,0,0,0,0,0,0,27
1p,1t,0,0,0,2h,0,0,0,0,0,0,0,0,0,27
1p,1t,0,0,0,0,0,0,0,0,0,0,0,1y,1z,2c
1p,1t,0,0,0,0,0,0,2h,0,0,0,0,1u,1t,4f
1s,1v,1w,1w,1w,1w,1w,1w,1z,0,0,1y,1w,1x,1t,4f
NAME 3-5 Blisswind E
ITM 4 6,5
ITM 5 4,3
ITM 5 4,11
ITM 5 12,3
ITM 5 6,8
ITM 4 11,6
ITM 4 3,8
ITM 4 7,12
ITM 4 12,11
ITM 4 9,4
ITM 4 2,6
ITM 4 7,3
ITM 4 9,11
ITM 4 6,10
ITM 4 13,8
ITM 4 3,13
EXT 9,15 q 9,1
EXT 10,15 q 10,1
PAL 2

ROOM o
23,23,28,2g,2g,2g,0,0,2h,0,0,0,0,2i,2i,2i
23,23,28,2g,2g,0,0,0,0,0,0,0,0,0,2i,2i
23,23,28,2g,2g,0,0,0,0,0,2h,0,0,0,0,2i
23,23,28,2g,2g,0,0,0,0,0,0,0,2h,0,0,0
23,23,41,42,2g,2g,2g,2g,0,0,0,0,0,0,0,0
23,23,43,44,25,26,2g,2g,2g,2g,0,0,0,0,0,0
23,23,48,49,23,2d,25,25,26,2g,2g,0,0,0,2h,0
23,23,3t,3u,23,23,23,23,2d,26,2g,2g,0,0,0,0
23,23,3t,3u,23,23,23,23,23,2d,26,2g,2g,0,0,0
2f,2a,3t,3u,2a,2a,2e,23,23,23,28,2g,2g,0,0,0
28,1y,3t,3u,2x,1z,27,23,23,23,28,2g,2g,0,0,0
28,1u,3r,3s,0,21,29,2a,2a,2a,2b,2g,2g,2g,0,0
28,1u,0,0,0,0,3l,3l,3l,3l,3l,2g,2g,2g,2g,2g
28,20,1r,1r,1r,21,24,25,25,25,25,25,26,2g,2g,2g
2d,25,25,25,25,25,2c,23,23,23,23,23,2d,25,25,25
23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23
NAME 1-6 Blisswind SW
EXT 3,0 l 3,14
EXT 4,0 l 4,14
EXT 5,0 l 5,14
EXT 6,0 l 6,14
EXT 7,0 l 7,14
EXT 8,0 l 8,14
EXT 9,0 l 9,14
EXT 10,0 l 10,14
EXT 11,0 l 11,14
EXT 12,0 l 12,14
EXT 15,3 p 1,3
EXT 15,4 p 1,4
EXT 15,5 p 1,5
EXT 15,6 p 1,6
EXT 15,7 p 1,7
EXT 15,8 p 1,8
EXT 15,9 p 1,9
EXT 15,10 p 1,10
EXT 15,11 p 1,11
EXT 15,12 p 1,12
EXT 15,13 p 1,13
PAL 5

ROOM p
2n,2o,2p,2i,2n,2o,2p,2g,2g,2n,2o,2p,2i,2n,2o,2p
2t,2q,2u,3z,2t,2q,2u,2g,0,2t,2q,2u,3z,2t,2q,2u
2i,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2i
0,0,0,0,0,0,2h,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,2n,2o,2o,2p,0,0,0
0,2h,0,0,4p,4p,4p,0,0,2r,0,2q,2s,0,0,0
0,0,0,2i,4r,4q,4s,0,0,0,0,0,0,0,2h,0
0,0,0,0,0,0,0,0,2h,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,2n,2o,2o,2p,0,0,0
0,0,0,0,0,0,0,0,0,2t,0,2q,2u,0,0,0
0,0,2h,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2h,0,0,3k,3k,0,2h,2h,2h,2h,2h,2h,3k,2h,2h,2h
2g,2g,2g,3k,3k,2g,2g,2g,2g,2g,2g,2g,3k,2g,2g,2g
25,25,25,3k,3k,25,25,25,25,25,25,25,3k,25,25,25
23,23,69,6b,6b,6c,23,23,23,23,23,23,3k,23,23,23
NAME 2-6 Blisswind S
EXT 7,0 m 7,14
EXT 8,0 m 8,14
EXT 0,3 o 14,3
EXT 0,4 o 14,4
EXT 0,5 o 14,5
EXT 0,6 o 14,6
EXT 0,7 o 14,7
EXT 0,8 o 14,8
EXT 0,10 o 14,10
EXT 0,9 o 14,9
EXT 0,11 o 14,11
EXT 0,12 o 14,12
EXT 0,13 o 14,13
EXT 15,3 q 1,3
EXT 15,4 q 1,4
EXT 15,5 q 1,5
EXT 15,6 q 1,6
EXT 15,7 q 1,7
EXT 15,8 q 1,8
EXT 15,9 q 1,9
EXT 15,10 q 1,10
EXT 15,11 q 1,11
EXT 15,12 q 1,12
EXT 15,13 q 1,13
EXT 5,6 1v 4,11
EXT 11,9 26 10,11
EXT 1,1 27 3,4
EXT 5,1 28 5,4
EXT 10,1 29 10,4
EXT 14,1 2a 12,4
EXT 11,5 2b 11,7
PAL 5

ROOM q
1u,1p,1p,1p,1p,1p,1p,1p,1t,0,0,1u,1p,1p,1t,4f
1u,1p,1p,1p,1p,1p,1p,1p,21,0,0,20,1r,1p,1t,4f
20,1r,1r,1s,1p,1p,1p,1q,0,0,0,0,0,20,21,2e
0,0,0,1u,1p,1p,1q,21,0,0,0,0,0,0,0,27
0,0,0,1u,1p,1p,1t,0,0,0,0,0,0,0,0,27
0,0,0,1u,1q,1r,1s,1z,0,0,0,0,0,0,0,27
0,0,0,20,21,6d,1u,1t,0,0,0,0,0,0,0,27
0,0,0,0,0,0,1u,1t,0,0,0,0,0,0,0,27
0,0,0,0,0,0,20,21,0,0,1y,1z,6d,0,0,27
0,0,0,0,0,0,0,0,0,0,1u,1v,1z,0,0,27
0,0,0,0,0,0,0,0,0,0,20,1r,21,0,0,27
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27
2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,27
2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,2g,27
25,25,25,25,25,25,25,25,25,25,25,25,25,25,25,2c
23,23,23,23,23,23,23,23,23,23,23,23,23,23,23,23
NAME 3-6 Blisswind SE
EXT 9,0 n 9,14
EXT 10,0 n 10,14
EXT 0,3 p 14,3
EXT 0,4 p 14,4
EXT 0,5 p 14,5
EXT 0,6 p 14,6
EXT 0,7 p 14,7
EXT 0,8 p 14,8
EXT 0,9 p 14,9
EXT 0,10 p 14,10
EXT 0,11 p 14,11
EXT 0,12 p 14,12
EXT 0,13 p 14,13
PAL 2

ROOM r
2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j
2m,2l,2m,2l,2m,2l,2m,2l,2m,2l,2m,2l,2m,2l,2m,2l
2k,0,0,0,0,0,0,0,0,0,0,0,0,2i,0,2j
2m,0,1y,1w,1w,1z,75,75,75,1y,1w,1w,1z,0,0,2l
2k,0,1u,0,0,3l,3l,3l,3l,3l,0,0,1t,0,0,2j
2m,2i,1u,0,2h,1t,75,75,75,1u,2h,0,1t,0,0,2l
2k,0,1u,1w,1w,1t,0,0,0,1u,1w,4g,1t,0,0,2j
2m,0,20,1r,1r,21,2i,0,0,20,1r,4g,21,2h,0,2l
2k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2j
2m,0,0,2h,0,0,0,0,0,0,0,0,0,0,0,2l
2k,0,0,0,0,0,0,0,2h,0,0,0,2i,0,0,2j
2m,0,0,2i,0,0,0,0,0,0,0,0,0,0,0,2l
2k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2j
2m,0,0,0,0,2h,0,0,0,0,0,2i,0,0,0,2l
2k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2j
2m,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2l
NAME 4-1 Great Greenwood NW
ITM l 14,2
ITM k 2,11
EXT 1,15 u 1,1
EXT 2,15 u 2,1
EXT 3,15 u 3,1
EXT 4,15 u 4,1
EXT 5,15 u 5,1
EXT 6,15 u 6,1
EXT 7,15 u 7,1
EXT 8,15 u 8,1
EXT 9,15 u 9,1
EXT 10,15 u 10,1
EXT 11,15 u 11,1
EXT 12,15 u 12,1
EXT 13,15 u 13,1
EXT 14,15 u 14,1
PAL 5

ROOM s
2k,2j,2k,2j,2k,4c,0,0,0,0,4d,2j,2k,2j,2k,2j
2m,2l,2m,2l,2m,4c,0,0,0,0,4d,2l,2m,2l,2m,2l
2k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2j
2m,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2l
2k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2j
2m,0,0,40,0,0,0,0,0,0,0,0,40,0,0,2l
2k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2j
2m,0,0,0,0,0,0,0,0,0,0,0,0,0,2i,2l
2k,24,26,0,0,0,0,0,0,0,0,24,25,25,26,2j
2m,27,28,0,0,0,0,0,0,0,0,29,2e,23,28,2l
2k,27,2d,25,26,0,0,0,0,0,0,0,27,23,28,2j
2m,27,23,23,28,0,0,0,2h,0,0,2i,27,23,28,2l
2k,27,23,23,28,0,2h,0,0,0,0,24,2c,23,28,2j
2m,29,2a,2a,2b,0,0,0,0,0,0,29,2a,2a,2b,2l
2k,2j,2k,2j,2k,2i,0,0,0,0,2i,2j,2k,2j,2k,2j
2m,2l,2m,2l,2m,2i,0,0,0,0,2i,2l,2m,2l,2m,2l
NAME 5-1 Great Greenwood N
EXT 6,15 v 6,1
EXT 7,15 v 7,1
EXT 8,15 v 8,1
EXT 9,15 v 9,1
PAL 5

ROOM t
2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j
2m,2l,2m,2l,2m,2l,2m,2l,2m,2l,2m,2l,2m,2l,2m,2l
2k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2j
2m,0,0,0,0,4i,4i,4i,4i,4i,4i,4i,0,0,0,2l
2k,0,0,0,0,4i,6l,6l,6l,6l,6l,4i,0,2h,0,2j
2m,0,2i,0,0,4i,6l,0,0,0,6l,4i,0,0,0,2l
2k,0,0,0,0,4i,6l,0,0,0,6l,4i,0,0,0,2j
2m,0,0,0,0,4i,6l,6l,0,6l,6l,4i,0,0,0,2l
2k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2j
2m,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2l
2k,0,2h,0,0,0,0,0,0,0,0,0,0,0,0,2j
2m,0,0,0,0,0,0,0,0,0,0,0,0,2i,0,2l
2k,0,0,0,0,0,0,0,0,2h,0,0,0,0,0,2j
2m,0,0,2i,0,0,0,0,0,0,0,0,0,0,0,2l
2k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2j
2m,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2l
NAME 6-1 Great Greenwood NE
ITM o 8,7
ITM l 2,4
ITM k 13,10
EXT 1,15 w 1,1
EXT 2,15 w 2,1
EXT 3,15 w 3,1
EXT 4,15 w 4,1
EXT 5,15 w 5,1
EXT 6,15 w 6,1
EXT 7,15 w 7,1
EXT 8,15 w 8,1
EXT 9,15 w 9,1
EXT 10,15 w 10,1
EXT 11,15 w 11,1
EXT 12,15 w 12,1
EXT 13,15 w 13,1
EXT 14,15 w 14,1
PAL 3

ROOM u
2k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2j
2m,0,0,0,0,0,0,0,0,2h,0,0,0,0,0,2l
2k,0,0,0,2h,0,0,0,0,0,0,0,2i,0,0,0
2m,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2k,0,2i,0,0,0,0,0,0,0,0,0,0,0,2h,0
2m,0,0,0,24,25,25,3k,3k,25,25,26,0,0,0,0
2i,0,0,0,27,2f,2a,3k,3k,2a,2e,28,0,0,0,0
25,25,25,25,2c,28,0,0,0,0,27,2d,25,25,25,25
2a,2a,2a,2a,2a,2b,0,0,0,0,29,2a,2a,2a,2a,2a
2i,0,0,0,0,0,2h,0,0,0,0,0,0,0,0,0
2k,0,0,0,0,0,0,0,0,0,2h,0,0,0,0,0
2m,0,0,0,2i,0,0,0,0,0,0,0,0,0,0,0
2k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2m,2h,0,0,0,0,0,0,0,0,2i,2i,0,0,0,0
2k,0,0,0,0,0,2h,0,0,0,0,0,0,0,0,2j
2m,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2l
NAME 4-2 Great Greenwood W
ITM l 13,2
ITM l 1,10
EXT 15,2 v 1,2
EXT 15,3 v 1,3
EXT 15,4 v 1,4
EXT 15,5 v 1,5
EXT 15,6 v 1,6
EXT 15,9 v 1,9
EXT 15,10 v 1,10
EXT 15,11 v 1,11
EXT 15,12 v 1,12
EXT 15,13 v 1,13
EXT 1,0 r 1,14
EXT 2,0 r 2,14
EXT 3,0 r 3,14
EXT 4,0 r 4,14
EXT 5,0 r 5,14
EXT 6,0 r 6,14
EXT 7,0 r 7,14
EXT 8,0 r 8,14
EXT 9,0 r 9,14
EXT 10,0 r 10,14
EXT 11,0 r 11,14
EXT 12,0 r 12,14
EXT 13,0 r 13,14
EXT 14,0 r 14,14
EXT 1,15 x 1,1
EXT 2,15 x 2,1
EXT 3,15 x 3,1
EXT 4,15 x 4,1
EXT 5,15 x 5,1
EXT 6,15 x 6,1
EXT 7,15 x 7,1
EXT 8,15 x 8,1
EXT 9,15 x 9,1
EXT 10,15 x 10,1
EXT 11,15 x 11,1
EXT 12,15 x 12,1
EXT 13,15 x 13,1
EXT 14,15 x 14,1
PAL 5

ROOM v
2k,2j,2k,2j,2k,2i,0,0,0,0,2i,2j,2k,2j,2k,2j
2m,2l,2m,2l,2m,2i,0,0,0,0,2i,2l,2m,2l,2m,2l
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,2x,0,0,0,0,0,0,0
0,0,2h,0,0,0,0,0,0,0,0,0,2h,0,0,0
0,0,0,0,0,0,2h,0,0,0,0,0,0,0,0,0
25,25,25,25,25,25,25,3k,3k,25,25,25,25,25,25,25
2a,2a,2a,2a,2a,2a,2a,3k,3k,2a,2a,2a,2a,2a,2a,2a
0,2h,0,0,0,0,2h,0,0,0,0,0,0,0,0,0
0,0,0,4p,4p,4p,0,0,0,0,0,0,2x,0,0,0
0,0,0,4r,4q,4s,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,40,0,4x,4y,0,0,0,2h,0
0,0,2h,0,0,0,0,0,0,0,0,0,0,0,0,0
2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j
2m,2l,2m,2l,2m,2l,2m,2l,2m,2l,2m,2l,2m,2l,2m,2l
NAME 5-2 Great Greenwood Centre
EXT 15,2 w 1,2
EXT 15,3 w 1,3
EXT 15,4 w 1,4
EXT 15,5 w 1,5
EXT 15,6 w 1,6
EXT 15,9 w 1,9
EXT 15,10 w 1,10
EXT 15,11 w 1,11
EXT 15,12 w 1,12
EXT 15,13 w 1,13
EXT 0,2 u 14,2
EXT 0,3 u 14,3
EXT 0,4 u 14,4
EXT 0,5 u 14,5
EXT 0,6 u 14,6
EXT 0,9 u 14,9
EXT 0,10 u 14,10
EXT 0,11 u 14,11
EXT 0,12 u 14,12
EXT 0,13 u 14,13
EXT 6,0 1r 6,14
EXT 7,0 1r 7,14
EXT 8,0 1r 8,14
EXT 9,0 1r 9,14
EXT 4,11 1v 7,4
PAL 5

ROOM w
2k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2j
2m,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2l
0,0,0,0,0,0,0,2h,0,0,0,0,0,0,0,2j
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2l
0,0,0,2h,0,0,0,0,24,25,26,0,0,2h,0,2j
0,0,0,0,0,0,0,24,2c,23,2d,26,0,0,0,2l
0,0,0,0,0,24,25,2c,23,23,23,2d,26,0,0,2j
25,25,25,25,25,2c,23,23,23,23,23,2f,2b,0,0,2l
2a,2a,2a,2a,2a,2e,23,23,23,23,23,28,0,0,0,2j
0,0,0,0,0,29,2e,23,23,23,23,2d,26,0,0,2l
0,0,0,0,0,0,29,2e,23,2f,2a,2e,28,0,2j,2k
0,0,0,0,0,0,0,29,2e,28,0,29,2b,0,2l,2m
0,0,0,0,0,0,0,0,27,28,0,0,0,0,2j,2k
0,0,0,0,2h,0,0,0,3l,3l,0,0,0,0,2l,2m
2k,0,0,0,0,0,0,0,3l,3l,0,0,0,0,2j,2k
2m,0,0,0,0,0,0,0,27,28,0,0,0,0,2l,2m
NAME 6-2 Great Greenwood E
ITM l 4,12
ITM k 11,2
EXT 1,15 z 1,1
EXT 2,15 z 2,1
EXT 3,15 z 3,1
EXT 4,15 z 4,1
EXT 5,15 z 5,1
EXT 6,15 z 6,1
EXT 7,15 z 7,1
EXT 10,15 z 10,1
EXT 11,15 z 11,1
EXT 12,15 z 12,1
EXT 13,15 z 13,1
EXT 1,0 t 1,14
EXT 2,0 t 2,14
EXT 3,0 t 3,14
EXT 4,0 t 4,14
EXT 5,0 t 5,14
EXT 6,0 t 6,14
EXT 7,0 t 7,14
EXT 8,0 t 8,14
EXT 9,0 t 9,14
EXT 10,0 t 10,14
EXT 11,0 t 11,14
EXT 12,0 t 12,14
EXT 13,0 t 13,14
EXT 14,0 t 14,14
EXT 0,2 v 14,2
EXT 0,3 v 14,3
EXT 0,4 v 14,4
EXT 0,5 v 14,5
EXT 0,6 v 14,6
EXT 0,9 v 14,9
EXT 0,10 v 14,10
EXT 0,11 v 14,11
EXT 0,12 v 14,12
EXT 0,13 v 14,13
PAL 5

ROOM x
2k,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2j
2m,0,0,0,0,0,0,0,0,0,0,2h,0,0,0,2l
2k,0,0,0,0,0,0,2h,0,0,0,0,0,0,0,0
2m,0,2i,0,0,0,0,0,0,0,0,0,0,0,0,0
2k,4i,4i,4i,4i,4i,0,4i,4i,4i,4i,0,0,0,0,0
2m,4i,0,0,0,0,0,0,0,0,4i,0,0,0,0,0
2k,4i,0,4i,4i,4i,4i,4i,4i,0,4i,0,0,0,0,0
2m,4i,0,0,0,0,0,0,4i,0,4i,0,0,2h,0,0
2k,4i,4i,4i,4i,4i,4i,0,4i,0,4i,0,0,0,0,0
2m,4i,4i,4i,4i,4i,4i,4i,4i,0,4i,0,0,0,0,0
2k,4i,0,2h,0,0,0,4i,4i,0,4i,0,0,0,0,0
2m,4i,2h,0,2h,4i,0,4i,4i,0,4i,0,0,0,0,0
2k,4i,0,2h,0,4i,0,0,0,0,4i,0,2i,0,0,0
2m,4i,4i,4i,4i,4i,4i,4i,4i,4i,4i,0,0,0,0,0
2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j
2m,2l,2m,2l,2m,2l,2m,2l,2m,2l,2m,2l,2m,2l,2m,2l
NAME 4-3 Great Greenwood SW
ITM l 2,2
ITM k 12,11
EXT 15,2 y 1,2
EXT 15,3 y 1,3
EXT 15,4 y 1,4
EXT 15,5 y 1,5
EXT 15,6 y 1,6
EXT 15,7 y 1,7
EXT 15,8 y 1,8
EXT 15,9 y 1,9
EXT 15,10 y 1,10
EXT 15,11 y 1,11
EXT 15,12 y 1,12
EXT 15,13 y 1,13
EXT 1,0 u 1,14
EXT 2,0 u 2,14
EXT 3,0 u 3,14
EXT 4,0 u 4,14
EXT 5,0 u 5,14
EXT 6,0 u 6,14
EXT 7,0 u 7,14
EXT 8,0 u 8,14
EXT 9,0 u 9,14
EXT 10,0 u 10,14
EXT 11,0 u 11,14
EXT 12,0 u 12,14
EXT 13,0 u 13,14
EXT 14,0 u 14,14
PAL 2

ROOM y
2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2j
2m,2l,2m,2l,2m,2l,2m,2l,2m,2l,2m,2l,2m,2l,2m,2l
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,2i,0,0,0,0,0,2h,0,0,0
0,0,0,2h,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,2h,0,0,0,0,0,2i,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2g,0,0,2i,0,0,0,0,0,0,0,0,0,0,0,2g
2g,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2g
0,0,0,0,0,0,2h,0,0,0,0,0,2h,0,0,0
0,0,0,0,0,2h,0,2h,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,2h,0,0,0,0,0
0,0,2i,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2k,2j,2k,2j,2k,0,0,2g,2g,0,0,2j,2k,2j,2k,2j
2m,2l,2m,2l,2m,0,2g,2g,2g,2g,0,2l,2m,2l,2m,2l
NAME 5-3 Great Greenwood S
EXT 5,15 11 5,1
EXT 6,15 11 6,1
EXT 7,15 11 7,1
EXT 8,15 11 8,1
EXT 9,15 11 9,1
EXT 10,15 11 10,1
EXT 0,2 x 14,2
EXT 0,3 x 14,3
EXT 0,4 x 14,4
EXT 0,5 x 14,5
EXT 0,6 x 14,6
EXT 0,7 x 14,7
EXT 0,8 x 14,8
EXT 0,9 x 14,9
EXT 0,10 x 14,10
EXT 0,11 x 14,11
EXT 0,12 x 14,12
EXT 0,13 x 14,13
EXT 15,2 z 1,2
EXT 15,3 z 1,3
EXT 15,4 z 1,4
EXT 15,5 z 1,5
EXT 15,6 z 1,6
EXT 15,7 z 1,7
EXT 15,8 z 1,8
EXT 15,9 z 1,9
EXT 15,10 z 1,10
EXT 15,11 z 1,11
EXT 15,12 z 1,12
EXT 15,13 z 1,13
PAL 5

ROOM z
2k,0,0,0,0,0,0,0,27,28,0,0,0,0,2j,2k
2m,0,0,0,0,0,0,0,27,28,0,0,0,0,2l,2m
0,0,0,0,0,0,0,0,27,28,0,0,0,0,2j,2k
0,0,2h,0,0,0,0,24,2c,28,0,0,2h,0,2l,2m
0,0,0,0,0,0,24,2c,2f,2b,0,0,0,0,2j,2k
0,0,0,0,0,0,27,2f,2b,0,0,0,0,0,2l,2m
0,0,0,0,0,0,27,28,0,0,0,0,0,0,2j,2k
0,0,0,0,0,0,27,28,0,0,0,2h,0,2h,2l,2m
0,0,0,0,0,0,27,28,0,0,0,0,2h,0,2j,2k
0,0,0,0,0,0,27,2d,26,0,0,0,0,0,2l,2m
0,2h,0,0,2i,0,29,2e,2d,26,0,0,0,0,2j,2k
0,0,0,0,0,0,0,29,2e,2d,26,0,0,0,2l,2m
0,0,0,0,0,0,0,0,29,2e,2d,26,0,0,2j,2k
0,0,0,0,0,0,0,0,0,29,2e,2d,26,0,2l,2m
2k,2j,2k,2j,2k,2j,2k,2j,2k,2j,2k,2e,28,2j,2k,0
2m,2l,2m,2l,2m,2l,2m,2l,2m,2l,2m,27,28,2l,2m,0
NAME 6-3 Great Greenwood SE
ITM k 4,9
ITM k 13,3
EXT 0,2 y 14,2
EXT 0,3 y 14,3
EXT 0,4 y 14,4
EXT 0,5 y 14,5
EXT 0,6 y 14,6
EXT 0,7 y 14,7
EXT 0,8 y 14,8
EXT 0,9 y 14,9
EXT 0,10 y 14,10
EXT 0,11 y 14,11
EXT 0,12 y 14,12
EXT 0,13 y 14,13
EXT 1,0 w 1,14
EXT 2,0 w 2,14
EXT 3,0 w 3,14
EXT 4,0 w 4,14
EXT 5,0 w 5,14
EXT 6,0 w 6,14
EXT 7,0 w 7,14
EXT 10,0 w 10,14
EXT 11,0 w 11,14
EXT 12,0 w 12,14
EXT 13,0 w 13,14
PAL 5

ROOM 1a
0,0,43,44,j,j,j,j,j,j,j,j,43,44,0,0
0,0,3t,3u,g,g,g,g,g,g,g,g,3t,3u,0,0
0,0,3t,3u,c,3w,3x,g,g,3w,3x,e,3t,3u,0,0
0,0,3t,3u,f,0,40,h,f,40,0,h,3t,3u,0,0
1w,1w,3t,3u,i,j,j,k,i,j,j,k,3t,3u,1w,1w
1q,1r,3t,3u,g,g,g,d,d,g,g,g,3t,3u,1r,1s
1t,0,3t,3u,g,g,3w,0,0,3x,g,g,3t,3u,0,1u
1t,0,3t,3u,d,1o,0,0,0,0,1n,d,3t,3u,0,1u
1t,0,3r,3s,0,0,0,0,0,0,0,0,3r,3s,0,1u
1t,0,0,0,3q,0,0,0,0,0,0,3q,0,0,0,1u
1t,4m,4m,4m,4m,4m,4m,3k,3k,4m,4m,4m,4m,4m,4m,1u
1t,4n,4n,4n,4n,4n,4n,3k,3k,4n,4n,4n,4n,4n,4n,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,4i,0,0,0,0,3q,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,3q,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,3q,0,0,0,0,0,0,0,1u
NAME 8-1 Mount Ominus N
ITM y 5,8
ITM z 10,8
EXT 1,15 1d 1,1
EXT 2,15 1d 2,1
EXT 3,15 1d 3,1
EXT 4,15 1d 4,1
EXT 5,15 1d 5,1
EXT 6,15 1d 6,1
EXT 7,15 1d 7,1
EXT 8,15 1d 8,1
EXT 9,15 1d 9,1
EXT 10,15 1d 10,1
EXT 11,15 1d 11,1
EXT 12,15 1d 12,1
EXT 13,15 1d 13,1
EXT 14,15 1d 14,1
EXT 6,6 2o 6,13
EXT 7,6 2o 7,13
EXT 8,6 2o 8,13
EXT 9,6 2o 9,13
PAL 4

ROOM 1b
0,0,0,0,0,0,0,4o,0,0,0,0,0,4o,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,4o,0,0,0,0,1y,1w,1w,1w,1w,1z,0,0,0
0,0,0,0,0,0,0,1u,1q,1r,1r,1s,1s,0,0,0
1z,0,1y,1w,1w,1w,1w,1x,1t,0,0,1u,1v,1w,1w,1w
1t,0,1u,1q,1r,1r,1r,1r,21,0,0,20,1r,1r,1r,1s
1t,0,1u,1t,0,0,0,0,0,0,0,0,0,3q,0,1u
1t,0,1u,1t,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,1u,1t,0,0,0,0,3q,0,0,0,0,0,0,1u
1t,0,1u,1t,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,1u,1t,0,3q,0,0,0,0,0,0,0,0,0,1u
1t,0,1u,1t,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,1u,1t,0,0,0,0,0,0,0,0,0,3q,0,1u
1t,0,1u,1t,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,1u,1t,0,0,0,0,0,1y,1z,0,0,0,0,1u
1t,0,1u,1t,0,3q,0,3q,0,1u,1t,0,0,3q,0,1u
NAME 9-1 Mount Ominus NE
EXT 4,15 1e 4,1
EXT 5,15 1e 5,1
EXT 6,15 1e 6,1
EXT 7,15 1e 7,1
EXT 8,15 1e 8,1
EXT 11,15 1e 11,1
EXT 12,15 1e 12,1
EXT 13,15 1e 13,1
EXT 14,15 1e 14,1
PAL 4

ROOM 1c
2k,1t,0,1u,1t,0,0,3q,0,0,0,0,0,0,1u,1p
2m,1t,0,1u,1t,0,0,0,0,0,0,0,0,0,1u,1p
2k,1t,0,1u,1t,6v,6w,0,0,0,0,0,0,0,1u,1p
2m,1t,0,1u,1t,6x,6y,0,0,0,0,0,0,0,20,1r
2k,1t,0,1u,1t,0,0,0,4i,0,0,0,0,0,0,0
2m,1t,0,1u,1t,0,0,0,0,0,0,0,0,0,0,0
2k,1t,0,1u,1t,3q,0,0,0,0,6v,6w,0,0,0,3q
2m,1v,1w,1x,1t,0,0,0,0,6v,6u,6t,6w,0,0,0
2k,1p,1p,1q,21,0,0,0,6v,6u,7i,6r,6y,0,0,0
2m,1p,1q,21,0,0,0,0,6q,7i,7i,6p,0,0,0,0
2h,1p,21,0,0,0,0,0,6q,7i,6r,6y,0,0,0,0
1y,1q,0,0,0,4i,0,0,6x,4n,6y,0,0,0,0,3q
1u,1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1u,1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1u,1t,0,0,0,0,0,0,0,0,0,0,0,0,1y,1w
1u,1t,3q,0,0,3q,0,0,0,3q,0,3q,3q,0,1u,1p
NAME 7-2 Mount Ominus W
EXT 5,0 19 5,14
EXT 6,0 19 6,14
EXT 7,0 19 7,14
EXT 8,0 19 8,14
EXT 9,0 19 9,14
EXT 10,0 19 10,14
EXT 11,0 19 11,14
EXT 12,0 19 12,14
EXT 13,0 19 13,14
EXT 15,4 1d 1,4
EXT 15,5 1d 1,5
EXT 15,6 1d 1,6
EXT 15,7 1d 1,7
EXT 15,8 1d 1,8
EXT 15,9 1d 1,9
EXT 15,10 1d 1,10
EXT 15,11 1d 1,11
EXT 15,12 1d 1,12
EXT 15,13 1d 1,13
EXT 2,15 1f 2,1
EXT 3,15 1f 3,1
EXT 4,15 1f 4,1
EXT 5,15 1f 5,1
EXT 6,15 1f 6,1
EXT 7,15 1f 7,1
EXT 8,15 1f 8,1
EXT 9,15 1f 9,1
EXT 10,15 1f 10,1
EXT 11,15 1f 11,1
EXT 12,15 1f 12,1
EXT 13,15 1f 13,1
PAL 4

ROOM 1d
1t,0,0,0,0,0,3q,0,0,0,0,0,0,3q,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,3q,0,0,0,0,0,0,0,0,0,0,0,1u
21,0,0,0,0,4i,0,0,0,0,0,0,0,0,0,20
0,0,0,0,0,0,0,0,0,0,0,6l,0,0,0,0
0,0,6l,0,0,0,0,0,0,0,0,6l,0,0,0,3q
3q,0,0,0,0,0,0,0,0,0,6l,6l,6l,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,6o,0,0,3q,0,0,0,0,0,3q
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,6l,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,4i,0,3q,0,0
0,3q,0,0,0,0,0,0,0,0,0,0,0,0,0,3q
0,0,0,0,0,0,0,0,0,0,0,7a,0,0,0,0
1w,1z,0,3q,0,0,0,0,0,0,0,0,0,0,0,1y
1p,1t,0,0,0,0,3q,0,0,0,0,3q,0,0,0,1u
NAME 8-2 Mount Ominus Centre
EXT 1,0 1a 1,14
EXT 2,0 1a 2,14
EXT 3,0 1a 3,14
EXT 4,0 1a 4,14
EXT 5,0 1a 5,14
EXT 6,0 1a 6,14
EXT 7,0 1a 7,14
EXT 8,0 1a 8,14
EXT 9,0 1a 9,14
EXT 10,0 1a 10,14
EXT 11,0 1a 11,14
EXT 12,0 1a 12,14
EXT 13,0 1a 13,14
EXT 14,0 1a 14,14
EXT 0,4 1c 14,4
EXT 0,5 1c 14,5
EXT 0,6 1c 14,6
EXT 0,7 1c 14,7
EXT 0,8 1c 14,8
EXT 0,9 1c 14,9
EXT 0,10 1c 14,10
EXT 0,11 1c 14,11
EXT 0,12 1c 14,12
EXT 0,13 1c 14,13
EXT 15,4 1e 1,4
EXT 15,5 1e 1,5
EXT 15,6 1e 1,6
EXT 15,7 1e 1,7
EXT 15,8 1e 1,8
EXT 15,9 1e 1,9
EXT 15,10 1e 1,10
EXT 15,11 1e 1,11
EXT 15,12 1e 1,12
EXT 15,13 1e 1,13
EXT 2,15 1g 2,1
EXT 3,15 1g 3,1
EXT 4,15 1g 4,1
EXT 5,15 1g 5,1
EXT 6,15 1g 6,1
EXT 7,15 1g 7,1
EXT 8,15 1g 8,1
EXT 9,15 1g 9,1
EXT 10,15 1g 10,1
EXT 11,15 1g 11,1
EXT 12,15 1g 12,1
EXT 13,15 1g 13,1
EXT 14,15 1g 14,1
PAL 4

ROOM 1e
1t,0,1u,1t,0,3q,0,0,0,1u,1t,0,0,3q,0,1u
1t,0,1u,1t,0,0,0,0,0,20,21,0,0,0,0,1u
1v,1w,1x,1t,0,0,0,0,0,0,0,0,0,0,0,1u
1r,1r,1r,21,0,0,0,0,0,0,0,0,0,0,0,1u
0,0,0,0,0,0,0,0,0,4i,0,0,0,0,0,1u
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
3q,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
0,0,0,0,0,4i,0,0,0,0,0,7b,0,0,0,1u
0,0,0,0,4i,4i,4i,7g,7h,0,0,7d,7e,7f,0,1u
0,0,0,0,4i,4i,4i,0,0,0,0,7c,0,0,0,1u
0,0,0,0,0,4i,0,0,4i,0,0,0,0,0,0,1u
3q,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
0,0,0,0,0,0,0,0,0,0,0,0,3q,0,0,1u
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1w,1w,1w,1w,1z,0,3q,0,1y,1w,1w,1w,1w,1w,1w,1x
1p,1p,1p,1p,1t,3q,0,3q,1u,1p,1p,1p,1p,1p,1p,1p
NAME 9-2 Mount Ominus E
ITM x 12,7
EXT 4,0 1b 4,14
EXT 5,0 1b 5,14
EXT 6,0 1b 6,14
EXT 7,0 1b 7,14
EXT 8,0 1b 8,14
EXT 11,0 1b 11,14
EXT 12,0 1b 12,14
EXT 13,0 1b 13,14
EXT 14,0 1b 14,14
EXT 5,15 1h 5,1
EXT 6,15 1h 6,1
EXT 7,15 1h 7,1
EXT 0,4 1d 14,4
EXT 0,5 1d 14,5
EXT 0,6 1d 14,6
EXT 0,7 1d 14,7
EXT 0,8 1d 14,8
EXT 0,9 1d 14,9
EXT 0,10 1d 14,10
EXT 0,11 1d 14,11
EXT 0,12 1d 14,12
EXT 0,13 1d 14,13
PAL 4

ROOM 1f
1u,1t,0,0,3q,0,0,0,0,0,0,3q,0,0,1u,1p
1u,1t,0,0,0,0,0,0,0,0,0,0,0,0,20,1r
1u,1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1u,1t,0,0,0,0,0,0,0,0,0,0,0,0,0,3q
1u,1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1u,1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1u,1v,1w,1w,1w,1w,1w,4g,4g,1w,1w,1w,1w,1w,1w,1w
1u,1q,1r,1r,1r,1r,1r,4g,4g,1r,1r,1r,1r,1r,1r,1r
1u,1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1u,1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1u,1t,0,0,0,0,0,0,0,4i,0,0,0,0,0,0
1u,1t,0,0,0,4i,0,0,0,0,0,0,0,0,0,0
1u,1t,0,0,0,0,0,0,0,0,0,0,0,0,0,3q
1u,1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1u,1t,0,0,0,0,0,0,1y,1w,1w,1w,1w,1w,1w,1w
20,21,0,3q,0,0,3q,0,20,1r,1r,1r,1r,1r,1r,1r
NAME 7-3 Mount Ominus SW
EXT 2,0 1c 2,14
EXT 3,0 1c 3,14
EXT 4,0 1c 4,14
EXT 5,0 1c 5,14
EXT 6,0 1c 6,14
EXT 7,0 1c 7,14
EXT 8,0 1c 8,14
EXT 9,0 1c 9,14
EXT 10,0 1c 10,14
EXT 11,0 1c 11,14
EXT 12,0 1c 12,14
EXT 13,0 1c 13,14
EXT 15,2 1g 1,2
EXT 15,3 1g 1,3
EXT 15,4 1g 1,4
EXT 15,5 1g 1,5
EXT 15,8 1g 1,8
EXT 15,9 1g 1,9
EXT 15,10 1g 1,10
EXT 15,11 1g 1,11
EXT 15,12 1g 1,12
EXT 15,13 1g 1,13
EXT 2,15 1i 2,1
EXT 3,15 1i 3,1
EXT 4,15 1i 4,1
EXT 5,15 1i 5,1
EXT 6,15 1i 6,1
EXT 7,15 1i 7,1
PAL 4

ROOM 1g
1p,1t,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1r,21,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
0,0,0,0,0,0,0,0,0,0,0,3n,3p,3p,3o,1u
0,0,0,0,0,0,0,0,0,0,3q,3m,4x,4y,3m,1u
0,0,0,3q,0,0,0,2x,0,0,0,2x,0,0,0,1u
1w,1z,0,0,0,0,0,0,0,0,0,0,4x,4y,0,1u
1r,21,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
0,0,0,0,0,0,0,40,0,4u,4v,0,4x,4y,0,1u
0,0,0,0,0,3q,0,0,0,0,0,0,0,0,0,1u
0,0,0,0,0,0,0,0,0,0,0,4p,4p,4p,0,1u
0,0,0,0,0,0,0,0,0,0,0,4r,4q,4s,0,1u
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
0,0,0,0,0,0,0,4u,0,3q,0,0,0,0,0,1u
1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1x
1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r
NAME 8-3 Mount Ominus S
EXT 0,2 1f 14,2
EXT 0,3 1f 14,3
EXT 0,4 1f 14,4
EXT 0,5 1f 14,5
EXT 0,8 1f 14,8
EXT 0,9 1f 14,9
EXT 0,10 1f 14,10
EXT 0,11 1f 14,11
EXT 0,12 1f 14,12
EXT 0,13 1f 14,13
EXT 2,0 1d 2,14
EXT 3,0 1d 3,14
EXT 4,0 1d 4,14
EXT 5,0 1d 5,14
EXT 6,0 1d 6,14
EXT 7,0 1d 7,14
EXT 8,0 1d 8,14
EXT 9,0 1d 9,14
EXT 10,0 1d 10,14
EXT 11,0 1d 11,14
EXT 12,0 1d 12,14
EXT 13,0 1d 13,14
EXT 14,0 1d 14,14
EXT 12,11 1v 11,7
PAL 7

ROOM 1h
1q,1r,1r,1r,21,0,0,0,1u,1p,1p,1p,1p,1p,1p,1p
1t,0,0,0,0,0,3q,0,1u,1p,1p,1p,1p,1p,1p,1p
1t,0,0,0,0,0,0,0,1u,1p,1p,1p,1p,1p,1p,1p
1t,0,0,0,0,0,0,0,1u,1p,1p,1p,1p,1p,1p,1p
1t,0,3q,0,1y,1w,1w,1w,1x,1p,1p,1p,1p,1p,1p,1p
1t,0,0,0,1u,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p
1t,0,0,0,1u,1p,1p,1p,1q,1r,1r,1r,1s,1p,1p,1p
1t,0,0,0,1u,1p,1p,1p,1t,0,0,0,1u,1p,1p,1p
1t,0,0,0,1u,1q,1r,1q,1t,0,0,0,1u,1q,1r,1s
1t,0,0,0,20,21,40,20,21,0,0,0,20,21,40,1s
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,3q,0,0,1u
1t,0,0,4j,0,0,0,3q,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,4j,0,1u
1v,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1x
1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r
NAME 9-3 Mount Ominus SE
EXT 5,0 1e 5,14
EXT 6,0 1e 6,14
EXT 7,0 1e 7,14
EXT 9,8 2k 6,13
EXT 10,8 2k 7,13
EXT 11,8 2k 8,13
PAL 4

ROOM 1i
0,4i,0,0,0,0,0,0,1y,1w,1w,1w,1w,1w,1w,1w
4i,0,0,0,0,0,0,0,20,1r,1r,1r,1r,1r,1r,1s
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
0,0,0,0,0,0,0,0,0,4i,0,0,0,0,4j,1u
0,0,0,4i,0,0,2h,0,0,0,0,2i,0,0,0,20
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,4j,0,0,0,0,0,0
2g,2g,0,3q,0,3q,3q,3q,0,0,0,24,26,0,0,0
2g,0,2g,0,3q,3q,0,3q,0,0,0,27,2d,26,0,0
0,0,0,0,0,0,0,0,0,0,0,29,2e,28,0,0
0,0,0,0,0,0,0,0,0,4i,0,0,29,2b,0,1y
0,0,0,0,2i,0,4j,0,0,0,0,0,0,0,0,1u
0,0,0,0,0,0,0,0,0,0,4j,0,2h,0,0,1u
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1y,1w,1w,1w,1z,0,0,0,0,1y,1w,1w,1w,1w,1w,1x
1u,1p,1p,1p,1t,0,0,0,0,1u,1p,1p,1p,1p,1p,1p
NAME 7-4 Calabath Canyons NW
EXT 0,2 12 14,2
EXT 0,3 12 14,3
EXT 0,4 12 14,4
EXT 0,5 12 14,5
EXT 0,6 12 14,6
EXT 0,7 12 14,7
EXT 0,8 12 14,8
EXT 0,9 12 14,9
EXT 0,10 12 14,10
EXT 0,11 12 14,11
EXT 0,12 12 14,12
EXT 0,13 12 14,13
EXT 2,0 1f 2,14
EXT 3,0 1f 3,14
EXT 4,0 1f 4,14
EXT 5,0 1f 5,14
EXT 6,0 1f 6,14
EXT 7,0 1f 7,14
EXT 15,5 1j 1,5
EXT 15,6 1j 1,6
EXT 15,7 1j 1,7
EXT 15,8 1j 1,8
EXT 15,9 1j 1,9
EXT 5,15 1l 5,1
EXT 6,15 1l 6,1
EXT 7,15 1l 7,1
EXT 8,15 1l 8,1
PAL 3

ROOM 1j
1w,1z,0,0,0,0,0,0,1y,1w,1w,1w,1w,1w,1w,1w
1p,1t,0,0,0,0,0,0,1u,1q,1p,1p,1p,1p,1p,1p
1p,1t,0,0,0,0,0,0,1u,1p,1p,1p,1p,1p,1p,1p
1p,1v,1w,1w,1z,0,0,0,1u,1p,1p,1q,1r,1s,1p,1p
1r,1r,1r,1s,1t,0,0,0,1u,1q,1r,21,0,20,1r,1r
0,0,0,1u,1t,0,0,0,1u,1t,0,0,0,0,0,0
0,0,0,1u,1t,0,0,0,1u,1t,6i,0,0,0,0,0
0,0,0,1u,1t,0,0,0,1u,1t,0,0,0,0,4j,0
0,0,0,1u,1t,0,0,0,1u,1t,0,2h,0,0,0,0
0,0,0,1u,1t,0,0,0,1u,1t,0,0,0,0,0,0
1w,1w,1z,1x,1t,0,0,0,1u,1t,0,4i,0,0,2h,0
1p,1q,1r,1r,21,0,0,0,1u,1t,0,0,0,0,0,0
1p,1t,1y,1w,1z,0,0,0,1u,1v,1w,1w,1w,1w,1w,1w
1p,1t,1u,1p,1t,0,0,0,1u,1p,1p,1p,1p,1p,1p,1p
1p,1t,1u,1p,1t,0,0,0,1u,1p,1p,1p,1p,1p,1p,1p
1p,1t,1u,1p,1t,0,0,0,1u,1p,1p,1p,1p,1p,1p,1p
NAME 8-4 Calabath Canyons N
EXT 0,5 1i 14,5
EXT 0,6 1i 14,6
EXT 0,7 1i 14,7
EXT 0,8 1i 14,8
EXT 0,9 1i 14,9
EXT 15,5 1k 1,5
EXT 15,6 1k 1,6
EXT 15,7 1k 1,7
EXT 15,8 1k 1,8
EXT 15,9 1k 1,9
EXT 15,10 1k 1,10
EXT 15,11 1k 1,11
EXT 12,4 2h 3,12
PAL 3

ROOM 1k
1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w
1p,1p,1p,1p,1p,1p,1p,1p,1q,1r,1r,1r,1s,1p,1p,1p
1p,1p,1p,1p,1p,1p,1p,1q,21,0,0,0,20,1s,1p,1p
1p,1p,1p,1p,1p,1p,1q,21,0,0,0,0,0,20,1s,1p
1r,1r,1r,1s,1q,1r,21,0,0,0,4i,0,0,0,20,1s
0,0,0,20,21,0,0,4i,0,0,0,0,0,4j,0,1u
0,0,0,0,0,0,0,0,0,0,0,0,0,0,4i,1u
0,3q,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
0,0,0,0,0,4i,0,0,0,0,0,0,0,4i,0,1u
0,0,0,0,0,0,0,0,0,0,0,3q,0,0,0,1u
0,0,4i,0,0,1y,1w,1z,0,4i,0,0,0,0,0,1u
0,0,0,4j,1y,1x,1p,1v,1z,0,0,0,0,0,0,1u
1w,1w,1w,1w,1x,1p,1p,1p,1v,1z,0,0,0,0,0,1u
1p,1p,1p,1p,1p,1p,1p,1p,1p,1t,0,0,0,3q,0,1u
1p,1p,1p,1p,1p,1p,1p,1p,1p,1t,0,0,0,0,0,1u
1p,1p,1p,1p,1p,1p,1p,1p,1p,1t,0,0,0,0,0,1u
NAME 9-4 Calabath Canyons NE
EXT 0,5 1j 14,5
EXT 0,6 1j 14,6
EXT 0,7 1j 14,7
EXT 0,8 1j 14,8
EXT 0,9 1j 14,9
EXT 0,10 1j 14,10
EXT 0,11 1j 14,11
EXT 10,15 1n 10,1
EXT 11,15 1n 11,1
EXT 12,15 1n 12,1
EXT 13,15 1n 13,1
EXT 14,15 1n 14,1
PAL 3

ROOM 1l
1u,1p,1p,1p,1t,0,0,0,0,1u,1p,1p,1p,1p,1p,1p
1u,1q,1r,1r,21,0,0,0,0,20,1r,1r,1r,1s,1p,1p
1u,1t,0,0,0,0,0,0,0,0,0,0,0,20,1s,1p
1u,1t,0,4j,0,0,0,0,0,0,0,0,0,2h,1u,1p
1u,1t,0,0,0,0,0,2h,0,0,0,4j,0,0,20,1s
1u,1t,0,4x,4y,0,0,0,0,4s,0,0,0,0,0,1u
1u,1t,24,26,0,0,0,0,0,0,0,2x,0,0,0,20
1u,1t,27,28,0,2x,0,0,0,0,0,0,0,0,0,0
1u,1t,27,28,0,0,0,0,0,0,0,0,0,0,0,0
1u,1t,29,2b,0,0,0,0,0,0,0,0,0,0,0,0
1u,1t,0,0,0,0,0,0,0,0,0,4j,0,0,0,0
1u,1t,4p,4p,4p,0,0,0,0,0,0,0,0,0,0,0
1u,1t,4r,4q,4s,0,0,0,0,0,0,0,0,0,0,0
1u,1t,0,0,0,0,4j,0,0,0,2h,0,0,0,0,0
1u,1t,0,0,0,0,0,0,0,0,0,0,0,0,1y,1w
1u,1v,1w,1z,0,0,0,0,1y,1w,1w,1w,1w,1w,1x,1p
NAME 7-5 Calabath Canyons W
EXT 5,0 1i 5,14
EXT 6,0 1i 6,14
EXT 7,0 1i 7,14
EXT 8,0 1i 8,14
EXT 4,15 1o 4,1
EXT 5,15 1o 5,1
EXT 6,15 1o 6,1
EXT 7,15 1o 7,1
EXT 15,7 1m 1,7
EXT 15,8 1m 1,8
EXT 15,9 1m 1,9
EXT 15,10 1m 1,10
EXT 15,11 1m 1,11
EXT 15,12 1m 1,12
EXT 15,13 1m 1,13
EXT 3,12 1v 10,11
PAL 6

ROOM 1m
1p,1t,1u,1p,1t,0,0,0,1u,1p,1q,1r,1s,1p,1p,1p
1p,1t,1u,1p,1t,0,0,0,1u,1p,1t,0,1u,1p,1p,1p
1p,1t,1u,1p,1t,0,0,0,1u,1p,1p,4f,1p,1p,1p,1p
1p,1t,1u,1p,1t,0,0,0,1u,1p,1p,4f,1p,1p,1p,1p
1p,1t,1u,1p,1t,0,0,1y,1x,1q,1p,4f,1p,1p,1p,1p
1p,1t,1u,1p,1t,1y,1w,1x,1x,1q,21,2a,20,1s,1p,1p
1r,21,20,1r,21,20,1r,1r,1r,21,2b,0,29,20,1r,1s
0,0,0,0,0,0,0,0,4e,0,2h,0,0,0,4e,1u
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
0,0,0,2g,0,0,0,0,0,0,0,0,2h,0,0,1u
0,0,0,0,0,0,0,2g,0,0,0,0,0,0,0,1u
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
0,0,0,0,3q,0,0,0,0,0,0,3q,0,0,0,1u
0,3q,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1w,1w,1w,1z,0,0,0,0,1y,1w,1w,1w,1w,1w,1w,1x
1p,1p,1p,1t,0,0,0,0,1u,1p,1p,1p,1p,1p,1p,1p
NAME 8-5 Calabath Canyons Centre
EXT 0,7 1l 14,7
EXT 0,8 1l 14,8
EXT 0,9 1l 14,9
EXT 0,10 1l 14,10
EXT 0,11 1l 14,11
EXT 0,12 1l 14,12
EXT 0,13 1l 14,13
EXT 4,15 1p 4,1
EXT 5,15 1p 5,1
EXT 6,15 1p 6,1
EXT 7,15 1p 7,1
PAL 3

ROOM 1n
1p,1p,1p,1p,1p,1p,1p,1p,1p,1t,0,0,0,0,0,1u
1p,1p,1p,1q,1r,1r,1r,1r,1r,21,0,0,3q,0,0,1u
1p,1p,1q,21,0,0,0,0,0,0,0,0,0,0,0,1u
1p,1q,21,4e,0,0,2g,0,4i,0,0,0,0,0,0,1u
1q,21,0,0,0,0,0,0,0,0,0,0,0,4i,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,4j,0,1u
1t,0,0,0,0,1y,1w,1w,1w,1w,1w,1w,1w,1w,1w,1x
1t,0,0,0,0,1u,1p,1p,1p,1q,1r,1s,1p,1p,1p,1p
1t,0,3q,0,0,20,1r,1r,1r,21,0,20,1r,1r,1r,1s
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1v,1z,0,0,0,0,0,0,2g,0,0,0,0,0,0,1u
1p,1v,1z,0,0,0,0,0,0,0,0,0,0,0,0,1u
1p,1p,1v,1z,0,0,0,0,0,0,0,0,0,3q,0,1u
1p,1p,1p,1v,1w,1w,1w,1w,1w,1w,1z,0,0,0,0,1u
1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1t,0,0,0,0,1u
1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1t,0,0,0,0,1u
NAME 9-5 Calabath Canyons E
EXT 10,0 1k 10,14
EXT 11,0 1k 11,14
EXT 12,0 1k 12,14
EXT 13,0 1k 13,14
EXT 14,0 1k 14,14
EXT 11,15 1q 11,1
EXT 12,15 1q 12,1
EXT 13,15 1q 13,1
EXT 14,15 1q 14,1
EXT 10,8 2g 10,9
PAL 3

ROOM 1o
1u,1p,1p,1t,0,0,0,0,1u,1p,1p,1p,1p,1p,1p,1p
1u,1q,1r,21,0,0,0,0,20,1r,1r,1r,1r,1r,1r,1s
1u,1t,0,0,0,0,0,0,0,27,23,23,4e,23,23,1u
1u,1t,0,0,0,0,0,4e,0,27,23,23,23,23,23,1u
1u,1t,0,0,0,0,1y,1w,1w,1w,1w,1w,1w,1w,1w,1x
1u,1t,0,0,0,0,1u,1p,1p,1p,1p,1p,1p,1p,1p,1p
1u,1t,0,2g,0,0,1u,1p,1p,1p,1p,1p,1p,1p,1p,1p
1u,1t,0,0,0,0,1u,1p,1p,1p,1p,1p,1p,1p,1p,1p
1u,1t,0,0,0,0,1u,1p,1p,1p,1p,1p,1p,1p,1p,1p
1u,1t,3q,0,0,0,1u,1p,1p,1q,1r,1s,1p,1p,1p,1p
1u,1t,0,0,0,0,20,1r,1r,21,0,20,1r,1r,1r,1s
1u,1t,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1u,1t,0,0,0,0,0,0,0,0,0,0,0,4i,0,1u
1u,1t,0,0,0,0,0,3q,0,0,0,0,0,0,0,1u
1u,1t,0,0,0,0,0,0,0,0,0,0,0,2g,0,1u
1u,1v,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1x
NAME 7-6 Calabath Canyons SW
EXT 4,0 1l 4,14
EXT 5,0 1l 5,14
EXT 6,0 1l 6,14
EXT 7,0 1l 7,14
EXT 10,10 2e 2,14
PAL 3

ROOM 1p
1p,1p,1p,1t,0,0,0,0,1u,1p,1p,1p,1p,1p,1p,1p
1q,1r,1r,21,0,0,0,0,1u,1p,1q,1r,1r,1r,1r,1r
1t,0,0,0,0,0,0,0,1u,1p,1t,0,0,0,0,0
1t,0,0,0,0,0,0,0,1u,1p,1t,0,2g,0,0,0
1t,0,0,0,0,0,0,0,1u,1p,1t,0,0,0,0,0
1t,0,3q,0,0,0,0,4e,1u,1p,1t,0,0,0,0,0
1t,0,0,0,0,1y,1w,1w,1x,1p,1t,0,0,0,0,1y
1t,0,0,0,0,1u,1p,1p,1p,1p,1t,0,0,3q,0,1u
1t,0,0,0,0,1u,1p,1p,1p,1p,1t,0,0,0,0,1u
1t,0,0,0,0,1u,1q,1r,1s,1p,1t,0,0,0,0,1u
1t,0,0,0,0,20,21,0,20,1r,21,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,4e,1u
1t,4e,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,2g,0,0,0,0,0,4e,0,0,0,0,0,1u
1v,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1x
NAME 8-6 Calabath Canyons S
EXT 4,0 1m 4,14
EXT 5,0 1m 5,14
EXT 6,0 1m 6,14
EXT 7,0 1m 7,14
EXT 15,2 1q 1,2
EXT 15,3 1q 1,3
EXT 15,4 1q 1,4
EXT 15,5 1q 1,5
EXT 7,10 2f 7,10
PAL 3

ROOM 1q
1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1t,0,0,0,0,1u
1r,1r,1r,1r,1s,1p,1p,1p,1p,1p,1t,0,0,0,0,1u
0,0,0,0,20,1s,1p,1p,1p,1p,1t,0,0,0,0,1u
0,0,0,0,0,1u,1p,1p,1p,1p,1t,0,0,0,0,1u
0,0,0,0,4e,20,1r,1r,1r,1r,21,0,2g,0,0,1u
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1z,0,0,0,0,0,0,0,3q,0,0,0,0,0,0,1u
1t,2g,0,0,0,0,0,0,0,0,0,0,0,0,4e,1u
1t,0,0,0,0,2g,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,1y,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1x
1t,0,0,0,1u,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p
1t,0,3q,0,1u,1p,1p,1p,1p,1p,1p,1q,1r,1s,1p,1p
1t,0,0,0,20,1r,1r,1r,1r,1r,1r,21,0,20,1r,1s
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,2g,1u
1v,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1x
NAME 9-6 Calabath Canyons SE
EXT 0,2 1p 14,2
EXT 0,3 1p 14,3
EXT 0,4 1p 14,4
EXT 0,5 1p 14,5
EXT 11,0 1n 11,14
EXT 12,0 1n 12,14
EXT 13,0 1n 13,14
EXT 14,0 1n 14,14
EXT 12,12 2d 2,14
PAL 3

ROOM 1r
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
NAME Hedge Maze 1
EXT 6,15 v 6,1
EXT 7,15 v 7,1
EXT 8,15 v 8,1
EXT 9,15 v 9,1
EXT 15,6 1r 1,6
EXT 15,7 1r 1,7
EXT 15,8 1r 1,8
EXT 15,9 1r 1,9
EXT 6,0 1r 6,14
EXT 7,0 1r 7,14
EXT 8,0 1r 8,14
EXT 9,0 1r 9,14
EXT 0,6 1s 14,6
EXT 0,7 1s 14,7
EXT 0,8 1s 14,8
EXT 0,9 1s 14,9
PAL 0

ROOM 1s
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
NAME Hedge Maze 2
EXT 6,15 v 6,1
EXT 7,15 v 7,1
EXT 8,15 v 8,1
EXT 9,15 v 9,1
EXT 0,6 1r 14,6
EXT 0,7 1r 14,7
EXT 0,8 1r 14,8
EXT 0,9 1r 14,9
EXT 15,6 1r 1,6
EXT 15,7 1r 1,7
EXT 15,8 1r 1,8
EXT 15,9 1r 1,9
EXT 6,0 1t 6,14
EXT 7,0 1t 7,14
EXT 8,0 1t 8,14
EXT 9,0 1t 9,14
PAL 0

ROOM 1t
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
NAME Hedge Maze 3
EXT 15,6 1u 1,6
EXT 15,7 1u 1,7
EXT 15,8 1u 1,8
EXT 15,9 1u 1,9
EXT 6,0 1r 6,14
EXT 7,0 1r 7,14
EXT 8,0 1r 8,14
EXT 9,0 1r 9,14
EXT 0,6 1r 14,6
EXT 0,7 1r 14,7
EXT 0,8 1r 14,8
EXT 0,9 1r 14,9
EXT 6,15 v 6,1
EXT 7,15 v 7,1
EXT 8,15 v 8,1
EXT 9,15 v 9,1
PAL 0

ROOM 1u
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
2i,2i,2i,2i,2i,2i,0,0,0,0,2i,2i,2i,2i,2i,2i
NAME Hedge Maze 4
EXT 0,6 1r 14,6
EXT 0,7 1r 14,7
EXT 0,8 1r 14,8
EXT 0,9 1r 14,9
EXT 15,6 1r 1,6
EXT 15,7 1r 1,7
EXT 15,8 1r 1,8
EXT 15,9 1r 1,9
EXT 6,15 v 6,1
EXT 7,15 v 7,1
EXT 8,15 v 8,1
EXT 9,15 v 9,1
EXT 6,0 s 6,14
EXT 7,0 s 7,14
EXT 8,0 s 8,14
EXT 9,0 s 9,14
PAL 0

ROOM 1v
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
33,2z,2z,2z,2z,2z,2z,2z,2z,2z,2z,2z,2z,2z,34,0
32,0,60,0,61,0,4p,4p,4p,0,62,0,63,0,31,0
32,0,0,0,0,0,4r,4q,4s,0,0,0,0,0,31,0
32,0,0,0,0,0,0,0,0,0,0,0,0,0,31,0
32,0,4p,4p,4p,0,0,0,0,0,4p,4p,4p,0,31,0
32,0,4r,4q,4s,0,0,0,0,0,4r,4q,4s,0,31,0
32,0,0,0,0,0,0,0,0,0,0,0,0,0,31,0
32,0,0,0,0,0,0,0,0,0,0,0,0,0,31,0
32,0,0,4p,4p,4p,0,0,0,4p,4p,4p,0,0,31,0
32,0,0,4r,4q,4s,0,0,0,4r,4q,4s,0,0,31,0
32,0,0,0,0,0,0,0,0,0,0,0,0,0,31,0
32,0,0,0,0,0,0,0,0,0,0,0,0,0,31,0
35,30,30,30,30,30,38,0,37,30,30,30,30,30,36,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Portal Chamber
EXT 7,3 v 4,12
EXT 3,6 11 11,6
EXT 4,10 p 5,7
EXT 11,6 1g 12,12
EXT 10,10 1l 3,13
EXT 7,13 h 10,11
PAL 1

ROOM 1w
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,c,d,d,d,d,d,d,d,e,0
0,0,0,0,0,0,f,4u,4u,4u,4u,4u,4u,4u,h,0
0,0,0,0,0,0,f,0,0,4u,0,0,0,4u,h,0
0,0,0,0,0,0,f,4u,0,0,0,0,0,0,h,0
0,0,0,0,0,0,f,0,0,0,0,4u,4u,4u,h,0
0,0,0,0,0,0,f,4u,0,0,0,0,4u,4u,h,0
0,0,0,0,0,0,i,j,j,1m,0,1l,j,j,k,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Pachyderm Storehouse
EXT 10,7 f 11,5
PAL 2

ROOM 1x
c,d,d,d,d,d,d,d,d,d,d,d,d,d,d,e
f,0,3z,5c,5o,5q,5r,5t,5t,5s,5q,5p,5b,3z,0,h
f,0,0,5c,0,0,59,0,0,59,0,0,5b,0,0,h
f,0,0,5c,0,5j,0,5k,5j,0,5k,0,5b,0,0,h
1o,0,0,5c,0,0,0,0,0,0,0,0,5b,0,0,h
0,0,0,5f,5g,0,0,0,0,0,0,5e,5d,0,0,h
1m,0,0,0,5f,5a,5a,5a,5a,5a,5a,5d,0,0,0,h
f,0,0,0,0,5h,5l,5l,5l,5l,5i,0,0,0,0,h
f,0,0,0,0,5h,5l,5l,5l,5l,5i,0,0,0,0,h
f,4t,0,0,0,5h,5l,5l,5l,5l,5i,0,0,0,4w,h
f,0,0,0,0,5h,5l,5l,5l,5l,5i,0,0,0,0,h
f,5n,0,0,0,5h,5l,5l,5l,5l,5i,0,0,0,5m,h
f,0,0,0,0,5h,5l,5l,5l,5l,5i,0,0,0,0,h
f,0,0,0,0,5h,5l,5l,5l,5l,5i,0,0,0,0,h
f,0,0,3z,0,5h,5l,5l,5l,5l,5i,0,0,3z,0,h
i,j,j,j,j,j,1m,0,0,1l,j,j,j,j,j,k
NAME Throne Room
EXT 0,5 1y 14,5
EXT 7,15 a 7,3
EXT 8,15 a 8,3
PAL 5

ROOM 1y
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,g,g,g,g,g,g,g,g,g,g,g,g
0,0,0,0,g,g,c,d,d,d,d,d,d,e,g,g
0,0,0,0,g,g,f,5v,5v,0,0,5v,5v,h,g,g
0,0,0,0,g,g,f,5v,5v,0,51,5v,5v,1n,d,d
0,0,0,0,g,g,f,0,0,0,0,0,0,0,0,0
0,0,0,0,g,g,f,0,0,0,0,0,0,1l,j,j
0,0,0,0,g,g,f,3z,4u,0,0,0,3z,h,g,g
0,0,0,0,g,g,i,j,j,j,j,j,j,k,g,g
0,0,0,0,g,g,g,g,g,g,g,g,g,g,g,g
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Secret Room
EXT 15,5 1x 1,5
PAL 0

ROOM 1z
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,c,d,d,d,d,d,d,d,d,d,e,0,0,0
0,0,f,4u,4u,4u,4u,4g,4b,4b,4b,4b,h,0,0,0
0,0,f,4u,4u,4u,4u,0,4b,4b,4b,4b,h,0,0,0
0,0,f,0,0,0,0,0,0,0,0,0,h,0,0,0
0,0,f,4u,4u,4u,4u,0,4x,4y,4v,0,h,0,0,0
0,0,f,64,64,64,64,64,64,64,64,0,h,0,0,0
0,0,f,0,0,0,0,0,0,0,0,0,h,0,0,0
0,0,f,0,0,0,0,0,0,0,0,0,h,0,0,0
0,0,f,0,0,0,0,0,0,0,0,0,h,0,0,0
0,0,i,j,j,j,1m,0,1l,j,j,j,k,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Golden Guild Warehouse
EXT 7,11 c 5,5
PAL 5

ROOM 2a
0,0,0,0,0,0,0,0,0,33,2z,2z,2z,2z,2z,34
0,0,0,0,0,0,0,0,0,32,5v,51,0,50,40,31
0,0,0,0,0,0,0,0,0,32,6e,0,0,0,0,31
0,0,0,0,0,0,0,0,0,32,0,0,0,0,0,31
0,0,0,0,0,0,0,0,0,32,0,0,0,0,0,31
0,0,0,0,0,0,0,0,0,35,30,38,0,37,30,36
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME South Quay House 4
EXT 12,5 p 14,2
PAL 5

ROOM 2b
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,c,d,d,d,d,d,d,d,d,d,e,0
0,0,0,0,f,40,64,64,64,5n,64,0,2x,0,h,0
0,0,0,0,f,68,0,0,0,51,0,0,0,67,h,0
0,0,0,0,f,0,0,0,0,0,0,0,0,0,h,0
0,0,0,0,f,0,51,0,0,51,0,0,0,51,h,0
0,0,0,0,f,0,0,0,0,0,0,0,0,0,h,0
0,0,0,0,f,0,51,0,0,51,0,0,0,51,h,0
0,0,0,0,i,j,j,j,j,j,1m,0,1l,j,k,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Wig and Pestle
EXT 11,8 p 11,6
PAL 5

ROOM 2c
1p,1q,1r,1r,1r,1r,1r,1r,1s,1p,1p,1p,1p,1p,1p,1p
1p,1t,0,0,0,0,0,0,1u,1p,1p,1p,1p,1p,1p,1p
1p,1t,0,1y,1w,1z,0,1y,1x,1p,1p,1p,1p,1p,1p,1p
1p,1t,0,1u,1q,21,0,20,1r,1r,1r,1r,1r,1r,1r,1s
1p,1t,0,1u,1t,0,0,0,0,0,0,0,0,2g,0,1u
1p,1t,0,1u,1t,0,0,0,0,0,0,0,0,0,0,1u
1p,1t,0,1u,1t,0,0,0,0,0,0,0,0,0,0,1u
1p,1t,0,1u,1t,0,0,0,0,0,0,0,4i,0,0,1u
1p,1t,0,1u,1t,0,2g,0,0,0,0,0,0,0,0,1u
1p,1t,0,1u,1t,0,0,0,0,0,40,0,0,0,0,1u
1p,1t,0,1u,1t,0,0,0,0,0,0,0,0,0,0,1u
1p,1t,0,1u,1t,0,0,0,0,0,0,0,0,0,0,1u
1p,1t,0,1u,1t,0,0,0,4i,0,0,0,0,0,0,1u
1p,1t,0,1u,1t,0,0,0,0,0,0,0,0,2g,0,1u
1p,1t,0,1u,1v,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1x
1p,1t,0,1u,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p
NAME Mysterious Cave
EXT 2,15 1q 12,13
PAL 3

ROOM 2d
0,1q,1r,1r,1r,1r,1r,1r,1s,0,0,0,0,0,0,0
0,1t,0,0,0,0,0,0,1u,0,0,0,0,0,0,0
0,1t,0,1y,1w,1z,0,1y,1x,0,0,0,0,0,0,0
0,1t,0,1u,0,21,0,20,0,0,0,0,0,0,0,0
0,1t,0,1u,0,0,0,0,0,0,0,0,0,0,0,0
0,1t,0,1u,0,0,0,0,0,0,0,0,0,0,0,0
0,1t,0,1u,0,0,0,0,0,0,0,0,0,0,0,0
0,1t,0,1u,0,0,0,0,0,0,0,0,0,0,0,0
0,1t,0,1u,0,0,0,0,0,0,0,0,0,0,0,0
0,1t,0,1u,0,0,0,0,0,0,0,0,0,0,0,0
0,1t,0,1u,0,0,0,0,0,0,0,0,0,0,0,0
0,1t,0,1u,0,0,0,0,0,0,0,0,0,0,0,0
0,1t,0,1u,0,0,0,0,0,0,0,0,0,0,0,0
0,1t,0,1u,0,0,0,0,0,0,0,0,0,0,0,0
0,1t,0,1u,0,0,0,0,0,0,0,0,0,0,0,0
0,1t,0,1u,0,0,0,0,0,0,0,0,0,0,0,0
NAME Mysterious Cave A
ITM a 2,1
ITM c 6,3
ITM b 5,1
ITM 9 2,4
ITM 8 2,7
EXT 2,15 1q 12,13
EXT 6,3 2c 6,3
PAL 3

ROOM 2e
1q,1r,1r,1r,1r,1r,1r,1r,1s,1q,1r,1r,1r,1r,1r,1s
1v,0,0,0,0,0,0,0,1u,1t,3z,40,61,40,3z,1u
1v,0,0,0,0,0,0,0,1u,1t,0,0,0,0,0,1u
1v,0,0,0,0,0,0,0,1u,1t,0,0,0,0,0,1u
1v,0,0,0,0,0,0,0,1u,1v,1w,1z,0,1y,1w,1x
1v,0,0,0,0,0,0,0,1u,1p,1p,1t,0,1u,1p,1p
1v,0,0,0,1y,1z,0,0,1u,1q,1r,21,0,20,1p,1p
1v,0,0,0,1u,1t,0,0,1u,1t,0,0,0,0,0,1u
1v,0,0,0,1u,1t,0,0,1u,1t,0,0,0,0,0,1u
1v,0,0,0,1u,1t,0,0,1u,1t,0,0,0,0,0,1u
1v,0,0,0,1u,1t,0,0,1u,1t,0,0,0,0,0,1u
1v,0,0,0,1u,1t,0,0,1u,1t,0,0,0,0,0,1u
1v,0,0,0,1u,1t,0,0,1u,1t,0,0,0,0,0,1u
1v,0,0,0,1u,1t,0,0,20,21,0,0,0,0,0,1u
1v,0,0,0,1u,1t,0,0,0,0,0,0,0,0,0,1u
1v,1z,0,1y,1x,1v,1w,1w,1w,1w,1w,1w,1w,1w,1w,1x
NAME Calabath Skeleton Cave
ITM d 12,2
ITM 1 11,8
ITM 1 13,11
ITM 1 6,3
ITM 1 2,10
ITM 1 2,2
ITM 1 7,11
EXT 2,15 1o 10,11
PAL 4

ROOM 2f
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,0,0,0
0,0,1p,1q,1r,1r,1r,1r,1r,1r,1r,1s,1p,0,0,0
0,0,1p,1t,2b,0,0,0,0,0,0,1u,1p,0,0,0
0,0,1p,1t,0,0,0,0,0,2g,0,1u,1p,0,0,0
0,0,1p,1t,0,40,0,0,0,40,0,1u,1p,0,0,0
0,0,1p,1t,0,0,0,0,0,0,0,1u,1p,0,0,0
0,0,1p,1t,2g,0,0,0,0,0,0,1u,1p,0,0,0
0,0,1p,1v,1w,1w,1z,0,1y,1w,1w,1x,1p,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Hermit Cave
EXT 7,11 1p 7,11
PAL 3

ROOM 2g
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p
0,0,0,0,0,1q,1r,1r,1r,1r,1r,1r,1r,1r,1r,1s
0,0,0,0,0,1t,6g,0,0,6f,0,0,0,0,0,1u
0,0,0,0,0,1t,0,0,0,0,0,0,0,3q,0,1u
0,0,0,0,0,1t,0,0,0,0,0,0,0,0,0,1u
0,0,0,0,0,1t,0,3q,0,0,0,0,0,0,0,1u
0,0,0,0,0,1t,0,0,0,0,0,0,0,0,0,1u
0,0,0,0,0,1v,1w,1w,1w,1z,0,1y,1w,1w,1w,1x
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Scary Cave
EXT 10,10 1n 10,9
PAL 3

ROOM 2h
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p
1p,1p,1p,1p,1p,1q,1r,1r,1r,1r,1r,1r,1r,1r,1s,1p
1p,1p,1p,1p,1p,1t,0,3z,0,0,0,0,3z,6g,1u,1p
1p,1p,1p,1p,1p,1t,51,0,0,0,0,0,0,0,1u,1p
1p,1p,1p,1p,1p,1t,0,0,0,0,0,0,0,0,1u,1p
1p,1p,1p,1p,1p,1t,2g,0,0,1y,1z,0,0,0,1u,1p
1p,1q,1r,0,1r,21,0,0,0,1u,1t,6f,0,3z,1u,1p
1p,1t,0,0,0,0,0,0,0,1u,1t,0,0,0,20,1r
1p,1t,3z,0,0,0,0,0,0,1u,1t,0,0,0,3q,0
1p,1t,0,0,0,2g,0,0,0,1u,1t,0,0,0,0,0
1p,1t,0,0,0,1y,1w,1w,1w,1x,1t,2g,0,0,0,0
1p,1t,3q,0,0,1u,1p,1p,1p,1p,1v,1w,1w,1w,1w,1w
1p,1v,1z,0,1y,1x,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p
1p,1p,1t,0,1u,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Goblin Cave 1
EXT 15,9 2i 1,9
EXT 15,10 2i 1,10
EXT 15,11 2i 1,11
EXT 3,13 1j 12,5
PAL 3

ROOM 2i
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p
1p,1q,1r,1r,1s,1q,1r,1r,1s,1q,1r,1r,1r,1r,1s,1p
1p,1t,0,0,1u,1t,0,0,1u,1t,6g,0,0,6h,1u,1p
1p,1t,0,0,1u,1t,0,0,20,21,0,0,0,0,1u,1p
1p,1t,3z,0,1u,1t,3z,0,0,0,0,3q,0,0,1u,1p
1p,1t,0,0,1u,1t,0,0,0,0,0,0,0,3z,1u,1p
1p,1t,0,3q,20,21,0,0,0,1y,1w,1w,1w,1w,1x,1p
1r,21,0,0,0,0,0,0,0,1u,1p,1p,1p,1p,1p,1p
0,0,0,0,0,0,3q,0,0,20,1r,1r,1r,1r,1s,1p
0,0,0,0,0,0,0,0,0,3z,0,2g,0,2g,1u,1p
0,0,0,0,0,0,0,0,0,0,0,0,2g,0,1u,1p
1w,1z,3q,0,4u,6f,66,0,0,0,0,0,0,0,1u,1p
1x,1v,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1w,1x,1p
1x,1x,1x,1x,1x,1x,1x,1x,1x,1x,1x,1x,1x,1x,1x,1p
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Goblin Cave 2
ITM e 13,3
EXT 0,9 2h 14,9
EXT 0,10 2h 14,10
EXT 0,11 2h 14,11
EXT 13,3 1m 11,6
PAL 3

ROOM 2j
1q,1r,1r,21,0,0,20,1r,1r,1r,1r,1r,1r,1r,1r,1s
1t,0,6i,0,0,0,0,0,0,0,0,3q,0,0,0,1u
1t,0,0,6l,0,0,0,3q,0,6m,0,0,6l,0,0,1u
1t,0,0,0,3q,0,0,0,0,6n,0,0,0,3q,0,1u
1t,0,b,6k,b,6k,b,6k,0,0,0,0,0,0,0,1u
1t,0,0,b,6k,b,6k,b,0,0,0,0,0,0,0,1u
1t,0,b,6k,b,6k,b,6j,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,6o,0,0,0,0,0,6m,0,0,0,0,1u
1t,0,0,3q,0,0,0,0,0,6m,6n,6m,3q,0,0,1u
1t,0,0,6o,6l,0,6o,0,0,6n,6m,6n,0,0,0,1u
1t,6l,0,0,0,0,0,0,0,6m,6n,6m,0,6l,0,1u
1t,0,3q,0,0,0,0,0,0,0,6m,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,6i,1u
1t,0,0,3q,0,0,0,0,0,0,3q,0,0,0,3q,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
NAME Bathraxos' Lair Main A
ITM f 2,9
ITM g 4,7
ITM h 6,7
ITM i 13,6
ITM j 11,3
EXT 1,15 2k 1,1
EXT 2,15 2k 2,1
EXT 3,15 2k 3,1
EXT 4,15 2k 4,1
EXT 5,15 2k 5,1
EXT 6,15 2k 6,1
EXT 7,15 2k 7,1
EXT 8,15 2k 8,1
EXT 9,15 2k 9,1
EXT 10,15 2k 10,1
EXT 11,15 2k 11,1
EXT 12,15 2k 12,1
EXT 13,15 2k 13,1
EXT 14,15 2k 14,1
EXT 4,0 2l 4,10
EXT 5,0 2l 5,10
PAL 4

ROOM 2k
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,6l,0,0,0,0,0,0,0,6l,0,1u
1t,0,4i,0,0,0,0,0,0,0,6l,3q,0,0,0,1u
1t,0,0,0,0,0,0,0,3q,0,0,0,0,0,0,1u
1t,0,0,3q,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,4i,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,3q,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,3q,0,0,0,1u
1t,0,4i,0,0,0,0,3q,0,0,0,0,0,0,0,1u
1t,0,0,3q,0,0,0,0,0,0,0,0,0,0,0,1u
1t,40,0,0,0,0,0,0,0,0,0,0,0,0,40,1u
1v,1w,1w,1w,1w,1z,0,0,0,1y,1w,1w,1w,1w,1w,1x
1p,1p,1p,1p,1p,1t,0,0,0,1u,1p,1p,1p,1p,1p,1p
NAME Bathraxos' Lair Hall A
EXT 6,14 1h 9,9
EXT 7,14 1h 10,9
EXT 8,14 1h 11,9
EXT 1,0 2j 1,14
EXT 2,0 2j 2,14
EXT 3,0 2j 3,14
EXT 4,0 2j 4,14
EXT 5,0 2j 5,14
EXT 6,0 2j 6,14
EXT 7,0 2j 7,14
EXT 8,0 2j 8,14
EXT 9,0 2j 9,14
EXT 10,0 2j 10,14
EXT 11,0 2j 11,14
EXT 12,0 2j 12,14
EXT 13,0 2j 13,14
EXT 14,0 2j 14,14
PAL 4

ROOM 2l
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,0,0,0,0,0,0
1p,1q,1r,1r,1r,1r,1r,1r,1s,1p,0,0,0,0,0,0
1p,1t,0,0,0,0,3q,0,1u,1p,0,0,0,0,0,0
1p,1t,6i,0,0,0,0,0,1u,1p,0,0,0,0,0,0
1p,1t,0,3q,0,0,0,6i,1u,1p,0,0,0,0,0,0
1p,1v,1w,1z,3q,0,1y,1w,1x,1p,0,0,0,0,0,0
1p,1p,1p,1t,0,0,1u,1p,1p,1p,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Bathraxos's Rune Room
EXT 4,11 2m 4,1
EXT 5,11 2m 5,1
PAL 4

ROOM 2m
1q,1r,1r,21,0,0,20,1r,1r,1r,1r,1r,1r,1r,1r,1s
1t,0,6i,0,0,0,0,0,0,0,0,3q,0,0,0,1u
1t,0,0,0,0,0,0,3q,0,0,0,0,0,0,0,1u
1t,0,0,0,3q,0,0,0,0,0,0,0,0,3q,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,3q,0,0,0,0,0,0,0,0,3q,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,3q,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,6i,1u
1t,0,0,3q,0,0,0,0,0,0,3q,0,0,0,3q,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
NAME Bathraxos' Lair Main B
EXT 1,15 2n 1,1
EXT 2,15 2n 2,1
EXT 3,15 2n 3,1
EXT 4,15 2n 4,1
EXT 5,15 2n 5,1
EXT 6,15 2n 6,1
EXT 7,15 2n 7,1
EXT 8,15 2n 8,1
EXT 9,15 2n 9,1
EXT 10,15 2n 10,1
EXT 11,15 2n 11,1
EXT 12,15 2n 12,1
EXT 13,15 2n 13,1
EXT 14,15 2n 14,1
EXT 4,0 2l 4,10
EXT 5,0 2l 5,10
PAL 4

ROOM 2n
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,4i,0,0,0,0,0,0,0,0,3q,0,0,0,1u
1t,0,0,0,0,0,0,0,3q,0,0,0,0,0,0,1u
1t,0,0,3q,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,4i,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,3q,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1u
1t,0,0,0,0,0,0,0,0,0,0,3q,0,0,0,1u
1t,0,4i,0,0,0,0,3q,0,0,0,0,0,0,0,1u
1t,0,0,3q,0,0,0,0,0,0,0,0,0,0,0,1u
1t,40,0,0,0,0,0,0,0,0,0,0,0,0,40,1u
1v,1w,1w,1w,1w,1z,0,0,0,1y,1w,1w,1w,1w,1w,1x
1p,1p,1p,1p,1p,1t,0,0,0,1u,1p,1p,1p,1p,1p,1p
NAME Bathraxos' Lair Hall B
EXT 6,14 1h 9,9
EXT 7,14 1h 10,9
EXT 8,14 1h 11,9
EXT 1,0 2m 1,14
EXT 2,0 2m 2,14
EXT 3,0 2m 3,14
EXT 4,0 2m 4,14
EXT 5,0 2m 5,14
EXT 6,0 2m 6,14
EXT 7,0 2m 7,14
EXT 8,0 2m 8,14
EXT 9,0 2m 9,14
EXT 10,0 2m 10,14
EXT 11,0 2m 11,14
EXT 12,0 2m 12,14
EXT 13,0 2m 13,14
EXT 14,0 2m 14,14
PAL 4

ROOM 2o
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,c,d,d,d,d,1o,6z,6z,1n,d,d,d,d,e,0
0,f,6p,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6q,h,0
0,f,6p,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6q,h,0
0,f,6p,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6q,h,0
0,1o,6p,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6q,1n,0
0,6z,3l,6z,6z,6z,6z,70,71,6z,6z,6z,6z,3l,6z,0
0,6z,3l,6z,6z,6z,6z,72,73,6z,6z,6z,6z,3l,6z,0
0,1m,6p,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6q,1l,0
0,f,6p,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6q,h,0
0,f,6p,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6q,h,0
0,f,6p,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6q,h,0
0,f,6p,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6q,h,0
0,i,j,j,j,1m,6z,6z,6z,6z,1l,j,j,j,k,0
0,g,g,g,g,f,6z,6z,6z,6z,h,g,g,g,g,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Castle Dreadfang Centre
ITM p 11,2
ITM p 5,9
ITM q 9,10
ITM q 5,3
EXT 7,1 2p 7,13
EXT 8,1 2p 8,13
EXT 1,6 2q 13,6
EXT 1,7 2q 13,7
EXT 14,6 2r 2,6
EXT 14,7 2r 2,7
EXT 6,14 1a 6,7
EXT 7,14 1a 7,7
EXT 8,14 1a 8,7
EXT 9,14 1a 9,7
PAL 4

ROOM 2p
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,c,d,d,d,d,2v,0,0,2w,d,d,d,d,e,0
0,f,4n,4n,4n,5c,0,0,0,0,5b,4n,4n,4n,h,0
0,f,6z,6z,40,5c,0,0,0,0,5b,40,6z,6z,h,0
0,f,6z,6z,6z,5f,5a,5a,5a,5a,5d,6z,6z,6z,h,0
0,f,6z,6z,6z,6z,6z,5h,5i,6z,6z,6z,6z,6z,h,0
0,f,6z,6z,6z,6z,6z,5h,5i,6z,6z,6z,6z,6z,h,0
0,f,6z,6z,6z,6z,6z,5h,5i,6z,6z,6z,6z,6z,h,0
0,f,3z,6z,6z,6z,6z,5h,5i,6z,6z,6z,6z,3z,h,0
0,f,6z,6z,6z,6z,6z,5h,5i,6z,6z,6z,6z,6z,h,0
0,f,6z,6z,6z,6z,6z,5h,5i,6z,6z,6z,6z,6z,h,0
0,f,6z,6z,6z,6z,6z,5h,5i,6z,6z,6z,6z,6z,h,0
0,f,6z,6z,6z,6z,6z,5h,5i,6z,6z,6z,6z,6z,h,0
0,f,6z,6z,6z,6z,3z,5h,5i,3z,6z,6z,6z,6z,h,0
0,i,j,j,j,j,1m,5h,5i,1l,j,j,j,j,k,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Castle Dreadfang North
ITM s 11,11
ITM s 10,6
ITM r 4,9
ITM r 5,10
EXT 7,14 2o 7,2
EXT 8,14 2o 8,2
PAL 4

ROOM 2q
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,c,d,d,d,d,d,d,d,d,d,d,d,d,e,0
0,f,5v,5v,5v,6z,6z,6z,51,4v,40,6z,6z,6z,h,0
0,f,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,h,0
0,f,5v,5v,5v,6z,6z,6z,6z,6z,6z,6z,6z,6z,h,0
0,f,6z,6z,6z,6z,6z,6z,6z,6z,51,6z,6z,3z,1n,0
0,f,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,0
0,f,68,50,68,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,0
0,f,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,3z,1l,0
0,f,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,h,0
0,f,4u,6z,6z,6z,6z,51,6z,6z,6z,6z,6z,6z,h,0
0,f,4u,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,h,0
0,f,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,h,0
0,f,6f,6z,6f,6z,6f,6z,6z,6f,6z,6f,6z,6f,h,0
0,i,j,j,j,j,j,j,j,j,j,j,j,j,k,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Castle Dreadfang W
ITM t 3,6
ITM t 5,11
ITM u 10,10
ITM u 8,4
EXT 14,6 2o 2,6
EXT 14,7 2o 2,7
PAL 4

ROOM 2r
0,0,0,0,0,0,0,0,0,0,0,0,0,41,42,0
0,c,d,d,d,e,c,d,d,e,c,d,d,43,44,0
0,f,4n,4n,4n,h,f,4n,4n,h,f,4n,4n,3t,3u,0
0,f,6z,6z,6z,h,f,6z,6z,h,f,6z,6z,3t,3u,0
0,f,6z,6z,6z,h,f,6z,6z,h,f,6z,6z,3r,3s,0
0,1o,6z,6z,6z,1n,1o,6z,6z,1n,1o,6z,6z,6z,h,0
0,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,h,0
0,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,6z,h,0
0,1m,6z,6z,6z,1l,1m,6z,6z,1l,1m,6z,6z,6z,h,0
0,f,6z,6z,6z,h,f,6z,6z,h,f,6z,6z,6z,h,0
0,f,6z,6z,6z,h,f,6z,6z,h,f,6z,6z,41,42,0
0,f,6z,6z,6z,h,f,6z,6z,h,f,6z,6z,43,44,0
0,f,6z,6z,6z,h,f,6z,6z,h,f,6z,6z,3t,3u,0
0,f,4m,4m,4m,h,f,4m,4m,h,f,4m,4m,3t,3u,0
0,i,j,j,j,k,i,j,j,k,i,j,j,3r,3s,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Castle Dreadfang E
ITM v 9,6
ITM v 9,7
ITM v 8,7
ITM v 8,6
EXT 1,6 2o 13,6
EXT 1,7 2o 13,7
PAL 4

ROOM 2s
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,g,g,g,g,g
1p,1p,1p,d,d,d,d,d,d,d,d,d,d,d,d,e
1p,1p,1p,21,6g,0,0,0,2g,0,0,0,0,0,0,1n
1p,1p,21,0,0,0,0,0,0,0,0,3q,0,0,0,0
1p,1p,0,0,0,3q,0,0,0,0,0,0,0,0,0,0
1p,1p,0,0,0,0,0,0,0,0,0,0,6g,0,0,1l
1p,1p,0,0,1y,1w,1w,1w,1w,1w,1w,1w,1w,1w,1l,k
1p,1p,0,2g,1u,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p
1p,1p,0,1y,1x,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p,1p
1p,1p,0,1u,1p,1p,0,0,0,0,0,0,0,0,0,0
1p,1p,0,1u,1p,1p,0,0,0,0,0,0,0,0,0,0
1p,1p,4g,1u,1p,1p,0,0,0,0,0,0,0,0,0,0
1p,1v,1w,1x,1p,1p,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Ruins 1
EXT 15,5 2t 1,5
EXT 15,6 2t 1,6
EXT 2,13 14 7,6
PAL 5

ROOM 2t
0,0,0,0,75,0,75,0,0,0,0,0,0,0,0,0
0,0,0,0,75,0,75,0,0,0,0,0,0,0,0,0
g,g,g,c,d,0,76,77,78,79,2w,d,d,e,g,1p
g,c,d,1o,0,0,0,0,0,0,0,0,6g,1n,1s,1p
d,1o,0,0,0,3q,0,0,0,0,0,4i,0,0,1u,1p
0,0,2g,0,0,0,0,0,0,3q,0,0,0,0,20,1r
0,0,0,0,2n,2o,0,0,0,0,0,0,0,0,0,0
j,1m,0,0,2v,4i,4i,0,2g,0,4i,0,0,0,0,0
g,f,6g,0,0,0,0,0,0,0,0,0,0,0,1y,1w
g,f,0,0,3q,0,0,40,0,0,0,3q,0,0,1u,1p
1p,1t,25,26,0,0,0,0,0,0,0,0,0,0,1u,1p
1p,1t,23,2d,26,0,2w,0,0,0,2n,0,1y,1w,1x,1p
1p,1t,23,23,28,0,0,0,0,0,2v,0,1u,1p,1p,1p
1p,1v,1w,1w,1w,1z,0,3q,70,71,2g,0,1u,1p,1p,1p
1p,1p,1p,1p,1p,1p,1w,1w,1x,1v,1w,1w,1x,1p,1p,1p
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Ruins 2
ITM n 5,2
EXT 15,6 2u 1,6
EXT 15,7 2u 1,7
EXT 0,5 2s 14,5
EXT 0,6 2s 14,6
EXT 5,0 2v 5,11
PAL 5

ROOM 2u
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
1p,1p,1p,1p,1p,c,d,d,d,d,d,e,0,0,0,0
1p,1p,1p,1p,1q,21,0,0,0,0,0,h,0,0,0,0
1r,1r,1r,1r,21,0,0,0,0,3q,0,h,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,1u,0,0,0,0
0,0,0,0,0,0,40,0,0,0,0,1u,0,0,0,0
1w,1w,1z,0,0,0,0,0,0,0,0,1u,0,0,0,0
1p,1p,1t,0,3q,0,0,0,0,0,0,1u,0,0,0,0
1p,1p,1t,6g,0,0,1y,1z,0,0,0,1u,0,0,0,0
1p,1p,1v,1w,1w,1w,1x,1v,1w,1w,1w,1x,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Ruins 3
EXT 0,6 2t 14,6
EXT 0,7 2t 14,7
PAL 5

ROOM 2v
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,g,g,g,c,d,e,g,g,g,0,0,0,0,0,0
0,g,c,d,1o,d,1n,d,e,g,0,0,0,0,0,0
0,g,f,6g,0,0,0,0,h,g,0,0,0,0,0,0
0,g,f,0,0,0,0,3q,h,g,0,0,0,0,0,0
0,g,f,0,0,0,0,0,h,g,0,0,0,0,0,0
0,g,i,j,1m,0,1l,j,k,g,0,0,0,0,0,0
0,0,0,0,4d,0,4c,0,0,0,0,0,0,0,0,0
0,0,0,0,4d,0,4c,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Ruins Secret
EXT 5,12 2t 5,1
PAL 5

ROOM 2w
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,1p,1p,1q,1r,1r,21,0,0,20,1r,1r,1r,1s,1p,0
0,1p,1q,21,0,0,3z,0,0,3z,0,0,0,1u,1p,0
0,1p,1t,6g,0,0,0,0,0,0,0,0,0,1u,1p,0
0,1p,1t,0,51,0,3q,0,0,0,0,4u,4u,1u,1p,0
0,1p,1t,40,0,0,0,0,0,0,0,4u,67,1u,1p,0
0,1p,1t,0,51,0,0,0,0,3q,0,0,0,1u,1p,0
0,1p,1t,0,0,0,0,0,0,0,0,4u,4u,1u,1p,0
0,1p,1t,0,3q,0,0,0,0,0,0,0,0,1u,1p,0
0,1p,1t,0,0,0,0,0,0,0,0,0,1y,1x,1p,0
0,1p,1v,1z,0,0,2g,2g,2g,0,0,1y,1x,1p,1p,0
0,1p,1p,1v,1w,1w,1z,0,1y,1w,1w,1x,1p,1x,1p,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Bandit Lair 1
EXT 7,12 17 7,7
EXT 7,2 2x 7,13
EXT 8,2 2x 8,13
PAL 2

ROOM 2x
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
0,1p,1q,1r,1r,1r,1r,1r,1r,1r,1r,1r,1r,1s,1p,0
0,1q,21,0,0,0,0,0,0,0,0,0,0,20,1s,0
0,1t,0,0,0,0,0,0,0,0,0,0,0,0,1u,0
0,1t,0,0,3q,0,0,0,0,0,0,0,0,0,1u,0
0,1t,0,0,0,0,0,0,0,0,0,0,0,0,1u,0
0,1t,3z,0,0,0,0,0,0,0,0,0,0,3z,1u,0
0,1t,0,0,0,0,0,0,0,0,0,0,0,0,1u,0
0,1t,0,0,0,0,0,0,0,0,0,0,0,0,1u,0
0,1t,0,0,0,0,0,0,0,0,0,0,0,0,1u,0
0,1t,0,0,0,0,0,0,0,0,0,0,0,0,1u,0
0,1t,0,0,0,0,0,0,0,0,0,0,3q,0,1u,0
0,1t,0,0,0,0,0,0,0,0,0,0,0,0,1u,0
0,1v,1z,0,0,0,3z,0,0,3z,0,0,0,1y,1x,0
0,1p,1v,1w,1w,1w,1z,0,0,1y,1w,1w,1w,1x,1p,0
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NAME Bandit Lair Boss Room
EXT 7,14 2w 7,3
EXT 8,14 2w 8,3
PAL 2

TIL 20
01111101
01101110
00111110
00111110
01011101
01001101
00110011
00000000
NAME Rock C
WAL true

TIL 21
11111100
11101100
11011110
11011110
11011100
11001100
00110000
00000000
NAME Rock D
WAL true

TIL 23
00000000
00100000
01010000
00000000
00000000
00000100
00001010
00000000
>
00000000
00010000
00101000
00000000
00000000
00001000
00010100
00000000
NAME Water 5
WAL false
COL 5

TIL 24
00000000
00111111
01000000
01000000
01000000
01000100
01001010
01000000
>
00000000
00111111
01000000
01000000
01000000
01001000
01010100
01000000
NAME Water 1
WAL true
COL 5

TIL 25
00000000
11111111
00000000
00000000
00000000
00000100
00001010
00000000
>
00000000
11111111
00000000
00000000
00000000
00001000
00010100
00000000
NAME Water 2
WAL true
COL 5

TIL 26
00000000
11111100
00000010
00000010
00000010
00000010
00000010
00000010
>
00000000
11111100
00000010
00000010
00000010
00000010
00000010
00000010
NAME Water 3
WAL true
COL 5

TIL 27
01000000
01000000
01000000
01000000
01000000
01000100
01001010
01000000
>
01000000
01000000
01000000
01000000
01000000
01001000
01010100
01000000
NAME Water 4
WAL true
COL 5

TIL 28
00000010
00100010
01010010
00000010
00000010
00000010
00000010
00000010
>
00000010
00010010
00101010
00000010
00000010
00000010
00000010
00000010
NAME Water 6
WAL true
COL 5

TIL 29
01000000
01000000
01000000
01000000
01000000
01000000
00111111
00000000
>
01000000
01000000
01000000
01000000
01000000
01000000
00111111
00000000
NAME Water 7
WAL true
COL 5

TIL 30
11111111
00000000
10101010
01010101
10101010
01010101
10101010
01010101
NAME Hatch Top
WAL true

TIL 31
10101010
10010101
10101010
10010101
10101010
10010101
10101010
10010101
NAME Hatch Left
WAL true

TIL 32
10101001
01010101
10101001
01010101
10101001
01010101
10101001
01010101
NAME Hatch Right
WAL true

TIL 33
10101010
01010101
10101010
01010101
10101010
01010101
10101000
01010101
NAME Hatch Inside TL
WAL true

TIL 34
10101010
01010101
10101010
01010101
10101010
01010101
00101010
10010101
NAME Hatch Inside TR
WAL true

TIL 35
10101001
01010100
10101010
01010101
10101010
01010101
10101010
01010101
NAME Hatch Inside BL
WAL true

TIL 36
10101010
00010101
10101010
01010101
10101010
01010101
10101010
01010101
NAME Hatch Inside BR
WAL true

TIL 37
11111111
10000000
10101010
10010101
10101010
10010101
10101010
10010101
NAME Hatch Outside TL
WAL true

TIL 38
11111111
00000001
10101001
01010101
10101001
01010101
10101001
01010101
NAME Hatch Outside TR
WAL true

TIL 39
10101010
10010101
10101010
10010101
10101010
10010101
10000000
11111111
NAME Hatch Outside BL
WAL true

TIL 40
00001000
00011100
00110110
01110110
01101100
00111000
00000000
01101110
>
00100100
01110110
01111110
01101110
00110100
00011100
00000000
01101110
NAME Fire Hearth
WAL true
COL 3

TIL 41
00000111
00011000
00100011
01001111
01011111
10011111
10111111
10111111
NAME Tower Top TL
WAL true

TIL 42
11100000
00011000
11000100
11110010
11111010
11111001
11111101
11111101
NAME Tower Top TR
WAL true

TIL 43
10111111
10111111
10011111
11011111
11001111
10100011
10011000
10100111
NAME Tower Top BL
WAL true

TIL 44
11111101
11111101
11111001
11111011
11110011
11000101
00011001
11100101
NAME Tower Top BR
WAL true

TIL 48
10101000
10100010
10101000
10100010
10101000
10000010
10101000
10110010
NAME Lighthouse L
WAL true

TIL 49
00010101
01000101
00010101
01000101
00010101
01000001
00010101
01001101
NAME Lighthouse R
WAL true

TIL 50
00100000
00001000
00100100
01010010
01000010
00111100
11111111
01000010
>
00000010
00010000
00100100
01000010
01001010
00111100
11111111
01000010
NAME Alembics
WAL true
COL 4

TIL 51
00000000
00000000
00000000
00000000
00000000
01111110
00100100
00100100
NAME Table
WAL true
COL 6

TIL 53
10000010
11000001
01000000
01100000
01111000
00111111
00011100
00000111
NAME Fountain BL
WAL true

TIL 54
01000001
10000011
00000010
00000110
00011110
11111100
00111000
11100000
NAME Fountain BR
WAL true

TIL 55
00000001
00000111
00011001
00100001
01000001
01000011
10000010
10000101
NAME Fountain TL
WAL true

TIL 56
10000000
11100000
10011000
10000100
10000010
11000010
01000001
10100001
NAME Fountain TR
WAL true

TIL 57
00010000
00000100
01000000
00010010
00000000
10000001
00101000
00000001
>
00001000
00100000
00001010
00000000
10000000
00100100
00000001
00000000
NAME Fountain Water L
WAL true
COL 5

TIL 58
00001000
00100000
00000010
01001000
00000000
00000001
10010100
00000000
>
00010100
00000000
00100000
00000001
00000100
10100000
00000001
10000100
NAME Fountain Water R
WAL true
COL 5

TIL 59
00000000
00000000
00000000
00000000
00000000
01000010
01011010
01111110
NAME Crown
WAL true
COL 6

TIL 60
00000000
00011000
00100100
01010010
01000010
00100100
00011000
00111100
NAME Red Orb
WAL true
COL 3

TIL 61
00000000
00011000
00100100
01010010
01000010
00100100
00011000
00111100
NAME Green Orb
WAL true
COL 4

TIL 62
00000000
00011000
00100100
01010010
01000010
00100100
00011000
00111100
NAME Yellow Orb
WAL true
COL 6

TIL 63
00000000
00011000
00100100
01010010
01000010
00100100
00011000
00111100
NAME Blue Orb
WAL true
COL 8

TIL 64
00000000
11111111
11111111
01000010
00000000
00000000
00000000
00000000
NAME Trestle
WAL true
COL 6

TIL 65
00000000
00000000
00000000
01111110
11010101
10101011
11010101
01111110
NAME Marrow
WAL true
COL 4

TIL 66
00000000
00000000
00000000
00001110
01111010
01011110
01110110
01111110
NAME Cheese
WAL true
COL 6

TIL 67
00000000
00111110
01000111
10000011
10010011
10010011
01000111
00111110
NAME Barrel
WAL true
COL 3

TIL 68
00000000
00000000
01111111
00111110
01111111
01111111
01111111
00111110
NAME Cauldron
WAL true
COL 5

TIL 69
00000000
11111111
10000000
11110101
01000100
01010101
00101110
00011111
NAME Boat Left
WAL true
COL 3

TIL 70
00110000
01111000
11001100
00011000
00110111
01101111
11111010
01111101
NAME Creepy Statue A
WAL true

TIL 71
00000000
00000110
00001110
00001100
11100110
11110011
01011011
10111111
NAME Creepy Statue B
WAL true

TIL 72
00111101
00011010
00011111
01111111
11100111
11000000
11100000
01111000
NAME Creepy Statue C
WAL true

TIL 73
10111110
01011100
11111000
11111100
11111110
00001110
00011100
01111000
NAME Creepy Statue D
WAL true

TIL 74
00000011
00010101
00101000
11000001
10000110
11011011
00100010
00011100
NAME Broken Cart L
WAL true
COL 6

TIL 75
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Blank Wall
WAL true

TIL 76
11111111
10000000
10001000
10011000
10111100
10011000
10000000
11111111
NAME Mural 1
WAL true

TIL 77
11111111
00000000
11000000
11001100
10011110
11001000
00000000
11111111
NAME Mural 2
WAL true

TIL 78
11111111
00000000
00110010
01111111
00110011
00100011
00000000
11111111
NAME Mural 3
WAL true

TIL 79
11111111
00000001
00110001
10100001
00111101
00111101
00000001
11111111
NAME Mural 4
WAL true

TIL 80
00011000
00011010
11101001
00000000
00000000
00000000
00000000
00000000
NAME Fantasy 3-6
COL 3

TIL 81
00010000
00010000
11100000
00000010
00000001
00000000
00000000
00000000
NAME Fantasy 3-7
COL 3

TIL 82
00100000
00100000
00100000
01000000
10000000
00000000
00000000
00000000
NAME Fantasy 3-8
COL 3

TIL 83
00011111
00111111
00111111
01111111
01111101
01111010
01111010
01111010
NAME O A

TIL 84
11111100
11111010
11111010
11111101
01111101
00111101
00111101
00111101
NAME O B

TIL 85
01111010
01111010
01111010
01111101
01111111
00111111
00111111
00011111
NAME O C

TIL 86
00111101
00111101
00111101
01111101
11111101
11111010
11111010
11111100
NAME O D

TIL 87
01111111
01111110
01111111
01111111
01111111
01111111
01111101
01111101
NAME N A

TIL 88
01111111
11111101
01111101
11111101
11111101
11111101
11111101
11111101
NAME N B

TIL 89
01111101
01111101
01111101
01111101
01111101
01111101
01111101
01111111
NAME N C & D

TIL 90
11101111
00001111
11101111
11101111
11101111
00001111
11101111
11101101
NAME Logo 2-6

TIL 91
01101111
11101111
11100011
11100011
11100011
11100011
11100011
11100011
NAME Logo 2-7

TIL 92
11101110
11101110
10001110
10001110
10001110
10001111
10001111
10001111
NAME Logo 2-8

TIL 93
11101110
11101110
11101110
11101111
11101111
11101111
11101110
11101110
NAME Logo 2-9

TIL 94
11101111
11101111
11101111
11001111
10001111
10001111
11001111
11101111
NAME Logo 2-10

TIL 95
11100101
00001111
11100101
11101010
11100101
00001010
11101111
11101011
NAME Logo 2-11

TIL 96
01010110
11111100
01010000
10110000
01010000
10100000
11000000
00000000
NAME Logo 2-12

TIL 97
10101110
11001110
01100000
00111111
00000000
00000000
00000000
00000000
NAME Logo 3-2

TIL 98
11101111
11101111
00000000
11111111
00000000
00000000
00000000
00000000
NAME Logo 3-3

TIL 99
10001111
00001111
00000000
11111111
00000000
00000000
00000011
00000011
NAME Logo 3-4

TIL a
11111111
10000001
10000001
10011001
10011001
10000001
10000001
11111111

TIL b
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00100100
00011110
00100100
00000000
NAME Arrow A
COL 9

TIL c
11111110
11111110
11111110
00000000
11101111
11101111
11101100
00000001
NAME Brick 1
WAL true

TIL d
11111110
11111110
11111110
00000000
11101111
11101111
00000000
11111111
NAME Brick 2
WAL true

TIL e
11111110
11111110
11111110
00000000
11101111
11101111
00101111
10000000
NAME Brick 3
WAL true

TIL f
11111101
11111101
11111101
00000001
11101101
11101101
11101101
00000001
NAME Brick 4
WAL true

TIL g
11111110
11111110
11111110
00000000
11101111
11101111
11101111
00000000
NAME Brick 5
WAL true

TIL h
10111110
10111110
10111110
10000000
10101111
10101111
10101111
10000000
NAME Brick 6
WAL true

TIL i
11111101
11111100
11111110
00000000
11101111
11101111
11101111
00000000
NAME Brick 7
WAL true

TIL j
11111111
00000000
11111110
00000000
11101111
11101111
11101111
00000000
NAME Brick 8
WAL true

TIL k
10111110
00111110
11111110
00000000
11101111
11101111
11101111
00000000
NAME Brick 9
WAL true

TIL 1l
11111111
10000000
10111110
10000000
10101111
10101111
10101111
10000000
NAME Brick A
WAL true

TIL 1m
11111111
00000001
11111101
00000001
11101101
11101101
11101101
00000001
NAME Brick B
WAL true

TIL 1n
10111110
10111110
10111110
10000000
10101111
10101111
10000000
11111111
NAME Brick C
WAL true

TIL 1o
11111101
11111101
11111101
00000001
11101101
11101101
00000001
11111111
NAME Brick D
WAL true

TIL 1p
11111101
11101110
11011110
11011110
11011101
11001101
11101111
11101111
NAME Rock 5
WAL true

TIL 1q
11111101
11101110
11011110
11011110
11011101
11001101
11101111
11101110
NAME Rock 1
WAL true

TIL 1r
11111101
11101110
11011110
11011110
11011101
11001101
00110011
00000000
NAME Rock 2
WAL true

TIL 1s
11111101
11101110
11011110
11011110
11011101
11001101
00101111
00101111
NAME Rock 3
WAL true

TIL 1t
11111100
11101100
11011110
11011110
11011100
11001100
11101110
11101110
NAME Rock 4
WAL true

TIL 1u
01111101
01101110
00111110
00111110
01011101
01001101
00101111
00101111
NAME Rock 6
WAL true

TIL 1v
11111100
11101100
11011110
11011110
11011101
11001101
11101111
11101111
NAME Rock 7
WAL true

TIL 1w
00000000
11001100
11011110
11011110
11011101
11001101
11101111
11101111
NAME Rock 8
WAL true

TIL 1x
01111101
11101110
11011110
11011110
11011101
11001101
11101111
11101111
NAME Rock 9
WAL true

TIL 1y
00000000
00001100
00111110
00111110
01011101
01001101
00101111
00101111
NAME Rock A
WAL true

TIL 1z
00000000
11001100
11011110
11011110
11011100
11001100
11101110
11101110
NAME Rock B
WAL true

TIL 2a
00000000
00100000
01010000
00000000
00000000
00000000
11111111
00000000
>
00000000
00010000
00101000
00000000
00000000
00000000
11111111
00000000
NAME Water 8
WAL true
COL 5

TIL 2b
00000010
00100010
01010010
00000010
00000010
00000010
11111100
00000000
>
00000010
00010010
00101010
00000010
00000010
00000010
11111100
00000000
NAME Water 9
WAL true
COL 5

TIL 2c
01000000
10000000
00000000
00000000
00000000
00000100
00001010
00000000
>
01000000
10000000
00000000
00000000
00000000
00001000
00010100
00000000
NAME Water A
WAL true
COL 5

TIL 2d
00000010
00100001
01010000
00000000
00000000
00000100
00001010
00000000
>
00000010
00010001
00101000
00000000
00000000
00001000
00010100
00000000
NAME Water B
WAL true
COL 5

TIL 2e
00000000
00100000
01010000
00000000
00000000
00000100
10001010
01000000
>
00000000
00010000
00101000
00000000
00000000
00001000
10010100
01000000
NAME Water C
WAL true
COL 5

TIL 2f
00000000
00100000
01010000
00000000
00000000
00000000
00000001
00000010
>
00000000
00010000
00101000
00000000
00000000
00000000
00000001
00000010
NAME Water D
WAL true
COL 5

TIL 2g
00000000
00010000
00000000
00000000
00000010
00000000
01000000
00000000
NAME Sand
COL 6

TIL 2h
00000000
00100000
01010000
00000000
00000000
00000100
00001010
00000000
NAME Grass
COL 4

TIL 2i
00000000
01101100
11111110
11110100
01111110
11011110
01111100
00111000
NAME Bush
WAL true
COL 4

TIL 2j
00000000
00111011
01111111
01111111
01111111
00111111
01111111
00111111
NAME Tree A
WAL true
COL 4

TIL 2k
00000000
11001100
11111110
11111110
11111100
11111110
11111110
11101100
NAME Tree B
WAL true
COL 4

TIL 2l
00000110
00000110
00000111
00000101
00000111
00001101
00001101
00010110
NAME Tree C
WAL true
COL 3

TIL 2m
11100000
10100000
01100000
11100000
11100000
10110000
10110000
11101000
NAME Tree D
WAL true
COL 3

TIL 2n
00000000
00000000
00011111
00101010
01101010
10101010
11111111
10000000
NAME House Roof Left
WAL true

TIL 2o
00000000
00000000
11111111
10101010
10101010
10101010
11111111
00000000
NAME House Roof Centre
WAL true

TIL 2p
00000000
00000000
11111000
10101100
10101010
10101011
11111111
00000001
NAME House Roof Right
WAL true

TIL 2q
01111110
01000010
01000010
01000010
01000010
01000010
01000010
11111111
NAME House Door

TIL 2r
10111111
10110011
10100001
10100001
10111111
10111111
10000000
11111111
NAME House Window Left
WAL true

TIL 2s
11111101
11001101
10000101
10000101
11111101
11111101
00000001
11111111
NAME House Window Right
WAL true

TIL 2t
10111111
10000000
10111111
10000000
10111111
10000000
10111111
11111111
NAME House Shack Left
WAL true

TIL 2u
11111101
00000001
11111101
00000001
11111101
00000001
11111101
11111111
NAME House Shack Right
WAL true

TIL 2v
11111111
01010100
01010100
01010100
01010100
01010100
11111110
11111111
NAME House Column Left
WAL true

TIL 2w
11111111
00101010
00101010
00101010
00101010
00101010
01111111
11111111
NAME House Column Right
WAL true

TIL 2x
00000000
00010000
00111000
01111100
00111000
00010000
00000000
00000000
>
10010010
00111000
01101100
11010110
01101100
00111000
10010010
00000000
NAME Quest Star
WAL true
COL 6

TIL 2y
10101010
01010101
10101010
01010101
10101010
01010101
10101010
01010101
NAME Hatch Main
WAL true

TIL 2z
10101010
01010101
10101010
01010101
10101010
01010101
00000000
11111111
NAME Hatch Bottom
WAL true

TIL 3a
10101001
01010101
10101001
01010101
10101001
01010101
00000001
11111111
NAME Hatch Outside BR
WAL true

TIL 3b
00000000
01000010
01000101
01000101
01000101
01110010
00000000
11111111
NAME Lobby 1
WAL true

TIL 3c
00000000
01100110
01010101
01100110
01010101
01100110
00000000
11111111
NAME Lobby 2
WAL true

TIL 3d
00000000
01010000
01010000
00100000
00100000
00100000
00000000
11111111
NAME Lobby 3
WAL true

TIL 3e
00000000
00110010
01010101
00110101
00010101
01110010
00000000
11111111
NAME Logout 2
WAL true

TIL 3f
00000000
01010111
01010010
01010010
01010010
01100010
00000000
11111111
NAME Logout 3
WAL true

TIL 3g
00000000
00100010
00100010
00100010
00101010
00110110
00000000
11111111
NAME World 1
WAL true

TIL 3h
00000000
01001100
10101010
10101100
10101010
01001010
00000000
11111111
NAME World 2
WAL true

TIL 3i
00000000
10001100
10001010
10001010
10001010
11101100
00000000
11111111
NAME World 3
WAL true

TIL 3j
00000000
00000000
01000100
11111111
01000100
01000100
11111111
00000000
NAME Fence
WAL true

TIL 3k
10111101
10111101
10000001
10111101
10111101
10111101
10000001
10111101
NAME Bridge Vertical
COL 6

TIL 3l
11111111
00000000
11011101
11011101
11011101
11011101
00000000
11111111
NAME Bridge Horizontal
COL 6

TIL 3m
00011000
00011000
00011000
00011000
00011000
00011000
00011000
00111100
NAME Banner Pole
WAL true

TIL 3n
00010111
00011000
00011000
00011000
00011000
00010111
00011000
00011000
NAME Banner Top Left
WAL true

TIL 3o
11101000
00011000
00011000
00011000
00011000
11101000
00011000
00011000
NAME Banner Top Right
WAL true

TIL 3p
00000000
11111111
00000000
00000000
00000000
00000000
11111111
00000000
NAME Banner Middle
WAL true

TIL 3q
00000000
00010000
00000000
00000000
00000010
00000000
01000000
00000000
NAME Dirt

TIL 3r
10111100
10111111
10011111
01011111
01001111
00100011
00011000
00000111
NAME Tower Base L
WAL true

TIL 3s
00111101
11111101
11111001
11111010
11110010
11000100
00011000
11100000
NAME Tower Base R
WAL true

TIL 3t
10111100
10111111
10111111
10111111
10111111
10011111
10101111
10110011
NAME Tower Body L
WAL true

TIL 3u
00111101
11111101
11111101
11111101
11111101
11111001
11110101
11001101
NAME Tower Body R
WAL true

TIL 3v
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000

TIL 3w
11110000
11000111
10011000
00100000
01000000
01000000
01000000
10000000
NAME Brick Arch L

TIL 3x
00001110
11100010
00011000
00000100
00000010
00000010
00000010
00000001
NAME Brick Arch R

TIL 3y
01111110
01000010
01111110
00000000
01111110
01000010
01111110
00000000

TIL 3z
00010000
00100000
00010000
00101000
00111000
00010000
00111000
00000000
>
00010000
00011000
00000000
00101000
00111000
00010000
00111000
00000000
NAME Lantern

TIL 4a
00000000
00100010
01010101
01010101
00100010
00100010
00100010
00000000
>
00000000
00000000
01000100
10101010
10101010
01000100
00100010
00000000
NAME Corn
COL 6

TIL 4b
00000000
00001000
00010000
01101100
11111110
11111110
11111110
01101100
NAME Pumpkin
WAL true
COL 3

TIL 4c
10000000
10000000
10000000
10000000
10000000
10000000
10000000
10000000
NAME Monolith Left
WAL true

TIL 4d
00000001
00000001
00000001
00000001
00000001
00000001
00000001
00000001
NAME Monolith Right
WAL true

TIL 4e
00000000
00000000
00000000
00010000
10010010
01010100
00000000
00000000
NAME Reeds
COL 4

TIL 4f
00000000
10001000
01010101
00100010
00000000
10001000
01010101
00100010
>
01010101
00100010
00000000
10001000
01010101
00100010
00000000
10001000
NAME Waterfall
WAL true
COL 5

TIL 4g
00000000
01111110
00000000
01011110
00000000
01111110
00000000
01111010
NAME Steps

TIL 4i
00000000
00111000
00111100
01110110
11010110
11110110
11101110
01111100
NAME Boulder
WAL true

TIL 4j
00000000
00000000
00000000
00010000
10010010
01010100
00000000
00000000
NAME Scrub
COL 6

TIL 4m
00000000
11111111
00000100
00000000
00000000
00100000
00000000
00000000
>
00000000
11111111
00000000
01000000
00000000
00000100
00000000
00000000
NAME Lava 2
WAL true
COL 4

TIL 4n
00000000
00000100
00000000
00000000
00100000
00000000
11111111
00000000
>
00000000
00000000
01000000
00000000
00000100
00000000
11111111
00000000
NAME Lava 8
WAL true
COL 4

TIL 4o
00000000
01000000
00000000
00000000
00000100
00001010
00000100
00000000
>
01000000
10100000
01000000
00000000
00000000
00000100
00000000
00000000
NAME Stars
COL 9

TIL 4p
00000000
00000000
00000000
00000000
10011001
11111111
11111111
00000000
NAME Mystery Roof
WAL true
COL 9

TIL 4q
10011001
00100100
01000010
10011001
10011001
01000010
00100100
10011001
>
00100100
01000010
10011001
00100100
00100100
10011001
01000010
00100100
NAME Portal
COL 7

TIL 4r
11111111
01010100
01010100
01010100
01010100
01010100
11111110
11111111
NAME Mystery Wall L
WAL true
COL 9

TIL 4s
11111111
00101010
00101010
00101010
00101010
00101010
01111111
11111111
NAME Mystery Wall R
WAL true
COL 9

TIL 4t
11111110
10111010
11010110
10111010
10010010
10010010
01000100
00111000
NAME Pachyderm Knight Emblem
WAL true
COL 9

TIL 4u
00111100
00100100
00111100
00111100
00011110
00010010
00011110
00011110
NAME Boxes
WAL true
COL 6

TIL 4v
00000000
00000000
00000000
00000000
01111110
00110110
00011000
00111100
NAME Anvil
WAL true
COL 5

TIL 4w
10101010
01101100
00101000
01111100
00111000
00111000
00010000
00111000
NAME Monolith Symbol
WAL true
COL 4

TIL 4x
00000000
00001111
00011111
00011111
00111111
00111111
01111111
00000000
NAME Tent L
WAL true
COL 3

TIL 4y
00000000
11110000
11011000
11011000
10010100
10010100
00010010
00000000
NAME Tent R
WAL true
COL 3

TIL 4z
10000001
11111111
11010101
10101011
11010101
10101011
11111111
10000001
NAME Loom
WAL true
COL 8

TIL 5a
00000000
00000000
00000000
00000000
00000000
11111111
00000000
11111111
NAME Dais A
COL 6

TIL 5b
00000101
00000101
00000101
00000101
00000101
00000101
00000101
00000101
NAME Dais B
COL 6

TIL 5c
10100000
10100000
10100000
10100000
10100000
10100000
10100000
10100000
NAME Dais C
COL 6

TIL 5d
00000101
00001010
00010100
00101000
01010000
10100000
01000000
10000000
NAME Dais D
COL 6

TIL 5e
00000000
00000000
00000000
00000000
00000000
00000000
00000001
00000010
NAME Dais E
COL 6

TIL 5f
10100000
01010000
00101000
00010100
00001010
00000101
00000010
00000001
NAME Dais F
COL 6

TIL 5g
00000000
00000000
00000000
00000000
00000000
00000000
10000000
01000000
NAME Dais G
COL 6

TIL 5h
01011010
11010101
01011010
11010101
01011010
11010101
01011010
11010101
NAME Carpet L
COL 3

TIL 5i
10101010
01011011
10101010
01011011
10101010
01011011
10101010
01011011
NAME Carpet R
COL 3

TIL 5j
00001001
00000101
00000101
00000101
00001001
00010001
00010001
00011111
NAME Throne L
WAL true
COL 6

TIL 5k
10010000
10100000
10100000
10100000
10010000
10001000
10001000
11111000
NAME Throne R
WAL true
COL 6

TIL 5l
10101010
01010101
10101010
01010101
10101010
01010101
10101010
01010101
NAME Carpet C
COL 3

TIL 5m
01010100
10101010
10101010
01010100
10101010
10101010
01010100
11111110
NAME Oracle Order Emblem
WAL true
COL 7

TIL 5n
00111100
01111110
11100011
11011111
11010011
11011011
01100010
00111100
NAME Golden Guild Seal
WAL true
COL 6

TIL 5o
01100000
10010000
10010000
10100001
10000110
10100000
10010000
11111111
NAME Throne Fanciness 1
WAL true
COL 6

TIL 5p
00000110
00001001
00001001
10000101
01100001
00000101
00001001
11111111
NAME Throne Fanciness 2
WAL true
COL 6

TIL 5q
00000000
00000000
00000000
10011001
01100110
00000000
00000000
11111111
NAME Throne Fanciness 3
WAL true
COL 6

TIL 5r
01100000
01010000
01001000
01000100
10000011
00000000
00000000
11111111
NAME Throne Fanciness 4
WAL true
COL 6

TIL 5s
00000110
00001010
00010010
00100010
11000011
00000000
00000000
11111111
NAME Throne Fanciness 5
WAL true
COL 6

TIL 5t
01000010
01011010
00100100
00100100
11000011
00000000
00000000
11111111
NAME Throne Fanciness 6
WAL true
COL 6

TIL 5v
00000000
01111111
01010101
01010101
01111111
01010101
01010101
01111111
NAME Bookshelf
WAL true
COL 3

TIL 5w
01111111
01010101
10101010
11011101
10100010
11101011
00100010
00011100
NAME Cart L
WAL true
COL 6

TIL 5x
11111110
01010110
10101010
01011111
10100010
11101010
00100010
00011100
NAME Cart R
WAL true
COL 6

TIL 5y
00000000
00000000
00111111
11111111
01111111
00111111
00101000
00101000
>
00000000
10000000
11111111
01111111
00111111
00111111
00101000
00101000
NAME Horse L
WAL true
COL 3

TIL 5z
00010000
00001000
10011110
11111111
11111111
11100110
10100000
10100000
>
00000000
00010000
10001000
11111110
11111111
11111111
10100110
10100000
NAME Horse R
WAL true
COL 3

TIL 6b
00000000
11111111
00000000
11111111
00000000
11111111
00000000
11111111
NAME Boat Centre
WAL true
COL 3

TIL 6c
00000000
11111111
01110001
11011111
01110010
11111100
00001000
11110000
NAME Boat Right
WAL true
COL 3

TIL 6d
00000000
00111000
00111100
01110110
11010110
11110110
11101110
01111100
NAME Ore
WAL true
COL 8

TIL 6e
01111110
10000001
10000001
01111110
11010101
10101011
11111111
01000010
NAME Bed
WAL true
COL 9

TIL 6f
00000000
00101000
01111000
01111000
01111000
00101000
00001000
00001000
NAME Axe
WAL true

TIL 6g
00000000
00010000
00000000
00000100
00000000
00110110
01111111
00111110
>
00000100
00000000
00000000
00010000
00000000
00110110
01111111
00111110
NAME Drip
COL 5

TIL 6h
00000000
00000000
00000000
00000000
00111110
01000001
01000001
00111110
NAME Hole In The Ground

TIL 6i
00000000
00000000
00000000
00000000
00000000
01110100
10101010
01010101
NAME Skeleton
COL 9

TIL 6j
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
01101000
11100000
11110001
11111011
11111111
11111111
01111110
NAME Fire Breath
WAL true
COL 6

TIL 6k
00000000
00000000
00000000
00000000
00100100
00011110
00100100
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Arrow B
COL 9

TIL 6l
00000000
00000000
00001000
00011100
00110110
01110110
01101100
00111000
>
00000000
00000000
00100100
01110110
01111110
01101110
00110100
00011100
NAME Fire Patch
WAL true
COL 6

TIL 6m
00000000
00100010
01000100
00100010
01000100
00100010
01000100
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Air Blast A
COL 8

TIL 6n
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00100010
01000100
00100010
01000100
00100010
01000100
00000000
NAME Air Blast B
COL 8

TIL 6o
00000000
01000000
10100000
01000000
00010000
00101000
00010000
00000000
>
00010000
00101000
00010000
01000000
10100000
01000000
00000000
00000000
NAME Healing Sparkles
COL 4

TIL 6p
00000010
00000010
00001010
00000010
00000010
00000010
00100010
00000010
>
00000010
00000010
01000010
00000010
00000010
00001010
00000010
00000010
NAME Lava 4
WAL true
COL 4

TIL 6q
01000000
01000100
01000000
01000000
01000000
01010000
01000000
01000000
>
01000000
01000000
01010000
01000000
01000000
01000010
01000000
01000000
NAME Lava 6
WAL true
COL 4

TIL 6r
00000000
00000100
00000000
00000000
00000000
00100000
00000001
00000010
>
00000000
00000000
01000000
00000000
00000100
00000000
00000001
00000010
NAME Lava 1
WAL true
COL 4

TIL 6s
00000000
00000100
00000000
00000000
00000000
00100000
10000000
01000000
>
00000000
00000000
01000000
00000000
00000100
00000000
10000000
01000000
NAME Lava 3
WAL true
COL 4

TIL 6t
00000010
00000101
00000000
00000000
00000000
00100000
00000000
00000000
>
00000010
00000001
01000000
00000000
00000100
00000000
00000000
00000000
NAME Lava 7
WAL true
COL 4

TIL 6u
01000000
10000100
00000000
00000000
00000000
00100000
00000000
00000000
>
01000000
10000000
01000000
00000000
00000100
00000000
00000000
00000000
NAME Lava 9
WAL true
COL 4

TIL 6v
00000000
00111111
01000100
01000000
01000000
01100000
01000000
01000000
>
00000000
00111111
01000000
01000000
01000000
01000100
01000000
01000000
NAME Lava A
WAL true
COL 4

TIL 6w
00000000
11111100
00000110
00000010
00000010
00100010
00000010
00000010
>
00000000
11111100
00000010
01000010
00000010
00000110
00000010
00000010
NAME Lava B
WAL true
COL 4

TIL 6x
01000000
01000100
01000000
01000000
01100000
01000000
00111111
00000000
>
01000000
01000000
01000000
01000000
01000100
01000000
00111111
00000000
NAME Lava C
WAL true
COL 4

TIL 6y
00000010
00000110
00000010
00000010
00100010
00000010
11111100
00000000
>
00000010
00000010
01000010
00000010
00000110
00000010
11111100
00000000
NAME Lava D
WAL true
COL 4

TIL 6z
00100000
01000000
10000000
00000001
10000010
01000100
00101000
00010000
NAME Tile Floor

TIL 7a
00000000
00001000
00010100
00001000
00000010
00000101
00000010
00000000
>
00000010
00000101
00000010
00001000
00010100
00001000
00000000
00000000
NAME Healing Sparkles R
COL 4

TIL 7b
00001110
00011100
00011000
00111000
00110000
01110000
01100000
01100000
NAME Siege Engine A
WAL true
COL 6

TIL 7c
01100000
01110000
00110000
00111000
00011000
00011100
00001110
00000000
NAME Siege Engine B
WAL true
COL 6

TIL 7d
01111111
00011000
01110000
11111111
01110000
00011000
01111111
01111111
NAME Siege Engine C
WAL true
COL 9

TIL 7e
11111111
00000001
00000010
11111100
00000010
00000001
11111111
11111111
NAME Siege Engine D
WAL true
COL 6

TIL 7f
11111110
11100010
01000010
10000010
01000010
11100010
11111110
11111110
NAME Siege Engine E
WAL true
COL 6

TIL 7g
00000000
00000010
00000100
00001000
10010000
11100000
11100000
11110000
NAME Broken Arrow 1
COL 9

TIL 7h
00000000
00000000
00000000
00011100
00010100
00010111
00010001
11111111
NAME Broken Arrow 2
COL 6

TIL 7i
00000000
00000100
00000000
00000000
00000000
00100000
00000000
00000000
>
00000000
00000000
00000000
01000000
00000000
00000100
00000000
00000000
NAME Lava 5
WAL true
COL 4

TIL 7j
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000110
NAME Fantasy 1-1
COL 3

TIL 7k
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000010
NAME Fantasy 1-2
COL 3

TIL 7l
00000000
00000000
00000000
00000000
00000000
00000000
00000000
01000000
NAME Fantasy 1-5
COL 3

TIL 7m
00000101
00000100
00000010
00000010
00000011
00000100
00000100
00000100
NAME Fantasy 2-1
COL 3

TIL 7n
11111100
00000000
00000000
00000000
00001100
11110000
00000000
00000000
NAME Fantasy 2-2
COL 3

TIL 7o
00000000
00000000
00000000
01111001
10001100
00000100
00000100
11110100
NAME Fantasy 2-3
COL 3

TIL 7p
00000000
00000001
00000000
01111000
10000100
10000100
10000100
10000100
NAME Fantasy 2-4
COL 3

TIL 7r
00100000
00100000
11111100
00100000
00100001
00100000
00100000
00100001
NAME Fantasy 2-5
COL 3

TIL 7s
00000000
00000000
00000000
11110000
00011001
00001010
00001010
11101001
NAME Fantasy 2-6
COL 3

TIL 7t
00000000
00000000
00000000
11100100
00010100
00000100
00000010
11100001
NAME Fantasy 2-7
COL 3

TIL 7u
00000000
00000000
00000000
00100000
00100000
00100000
01100000
10100000
NAME Fantasy 2-8
COL 3

TIL 7v
00000100
00000100
00000100
00000000
00000000
00000000
00000000
00000000
NAME Fantasy 3-1
COL 3

TIL 7w
00000001
00000001
00000000
00000000
00000000
00000000
00000000
00000000
NAME Fantasy 3-2
COL 3

TIL 7x
00001100
00001100
11110101
00000000
00000000
00000000
00000000
00000000
NAME Fantasy 3-3
COL 3

TIL 7y
10000100
10000100
00000010
00000000
00000000
00000000
00000000
00000000
NAME Fantasy 3-4
COL 3

TIL 7z
00100010
00100010
01000001
00000000
00000000
00000000
00000000
00000000
NAME Fantasy 3-5
COL 3

TIL 8a
01111111
01111111
01111111
01111111
01111111
01111111
01111111
01111111
NAME L & E Block

TIL 8b
11000000
01000000
01000000
01000000
01000000
01000000
01000000
01000000
NAME L B

TIL 8c
01000000
01000000
01000000
11111111
11111101
11111101
11111101
11111111
NAME L D

TIL 8d
01111111
01111111
01111111
01111111
01111111
00000111
00000111
00000111
NAME I A

TIL 8e
11111111
11111101
11111101
11111101
11111111
11010000
11010000
11010000
NAME I B

TIL 8f
11010000
11010000
11010000
11111111
11111101
11111101
11111101
11111111
NAME I D

TIL 8g
00000111
00000111
00000111
01111111
01111111
01111111
01111111
01111111
NAME I C

TIL 8h
11111110
11111010
11111010
11111010
11111110
10100000
11111110
11111010
NAME E B

TIL 8i
11111010
11111110
10100000
11111110
11111010
11111010
11111010
11111110
NAME E D

TIL 8j
00000000
00000000
00000000
00000000
11111111
11010101
10101010
11010101
NAME Logo 1-1

TIL 8k
00000000
00000000
00000000
00000000
11111111
01000000
10100001
01000001
NAME Logo 1-2

TIL 8l
00000000
00000000
00000000
00000000
11111111
00000000
11101111
11101111
NAME Logo 1-3

TIL 8m
00000000
00000000
00000000
00000000
11111111
00000000
00001110
10001110
NAME Logo 1-4

TIL 8n
00000000
00000000
00000000
00000000
11111111
00000000
11101111
11101111
NAME Logo 1-5

TIL 8o
00000000
00000000
00000000
00000000
11111111
00000000
11101100
11101110
NAME Logo 1-6

TIL 8p
00000000
00000000
00000000
00000000
11111111
00000000
01101111
01101111
NAME Logo 1-7

TIL 8q
00000000
00000000
00000000
00000000
11111111
00000000
11101110
11101110
NAME Logo 1-8

TIL 8r
00000000
00000000
00000000
00000000
11111111
00000000
11101111
11101111
NAME Logo 1-9

TIL 8s
00000000
00000000
00000000
00000000
11111111
00000000
10001111
11001111
NAME Logo 1-10

TIL 8t
00000000
00000000
00000000
00000000
11111111
00001010
11100101
11101010
NAME Logo 1-11

TIL 8u
00000000
00000000
00000000
00000000
11111111
10101011
01010101
10101011
NAME Logo 1-12

TIL 8v
01101010
00111111
00001010
00001101
00001010
00000101
00000011
00000000
NAME Logo 2-1

TIL 8w
10100011
11100011
10100011
01000111
10100111
01000111
11101111
11001111
NAME Logo 2-2

TIL 8x
11101111
11101111
01101101
01101100
01101100
11101101
11101111
11101111
NAME Logo 2-3

TIL 8y
11001110
11001110
11101110
11101111
11101111
11101111
11001111
11001111
NAME Logo 2-4

TIL 8z
11101111
11101111
11101111
11001111
11001111
11001111
10001111
10001111
NAME Logo 2-5

TIL 9a
10001111
00001111
00000000
11111111
00000000
00000000
11110000
11110000
NAME Logo 3-5

TIL 9b
11101100
11101100
00000000
11111111
00000000
00000000
00000111
00001111
NAME Logo 3-6

TIL 9c
11100011
01100011
00000000
11111111
00000000
00000000
00001111
00001111
NAME Logo 3-7

TIL 9e
10001111
10000111
00000000
11111111
00000000
00000000
00111100
00111100
NAME Logo 3-8

TIL 9f
11101110
11001110
00000000
11111111
00000000
00000000
11111000
11111100
NAME Logo 3-9

TIL 9g
11101111
11101111
00000000
11111111
00000000
00000000
00000000
00000000
NAME Logo 3-10

TIL 9h
11100101
11101011
00000110
11111100
00000000
00000000
00000000
00000000
NAME Logo 3-11

TIL 9i
00000111
00000111
00001111
00001111
00011111
00011111
00111111
00111111
NAME Logo 4-4

TIL 9j
11100000
11100000
11000000
11000000
10000001
10000011
00000111
11110111
NAME Logo 4-5

TIL 9k
00011111
00111111
01111111
11110111
11100111
11101111
11111111
11111111
NAME Logo 4-6

TIL 9l
00001111
00011111
00011111
00011111
00111111
00111111
00111111
01111111
NAME Logo 4-7

TIL 9m
10111100
11111001
11111001
11111001
11110001
11110011
11110011
11100011
NAME Logo 4-8

TIL 9n
11111110
11111111
11111111
11101111
11001111
11001111
11011110
11111110
NAME Logo 4-9

TIL 9o
01111111
01111111
11111111
00000000
00000000
00000000
00000000
00000000
NAME Logo 5-4

TIL 9p
11111111
11111111
11111111
00000000
00000000
00000000
00000000
00000000
NAME Logo 5-5

TIL 9q
11111111
11011111
11011111
00000000
00000000
00000000
00000000
00000000
NAME Logo 5-6

TIL 9r
01111101
01111101
01111101
00000000
00000000
00000000
00000000
00000000
NAME Logo 5-7

TIL 9s
11100111
11100111
11100111
00000000
00000000
00000000
00000000
00000000
NAME Logo 5-8

TIL 9t
11111100
11111000
11100000
00000000
00000000
00000000
00000000
00000000
NAME Logo 5-9

TIL 9u
01110000
01001000
01001110
01001101
01110101
01000100
01000100
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Press Start 1
COL 9

TIL 9v
00000000
00000000
00100011
01010100
01110010
01000001
00110110
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Press Start 2
COL 9

TIL 9w
00000000
00000001
00110001
01000001
00100001
00010001
01100001
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Press Start 3
COL 9

TIL 9x
11111100
00100010
01110010
11111010
00100010
00100010
00100010
11111100
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Press Start 4
COL 9

TIL 9y
00000000
00010000
00111001
00010010
00010010
00010010
00001001
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Press Start 5
COL 9

TIL 9z
00000000
00000000
00001101
10010000
10001000
10000100
00011000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Press Start 6
COL 9

TIL a0
00000000
10000000
11001001
10010101
10001101
10010101
01011101
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Press Start 7
COL 9

TIL a1
00000000
00001000
10011100
01001000
01001000
00001000
00000100
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Press Start 8
COL 9

SPR 10
00011100
00100100
00111100
01010111
01000010
00111101
01000111
11111101
>
00011100
00100100
00111101
01010110
01000011
00111111
01000101
11111100
NAME Cleric R
COL 9

SPR 11
10111000
01111110
01010110
01000010
00111101
01100111
00111101
01100110
>
10111000
01111110
01010110
01000011
00111111
01100101
00111100
01100110
NAME Bard Avatar
COL 7

SPR 12
01011010
10111101
01010110
00111000
11010110
00100101
00111110
00111111
>
01011010
10111101
01010110
00111000
01010111
10100100
00111110
00111111
NAME Pachyderm Cleric L

SPR 13
00111100
01101010
01000010
00111110
11000100
01010100
01000010
01000001
>
00111100
01101010
01000010
10111100
01000110
01010100
01000010
01000001
NAME Robes Guy L
COL 4

SPR 14
10100101
01100110
00111100
01101010
01000010
10111100
11100100
10100010
>
10100101
01100110
00111100
01101010
11000010
11111100
10100100
00100010
NAME Monolith Guardian
COL 4

SPR 15
00010010
00110011
01011110
11110101
11100001
01010010
01111111
01010010
>
00010010
01110011
11011110
11110101
01100001
01110010
01011111
00010010
NAME Monolith Warrior
COL 4

SPR 16
00111100
01101010
01110110
00011100
10101010
01010100
00111000
11000110
>
00111100
01101010
01110110
00011100
00101000
11010110
00111000
11000110
NAME Skeleton
POS 6 13,6

SPR 17
00000000
00011000
00100100
10011001
11000011
01011010
00011000
00000000
>
00011000
00100100
10011001
11000011
01011010
00011000
00000000
00000000
NAME GM
COL 9

SPR 18
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME Sign
COL 6

SPR 19
00000000
00011000
00100100
10011001
11000011
01011010
00011000
00000000
>
00011000
00100100
10011001
11000011
01011010
00011000
00000000
00000000
NAME Lobby GM 1
DLG SPR_1
POS 8 13,10
COL 9

SPR 20
00001100
01011110
11110101
11100001
01011110
01110011
01011110
01010010
>
01001100
11011110
11110101
01100001
01111110
01010011
01011110
00010010
NAME Guard L

SPR 21
00110000
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
00110010
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME 2-1 Palace Guard 1
DLG SPR_28
POS a 6,2
COL 8

SPR 22
01001100
11011110
11110101
01100001
01111110
01010011
01011110
00010010
>
00001100
01011110
11110101
11100001
01011110
01110011
01011110
01010010
NAME 2-1 Palace Guard 2
DLG SPR_29
POS a 9,2
COL 8

SPR 23
10100101
01100110
00111100
01101010
01000010
10111100
11100100
10100010
>
10100101
01100110
00111100
01101010
11000010
11111100
10100100
00100010
NAME 3-2 Monolith Test Guy
DLG SPR_n
POS e 5,5
COL 4

SPR 24
10100101
01100110
00111100
01101010
11000010
11111100
10100100
00100010
>
10100101
01100110
00111100
01101010
01000010
10111100
11100100
10100010
NAME 3-2 Monolith Rep Guy
DLG SPR_o
POS e 10,5
COL 4

SPR 25
00110000
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
00110010
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME 2-4 Gate Guard 1
DLG SPR_4g
POS j 6,3
COL 8

SPR 26
01001100
11011110
11110101
01100001
01111110
01010011
01011110
00010010
>
00001100
01011110
11110101
11100001
01011110
01110011
01011110
01010010
NAME 2-4 Gate Guard 2
DLG SPR_4h
POS j 9,3
COL 8

SPR 27
00011100
00111101
11111110
01010110
01000010
00111101
10111100
01100110
>
00011100
00111101
11111110
01010110
01000010
10111100
00111101
01100110
NAME 1-6 Sea Captain
DLG SPR_s
POS o 4,11
COL 3

SPR 28
00011000
00111100
11111111
01010110
01000010
00111100
01111110
00100100
>
00011000
00111100
11111111
01101010
01000010
00111100
01111110
00100100
NAME 2-5 Farmer Fred
DLG SPR_50
POS m 2,6
COL 9

SPR 29
00000000
00111110
01101011
01000011
00111101
01100101
00111110
01100110
>
00000000
00111110
01101011
01000011
00111101
00100111
01111100
01100110
NAME 2-5 Farmer Pat
DLG SPR_51
POS m 13,7
COL 9

SPR 30
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME 1-3 Pachyderm Trainee 2
DLG SPR_16
POS f 6,7

SPR 31
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 1-3 Pachyderm Trainee 3
DLG SPR_18
POS f 4,9

SPR 32
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME 1-3 Pachyderm Trainee 4
DLG SPR_19
POS f 5,9

SPR 33
10111101
01111110
01101010
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01101011
01000011
11111101
10010111
10011100
01110110
NAME 1-3 Watching Knight
DLG SPR_17
POS f 8,9
COL 3

SPR 34
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 1-3 Pachyderm Trainee 5
DLG SPR_1b
POS f 5,11

SPR 35
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME 1-3 Pachyderm Trainee 6
DLG SPR_1a
POS f 6,11

SPR 36
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 1-3 Pachyderm Drill Sergeant
DLG SPR_1c
POS f 10,12

SPR 37
00011100
00111000
11111111
01101010
01000010
10111100
11100010
10100001
>
00011100
00111000
11111111
01101010
11000010
11111100
10100010
00100001
NAME 1-3 Fashionista Mage
DLG SPR_1d
POS f 9,4
COL 8

SPR 38
01011010
10111101
01010110
00111010
01010011
10100100
00111100
01100110
>
01011010
10111101
01010110
00111010
11010010
00100101
00111100
01100110
NAME 1-3 Pachyderm Quartermaster
DLG SPR_1e
POS 1w 11,4
COL 9

SPR 39
00011100
00011100
01111000
10101100
10010100
00101000
11111000
01001000
>
00000000
00000000
01111000
10101100
10010111
00101111
11111011
01001000
NAME 3-1 Blacksmith
DLG SPR_1f
POS b 9,2
COL 3

SPR 40
01111110
01101010
01000010
00111101
11000010
01111110
00100100
00000000
>
01111110
01101010
01000010
10111100
01000011
01111110
00100100
00000000
NAME King Daniel
DLG SPR_22
POS 1x 9,3
COL 7

SPR 41
00110000
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
00110010
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME Throne Guard 1
DLG SPR_23
POS 1x 4,14
COL 8

SPR 42
01001100
11011110
11110101
01100001
01111110
01010011
01011110
00010010
>
00001100
01011110
11110101
11100001
01011110
01110011
01011110
01010010
NAME Throne Guard 2
DLG SPR_24
POS 1x 11,14
COL 8

SPR 43
00110000
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
00110010
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME Throne Guard 3
DLG SPR_25
POS 1x 1,3
COL 8

SPR 44
01001100
11011110
11110101
01100001
01111110
01010011
01011110
00010010
>
00001100
01011110
11110101
11100001
01011110
01110011
01011110
01010010
NAME Throne Guard 4
DLG SPR_26
POS 1x 14,3
COL 8

SPR 45
00000000
00111100
01010110
01000010
00111100
01100110
00111100
01111110
>
00000000
00111100
01101010
01000010
00111100
01100110
00111100
01111110
NAME Unsuspicious Aloysius
DLG SPR_27
POS 1y 9,4
COL 6

SPR 46
00111100
00000000
11111111
01010110
01000010
10111100
00010101
00111100
>
00111100
00000000
11111111
01010110
01000010
00111101
10010100
00111100
NAME 1-2 GG Greeter
DLG SPR_2b
POS c 11,5
COL 6

SPR 47
00111100
00000000
11111111
01010110
01000010
00111101
10010100
00111100
>
00111100
00000000
11111111
01010110
01000010
10111100
00010101
00111100
NAME 1-2 GG Reputation Guy
DLG SPR_2a
POS c 6,5
COL 6

SPR 48
00111100
00000000
11111111
01101010
01000010
00111101
10101000
00111100
>
00111100
00000000
11111111
01101010
01000010
10111100
00101001
00111100
NAME Guild Merchant L

SPR 49
00111100
00000000
11111111
01101010
01000010
00111101
10101000
00111100
>
00111100
00000000
11111111
01101010
01000010
10111100
00101001
00111100
NAME 1-2 GG Cartmaster
DLG SPR_2d
POS c 11,11
COL 6

SPR 50
00011100
00111000
11111111
01010110
01000010
00111101
01000111
10000101
>
00011100
00111000
11111111
01010110
01000011
00111111
01000101
10000100
NAME Library Mage Red Orb
DLG SPR_32
POS 20 5,3
COL 7

SPR 51
00011100
00111000
11111111
01010110
01000010
00111101
01000111
10000101
>
00011100
00111000
11111111
01010110
01000011
00111111
01000101
10000100
NAME Library Mage Green Orb
DLG SPR_33
POS 20 7,3
COL 7

SPR 52
00111000
00011100
11111111
01101010
01000010
10111100
11100010
10100001
>
00111000
00011100
11111111
01101010
11000010
11111100
10100010
00100001
NAME Library Mage Yellow Orb
DLG SPR_34
POS 20 9,3
COL 7

SPR 53
00111000
00011100
11111111
01101010
01000010
10111100
11100010
10100001
>
00111000
00011100
11111111
01101010
11000010
11111100
10100010
00100001
NAME Library Mage Blue Orb
DLG SPR_35
POS 20 11,3
COL 7

SPR 54
00111000
00011100
11111111
01101010
01000010
10111100
11100010
10100001
>
00111000
00011100
11111111
01101010
11000010
11111100
10100010
00100001
NAME Library Shelf Mage 1
DLG SPR_37
POS 20 5,8
COL 7

SPR 55
00011000
10111100
11111111
01101010
01000010
10111100
11100010
10100001
>
00011000
10111100
11111111
01101010
11000010
11111100
10100010
00100001
NAME Library Greeter
DLG SPR_36
POS 20 10,12
COL 7

SPR 56
00011100
00111000
11111111
01010110
01000010
00111101
01000111
10000101
>
00011100
00111000
11111111
01010110
01000011
00111111
01000101
10000100
NAME Library Shelf Mage 2
DLG SPR_38
POS 20 12,8
COL 7

SPR 57
00011100
00111000
11111111
01010110
01000010
00111101
01000111
10000101
>
00011100
00111000
11111111
01010110
01000011
00111111
01000101
10000100
NAME Library Shelf Mage 3
DLG SPR_39
POS 20 3,11
COL 7

SPR 58
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 3-3 Library Sign
DLG SPR_3a
POS h 8,5
COL 6

SPR 59
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 2-3 Pub Sign
DLG SPR_3o
POS g 10,5
COL 6

SPR 60
00111100
01010110
01000010
01111100
00100011
00101010
01000010
10000010
>
00111100
01010110
01000010
00111101
01100010
00101010
01000010
10000010
NAME Auction House Auctioneer 2
DLG SPR_41
POS 22 6,5
COL 4

SPR 61
00111100
01101010
01000010
00111110
11000100
01010100
01000010
01000001
>
00111100
01101010
01000010
10111100
01000110
01010100
01000010
01000001
NAME Auction House Auctioneer 3
DLG SPR_42
POS 22 9,5
COL 5

SPR 62
00011100
00100100
00111101
01010110
01000011
00111111
01000101
11111100
>
00011100
00100100
00111100
01010111
01000010
00111101
01000111
11111101
NAME Auction House Cleric
DLG SPR_45
POS 22 3,9
COL 9

SPR 63
00011100
00111000
11111111
01101010
01000010
10111100
11100010
10100001
>
00011100
00111000
11111111
01101010
11000010
11111100
10100010
00100001
NAME Auction House Mage
DLG SPR_46
POS 22 4,9
COL 8

SPR 64
00111100
00000000
11111111
01101010
01000010
00111101
10101000
00111100
>
00111100
00000000
11111111
01101010
01000010
10111100
00101001
00111100
NAME Auction House Guild Merchant
DLG SPR_48
POS 22 10,8
COL 6

SPR 65
00011100
00111000
11111111
01010110
01000010
00111101
01000111
10000101
>
00011100
00111000
11111111
01010110
01000011
00111111
01000101
10000100
NAME Auction House Oracle Mage
DLG SPR_47
POS 22 9,8
COL 7

SPR 66
10111101
01111110
01010110
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01010111
01000011
11111101
10010111
10011100
01110110
NAME Auction House Knight
DLG SPR_43
POS 22 5,7
COL 3

SPR 67
00101101
01011110
11110101
11100001
01011110
01110011
01011110
01010010
>
01101101
11011110
11110101
01100001
01111110
01010011
01011110
00010010
NAME Auction House Warrior
DLG SPR_44
POS 22 10,6
COL 3

SPR 68
00111100
01010110
01000010
01111100
00100011
00101010
01000010
10000010
>
00111100
01010110
01000010
00111101
01100010
00101010
01000010
10000010
NAME Bank Banker 1
DLG SPR_49
POS 23 6,4
COL 6

SPR 69
00111100
01101010
01000010
00111110
11000100
01010100
01000010
01000001
>
00111100
01101010
01000010
10111100
01000110
01010100
01000010
01000001
NAME Bank Banker 2
DLG SPR_4b
POS 23 9,4
COL 7

SPR 70
00111000
10111100
01111111
01101010
01000010
00111101
10111100
01100110
>
00111000
10111100
01111111
01101010
01000010
10111100
00111101
01100110
NAME 2-6 Salty Sailor
DLG SPR_54
POS p 12,13
COL 8

SPR 71
00000000
00111110
01101011
01000011
00111101
11100110
00111101
00100100
>
00000000
00111110
01101011
01000011
00111101
01100110
10111101
00100100
NAME 2-6 South Quay resident
DLG SPR_55
POS p 9,3
COL 3

SPR 72
00000000
00111110
01101011
01000011
00111100
00100100
01100010
00111111
>
00000000
00111110
01101011
01000011
00111100
01100100
00100010
00111111
NAME Farmer Frida
DLG SPR_56
POS 25 12,7
COL 4

SPR 73
00111100
00000000
11111111
01101010
01000010
00111101
10101000
00111100
>
00111100
00000000
11111111
01101010
01000010
10111100
00101001
00111100
NAME General Store Clerk
DLG SPR_5b
POS 26 10,9
COL 6

SPR 74
00011000
00111100
11111111
01010110
01000010
00111100
01111110
00100100
>
00011000
00111100
11111111
01101010
01000010
00111100
01111110
00100100
NAME House 2 Inhabitant
DLG SPR_57
POS 28 4,2
COL 8

SPR 75
00000010
01001100
10011110
10110101
10100001
11100011
10011110
01010010
>
00000010
01001100
10011110
10110101
10100001
11100110
10011110
01010010
NAME House 3 Archer
DLG SPR_58
POS 29 11,2
COL 4

SPR 76
00111100
01101010
01000010
00111110
11000100
01010100
01000010
01000001
>
00111100
01101010
01000010
10111100
01000110
01010100
01000010
01000001
NAME House 4 Resident
DLG SPR_59
POS 2a 12,2
COL 5

SPR 77
00111100
00011000
00111100
01101010
01000010
00111101
10101000
00111100
>
00111100
00011000
00111100
01101010
01000010
10111100
00101001
00111100
NAME Wig and Pestle Chef
DLG SPR_5c
POS 2b 6,3
COL 9

SPR 78
00000000
00111110
01101011
01000011
00111101
00100100
01100010
00111111
>
00000000
00111110
01101011
01000011
00111101
01100100
00100010
00111111
NAME Wig Bartender
DLG SPR_5a
POS 2b 12,3
COL 4

SPR 80
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 7-5 Pachyderm Knight 2
DLG SPR_62
POS 1l 10,10
COL 9

SPR 81
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
>
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
NAME 7-5 Questing Mage
DLG SPR_5z
POS 1l 9,3
COL 8

SPR 82
10110100
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
10110110
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME 7-5 Questing Warrior
DLG SPR_9r
POS 1l 8,8
COL 3

SPR 83
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 7-6 Pachyderm Knight 1
DLG SPR_63
POS 1o 4,12

SPR 84
01011010
10111101
01101010
00011100
11101010
00100101
01111100
11111100
>
01011010
10111101
01101010
00011100
01101011
10100100
01111100
11111100
NAME 7-6 Pachyderm Cleric 1
DLG SPR_64
POS 1o 3,13

SPR 85
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 7-6 Pachyderm Knight 2
DLG SPR_65
POS 1o 4,14

SPR 86
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 7-4 - North Sign
DLG SPR_66
POS 1i 5,6
COL 6

SPR 87
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 7-4 South Sign
DLG SPR_67
POS 1i 5,9
COL 6

SPR 88
00000000
00000000
00000000
00000000
00100101
01010111
10000111
11110110
NAME 9-4 Dead Mage
DLG SPR_68
POS 1k 10,5
COL 8

SPR 89
00011100
00100100
00111100
01010111
01000010
00111101
01000111
11111101
>
00011100
00100100
00111101
01010110
01000011
00111111
01000101
11111100
NAME 8-5 Cleric
DLG SPR_69
POS 1m 8,11

SPR 90
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 8-3 Pachyderm Guard 9
DLG SPR_6z
POS 1g 3,7
COL 9

SPR 91
00000010
01001100
10011110
10110101
10100001
11100011
10011110
01010010
>
00000010
01001100
10011110
10110101
10100001
11100110
10011110
01010010
NAME 8-3 Archer 1
DLG SPR_70
POS 1g 4,7
COL 4

SPR 92
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00010000
00011000
00001000
00001101
NAME Bathraxos 1-1
DLG SPR_7l
POS 2j 8,4
COL 4

SPR 93
00010000
00011000
00001000
00001100
00000110
00000011
00000111
00000111
>
00000000
00000000
00000000
00000000
00000100
00111000
01101100
11010100
NAME Bathraxos 1-2
DLG SPR_7m
POS 2j 9,4
COL 4

SPR 94
00000100
00001100
00001000
00011000
00110000
11100000
11110000
10110000
>
00000000
00000000
00000000
00000000
00000000
00001110
00001111
00001111
NAME Bathraxos 1-3
DLG SPR_7n
POS 2j 10,4
COL 4

SPR 95
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
11000000
NAME Bathraxos 1-4
DLG SPR_7o
POS 2j 11,4
COL 4

SPR 96
00000000
00000000
00000010
00001110
00011110
00011110
00111010
00111011
>
00000100
00000011
00000111
00000111
00010011
00011111
00110101
00111111
NAME Bathraxos 2-1
DLG SPR_7p
POS 2j 8,5
COL 4

SPR 97
00010011
00011111
00110101
00111111
00111111
00000100
00000100
00000110
>
00110100
11100100
11110010
10111110
00111111
11110011
11110001
11111010
NAME Bathraxos 2-2
POS 2j 9,5
COL 4

SPR 98
00110000
11110000
11110000
11111000
11011000
00111100
00111100
00011100
>
00001011
00001000
00010000
00010000
00010000
11100000
11100000
01100000
NAME Bathraxos 2-3
POS 2j 10,5
COL 4

SPR 99
00000000
00000000
01000000
01110000
01111000
01111000
01111100
11011100
>
11100000
11110000
01111000
00011100
00001110
00001110
00000111
00000111
NAME Bathraxos 2-4
DLG SPR_7q
POS 2j 11,5
COL 4

SPR A
10111000
01111110
01010110
01000010
00111101
01100111
00111101
01100110
>
10111000
01111110
01010110
01000011
00111111
01100101
00111100
01100110
POS 0 1,13
COL 7

SPR b
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
>
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
NAME Mage R
POS 0 1,11
COL 8

SPR f
01011010
10111101
01010110
00111010
01010011
10100100
00111100
01100110
>
01011010
10111101
01010110
00111010
11010010
00100101
00111100
01100110
NAME Pachyderm Knight A

SPR i
10111101
01111110
01010110
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01010111
01000011
11111101
10010111
10011100
01110110
NAME Knight R
POS 0 1,9
COL 3

SPR o
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME Pachyderm Knight L
COL 9

SPR w
00000010
01001100
10011110
10110101
10100001
11100011
10011110
01010010
>
00000010
01001100
10011110
10110101
10100001
11100110
10011110
01010010
NAME Archer L
POS 0 14,9
COL 4

SPR x
10110100
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
10110110
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME Warrior R
POS 0 2,9
COL 3

SPR y
00100000
01110110
01110101
11011101
10001110
01010100
11111100
01010100
>
00100110
01110101
01110101
11011110
10001100
01011100
11110100
01010000
NAME Axe Knight
COL 3

SPR z
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME Rogue R
COL 6

SPR 1a
00000000
00011000
00100100
10011001
11000011
01011010
00011000
00000000
>
00011000
00100100
10011001
11000011
01011010
00011000
00000000
00000000
NAME Lobby GM 2
DLG SPR_2
POS 8 13,11
COL 9

SPR 1b
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME Lobby Sign - GM Advice
DLG SPR_0
POS 8 4,9
COL 6

SPR 1c
10111101
01111110
01010110
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01010111
01000011
11111101
10010111
10011100
01110110
NAME Lobby Knight 1
DLG SPR_5
POS 8 4,11
COL 3

SPR 1d
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
>
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
NAME Lobby Mage 1
DLG SPR_6
POS 8 5,11
COL 8

SPR 1e
01000000
00110010
01111001
10101101
10000101
11000111
01111001
01001010
>
01000000
00110010
01111001
10101101
10000101
01100111
01111001
01001010
NAME Lobby Archer 1
DLG SPR_7
POS 8 6,11
COL 4

SPR 1f
10110100
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
10110110
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME Lobby Warrior 1
DLG SPR_4
POS 8 7,11
COL 3

SPR 1g
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME Lobby Rogue 1
DLG SPR_8
POS 8 8,11
COL 6

SPR 1h
00011100
00100100
00111100
01010111
01000010
00111101
01000111
11111101
>
00011100
00100100
00111101
01010110
01000011
00111111
01000101
11111100
NAME Lobby Cleric 1
DLG SPR_9
POS 8 9,11
COL 9

SPR 1i
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
>
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
NAME Lobby Mage 2
DLG SPR_a
POS 8 10,11
COL 8

SPR 1j
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME Lobby Rogue 2
DLG SPR_b
POS 8 11,11
COL 6

SPR 1k
00111000
00100100
00111100
11101010
01000010
10111100
11100010
10111111
>
00111000
00100100
10111100
01101010
11000010
11111100
10100010
00111111
NAME Cleric L
POS 0 14,11
COL 9

SPR 1l
00111000
00100100
00111100
11101010
01000010
10111100
11100010
10111111
>
00111000
00100100
10111100
01101010
11000010
11111100
10100010
00111111
NAME Lobby Cleric 2
DLG SPR_3
POS 8 9,4
COL 9

SPR 1m
00111100
01101010
01000010
00111110
11000100
01010100
01000010
01000001
>
00111100
01101010
01000010
10111100
01000110
01010100
01000010
01000001
NAME 2-2 Main Quest Dude
DLG SPR_k
POS d 12,3
COL 8

SPR 1n
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 2-2 Sign Lobby
DLG SPR_c
POS d 3,3
COL 6

SPR 1o
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 2-2 Sign Auctions
DLG SPR_d
POS d 3,12
COL 6

SPR 1p
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 2-2 Sign Bank
DLG SPR_e
POS d 11,12
COL 6

SPR 1q
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 2-2 Sign Mainquest
DLG SPR_f
POS d 11,3
COL 6

SPR 1r
00111100
01000010
01011010
01000010
01111110
00011000
00011000
00000000
NAME Mailbox
DLG SPR_g
POS d 6,12

SPR 1s
01111000
00011100
11111111
01010110
11000010
00111101
00100100
01100110
>
00011110
00111100
11111111
01101010
01000011
10111100
00100100
01100110
NAME 2-2 Mailbox Mage
DLG SPR_h
POS d 6,11
COL 8

SPR 1t
01000000
00110000
01111000
10101100
10000100
11000110
01111000
01001000
>
01000000
00110000
01111000
10101100
10000100
01000100
11111010
01001000
NAME 2-2 Mailbox Archer
DLG SPR_i
POS d 5,13
COL 4

SPR 1u
10111101
01111110
01101010
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01101011
01000011
11111101
10010111
10011100
01110110
NAME Knight L

SPR 1v
10111101
01111110
01101010
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01101011
01000011
11111101
10010111
10011100
01110110
NAME 2-2 Mailbox Knight
DLG SPR_j
POS d 7,12
COL 3

SPR 1w
00101101
01011110
11110101
11100001
01011110
01110011
01011110
01010010
>
01101101
11011110
11110101
01100001
01111110
01010011
01011110
00010010
NAME Warrior L
COL 3

SPR 1x
00101101
01011110
11110101
11100001
01011110
01110011
01011110
01010010
>
01101101
11011110
11110101
01100001
01111110
01010011
01011110
00010010
NAME 2-2 Warrior Pondering
DLG SPR_l
POS d 9,5
COL 3

SPR 1y
00111100
01101010
01000010
00111110
11000100
01010100
01000010
01000001
>
00111100
01101010
01000010
10111100
01000110
01010100
01000010
01000001
NAME 2-2 Shinebright Welcome Guy
DLG SPR_m
POS d 6,4

SPR 1z
00110000
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
00110010
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME Guard R

SPR 2a
00011100
00111000
11111111
01101010
01000010
10111100
11100010
10100001
>
00011100
00111000
11111111
01101010
11000010
11111100
10100010
00100001
NAME Mage L
COL 8

SPR 2b
00011100
00111000
11111111
01101010
01000010
10111100
11100010
10100001
>
00011100
00111000
11111111
01101010
11000010
11111100
10100010
00100001
NAME 1-5 Newbie Mage
DLG SPR_p
POS l 9,4
COL 8

SPR 2c
00000010
01001100
10011110
10110101
10100001
11100011
10011110
01010010
>
00000010
01001100
10011110
10110101
10100001
11100110
10011110
01010010
NAME 3-5 Upset Archer
DLG SPR_r
POS n 13,5
COL 4

SPR 2d
01000000
00110010
01111001
10101101
10000101
11000111
01111001
01001010
>
01000000
00110010
01111001
10101101
10000101
01100111
01111001
01001010
NAME Archer R
COL 4

SPR 2e
00111000
00100100
00111100
11101010
01000010
10111100
11100010
10111111
>
00111000
00100100
10111100
01101010
11000010
11111100
10100010
00111111
NAME 3-5 Upset Cleric
DLG SPR_q
POS n 11,13
COL 9

SPR 2f
00010010
00110011
01011110
11110101
11100001
01010010
01111111
01010010
>
00010010
01110011
11011110
11110101
01100001
01110010
01011111
00010010
NAME 3-2 Monolith Warrior QUEST GUY
DLG SPR_t
POS e 10,10
COL 4

SPR 2g
00000010
01001100
10011110
10110101
10100001
11100011
10011110
01010010
>
00000010
01001100
10011110
10110101
10100001
11100110
10011110
01010010
NAME Lobby Archer 2
DLG SPR_u
POS 8 6,5
COL 4

SPR 2h
10000000
10000000
10000000
10000000
10000000
10000000
10000000
11111111
NAME Monolith 1
DLG SPR_9v
POS s 5,2

SPR 2i
00000000
00000000
00000000
00000000
00000000
00000000
00000000
11111111
NAME Monolith 2
DLG SPR_9w
POS s 6,2

SPR 2j
00000000
00000000
00000000
00000000
00000000
00000000
00000000
11111111
NAME Monolith 3
DLG SPR_9x
POS s 7,2

SPR 2k
00000000
00000000
00000000
00000000
00000000
00000000
00000000
11111111
NAME Monolith 4
DLG SPR_9y
POS s 8,2

SPR 2l
00000000
00000000
00000000
00000000
00000000
00000000
00000000
11111111
NAME Monolith 5
DLG SPR_9z
POS s 9,2

SPR 2m
00000001
00000001
00000001
00000001
00000001
00000001
00000001
11111111
NAME Monolith 6
DLG SPR_a0
POS s 10,2

SPR 2n
00111100
01101010
01000010
00111110
11000100
01010100
01000010
01000001
>
00111100
01101010
01000010
10111100
01000110
01010100
01000010
01000001
NAME 1-1 Treasure Coupon Dude
DLG SPR_v
POS 9 9,2
COL 8

SPR 2o
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 3-3 Sign Portal House
DLG SPR_w
POS h 9,10
COL 6

SPR 2p
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME Portal Room - Sign A
DLG SPR_x
POS 1v 6,4
COL 6

SPR 2q
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME Portal Room - Sign B
DLG SPR_y
POS 1v 3,11
COL 6

SPR 2r
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME Portal Room - Sign C
DLG SPR_z
POS 1v 2,7
COL 6

SPR 2s
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME Portal Room - Sign D
DLG SPR_10
POS 1v 10,7
COL 6

SPR 2t
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME Portal Room Sign E
DLG SPR_11
POS 1v 9,11
COL 6

SPR 2u
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME Pachyderm Knight R

SPR 2v
01011010
10111101
01101010
00011100
11101010
00100101
01111100
11111100
>
01011010
10111101
01101010
00011100
01101011
10100100
01111100
11111100
NAME Pachyderm Cleric R

SPR 2w
01011010
10111101
01101010
00011100
11101010
00100101
01111100
11111100
>
01011010
10111101
01101010
00011100
01101011
10100100
01111100
11111100
NAME 1-3 Pachyderm Greeter
DLG SPR_12
POS f 11,6

SPR 2x
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 1-3 Pachyderm Rep Guy
DLG SPR_13
POS f 5,4

SPR 2y
01011010
10111101
01010110
00111010
01010011
10100100
00111100
01100110
>
01011010
10111101
01010110
00111010
11010010
00100101
00111100
01100110
NAME 1-3 Pachyderm Herald
DLG SPR_14
POS f 13,12

SPR 2z
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 1-3 Pachyderm Trainee 1
DLG SPR_15
POS f 5,7

SPR 3a
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 3-1 Blacksmith Sign
DLG SPR_1g
POS b 8,2
COL 6

SPR 3b
00101000
01111100
10101010
10010010
01111100
01000011
00111110
01000100
>
00000000
00101000
01111100
10101010
10010010
01111111
00111110
01000100
NAME Moe Owl
DLG SPR_9p
POS u 10,12
COL 3

SPR 3c
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 3-1 Tailor Sign
DLG SPR_1h
POS b 2,2
COL 6

SPR 3d
00000000
00011100
00110110
00100010
00011101
00101010
00100010
01000010
>
00000000
00011100
00110110
00100010
00011100
00101010
00100111
01000010
NAME 3-1 Weaver
DLG SPR_1i
POS b 3,2
COL 7

SPR 3f
10110100
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
10110110
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME 3-1 Warrior Smithing
DLG SPR_1j
POS b 11,4
COL 3

SPR 3g
00111000
00100100
00111100
11101010
01000010
10111100
11100010
10111111
>
00111000
00100100
10111100
01101010
11000010
11111100
10100010
00111111
NAME 3-1 Cleric Weaving
DLG SPR_1k
POS b 2,4

SPR 3h
00111100
01010110
01000010
01111100
00100011
00101010
01000010
10000010
>
00111100
01010110
01000010
00111101
01100010
00101010
01000010
10000010
NAME Robes Guy R
COL 4

SPR 3i
00111100
01010110
01000010
01111100
00100011
00101010
01000010
10000010
>
00111100
01010110
01000010
00111101
01100010
00101010
01000010
10000010
NAME 3-1 Alchemist
DLG SPR_1m
POS b 10,7
COL 7

SPR 3j
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 3-1 Alchemy Sign
DLG SPR_1l
POS b 9,7
COL 6

SPR 3k
00000010
01001100
10011110
10110101
10100001
11100011
10011110
01010010
>
01000000
00110010
01111001
10101101
10000101
11001111
01111001
01001010
NAME 3-1 Sales Archer
DLG SPR_1n
POS b 5,8
COL 4

SPR 3l
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME 3-1 Leather Buying Rogue
DLG SPR_1o
POS b 10,12
COL 6

SPR 3m
00011100
00111000
11111111
01101010
01000010
10111100
11100010
10100001
>
00011100
00111000
11111111
01101010
11000010
11111100
10100010
00100001
NAME 3-1 Leather Buying Mage
DLG SPR_1p
POS b 6,9
COL 8

SPR 3n
10111101
01111110
01010110
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01010111
01000011
11111101
10010111
10011100
01110110
NAME 3-1 Leather Buying Knight
DLG SPR_1q
POS b 5,10
COL 3

SPR 3o
00011100
00100100
00111100
01010111
01000010
00111101
01000111
11111101
>
00011100
00100100
00111101
01010110
01000011
00111111
01000101
11111100
NAME 3-1 Leather Buying Cleric
DLG SPR_1r
POS b 4,9
COL 9

SPR 3p
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 3-1 Leatherworking Sign
DLG SPR_1s
POS b 9,11
COL 6

SPR 3q
00111100
01010110
01000010
00111100
00010101
10011100
00011100
01000010
>
00111100
01010110
01000010
00111100
10010100
00011101
00011100
01000010
NAME 3-1 Leatherworker
DLG SPR_1t
POS b 10,11
COL 5

SPR 3r
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME 3-2 Happy Rogue
DLG SPR_1u
POS e 5,11
COL 6

SPR 3s
10110100
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
10110110
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME 2-1 Warrior Everyone Hates
DLG SPR_1w
POS a 12,3
COL 3

SPR 3t
00000010
01001100
10011110
10110101
10100001
11100011
10011110
01010010
>
00000010
01001100
10011110
10110101
10100001
11100110
10011110
01010010
NAME 2-1 Annoyed Archer
DLG SPR_1x
POS a 13,3
COL 4

SPR 3u
00111100
01010110
01000010
01111100
00100011
00101010
01000010
10000010
>
00111100
01010110
01000010
00111101
01100010
00101010
01000010
10000010
NAME 2-1 Courtier 1
DLG SPR_20
POS a 4,5
COL 8

SPR 3v
00111100
01101010
01000010
10111100
01000110
01010100
01000010
01000001
>
00111100
01101010
01000010
00111110
11000100
01010100
01000010
01000001
NAME 2-1 Courtier 2
DLG SPR_21
POS a 5,5
COL 8

SPR 3w
00111100
00000000
11111111
01010110
01000010
00111101
10010100
00111100
>
00111100
00000000
11111111
01010110
01000010
10111100
00010101
00111100
NAME Guild Merchant R

SPR 3x
00111100
00000000
11111111
01010110
01000010
00111101
10010100
00111100
>
00111100
00000000
11111111
01010110
01000010
10111100
00010101
00111100
NAME 2-1 Guild Merchant
DLG SPR_1y
POS a 5,10
COL 6

SPR 3y
00111000
00011100
11111111
01101010
01000010
10111100
11100010
10100001
>
00111000
00011100
11111111
01101010
11000010
11111100
10100010
00100001
NAME 2-1 Oracle Mage
DLG SPR_1z
POS a 10,9
COL 7

SPR 3z
01111110
01010110
01000010
10111100
01000011
01111110
00100100
00000000
>
01111110
01010110
01000010
00111101
11000010
01111110
00100100
00000000
NAME King Dwight
DLG SPR_1v
POS 1x 6,3
COL 4

SPR 4a
00000000
01111100
11010110
11000010
10111100
01100111
10111100
00100100
>
00000000
01111100
11010110
11000010
10111100
01100110
10111101
00100100
NAME 1-2 Teamster
DLG SPR_2e
POS c 10,11
COL 8

SPR 4b
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 1-2 GG Storehouse Sign
DLG SPR_2c
POS c 4,4
COL 6

SPR 4c
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 1-1 Loot Sign
DLG SPR_2f
POS 9 8,2
COL 6

SPR 4d
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 1-1 Boss Tokens Sign
DLG SPR_2g
POS 9 4,5
COL 6

SPR 4f
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 1-1 Raid Token Sign
DLG SPR_2h
POS 9 4,10
COL 6

SPR 4g
00111100
01101010
01000010
00111110
11000100
01010100
01000010
01000001
>
00111100
01101010
01000010
10111100
01000110
01010100
01000010
01000001
NAME 1-1 Token Guy
DLG SPR_2i
POS 9 5,5
COL 5

SPR 4h
00111100
01010110
01000010
01111100
00100011
00101010
01000010
10000010
>
00111100
01010110
01000010
00111101
01100010
00101010
01000010
10000010
NAME 1-1 Raid Token Guy
DLG SPR_2j
POS 9 5,10
COL 3

SPR 4i
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME 1-1 Chatty Rogue
DLG SPR_2k
POS 9 9,7
COL 6

SPR 4j
00000010
01001100
10011110
10110101
10100001
11100011
10011110
01010010
>
00000010
01001100
10011110
10110101
10100001
11100110
10011110
01010010
NAME 1-1 Chatty Archer
DLG SPR_2l
POS 9 10,7
COL 4

SPR 4k
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
>
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
NAME 1-1 MH Mage
DLG SPR_2m
POS 9 4,13
COL 3

SPR 4l
00111000
00100100
00111100
11101010
01000010
10111100
11100010
10111111
>
00111000
00100100
10111100
01101010
11000010
11111100
10100010
00111111
NAME 1-1 MH Cleric
DLG SPR_2n
POS 9 5,13
COL 3

SPR 4m
00011100
00111000
11111111
01101010
01000010
10111100
11100010
10100001
>
00011100
00111000
11111111
01101010
11000010
11111100
10100010
00100001
NAME 1-1 Sad Mage
DLG SPR_2o
POS 9 12,4
COL 8

SPR 4n
00111100
01101010
01000010
00111110
11000100
01010100
01000010
01000001
>
00111100
01101010
01000010
10111100
01000110
01010100
01000010
01000001
NAME 1-1 Explanatory Guy
DLG SPR_2p
POS 9 11,11
COL 9

SPR 4o
10111101
01111110
01101010
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01101011
01000011
11111101
10010111
10011100
01110110
NAME 3-3 Leader Knight
DLG SPR_2q
POS h 9,12
COL 3

SPR 4p
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME 3-3 Party Rogue
DLG SPR_2r
POS h 8,12
COL 6

SPR 4q
01000000
00110010
01111001
10101101
10000101
11000111
01111001
01001010
>
01000000
00110010
01111001
10101101
10000101
01100111
01111001
01001010
NAME 3-3 Party Archer
DLG SPR_2s
POS h 7,12
COL 4

SPR 4r
10110100
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
10110110
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME 3-3 Party Warrior
DLG SPR_2t
POS h 6,12
COL 3

SPR 4s
00011100
00100100
00111100
01010111
01000010
00111101
01000111
11111101
>
00011100
00100100
00111101
01010110
01000011
00111111
01000101
11111100
NAME 3-3 Party Cleric
DLG SPR_2u
POS h 5,12
COL 9

SPR 4t
00111000
00011100
11111111
01101010
01000010
10111100
11100010
10100001
>
00111000
00011100
11111111
01101010
11000010
11111100
10100010
00100001
NAME 3-3 Oracle Explainer
DLG SPR_2v
POS h 5,5
COL 7

SPR 4u
00111000
00011100
11111111
01101010
01000010
10111100
11100010
10100001
>
00111000
00011100
11111111
01101010
11000010
11111100
10100010
00100001
NAME 3-3 Oracle Rep Guy
DLG SPR_2w
POS h 11,7
COL 7

SPR 4v
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
>
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
NAME 3-3 Aspirant Mage
DLG SPR_2x
POS h 4,8
COL 8

SPR 4w
00111100
00000000
11111111
01101010
01000010
00111101
10101000
00111100
>
00111100
00000000
11111111
01101010
01000010
10111100
00101001
00111100
NAME Warehouse Stocktaker
DLG SPR_2y
POS 1z 11,5
COL 6

SPR 4x
00111100
00000000
11111111
01010110
01000010
00111101
10010100
00111100
>
00111100
00000000
11111111
01010110
01000010
10111100
00010101
00111100
NAME Warehouse Arguing Guy 1
DLG SPR_30
POS 1z 9,9
COL 6

SPR 4y
00111100
00000000
11111111
01101010
01000010
00111101
10101000
00111100
>
00111100
00000000
11111111
01101010
01000010
10111100
00101001
00111100
NAME Warehouse Arguing Guy 2
DLG SPR_31
POS 1z 10,9
COL 6

SPR 4z
01000000
00110010
01111001
10101101
10000101
11000111
01111001
01001010
>
01000000
00110010
01111001
10101101
10000101
01100111
01111001
01001010
NAME Warehouse Archer
DLG SPR_2z
POS 1z 4,9
COL 4

SPR 5a
00111100
00000000
11111111
01010110
01000010
10111100
00010101
00111100
>
00111100
00000000
11111111
01010110
01000010
00111101
10010100
00111100
NAME 2-3 Guild Veg Salesman
DLG SPR_3b
POS g 3,5
COL 6

SPR 5b
00000000
00111100
01010110
01000010
00111100
00101010
00100101
00111111
NAME 2-3 Cart Driver
DLG SPR_3d
POS g 5,7
COL 5

SPR 5c
00110000
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
00110010
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME 2-3 Gate Guard 1
DLG SPR_3e
POS g 6,13
COL 8

SPR 5d
01001100
11011110
11110101
01100001
01111110
01010011
01011110
00010010
>
00001100
01011110
11110101
11100001
01011110
01110011
01011110
01010010
NAME 2-3 Gate Guard 2
DLG SPR_3f
POS g 9,13
COL 8

SPR 5e
00111100
00000000
11111111
01010110
01000010
10111100
00010101
00111100
>
00111100
00000000
11111111
01010110
01000010
00111101
10010100
00111100
NAME 2-3 Guild Cheesemonger
DLG SPR_3c
POS g 6,10
COL 6

SPR 5f
01001100
11011110
11110101
01100001
01111110
01010011
01011110
00010010
>
00001100
01011110
11110101
11100001
01011110
01110011
01011110
01010010
NAME 2-3 Traffic Cop
DLG SPR_3g
POS g 8,8
COL 8

SPR 5g
01000000
00110010
01111001
10101101
10000101
11000111
01111001
01001010
>
01000000
00110010
01111001
10101101
10000101
01100111
01111001
01001010
NAME 2-3 Shopping Archer
DLG SPR_3h
POS g 9,10
COL 4

SPR 5h
00111100
00000000
11111111
01101010
01000010
00111101
10101000
00111100
>
00111100
00000000
11111111
01101010
01000010
10111100
00101001
00111100
NAME 2-3 Sweet Seller
DLG SPR_3i
POS g 10,10
COL 6

SPR 5i
00111100
01101010
01000010
00111110
11000100
01010100
01000010
01000001
>
00111100
01101010
01000010
10111100
01000110
01010100
01000010
01000001
NAME 2-3 Complaining Dude
DLG SPR_3j
POS g 12,6
COL 5

SPR 5j
00101101
01011110
11110101
11100001
01011110
01110011
01011110
01010010
>
01101101
11011110
11110101
01100001
01111110
01010011
01011110
00010010
NAME 2-3 Warrior
DLG SPR_3l
POS g 12,2
COL 3

SPR 5k
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME 2-3 Pickpocket Rogue
DLG SPR_3k
POS g 11,2
COL 6

SPR 5l
10100101
01100110
00111100
01101010
11000010
11111100
10100100
00100010
>
10100101
01100110
00111100
01101010
01000010
10111100
11100100
10100010
NAME 2-3 Monolith Druid
DLG SPR_3m
POS g 11,8
COL 4

SPR 5m
00011100
00111000
11111111
01010110
01000010
00111101
01000111
10000101
>
00011100
00111000
11111111
01010110
01000011
00111111
01000101
10000100
NAME 2-3 Oracle Mage
DLG SPR_3n
POS g 10,8
COL 7

SPR 5n
00000000
00111110
01101011
01000011
00111101
00100100
01100010
00111111
>
00000000
00111110
01101011
01000011
00111101
01100100
00100010
00111111
NAME Furber Barmaid
DLG SPR_3p
POS 21 9,7
COL 9

SPR 5o
00111100
00011000
00111100
01101010
01000010
00111101
10101000
00111100
>
00111100
00011000
00111100
01101010
01000010
10111100
00101001
00111100
NAME Furber Chef
DLG SPR_3q
POS 21 9,4
COL 9

SPR 5p
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
>
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
NAME Furber RP Chef
DLG SPR_9q
POS 21 8,4
COL 8

SPR 5q
10110100
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
10110110
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME Furber Warrior 1
DLG SPR_3r
POS 21 5,4
COL 3

SPR 5r
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME Furber PK 1
DLG SPR_3s
POS 21 11,6
COL 9

SPR 5s
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME Furber PK 2
DLG SPR_3t
POS 21 13,6
COL 9

SPR 5t
01000000
00110010
01111001
10101101
10000101
11000111
01111001
01001010
>
01000000
00110010
01111001
10101101
10000101
01100111
01111001
01001010
NAME Furber Archer 1
DLG SPR_3u
POS 21 5,6
COL 4

SPR 5u
10111101
01111110
01101010
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01101011
01000011
11111101
10010111
10011100
01110110
NAME Furber Knight 1
DLG SPR_3v
POS 21 7,6
COL 3

SPR 5v
00011100
00100100
00111100
01010111
01000010
00111101
01000111
11111101
>
00011100
00100100
00111101
01010110
01000011
00111111
01000101
11111100
NAME Furber Cleric 1
DLG SPR_3w
POS 21 5,8
COL 9

SPR 5w
00011100
00111000
11111111
01101010
01000010
10111100
11100010
10100001
>
00011100
00111000
11111111
01101010
11000010
11111100
10100010
00100001
NAME Furber Mage 1
DLG SPR_3x
POS 21 7,8
COL 8

SPR 5x
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME Furber Rogue 1
DLG SPR_3y
POS 21 11,8
COL 6

SPR 5y
00000010
01001100
10011110
10110101
10100001
11100011
10011110
01010010
>
00000010
01001100
10011110
10110101
10100001
11100110
10011110
01010010
NAME Furber Archer 2
DLG SPR_3z
POS 21 13,8
COL 4

SPR 5z
00111100
01010110
01000010
01111100
00100011
00101010
01000010
10000010
>
00111100
01010110
01000010
00111101
01100010
00101010
01000010
10000010
NAME Auction House Auctioneer 1
DLG SPR_40
POS 22 3,5
COL 3

SPR 6a
00111100
01101010
01000010
00111110
11000100
01010100
01000010
01000001
>
00111100
01101010
01000010
10111100
01000110
01010100
01000010
01000001
NAME Bank Banker 3
DLG SPR_4c
POS 23 12,4
COL 8

SPR 6b
00000010
01001100
10011110
10110101
10100001
11100011
10011110
01010010
>
00000010
01001100
10011110
10110101
10100001
11100110
10011110
01010010
NAME Bank Archer
DLG SPR_4e
POS 23 12,8
COL 4

SPR 6c
10110100
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
10110110
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME Bank Warrior 1
DLG SPR_4f
POS 23 6,9
COL 3

SPR 6d
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME Bank Rogue
DLG SPR_4d
POS 23 11,8
COL 6

SPR 6e
10100101
01100110
00111100
01101010
11000010
11111100
10100100
00100010
>
10100101
01100110
00111100
01101010
01000010
10111100
11100100
10100010
NAME Bank Druid
DLG SPR_4a
POS 23 7,6
COL 4

SPR 6f
00111100
01111110
01101011
01000011
10111101
10100110
01111100
01100100
>
00111100
01111110
01101011
11000010
10111101
01100101
00111110
01100100
NAME Rogue L
POS 0 14,13
COL 6

SPR 6g
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME 2-4 Duelling Rogue
DLG SPR_4i
POS j 4,10
COL 6

SPR 6h
00101101
01011110
11110101
11100001
01011110
01110011
01011110
01010010
>
01101101
11011110
11110101
01100001
01111110
01010011
01011110
00010010
NAME 2-4 Duelling Warrior
DLG SPR_4j
POS j 5,10
COL 3

SPR 6i
01000000
00110010
01111001
10101101
10000101
11000111
01111001
01001010
>
01000000
00110010
01111001
10101101
10000101
01100111
01111001
01001010
NAME 2-4 Spectator Archer
DLG SPR_4k
POS j 3,8
COL 4

SPR 6j
00011100
00111000
11111111
01101010
01000010
10111100
11100010
10100001
>
00011100
00111000
11111111
01101010
11000010
11111100
10100010
00100001
NAME 2-4 Spectator Mage
DLG SPR_4l
POS j 6,8
COL 8

SPR 6k
10111101
01111110
01010110
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01010111
01000011
11111101
10010111
10011100
01110110
NAME 1-4 BG Knight 1
DLG SPR_4r
POS i 5,8
COL 5

SPR 6l
00011100
00111000
11111111
01101010
01000010
10111100
11100010
10100001
>
00011100
00111000
11111111
01101010
11000010
11111100
10100010
00100001
NAME 1-4 BG Mage 1
DLG SPR_4q
POS i 7,8
COL 5

SPR 6m
10110100
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
10110110
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME 1-4 BG Warrior 1
DLG SPR_4u
POS i 4,11
COL 5

SPR 6n
00111100
01111110
01101011
01000011
10111101
10100110
01111100
01100100
>
00111100
01111110
01101011
11000010
10111101
01100101
00111110
01100100
NAME 1-4 BG Rogue 1
DLG SPR_4v
POS i 5,11
COL 5

SPR 6o
10111000
01111110
01010110
01000010
00111101
01100111
00111101
01100110
>
10111000
01111110
01010110
01000011
00111111
01100101
00111100
01100110
NAME 1-4 BG Bard 1
DLG SPR_4n
POS i 5,5
COL 5

SPR 6p
00111000
00100100
00111100
11101010
01000010
10111100
11100010
10111111
>
00111000
00100100
10111100
01101010
11000010
11111100
10100010
00111111
NAME 1-4 BG Cleric 1
DLG SPR_4t
POS i 8,10
COL 5

SPR 6q
01000000
00110010
01111001
10101101
10000101
11000111
01111001
01001010
>
01000000
00110010
01111001
10101101
10000101
01100111
01111001
01001010
NAME 1-4 BG Archer 1
DLG SPR_4s
POS i 7,10
COL 5

SPR 6r
00101101
01011110
11110101
11100001
01011110
01110011
01011110
01010010
>
01101101
11011110
11110101
01100001
01111110
01010011
01011110
00010010
NAME 1-4 BG Warrior 2
DLG SPR_4o
POS i 2,5
COL 5

SPR 6s
00111000
00100100
00111100
11101010
01000010
10111100
11100010
10111111
>
00111000
00100100
10111100
01101010
11000010
11111100
10100010
00111111
NAME 1-4 BG Cleric 2
DLG SPR_4p
POS i 2,6
COL 5

SPR 6t
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
>
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
NAME 1-4 BG Mage Greeter
DLG SPR_4m
POS i 11,9
COL 5

SPR 6u
00011100
00111000
11111111
01010110
01000010
00111101
01000111
10000101
>
00011100
00111000
11111111
01010110
01000011
00111111
01000101
10000100
NAME 2-6 Oracle Counter
DLG SPR_4w
POS p 4,7
COL 7

SPR 6v
10111101
01111110
01010110
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01010111
01000011
11111101
10010111
10011100
01110110
NAME 3-4 Noob Knight
DLG SPR_4x
POS k 9,10
COL 3

SPR 6w
00011100
00111000
11111111
01101010
01000010
10111100
11100010
10100001
>
00011100
00111000
11111111
01101010
11000010
11111100
10100010
00100001
NAME 3-4 Noob Mage
DLG SPR_4y
POS k 10,10
COL 8

SPR 6x
10110100
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
10110110
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME 3-4 Grizzled Warrior
DLG SPR_4z
POS k 6,4
COL 3

SPR 6y
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 2-6 Inn Sign
DLG SPR_53
POS p 10,5
COL 6

SPR 6z
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 2-6 General Store Sign
DLG SPR_52
POS p 10,9
COL 6

SPR 7b
00111100
01010110
01000010
01111100
00100011
00101010
01000010
10000010
>
00111100
01010110
01000010
00111101
01100010
00101010
01000010
10000010
NAME Wig Robe Guy
DLG SPR_5d
POS 2b 8,5
COL 4

SPR 7c
00111000
00011100
11111111
01101010
01000010
10111100
11100010
10100001
>
00111000
00011100
11111111
01101010
11000010
11111100
10100010
00100001
NAME Wig Oracle Mage
DLG SPR_5e
POS 2b 10,5
COL 7

SPR 7d
10110100
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
10110110
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME Wig Warrior
DLG SPR_5f
POS 2b 8,7
COL 3

SPR 7e
00011100
00111000
11111111
01101010
01000010
10111100
11100010
10100001
>
00011100
00111000
11111111
01101010
11000010
11111100
10100010
00100001
NAME Wig Mage
DLG SPR_5h
POS 2b 7,7
COL 8

SPR 7f
00000010
01001100
10011110
10110101
10100001
11100011
10011110
01010010
>
00000010
01001100
10011110
10110101
10100001
11100110
10011110
01010010
NAME Wig Archer
DLG SPR_5g
POS 2b 10,7
COL 4

SPR 7g
10111101
01111110
01010110
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01010111
01000011
11111101
10010111
10011100
01110110
NAME Wig Knight
DLG SPR_5k
POS 2b 5,5
COL 3

SPR 7h
00111000
00100100
00111100
11101010
01000010
10111100
11100010
10111111
>
00111000
00100100
10111100
01101010
11000010
11111100
10100010
00111111
NAME Wig Cleric
DLG SPR_5j
POS 2b 7,5
COL 9

SPR 7i
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME Wig Rogue
DLG SPR_5i
POS 2b 5,7
COL 6

SPR 7j
00111100
00000000
11111111
01010110
01000010
10111100
00010101
00111100
>
00111100
00000000
11111111
01010110
01000010
00111101
10010100
00111100
NAME Wig GG 1
DLG SPR_5l
POS 2b 8,3
COL 6

SPR 7k
00111100
00000000
11111111
01101010
01000010
00111101
10101000
00111100
>
00111100
00000000
11111111
01101010
01000010
10111100
00101001
00111100
NAME Wig GG 2
DLG SPR_5m
POS 2b 10,3
COL 6

SPR 7l
10111101
01111110
01101010
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01101011
01000011
11111101
10010111
10011100
01110110
NAME 3-6 Farmer Knight
DLG SPR_5n
POS q 8,4
COL 3

SPR 7m
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME 3-6 Level 2 Rogue
DLG SPR_5o
POS q 4,10
COL 6

SPR 7n
00000000
00100000
00011000
00111100
01011010
01111110
00111100
00000000
>
00000000
00000000
00100000
00011000
00111100
01011010
01111110
00111100
NAME Lil Onion Detective
DLG SPR_5p
POS 1q 2,14
COL 6

SPR 7o
01111000
00011100
11111111
01010110
11000010
00111101
00100100
01100110
>
00011110
00111100
11111111
01101010
01000011
10111100
00100100
01100110
NAME Cave Mage 1
DLG SPR_5q
POS 2c 9,8
COL 8

SPR 7p
00100000
00011000
00111100
01010110
01000010
00100110
01111100
00100100
>
00000100
00011000
00111100
01101110
01000010
01100100
00111110
00100100
NAME Cave Archer 1
DLG SPR_5r
POS 2c 7,10
COL 4

SPR 7q
00111000
00100100
00111100
01101010
01000010
00111110
01111100
00100100
>
00011100
00100100
00111100
01010110
01000010
01111100
00111110
00100100
NAME Cave Cleric 1
DLG SPR_5t
POS 2c 12,9
COL 9

SPR 7r
00111100
01111110
11010110
01000010
01111100
00111110
00100100
00100100
>
00111100
01111110
01101011
01000010
00111110
01111100
00100100
00100100
NAME Cave Rogue 1
DLG SPR_5u
POS 2c 12,6
COL 6

SPR 7s
10111101
01111110
01101010
01000010
11111100
00111111
00100100
01100110
>
10111101
01111110
01010110
01000010
00111111
11111100
00100100
01100110
NAME Cave Knight 1
DLG SPR_5v
POS 2c 10,11
COL 3

SPR 7t
01011010
00111100
01101010
01000010
01111100
00111110
00100100
00100100
>
01011010
00111100
01010110
01000010
00111110
01111100
00100100
00100100
NAME Cave Warrior 1
DLG SPR_5s
POS 2c 7,7
COL 3

SPR 7u
01111000
00011100
11111111
01010110
11000010
00111101
00100100
01100110
>
00011110
00111100
11111111
01101010
01000011
10111100
00100100
01100110
NAME Cave Mage 2
DLG SPR_5w
POS 2c 13,11
COL 8

SPR 7v
00100000
00011000
00111100
01010110
01000010
00100110
01111100
00100100
>
00000100
00011000
00111100
01101110
01000010
01100100
00111110
00100100
NAME Cave Archer 2
DLG SPR_5x
POS 2c 10,5
COL 4

SPR 7w
00011100
00111000
11111111
01010110
01000010
00111101
01000111
10000101
>
00011100
00111000
11111111
01010110
01000011
00111111
01000101
10000100
NAME 7-5 Oracle Counter
DLG SPR_5y
POS 1l 5,12
COL 7

SPR 7x
00111000
00011100
11111111
01101010
01000010
10111100
11100010
10100001
>
00111000
00011100
11111111
01101010
11000010
11111100
10100010
00100001
NAME 7-5 Oracle Questgiver
DLG SPR_6m
POS 1l 11,7
COL 7

SPR 7y
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 7-5 Pachyderm Questgiver
DLG SPR_60
POS 1l 5,8
COL 9

SPR 7z
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 7-5 Pachyderm Knight 1
DLG SPR_61
POS 1l 9,11
COL 9

SPR 8a
00000000
00111100
01101010
01111010
00111000
11010010
01000011
01000010
>
00000000
00111100
01010110
01011110
00011100
01001011
11000010
01000010
NAME Hermit
DLG SPR_6a
POS 2f 7,7
COL 8

SPR 8b
01000000
00110000
01111010
10101101
10000101
01001001
11111111
01001010
>
00000000
01000000
00110010
01111001
10101101
10000111
11111111
01001010
NAME 9-5 Wounded Archer
DLG SPR_6b
POS 1n 1,8
COL 4

SPR 8c
00000000
00000000
00000000
00000000
00000000
01110100
10101010
01010101
NAME Scary Cave Skeleton 1
DLG SPR_6c
POS 2g 8,6
COL 9

SPR 8d
00000000
00000000
00000000
00000000
00001010
00101110
01010101
10101010
NAME Scary Cave Skeleton 2
DLG SPR_6d
POS 2g 12,7
COL 9

SPR 8e
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME 8-6 Lost Rogue
DLG SPR_6e
POS 1p 11,13
COL 6

SPR 8f
10111101
01111110
01101010
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01101011
01000011
11111101
10010111
10011100
01110110
NAME 8-6 Lost Knight
DLG SPR_6f
POS 1p 12,13
COL 3

SPR 8g
01111110
11111111
10101001
11111111
10101011
10101001
11111111
00000000
>
01111110
11111111
10010101
11111111
10101011
10101001
11111111
00000000
NAME Goblin Cave Door 1
DLG SPR_6g
POS 2h 3,7
COL 8

SPR 8h
01111110
11111111
10101001
11111111
10101011
10101001
11111111
00000000
>
01111110
11111111
10010101
11111111
10101011
10101001
11111111
00000000
NAME Goblin Cave Door 2
DLG SPR_6j
POS 2h 9,2
COL 8

SPR 8i
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME Goblin Cave Sign
DLG SPR_6h
POS 2i 12,3
COL 6

SPR 8j
01111110
11111111
10101001
11111111
10101011
10101001
11111111
00000000
>
01111110
11111111
10010101
11111111
10101011
10101001
11111111
00000000
NAME Goblin Cave Door 3
DLG SPR_6k
POS 2i 2,2
COL 8

SPR 8k
01111110
11111111
10101001
11111111
10101011
10101001
11111111
00000000
>
01111110
11111111
10010101
11111111
10101011
10101001
11111111
00000000
NAME Goblin Cave Door 4
DLG SPR_6l
POS 2i 7,2
COL 8

SPR 8l
11111111
10000001
10100101
10000001
10110101
10000001
11111111
00000000
NAME Goblin Cave Runes
DLG SPR_6i
POS 2i 12,9
COL 7

SPR 8m
00111000
00011100
11111111
01101010
01000010
10111100
11100010
10100001
>
00111000
00011100
11111111
01101010
11000010
11111100
10100010
00100001
NAME 8-3 Oracle Mage
DLG SPR_6n
POS 1g 13,12
COL 7

SPR 8n
00111000
00011100
11111111
01101010
01000010
10111100
11100010
10100001
>
00111000
00011100
11111111
01101010
11000010
11111100
10100010
00100001
NAME 8-3 Oracle Questgiver
DLG SPR_6o
POS 1g 11,6
COL 7

SPR 8o
00000000
00011110
00110101
00100001
00011110
00100010
01010011
01111110
>
00000000
00000000
00011110
00110101
00100001
00111110
01010011
01111110
NAME 8-3 Pachyderm Rester
DLG SPR_6p
POS 1g 8,8
COL 9

SPR 8p
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 8-3 Pachyderm Guard 1
DLG SPR_6s
POS 1g 3,2
COL 9

SPR 8q
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME 8-3 Pachyderm Guard 2
DLG SPR_6t
POS 1g 13,2
COL 9

SPR 8r
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 8-3 Pachyderm Guard 3
DLG SPR_6u
POS 1g 5,2
COL 9

SPR 8s
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 8-3 Pachyderm Guard 4
DLG SPR_6v
POS 1g 7,2
COL 9

SPR 8t
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME 8-3 Pachyderm Guard 5
DLG SPR_6w
POS 1g 11,2
COL 9

SPR 8u
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME 8-3 Pachyderm Guard 6
DLG SPR_6x
POS 1g 9,2
COL 9

SPR 8v
01011010
10111101
01010110
00111010
01010011
10100100
00111100
01100110
>
01011010
10111101
01010110
00111010
11010010
00100101
00111100
01100110
NAME 8-3 Pachyderm Commander
DLG SPR_6y
POS 1g 7,6
COL 9

SPR 8w
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 8-3 Pachyderm Guard 7
DLG SPR_71
POS 1g 3,11
COL 9

SPR 8x
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME 8-3 Pachyderm Guard 8
DLG SPR_72
POS 1g 4,11
COL 9

SPR 8y
01011010
10111101
01101010
00011100
11101010
00100101
01111100
11111100
>
01011010
10111101
01101010
00011100
01101011
10100100
01111100
11111100
NAME 8-3 Pachyderm Healer
DLG SPR_6r
POS 1g 7,11
COL 9

SPR 8z
00000010
00000101
00001010
00011111
00101011
01000110
01011101
11011010
NAME 8-3 Wounded Knight
DLG SPR_6q
POS 1g 8,11
COL 9

SPR 9a
00110001
01110001
01110000
01110000
11100000
11100000
11000000
11000000
>
00010010
00101001
01010000
01001111
11010000
11100000
11000000
11000000
NAME Bathraxos 3-1
DLG SPR_7r
POS 2j 8,6
COL 4

SPR 9b
00000011
00000110
11101110
01111001
00010000
00111100
00100011
00100000
>
01111011
00101110
01001110
10001001
00001000
00001100
00001011
00010000
NAME Bathraxos 3-2
POS 2j 9,6
COL 4

SPR 9c
11101100
00001100
00111111
11001110
00001000
00110100
11100110
00000110
>
11110000
00110000
00111001
11001110
00001100
00111010
11101110
00000110
NAME Bathraxos 3-3
POS 2j 10,6
COL 4

SPR 9d
10001100
10001110
00001110
00000110
00000111
00000111
00000011
00000011
>
00000111
00000111
11000011
00110011
00001011
00000111
00000011
00000011
NAME Bathraxos 3-4
DLG SPR_7s
POS 2j 11,6
COL 4

SPR 9e
11000000
11000000
11001111
11111000
11100011
11100111
11000111
00001111
>
10000000
00000000
00000000
00000000
00000011
00000111
00000111
00001111
NAME Bathraxos 4-1
DLG SPR_7t
POS 2j 8,7
COL 4

SPR 9f
00110000
11111000
00100111
11100000
11111000
11110111
11001000
11100111
>
00010000
00011000
00100111
01100000
11111000
11110111
11001000
11100111
NAME Bathraxos 4-2
DLG SPR_7u
POS 2j 9,7
COL 4

SPR 9g
00011110
00110111
11001110
00111111
01001111
10111111
01111111
10111111
>
00011110
00110110
11001110
00111111
01001111
10111111
01111111
10111111
NAME Bathraxos 4-3
DLG SPR_7v
POS 2j 10,7
COL 4

SPR 9h
00000011
10000011
11110011
00011111
10001111
10000011
11000011
11100000
>
00000000
00000000
00000000
00000000
10000000
10000000
11000000
11100000
NAME Bathraxos 4-4
DLG SPR_7w
POS 2j 11,7
COL 4

SPR 9i
10111101
01111110
01010110
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01010111
01000011
11111101
10010111
10011100
01110110
NAME Lair MH Knight 1
DLG SPR_73
POS 2j 7,7
COL 3

SPR 9j
00111100
01111110
01101011
01000011
10111101
10100110
01111100
01100100
>
00111100
01111110
01101011
11000010
10111101
01100101
00111110
01100100
NAME Lair MH Rogue 1
DLG SPR_77
POS 2j 12,6
COL 3

SPR 9k
00111100
01111110
01101011
01000011
10111101
10100110
01111100
01100100
>
00111100
01111110
01101011
11000010
10111101
01100101
00111110
01100100
NAME Lair MH Rogue 2
DLG SPR_78
POS 2j 12,7
COL 3

SPR 9l
10111101
01111110
01010110
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01010111
01000011
11111101
10010111
10011100
01110110
NAME Lair MH Knight 2
DLG SPR_74
POS 2j 5,7
COL 3

SPR 9m
10110100
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
10110110
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME Lair MH Warrior 1
DLG SPR_79
POS 2j 9,8
COL 3

SPR 9n
01101101
11011110
11110101
01100001
01111110
01010011
01011110
00010010
>
00101101
01011110
11110101
11100001
01011110
01110011
01011110
01010010
NAME Lair MH Warrior 2
DLG SPR_7a
POS 2j 11,8
COL 3

SPR 9o
01000000
00110010
01111001
10101101
10000101
11000111
01111001
01001010
>
01000000
00110010
01111001
10101101
10000101
01100111
01111001
01001010
NAME Lair MH Archer 1
DLG SPR_7b
POS 2j 1,4
COL 3

SPR 9p
01000000
00110010
01111001
10101101
10000101
11000111
01111001
01001010
>
01000000
00110010
01111001
10101101
10000101
01100111
01111001
01001010
NAME Lair MH Archer 2
DLG SPR_7c
POS 2j 2,5
COL 3

SPR 9q
01000000
00110010
01111001
10101101
10000101
11000111
01111001
01001010
>
01000000
00110010
01111001
10101101
10000101
01100111
01111001
01001010
NAME Lair MH Archer 3
DLG SPR_7d
POS 2j 1,6
COL 3

SPR 9r
00011100
00111100
00111100
01010111
01000010
00111101
01000111
11111101
>
00011100
00111100
00111101
01010110
01000011
00111111
01000101
11111100
NAME Lair MH Cleric 1
DLG SPR_7e
POS 2j 3,8
COL 3

SPR 9s
00011100
00100100
00111100
01010111
01000010
00111101
01000111
11111101
>
00011100
00100100
00111101
01010110
01000011
00111111
01000101
11111100
NAME Lair MH Cleric 2
DLG SPR_7f
POS 2j 2,10
COL 3

SPR 9t
00011100
00100100
00111100
01010111
01000010
00111101
01000111
11111101
>
00011100
00100100
00111101
01010110
01000011
00111111
01000101
11111100
NAME Lair MH Cleric 3
DLG SPR_7g
POS 2j 5,10
COL 3

SPR 9u
00011100
00111000
11111111
01101010
01000010
10111100
11100010
10100001
>
00011100
00111000
11111111
01101010
11000010
11111100
10100010
00100001
NAME MH Lair Mage 1
DLG SPR_7h
POS 2j 11,12
COL 3

SPR 9v
00011100
00111000
11111111
01101010
01000010
10111100
11100010
10100001
>
00011100
00111000
11111111
01101010
11000010
11111100
10100010
00100001
NAME MH Lair Mage 2
DLG SPR_7i
POS 2j 10,13
COL 3

SPR 9w
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
>
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
NAME MH Lair Mage 3
DLG SPR_7j
POS 2j 9,12
COL 3

SPR 9x
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
>
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
NAME MH Lair Mage 4
DLG SPR_7k
POS 2j 9,1
COL 3

SPR 9y
00000000
00000000
00000000
00000000
00100101
01010111
10000111
11110110
NAME Lair Dead MH Mage
DLG SPR_75
POS 2j 12,1
COL 3

SPR 9z
00000000
00000000
00000000
00000000
00000000
01110101
10000110
11110111
NAME Lair Dead MH Warrior
DLG SPR_76
POS 2j 14,7
COL 3

SPR a0
11111111
10000001
10100101
10000001
10110101
10000001
11111111
00000000
NAME Bathraxos Cave Runes
DLG SPR_7x
POS 2l 4,6
COL 7

SPR a1
00000000
00000000
00000000
00000000
01000000
01100000
00100000
00110001
NAME Bathraxos Dead 1-1
DLG SPR_7y
POS 2m 8,6
COL 4

SPR a2
00000000
00000000
00000000
00000000
01000000
11000000
10000000
10100111
NAME Bathraxos Dead 1-2
DLG SPR_7z
POS 2m 9,6
COL 4

SPR a3
00000000
00000000
00000000
00000000
00000000
00000000
00000000
11111000
NAME Bathraxos Dead 1-3
DLG SPR_80
POS 2m 10,6
COL 4

SPR a4
00010011
00001110
00011111
00011101
01001001
01111111
11010111
11111111
NAME Bathraxos Dead 2-1
DLG SPR_81
POS 2m 8,7
COL 4

SPR a5
01010100
01001010
00100010
10111100
11111000
11110000
11000000
11111111
NAME Bathraxos Dead 2-2
DLG SPR_82
POS 2m 9,7
COL 4

SPR a6
00000110
00000001
00000000
00000000
00000000
00011110
11101001
11111111
NAME Bathraxos Dead 2-3
DLG SPR_83
POS 2m 10,7
COL 4

SPR a7
00000000
00000000
10000000
01100000
00010000
00010110
11111111
11111111
NAME Bathraxos Dead 2-4
DLG SPR_84
POS 2m 11,7
COL 4

SPR a8
10111101
01111110
01010110
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01010111
01000011
11111101
10010111
10011100
01110110
NAME Hall MH Knight 1
DLG SPR_85
POS 2k 4,4
COL 3

SPR a9
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME Hall Sneaky Rogue 1
DLG SPR_86
POS 2k 10,11
COL 6

SPR aa
00000010
01001100
10011110
10110101
10100001
11100011
10011110
01010010
>
00000010
01001100
10011110
10110101
10100001
11100110
10011110
01010010
NAME Hall Sneaky Archer 1
DLG SPR_87
POS 2k 11,11
COL 4

SPR ab
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
>
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
NAME Hall MH Mage 1
DLG SPR_88
POS 2k 3,6
COL 3

SPR ac
00111000
00100100
00111100
11101010
01000010
10111100
11100010
10111111
>
00111000
00100100
10111100
01101010
11000010
11111100
10100010
00111111
NAME Hall Sneaky Cleric
DLG SPR_89
POS 2k 11,7
COL 9

SPR ad
10111101
01111110
01010110
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01010111
01000011
11111101
10010111
10011100
01110110
NAME Lair Dead Knight 1
DLG SPR_8i
POS 2m 4,7
COL 3

SPR ae
10111101
01111110
01101010
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01101011
01000011
11111101
10010111
10011100
01110110
NAME Lair Dead Knight 2
DLG SPR_8h
POS 2m 5,7
COL 3

SPR af
00011100
00111100
00111100
01010111
01000010
00111101
01000111
11111101
>
00011100
00111100
00111101
01010110
01000011
00111111
01000101
11111100
NAME Lair Dead RL Cleric
DLG SPR_8a
POS 2m 7,7
COL 3

SPR ag
00000000
00000000
00000000
00000000
00000000
01110010
10000111
11110111
NAME Lair Dead Rogue
DLG SPR_8b
POS 2m 12,8
COL 6

SPR ah
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME Lair Dead MH Rogue 1
DLG SPR_8c
POS 2m 12,6
COL 3

SPR ai
00111100
01111110
01101011
01000011
10111101
10100110
01111100
01100100
>
00111100
01111110
01101011
11000010
10111101
01100101
00111110
01100100
NAME Lair Dead MH Rogue 2
DLG SPR_8d
POS 2m 13,6
COL 3

SPR aj
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
>
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
NAME Lair Dead MH Mage 1
DLG SPR_8j
POS 2m 8,3
COL 3

SPR ak
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
>
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
NAME Lair Dead MH Mage 2
DLG SPR_8k
POS 2m 9,2
COL 3

SPR al
00011100
00111000
11111111
01101010
01000010
10111100
11100010
10100001
>
00011100
00111000
11111111
01101010
11000010
11111100
10100010
00100001
NAME Lair Dead MH Mage 3
DLG SPR_8l
POS 2m 10,3
COL 3

SPR am
00011100
00111000
11111111
01101010
01000010
10111100
11100010
10100001
>
00011100
00111000
11111111
01101010
11000010
11111100
10100010
00100001
NAME Lair Dead MH Mage 4
DLG SPR_8m
POS 2m 11,2
COL 3

SPR an
01000000
00110010
01111001
10101101
10000101
11000111
01111001
01001010
>
01000000
00110010
01111001
10101101
10000101
01100111
01111001
01001010
NAME Lair Dead MH Archer 1
DLG SPR_8n
POS 2m 2,11
COL 3

SPR ao
00000010
01001100
10011110
10110101
10100001
11100011
10011110
01010010
>
00000010
01001100
10011110
10110101
10100001
11100110
10011110
01010010
NAME Lair Dead MH Archer 2
DLG SPR_8o
POS 2m 3,11
COL 3

SPR ap
10110100
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
10110110
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME Lair Dead MH Warrior 1
DLG SPR_8e
POS 2m 7,10
COL 3

SPR aq
00101101
01011110
11110101
11100001
01011110
01110011
01011110
01010010
>
01101101
11011110
11110101
01100001
01111110
01010011
01011110
00010010
NAME Lair Dead MH Warrior 2
DLG SPR_8f
POS 2m 9,10
COL 3

SPR ar
01101101
11011110
11110101
01100001
01111110
01010011
01011110
00010010
>
00101101
01011110
11110101
11100001
01011110
01110011
01011110
01010010
NAME Lair Dead MH Warrior 3
DLG SPR_8g
POS 2m 10,10
COL 3

SPR as
00011100
00100100
00111100
01010111
01000010
00111101
01000111
11111101
>
00011100
00100100
00111101
01010110
01000011
00111111
01000101
11111100
NAME Lair Dead MH Cleric 1
DLG SPR_8p
POS 2m 2,5
COL 3

SPR at
00111000
00100100
00111100
11101010
01000010
10111100
11100010
10111111
>
00111000
00100100
10111100
01101010
11000010
11111100
10100010
00111111
NAME Lair Dead MH Cleric 2
DLG SPR_8q
POS 2m 6,4
COL 3

SPR au
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
>
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
NAME Hall B MH Mage 1
DLG SPR_8s
POS 2n 4,9
COL 3

SPR av
00011100
00111000
11111111
01101010
11000010
11111100
10100010
00100001
>
00011100
00111000
11111111
01101010
01000010
10111100
11100010
10100001
NAME Hall B MH Mage 2
DLG SPR_8t
POS 2n 5,9
COL 3

SPR aw
10111101
01111110
01010110
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01010111
01000011
11111101
10010111
10011100
01110110
NAME Hall B Knight 1
DLG SPR_8r
POS 2n 4,4
COL 3

SPR ax
00111000
00100100
00111100
11101010
01000010
10111100
11100010
10111111
>
00111000
00100100
10111100
01101010
11000010
11111100
10100010
00111111
NAME Hall B Sneaky Cleric
DLG SPR_8u
POS 2n 11,7
COL 9

SPR ay
00000010
01001100
10011110
10110101
10100001
11100011
10011110
01010010
>
00000010
01001100
10011110
10110101
10100001
11100110
10011110
01010010
NAME Hall B Sneaky Archer
DLG SPR_8v
POS 2n 10,5
COL 4

SPR az
01000000
00110010
01111001
10101101
10000101
11000111
01111001
01001010
>
01000000
00110010
01111001
10101101
10000101
01100111
01111001
01001010
NAME Hall B MH Archer
DLG SPR_8w
POS 2n 9,5
COL 3

SPR b0
00011100
00111000
11111111
01101010
01000010
10111100
11100010
10100001
>
00011100
00111000
11111111
01101010
11000010
11111100
10100010
00100001
NAME 9-3 Mage 1
DLG SPR_8x
POS 1h 5,11
COL 8

SPR b1
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME 9-3 Rogue 1
DLG SPR_8y
POS 1h 10,12
COL 6

SPR b2
00101101
01011110
11110101
11100001
01011110
01110011
01011110
01010010
>
01101101
11011110
11110101
01100001
01111110
01010011
01011110
00010010
NAME 9-3 Warrior 1
DLG SPR_8z
POS 1h 11,12
COL 3

SPR b3
10010010
01001001
10010010
01001001
10010010
01001001
10010010
01001001
>
00100100
10010010
00100100
10010010
00100100
10010010
00100100
10010010
NAME Instance Portal L
DLG SPR_90
POS 2p 7,1
COL 7

SPR b4
01001001
00100100
01001001
00100100
01001001
00100100
01001001
00100100
>
10010010
01001001
10010010
01001001
10010010
01001001
10010010
01001001
NAME Instance Portal R
DLG SPR_91
POS 2p 8,1
COL 7

SPR b5
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 5-4 Sign
DLG SPR_92
POS 11 6,4
COL 6

SPR b6
00111000
00011100
11111111
01101010
01000010
10111100
11100010
10100001
>
00111000
00011100
11111111
01101010
11000010
11111100
10100010
00100001
NAME 5-4 Oracle Counter
DLG SPR_93
POS 11 12,6
COL 7

SPR b7
00000000
01111100
11010110
11000010
10111100
01100111
10111100
00100100
>
00000000
01111100
11010110
11000010
10111100
01100110
10111101
00100100
NAME 5-4 Teamster Quest Person
DLG SPR_9f
POS 11 3,5
COL 8

SPR b8
00000000
00000000
00011110
00110101
00100001
00011110
00100010
01011101
>
00000000
00000000
00011110
00101011
00100001
00011110
00100010
01011101
NAME 5-4 Thesis
DLG SPR_94
POS 11 10,12
COL 6

SPR b9
00011100
00111000
11111111
01010110
01000010
00111101
01000111
10000101
>
00011100
00111000
11111111
01010110
01000011
00111111
01000101
10000100
NAME 5-4 Oracle Mage
DLG SPR_95
POS 11 4,13
COL 7

SPR ba
11111111
10000001
10100101
10000001
10110101
10000001
11111111
00000000
NAME Ruins Runes
DLG SPR_96
POS 2v 5,6
COL 7

SPR bb
00000000
00000000
01111000
10101100
10000100
01111000
01000100
10111010
>
00000000
00000000
01111000
11010100
10000100
01111000
01000100
10111010
NAME Ruins Cambria
DLG SPR_97
POS 2u 8,7
COL 8

SPR bc
00000000
00000000
00111100
01000010
01111110
01011010
01111110
00000000
NAME Bandit Chest
DLG SPR_98
POS 2x 7,2
COL 3

SPR bd
00000000
00000111
01001000
10101110
10101001
10101010
10101000
10101100
>
01000000
10100111
10101000
10101110
10101001
10101010
10101000
01001100
NAME Bandit King A
DLG SPR_99
POS 2x 7,6
COL 4

SPR be
00000010
11100110
00011010
01110100
10011010
01010000
00010011
00110011
>
00000010
11100110
00011010
01110100
10011010
01010000
00010000
00110000
NAME Bandit King B
DLG SPR_9a
POS 2x 8,6
COL 4

SPR bf
10100111
10111010
01000001
10111111
01001001
00010010
00011100
00111100
>
10111111
01100010
00011001
00001111
00001001
00010010
00011100
00111100
NAME Bandit King C
DLG SPR_9b
POS 2x 7,7
COL 4

SPR bg
11111111
01000010
10001100
11110000
10010000
01001000
00111000
00111100
>
11111000
01000100
10000011
11111111
10010011
01001000
00111000
00111100
NAME Bandit King D
DLG SPR_9c
POS 2x 8,7
COL 4

SPR bh
00101101
01011110
11110101
11100001
01011110
01110011
01011110
01010010
>
01101101
11011110
11110101
01100001
01111110
01010011
01011110
00010010
NAME Bandit Lair Warrior
DLG SPR_9d
POS 2w 9,5
COL 3

SPR bi
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
>
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
NAME Bandit Lair Mage
DLG SPR_9e
POS 2w 6,6
COL 8

SPR bj
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME 5-6 Lost Rogue
DLG SPR_9g
POS 17 9,13
COL 6

SPR bk
10111101
01111110
01101010
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01101011
01000011
11111101
10010111
10011100
01110110
NAME 5-6 Lost Knight
DLG SPR_9h
POS 17 10,13
COL 3

SPR bl
00111100
01111110
01101011
01000011
10111101
10100110
01111100
01100100
>
00111100
01111110
01101011
11000010
10111101
01100101
00111110
01100100
NAME 4-6 Reluctant Bandit
DLG SPR_9i
POS 16 10,9
COL 4

SPR bm
00000000
00000000
00000000
00000000
00000000
01110010
10000111
11110111
NAME 6-6 Dead Bandit
DLG SPR_9j
POS 18 10,12
COL 4

SPR bn
10100101
01100110
00111100
01010110
01000010
00111101
00100111
01000101
>
10100101
01100110
00111100
01010110
01000011
00111111
00100101
01000100
NAME 5-2 Air Druid
DLG SPR_9l
POS v 2,4
COL 8

SPR bo
10100101
01100110
00111100
01010110
01000010
00111101
00100111
01000101
>
10100101
01100110
00111100
01010110
01000011
00111111
00100101
01000100
NAME 5-2 Earth Druid
DLG SPR_9m
POS v 4,4
COL 6

SPR bp
10100101
01100110
00111100
01101010
01000010
10111100
11100100
10100010
>
10100101
01100110
00111100
01101010
11000010
11111100
10100100
00100010
NAME 5-2 Fire Druid
DLG SPR_9n
POS v 11,4
COL 3

SPR bq
10100101
01100110
00111100
01101010
01000010
10111100
11100100
10100010
>
10100101
01100110
00111100
01101010
11000010
11111100
10100100
00100010
NAME 5-2 Water Druid
DLG SPR_9o
POS v 13,4
COL 5

SPR br
10100101
01100110
00111100
01101010
01000010
10111100
11100100
10100010
>
10100101
01100110
00111100
01101010
11000010
11111100
10100100
00100010
NAME 5-2 Monolith Seeker
DLG SPR_9u
POS v 8,5
COL 4

SPR bs
00010010
00110011
01011110
11110101
11100001
01010010
01111111
01010010
>
00010010
01110011
11011110
11110101
01100001
01110010
01011111
00010010
NAME 5-2 Squirrel Hater
DLG SPR_9t
POS v 12,11
COL 4

SPR bt
00011100
00111000
11111111
01010110
01000010
00111101
01000111
10000101
>
00011100
00111000
11111111
01010110
01000011
00111111
01000101
10000100
NAME 5-2 Oracle Counter
DLG SPR_9k
POS v 2,11
COL 7

SPR bu
01001000
11001100
01111010
10101111
10000111
01001010
11111110
01001010
>
01001000
11001110
01111011
10101111
10000110
01001110
11111010
01001000
NAME 5-2 Assorted Monolith Warrior
DLG SPR_9s
POS v 8,11
COL 4

SPR bv
10011001
01100110
00111100
01010111
01000010
00111101
00110111
01111101
>
10011001
01100110
00111101
01010110
01000011
00111111
00110101
01111100
NAME 5-1 Archdruid
DLG SPR_a1
POS s 6,7
COL 4

SPR bw
01001000
11001100
01111010
10101111
10000111
01001010
11111110
01001010
>
01001000
11001110
01111011
10101111
10000110
01001110
11111010
01001000
NAME 5-1 Monolith Warrior 1
DLG SPR_a2
POS s 4,3
COL 4

SPR bx
00010010
00110011
01011110
11110101
11100001
01010010
01111111
01010010
>
00010010
01110011
11011110
11110101
01100001
01110010
01011111
00010010
NAME 5-1 Monolith Warrior 2
DLG SPR_a3
POS s 11,3
COL 4

SPR by
00000000
00111100
01011010
01100110
01000010
01000010
01000010
00111100
NAME Air Stone
DLG SPR_a9
POS r 3,4
COL 8

SPR bz
00000000
00111100
01000010
01000010
01000010
01111110
01000010
00111100
NAME Earth Stone
DLG SPR_ac
POS x 3,11
COL 6

SPR c0
00000000
00111100
01000010
01001010
01010010
01001010
01000010
00111100
NAME Fire Stone
DLG SPR_a5
POS t 8,5
COL 3

SPR c1
00000000
00111100
01000010
01000010
01101010
01010110
01000010
00111100
NAME Water Stone
DLG SPR_a4
POS z 10,9
COL 5

SPR c2
10100101
01100110
00111100
01101010
01000010
10111100
11100100
10100010
>
10100101
01100110
00111100
01101010
11000010
11111100
10100100
00100010
NAME 6-1 Monolith Druid
DLG SPR_a6
POS t 11,9
COL 4

SPR c3
10111101
01111110
01010110
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01010111
01000011
11111101
10010111
10011100
01110110
NAME 6-1 Knight
DLG SPR_a7
POS t 4,10
COL 3

SPR c4
00111000
00100100
00111100
11101010
01000010
10111100
11100010
10111111
>
00111000
00100100
10111100
01101010
11000010
11111100
10100010
00111111
NAME 6-1 Cleric
DLG SPR_a8
POS t 5,10
COL 9

SPR c5
00000000
00000000
00000000
00000000
00100101
01010111
10000111
11110110
NAME 4-1 Flat Mage
DLG SPR_aa
POS r 7,7
COL 8

SPR c6
00111100
01111110
01101011
01000011
10111101
10100110
01111100
01100100
>
00111100
01111110
01101011
11000010
10111101
01100101
00111110
01100100
NAME 4-1 Rogue
DLG SPR_ab
POS r 8,7
COL 6

SPR c7
00000010
01001100
10011110
10110101
10100001
11100011
10011110
01010010
>
00000010
01001100
10011110
10110101
10100001
11100110
10011110
01010010
NAME 4-3 Archer
DLG SPR_ad
POS x 7,8
COL 4

SPR c8
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 5-3 Sign
DLG SPR_ae
POS y 6,10
COL 6

SPR c9
01001000
11001100
01111010
10101111
10000111
01001010
11111110
01001010
>
01001000
11001110
01111011
10101111
10000110
01001110
11111010
01001000
NAME 5-3 Monolith Warrior 1
DLG SPR_af
POS y 4,13
COL 4

SPR ca
00010010
00110011
01011110
11110101
11100001
01010010
01111111
01010010
>
00010010
01110011
11011110
11110101
01100001
01110010
01011111
00010010
NAME 5-3 Monolith Warrior 2
DLG SPR_ag
POS y 11,13
COL 4

SPR cb
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
>
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
NAME 5-3 Mage
DLG SPR_ah
POS y 9,5
COL 8

SPR cc
00111000
00100100
00111100
11101010
01000010
10111100
11100010
10111111
>
00111000
00100100
10111100
01101010
11000010
11111100
10100010
00111111
NAME 5-3 Cleric
DLG SPR_ai
POS y 10,5
COL 9

SPR cd
00101101
01011110
11110101
11100001
01011110
01110011
01011110
01010010
>
01101101
11011110
11110101
01100001
01111110
01010011
01011110
00010010
NAME 5-3 Warrior
DLG SPR_aj
POS y 10,7
COL 3

SPR ce
00111100
01111110
11010110
01000011
10111101
10100110
01111100
00100110
>
00111100
01111110
11010110
11000010
10111101
01100101
00111110
00100110
NAME 6-3 Rogue
DLG SPR_ak
POS z 3,5
COL 6

SPR cf
10111101
01111110
01010110
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01010111
01000011
11111101
10010111
10011100
01110110
NAME 6-2 Knight
DLG SPR_al
POS w 6,5
COL 3

SPR cg
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME Castle 1 PK 1
DLG SPR_am
POS 2o 10,10
COL 9

SPR ch
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME Castle 1 PK 2
DLG SPR_an
POS 2o 4,9
COL 9

SPR ci
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME Castle 1 PK 3
DLG SPR_ao
POS 2o 6,3
COL 9

SPR cj
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME Castle 1 PK 4
DLG SPR_ap
POS 2o 10,2
COL 9

SPR ck
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME Castle 2 PK 1
DLG SPR_aq
POS 2p 4,10
COL 9

SPR cl
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME Castle 2 PK 2
DLG SPR_ar
POS 2p 11,6
COL 9

SPR cm
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME Castle 2 PK 3
DLG SPR_as
POS 2p 12,11
COL 9

SPR cn
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME Castle 4 PK 1
DLG SPR_at
POS 2r 10,6
COL 9

SPR co
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME Castle 4 PK 2
DLG SPR_au
POS 2r 10,7
COL 9

SPR cp
00000010
00000101
00001010
00011111
00101011
01000110
01011101
11011010
NAME Castle 4 Wounded Knight
POS 2r 12,8
COL 9

SPR cq
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME Castle 4 PK 3
DLG SPR_ax
POS 2r 12,7
COL 9

SPR cr
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME Castle 3 PK 1
DLG SPR_av
POS 2q 2,6
COL 9

SPR cs
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME Castle 3 PK 2
DLG SPR_ay
POS 2q 4,11
COL 9

SPR ct
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME Castle 3 PK 3
DLG SPR_az
POS 2q 9,4
COL 9

SPR cu
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME Castle 3 PK 4
DLG SPR_aw
POS 2q 11,10
COL 9

SPR cv
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 7-1 Pachyderm Knight 1
DLG SPR_b0
POS 19 7,11
COL 9

SPR cw
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME 7-1 Pachyderm Knight 2
DLG SPR_b1
POS 19 10,10
COL 9

SPR cx
10000001
10111101
01000110
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01000111
01111101
11111111
10010000
10011100
01110110
NAME Chaosdark Warrior L
COL 3

SPR cy
10000001
10111101
01100010
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01100011
01111101
11111111
10010000
10011100
01110110
NAME Chaosdark Warrior R
COL 3

SPR cz
10000001
10111101
01000110
01111110
10111100
00000001
00111100
00111110
>
10000001
10111101
01000110
01111110
00111101
10000000
00111100
00111110
NAME Chaosdark Priest
COL 3

SPR d0
10000001
10111101
01000110
01111110
10111100
00000001
00111100
00111110
>
10000001
10111101
01000110
01111110
00111101
10000000
00111100
00111110
NAME 8-2 Chaosdark Priest
DLG SPR_b2
POS 1d 11,3
COL 3

SPR d1
10000001
10111101
01000110
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01000111
01111101
11111111
10010000
10011100
01110110
NAME 8-2 Chaosdark Warrior 1
DLG SPR_b4
POS 1d 6,12
COL 3

SPR d2
10000001
10111101
01000110
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01000111
01111101
11111111
10010000
10011100
01110110
NAME 8-2 Chaosdark Warrior 2
DLG SPR_b5
POS 1d 10,11
COL 3

SPR d3
10000001
10111101
01100010
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01100011
01111101
11111111
10010000
10011100
01110110
NAME 8-2 Chaosdark Warrior 3
DLG SPR_b6
POS 1d 3,8
COL 3

SPR d4
10000001
10111101
01000110
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01000111
01111101
11111111
10010000
10011100
01110110
NAME 8-2 Chaosdark Warrior 4
DLG SPR_b7
POS 1d 6,5
COL 3

SPR d5
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 8-2 Pachyderm Knight 1
DLG SPR_bt
POS 1d 5,12
COL 9

SPR d6
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 8-2 Pachyderm Knight 2
DLG SPR_bu
POS 1d 9,11
COL 9

SPR d7
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 8-2 Pachyderm Knight 3
DLG SPR_bv
POS 1d 5,5
COL 9

SPR d8
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME 8-2 Pachyderm Knight 4
DLG SPR_bw
POS 1d 4,9
COL 9

SPR d9
01011010
10111101
01010110
00111000
11010110
00100101
00111110
00111111
>
01011010
10111101
01010110
00111000
01010111
10100100
00111110
00111111
NAME 8-2 Pachyderm Cleric 1
DLG SPR_bs
POS 1d 12,13
COL 9

SPR da
10000001
10111101
01000110
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01000111
01111101
11111111
10010000
10011100
01110110
NAME 8-2 Chaosdark Warrior 5
DLG SPR_ba
POS 1d 9,2
COL 3

SPR db
10000001
10111101
01100010
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01100011
01111101
11111111
10010000
10011100
01110110
NAME 8-2 Chaosdark Warrior 6
DLG SPR_bb
POS 1d 7,2
COL 3

SPR dc
10000001
10111101
01000110
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01000111
01111101
11111111
10010000
10011100
01110110
NAME 8-2 Chaosdark Warrior 7
DLG SPR_bc
POS 1d 8,7
COL 3

SPR dd
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME Pachyderm Knight 5
POS 1d 13,7
COL 9

SPR de
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 8-2 Pachyderm Knight 6
DLG SPR_bx
POS 1d 11,7
COL 9

SPR df
10000001
10111101
01100010
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01100011
01111101
11111111
10010000
10011100
01110110
NAME 8-2 Chaosdark Knight 9
DLG SPR_b8
POS 1d 3,3
COL 3

SPR dg
10111101
01111110
01010110
11110011
10011101
10010101
01111111
00110110
>
10111101
01111110
01010111
01000011
11111101
10010111
10011100
01110110
NAME 8-2 Normal Knight
DLG SPR_b3
POS 1d 7,9
COL 3

SPR dh
01011010
10111101
01101010
00011100
11101010
00100101
01111100
11111100
>
01011010
10111101
01101010
00011100
01101011
10100100
01111100
11111100
NAME 8-2 Pachyderm Cleric 2
DLG SPR_b9
POS 1d 5,8
COL 9

SPR di
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
10000001
10111101
01100010
11111111
10011101
10010011
01111100
01100110
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME 9-1 Chaosdark Warrior Farmed
DLG SPR_bd
POS 1b 5,6
COL 3

SPR dj
00111100
01111110
01101011
01000011
10111101
10100110
01111100
01100100
>
00111100
01111110
01101011
11000010
10111101
01100101
00111110
01100100
NAME 9-1 Farming Rogue
DLG SPR_be
POS 1b 6,6
COL 6

SPR dk
10110100
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
10110110
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME 9-2 Farming Warrior
DLG SPR_bf
POS 1b 9,5
COL 3

SPR dl
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
10000001
10111101
01000110
11111111
10011101
10010011
01111100
01100110
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME 9-1 Chaosdark Warrior Farmed 2
DLG SPR_bd
POS 1b 10,5
COL 3

SPR dm
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
>
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
NAME 9-1 Farming Mage
DLG SPR_bg
POS 1b 7,10
COL 8

SPR dn
00111000
00100100
00111100
11101010
01000010
10111100
11100010
10111111
>
00111000
00100100
10111100
01101010
11000010
11111100
10100010
00111111
NAME 9-1 Farming Cleric
DLG SPR_bh
POS 1b 10,11
COL 9

SPR do
10000001
10111101
01000110
11111111
10011101
10010011
01111100
01100110
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
>
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME 9-3 Chaosdark Warrior Farmed 3
DLG SPR_bi
POS 1b 13,8
COL 3

SPR dp
01000000
00110010
01111001
10101101
10000101
11000111
01111001
01001010
>
01000000
00110010
01111001
10101101
10000101
01100111
01111001
01001010
NAME 9-1 Farming Archer
DLG SPR_br
POS 1b 12,8
COL 4

SPR dq
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
>
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
NAME 9-1 Farming Mage 2
DLG SPR_bj
POS 1b 4,9
COL 8

SPR dr
01011011
10111101
01101011
01011111
11111010
10010100
10011100
01100110
>
01011010
10111101
01101011
11111111
10011011
10010100
01111100
01100110
NAME 9-2 Pachyderm Warrior
DLG SPR_bl
POS 1e 4,7
COL 9

SPR ds
01011010
10111101
01101010
00011100
11101010
00100101
01111100
11111100
>
01011010
10111101
01101010
00011100
01101011
10100100
01111100
11111100
NAME 9-2 Pachyderm Cleric
DLG SPR_bk
POS 1e 3,9
COL 9

SPR dt
01011010
10111101
01010110
11111011
10010011
10010111
01111100
01100110
>
01011010
10111101
01010111
00111011
11110011
10010100
10011100
01100110
NAME 7-3 Pachyderm Warrior
DLG SPR_bm
POS 1f 13,9
COL 9

SPR du
00000000
01111110
01001110
01111110
01110010
01111110
00100100
00000000
NAME 7-3 Sign
DLG SPR_bn
POS 1f 4,8
COL 6

SPR dv
01000000
00110010
01111001
10101101
10000101
11000111
01111001
01001010
>
01000000
00110010
01111001
10101101
10000101
01100111
01111001
01001010
NAME 7-3 Archer
DLG SPR_bo
POS 1f 4,3
COL 4

SPR dw
01111000
00011100
11111111
01010110
01000010
00111101
01000111
10000101
>
01111000
00011100
11111111
01010110
01000011
00111111
01000101
10000100
NAME 7-2 Critic Mage
DLG SPR_bq
POS 1c 5,8
COL 8

SPR dx
10110100
01111010
10101111
10000111
01111010
11001110
01111010
01001010
>
10110110
01111011
10101111
10000110
01111110
11001010
01111010
01001000
NAME 7-2 Critic Warrior
DLG SPR_bp
POS 1c 5,7
COL 3

ITM 0
00000000
00000000
00000000
00111100
01100100
00100100
00011000
00000000
NAME tea
DLG ITM_0

ITM 1
00111100
01010110
01101110
00111000
01010101
00101010
00011100
01100011
>
00111100
01010110
01101110
00111000
00010100
01101011
00011100
01100011
NAME Quest 11 Skeleton
DLG ITM_1
COL 9

ITM 2
00000000
00000000
00000000
00011000
00011000
00000000
00000000
00000000
NAME Test Item
DLG ITM_2

ITM 3
00000000
01000010
10000001
10100101
10111101
01111110
00111100
01000010
>
00000000
10000001
11000011
10100101
10111101
01111110
00111100
01000010
NAME Level 1 Crab
DLG ITM_3
COL 3

ITM 4
00000000
00000000
00000000
10001001
01010110
11111111
11110110
01010010
>
00000000
00000000
00000000
10001010
01010110
11111111
11110110
01010010
NAME Boar - Liverless
DLG ITM_7
COL 3

ITM 5
00000000
00000000
00000000
10001001
01010110
11111111
11110110
01010010
>
00000000
00000000
00000000
10001010
01010110
11111111
11110110
01010010
NAME Boar - Liver
DLG ITM_4
COL 3

ITM 6
00011000
00111100
01011110
11111011
11101111
01111110
00100100
01000010
NAME Huge Mushroom
DLG ITM_5
COL 8

ITM 7
00000000
00000000
00100000
00011000
00011000
00000100
00000000
00000000
NAME Test Item 2
DLG ITM_6

ITM 8
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Mystery Trigger 1
DLG ITM_8

ITM 9
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Mystery Trigger 2
DLG ITM_9

ITM 10
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Logon dialogue
DLG ITM_10

ITM a
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Mystery Trigger 3
DLG ITM_a

ITM b
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Mystery Trigger 4
DLG ITM_b

ITM c
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Mystery Trigger 5
DLG ITM_c

ITM d
10000001
10111101
01000110
01111110
10111100
00000001
00111100
00111110
>
10000001
10111101
01000110
01111110
00111101
10000000
00111100
00111110
NAME Quest 11 Chaosdark Priest
DLG ITM_d
COL 3

ITM e
00000000
00000000
00000000
00000000
00111110
01000001
01000001
00111110
NAME Mystery Hole Dialogue
DLG ITM_e
COL 3

ITM f
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Lair RL Yell 1
DLG ITM_f

ITM g
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Lair RL Yell 2
DLG ITM_g

ITM h
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Lair RL Yell 3
DLG ITM_h

ITM i
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Lair RL Yell 4
DLG ITM_i

ITM j
00000000
00000000
00000000
00000000
00000000
00000000
00000000
00000000
NAME Lair RL Yell 5
DLG ITM_j

ITM k
00000000
01000000
11100100
11101010
01111100
00111010
00010000
00000000
>
00000000
01000000
11100100
11101010
01111110
00111000
00010000
00000000
NAME Squirrel R
DLG ITM_m
COL 3

ITM l
00000000
00000010
00100111
01010111
01111110
00011100
00001000
00000000
>
00000000
00000010
00100111
01010111
00111110
01011100
00001000
00000000
NAME Squirrel L
DLG ITM_n
COL 3

ITM m
00000000
00000000
00000111
00000100
00011000
00010010
00010001
00000000
NAME Pickaxe
DLG ITM_k
COL 8

ITM n
11111111
01010100
01010100
01010100
01010100
01010100
11111110
11111111
NAME Fake Pillar
DLG ITM_l
COL 9

ITM o
00000000
00000000
00001000
00011100
00110110
01110110
01101100
00111000
>
00000000
00000000
00100100
01110110
01111110
01101110
00110100
00011100
NAME Walkable Fire Patch
DLG ITM_o
COL 8

ITM p
10000001
10111101
01000110
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01000111
01111101
11111111
10010000
10011100
01110110
NAME Chaosdark Warrior 1 L
DLG ITM_p
COL 3

ITM q
10000001
10111101
01100010
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01100011
01111101
11111111
10010000
10011100
01110110
NAME Chaosdark Warrior 1 R
DLG ITM_q
COL 3

ITM r
10000001
10111101
01000110
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01000111
01111101
11111111
10010000
10011100
01110110
NAME Chaosdark Warrior 2 L
DLG ITM_r
COL 3

ITM s
10000001
10111101
01100010
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01100011
01111101
11111111
10010000
10011100
01110110
NAME Chaosdark Warrior 2 R
DLG ITM_s
COL 3

ITM t
10000001
10111101
01000110
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01000111
01111101
11111111
10010000
10011100
01110110
NAME Chaosdark Warrior 3 L
DLG ITM_t
COL 3

ITM u
10000001
10111101
01100010
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01100011
01111101
11111111
10010000
10011100
01110110
NAME Chaosdark Warrior 3 R
DLG ITM_u
COL 3

ITM v
10000001
10111101
01100010
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01100011
01111101
11111111
10010000
10011100
01110110
NAME Chaosdark Warrior 4 R
DLG ITM_v
COL 3

ITM w
10000001
10111101
01100010
01111110
10111100
00000001
00111100
01111100
>
10000001
10111101
01100010
01111110
00111101
10000000
00111100
01111100
NAME 7-1 Chaosdark Priest
DLG ITM_w
COL 3

ITM x
10000001
10111101
01000110
01111110
00111101
10000000
00111100
01100110
>
10000001
10111101
01000110
01111110
10111100
00000001
00111100
01100110
NAME 9-2 Chaosdark Artillerist
DLG ITM_x
COL 3

ITM y
10000001
10111101
01100010
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01100011
01111101
11111111
10010000
10011100
01110110
NAME 8-1 Chaosdark Warrior R
DLG ITM_y
COL 3

ITM z
10000001
10111101
01000110
11111111
10011101
10010011
01111100
01100110
>
10000001
10111101
01000111
01111101
11111111
10010000
10011100
01110110
NAME 8-1 Chaosdark Warrior R
DLG ITM_z
COL 3

DLG ITM_0
"""
{
  - {item "tea"} > 1 ?
    You have {say {item "tea"}} teas!
  - {item "0"} == 1 ?
    You have 1 tea
  - else ?
    No tea yet.
}
"""

DLG ITM_1
"""
{shuffle
  - You hit SKELETON for 46 damage!{br}SKELETON is defeated!
  - You hit SKELETON for 54 damage!{br}SKELETON is defeated!
  - You hit SKELETON for 49 damage!{br}SKELETON is defeated!
  - You hit SKELETON for 56 damage!{br}SKELETON is defeated!
  - {rbw}CRITICAL HIT!{rbw} SKELETON is wrecked for 97 damage!{br}SKELETON is defeated!
}{Quest_11_Kills = Quest_11_Kills + 1}
"""

DLG SPR_0
Please queue here to speak to a Customer Service Representative.

DLG SPR_1
[GM] YAWGRIMAS: Please wait your turn, queue times are currently high.

DLG SPR_2
[GM] SARADIR: Hello, I am GM Saradir, how can I assist you with your query today?

DLG SPR_3
"""
{cycle
  - Cleric: A bard? Who plays a bard? They haven't been viable since patch 6.2!        >>
  - Cleric: Don't talk to me, scrub.
}
"""

DLG SPR_4
Warrior: I {wvy}might{wvy} have sold my best weapon by accident. I hope they can get it back.

DLG SPR_5
Knight: I can't log in on my Archer! The raid starts in an hour!

DLG SPR_6
Mage: Air Blast doesn't seem to be doing the right amount of damage when I equip my Orb of Mastery.

DLG SPR_7
Archer: u suk n00b dont talk to me

DLG SPR_8
Rogue: MY ADDONS ARE BROKEN AND THIS IS THE DEVELOPERS FAULT

DLG SPR_9
Cleric: Why don't they hire more staff?!

DLG SPR_a
Mage: Air Blast is bugged {shk}again.{shk}

DLG SPR_b
Rogue: I might have given some gold to a guy and he won't give it back, this is unfair.

DLG SPR_c
GAME LOBBY

DLG SPR_d
AUCTION HOUSE

DLG SPR_e
FIRST BANK OF SHINEBRIGHT

DLG SPR_f
Loot Coupon Quest Available Here

DLG SPR_g
You have no mail.

DLG SPR_h
"""
Mage: Dancin' on the mailbox -{br}
Wearin' nothing but my hat and socks -
"""

DLG SPR_i
Archer: I... I just want to get my mail.

DLG SPR_j
Knight: WOO YEAH! Shake that pointy hat!

DLG SPR_k
"""
{
  - Main_Quest_Completed == 1 ?
    QUESTO THE GREAT: Go to the Prize Kiosk in the north-west of the city to redeem your Loot Coupon!
  - Main_Quest_Accepted == 0 ?
    QUESTO THE GREAT: This icon over my head means I have a quest for you! And it is a great quest indeed! Simply complete FOUR Daily Quests today and receive an amazing {rbw}LOOT COUPON!{rbw} It could be worth INCREDIBLE TREASURE!*{br}
    * Incredible treasure not guaranteed.
{wvy}{rbw}       QUEST ACCEPTED!{rbw}{wvy}
* Complete 4 Daily Quests.{Main_Quest_Accepted = 1}
  - Quests_Completed == 0 ?
    QUESTO THE GREAT: Come back and see me when you've completed more quests! You've not completed any yet!
  - Quests_Completed < 4 ?
    QUESTO THE GREAT: Come back and see me when you've completed more quests! You've only completed {say Quests_Completed}!
  - Quests_Completed >= 4 ?
    {wvy}{rbw}      QUEST COMPLETED!{rbw}{wvy}
* Completed 4 Daily Quests.
QUESTO THE GREAT: Well done! Please take this exciting {rbw}LOOT COUPON{rbw} to the Prize Kiosk in the north-west of the city to receive today's AMAZING REWARD!{Main_Quest_Completed = 1}
}
"""

DLG ITM_2
You've completed a quest!{Quests_Completed = Quests_Completed + 1} You've now completed {say Quests_Completed} quests.

DLG SPR_l
Warrior: I guess I need reputation with the Oracle Order. Ugh.

DLG SPR_m
"""
{sequence
  - Greeter: Welcome to SHINEBRIGHT CITY, bastion of the free peoples and home to our beloved Kings and the mighty Orders that protect our land!   >>
  - Greeter: A fair and beautiful place only slightly marred by the large quantities of adventurers roaming the streets saying things like "plz".  >>
  - Greeter: I am considering moving to the coast next year.
}
"""

DLG SPR_n
Monolith Druid: We are the Monolith Guardians, protectors of the Great Greenwood and the Eternal Monolith within.

DLG SPR_o
"""
{
  - Monolith_Complete == 1 ?
    Monolith Druid: Your reputation with the Monolith Guardians is {rbw}AMAZING!{rbw} Thank you for your hard work.
  - Rep_Monolith_Guardians == 3 ?
    Monolith Druid: Your reputation with the Monolith Guardians is {rbw}AMAZING!{rbw} Thank you for your hard work. Please accept this Reputation Commendation.{br}
    [You receive a GUARDIAN COMMENDATION!]{Monolith_Complete = 1}{Commends_Received = Commends_Received + 1}
  - Rep_Monolith_Guardians == 2 ?
    Monolith Druid: Your reputation with the Monolith Guardians is Great! Keep up the good work.
  - Rep_Monolith_Guardians == 1 ?
    Monolith Druid: Your reputation with the Monolith Guardians is Good. You are proving to be a valuable ally!
  - Rep_Monolith_Guardians == 0 ?
    Monolith Druid: Your reputation with the Monolith Guardians is OK. Why not do some quests for us?
}
"""

DLG SPR_p
"""
{
  - {item "Level 1 Crab"} == 5 ?
    Low-Level Mage: I can't believe it! You killed all the crabs! Now I have to wait for them to respawn.{br}Low-Level Mage: You suck.
}{sequence
  - Low-Level Mage: It's tough out here as a new player. You can't do any of the good quests yet so you're stuck killing level 1 crabs.
  - Low-Level Mage: Sure is dull out here, fighting level 1 crabs. Especially while Air Blast is bugged.
}
"""

DLG ITM_3
"""
{shuffle
  - You hit LEVEL 1 CRAB for 97 damage!{br}LEVEL 1 CRAB is defeated!
  - You hit LEVEL 1 CRAB for 93 damage!{br}LEVEL 1 CRAB is defeated!
  - {rbw}CRITICAL HIT!{rbw} LEVEL 1 CRAB is wrecked for 173 damage!{br}LEVEL 1 CRAB is defeated!
  - {rbw}CRITICAL HIT!{rbw} LEVEL 1 CRAB is wrecked for 182 damage!{br}LEVEL 1 CRAB is defeated!
  - You hit LEVEL 1 CRAB for 89 damage!{br}LEVEL 1 CRAB is defeated!
}
"""

DLG ITM_4
"""
{shuffle
  - You hit BOAR for 43 damage!{br}BOAR is defeated!{br}You loot 1 BOAR LIVER! You now have {say {item "Boar - Liver"}}!
  - You hit BOAR for 45 damage!{br}BOAR is defeated!{br}You loot 1 BOAR LIVER! You now have {say {item "Boar - Liver"}}!
  - You hit BOAR for 46 damage!{br}BOAR is defeated!{br}You loot 1 BOAR LIVER! You now have {say {item "Boar - Liver"}}!
  - You hit BOAR for 47 damage!{br}BOAR is defeated!{br}You loot 1 BOAR LIVER! You now have {say {item "Boar - Liver"}}!
  - {rbw}CRITICAL HIT!{rbw} BOAR is wrecked for 97 damage!{br}BOAR is defeated!{br}You loot 1 BOAR LIVER! You now have {say {item "Boar - Liver"}}!
}
"""

DLG SPR_q
Cleric: HOW IS THIS EVEN POSSIBLE{br}Cleric: THIS IS A BIOLOGICAL IMPOSSIBILITY{br}Cleric: HOW DO THEY EVEN SURVIVE WITHOUT LIVERS

DLG SPR_r
"""
{cycle
  - Archer: We've been doing this quest at least once a week for the last six years, and he's {wvy}still{wvy} going on about the drop rate of the livers.    >>
  - Archer: SIX.
    {br}Archer: YEARS.
}
"""

DLG SPR_s
"""
{
  - Quest_4_Complete == 1 ?
    CAPTAIN KUKUI: You are a hero to sailors everywhere!
  - Quest_4_Collected == 1 ?
    CAPTAIN KUKUI: Well, it's unconventional... but it'll burn, even if the lighthouse will smell of chicken for days. Thank you!
    {br}      {wvy}{rbw}QUEST COMPLETED!{wvy}{rbw}{br}* Lighthouse fuelled{Quest_4_Complete = 1}
{Rep_Golden_Guild = Rep_Golden_Guild + 1}
{Quests_Completed = Quests_Completed + 1}
  - Quest_4_Accepted == 0 ?
    CAPTAIN KUKUI: We need more oil for the light! Supplies are low and ships will be coming in this evening!{br}{wvy}{rbw}       QUEST ACCEPTED!{wvy}{rbw}{br}* Obtain lantern oil{Quest_4_Accepted = 1}
  - Quest_4_Collected == 0 ?
    CAPTAIN KUKUI: You need to find {shk}something{shk} we can burn in our light by nightfall!
}
"""

DLG SPR_t
"""
{
  - Quest_1_Complete == 1 ?
    Monolith Warden: [munches happily on his mushroom]
  - {item "Huge Mushroom"} == 1 ?
    Monolith Warden: I can't believe it! It's a huge mushroom! Thank you so much! I'm going to eat this right now!{br}      {wvy}{rbw}QUEST COMPLETED!{wvy}{rbw}{br}* Huge mushroom delivered{Quest_1_Complete = 1}
{Rep_Monolith_Guardians = Rep_Monolith_Guardians + 1}
{Quests_Completed = Quests_Completed + 1}
  - Quest_1_Accepted == 0 ?
    Monolith Warden: I don't mind working in the city, it's important, but... you don't get the good mushrooms here. The {wvy}really{wvy} good ones that grow in the shadow of the biggest trees.{br}If you could get hold of one of those for me... I'd be super-grateful.{br}
    {wvy}{rbw}       QUEST ACCEPTED!{wvy}{rbw}{br}* Obtain a huge mushroom{Quest_1_Accepted = 1}
  - {item "Huge Mushroom"} == 0 ?
    Monolith Warden: Enormous mushrooms can be found in the shade of big trees!
}
"""

DLG ITM_5
[You collect a HUGE MUSHROOM! This would make a giant meal if you like that sort of thing.]

DLG SPR_u
"""
{cycle
  - Archer: Don't forget to come back and log off when you've done your dailies! There's no other way to end this game, ha ha.
  - Archer: That was a bit meta.
}
"""

DLG SPR_v
"""
{
  - Loot_Box_Received == 1 ?
    MASTER OF REWARDS: Thank you for playing Fantasy Online Adventure Land today! Come back tomorrow for more chances at exciting loot!
  - Main_Quest_Completed == 0 ?
    MASTER OF REWARDS: Once you have completed today's Quests Quest, bring your {rbw}LOOT COUPON{rbw} here to receive your prize!
  - else ?
  MASTER OF REWARDS: Congratulations! Here is your CRATE OF REWARDS for today!{br}
[You open the CRATE OF REWARDS.]{br}{Loot_Box_Received = 1}
{shuffle
  - [You receive SOME BOOTS THAT ARE NOT AS GOOD AS THE ONES YOU ARE WEARING!]
  - [You receive CRAFTING MATERIALS FOR A PROFESSION YOU DON'T HAVE!]
  - [You receive SOME GOLD AND A BANANA!]
  - [You receive A TOKEN YOU NEED THREE HUNDRED OF TO CLAIM A PIECE OF GEAR!]
  - [You receive WHAT USED TO BE THE BEST HAT BEFORE THEY NERFED IT IN THE LAST PATCH!]
  - [You receive A WAND THAT WOULD BE GOOD FOR AN ALT I GUESS!]
  - [You receive DISAPPOINTING TROUSERS!]
  - [You receive {rbw}A MINI-PET!{rbw}{br}{br}...that you alread have.]
  - [You receive GLOVES OF EVASION +2. Hey, these might actually be a small upgrade! Good for you.]}
}
"""

DLG ITM_6
Imagine this is a box of weapons.{Quest_2_Collected = 1}

DLG SPR_w
PORTAL CHAMBER

DLG SPR_x
"""
TO: The Great Greenwood -
Guardian's Grove
"""

DLG SPR_y
"""
TO: Blisswind Shores -
South Quay
"""

DLG SPR_z
"""
TO: Deepcurrent Fen -
Caravan Rest
"""

DLG SPR_10
"""
TO: Mount Ominus -
Camp Elephantine
"""

DLG SPR_11
"""
TO: Calabath Canyons -
Southern Watchpost
"""

DLG SPR_12
Pachyderm Cleric: We are the Pachyderm Knights, a noble knightly order helping to defend the Kingdom from the forces of Chaosdark.

DLG SPR_13
"""
{
  - Pachyderm_Complete == 1 ?
    Pachyderm Warrior: Your reputation with the Pachyderm Knights is {rbw}AMAZING!{rbw} Thank you for your hard work.
  - Rep_Pachyderm_Knights == 3 ?
    Pachyderm Warrior: Your reputation with the Pachyderm Knights is {rbw}AMAZING!{rbw} Thank you for your hard work. Please accept this Reputation Commendation.
    [You receive a PACHYDERM COMMENDATION!]{Pachyderm_Complete = 1}{Commends_Received = Commends_Received + 1}
  - Rep_Pachyderm_Knights == 2 ?
    Pachyderm Warrior: Your reputation with the Pachyderm Knights is Great! Keep up the good work.
  - Rep_Pachyderm_Knights == 1 ?
    Pachyderm Warrior: Your reputation with the Pachyderm Knights is Good. You are proving to be a valuable ally!
  - Rep_Pachyderm_Knights == 0 ?
    Pachyderm Warrior: Your reputation with the Pachyderm Knights is OK. Why not do some quests for us?
}
"""

DLG SPR_14
"""
Pachyderm Warrior: The Lion Knights and Eagle Knights all laughed at our heraldic animal. Turns out elephant-shaped helmets are a lot better at protecting you from axes than furry hats and feathers, so who's laughing now?
Pachyderm Warrior: It's not them, they all died.
"""

DLG SPR_15
Pachyderm Trainee: Hiyaaah!

DLG SPR_16
Pachyderm Trainee: Take that!

DLG SPR_17
Knight: These guys are good, but... I mean, they're a little {wvy}dedicated to the theme{wvy}, if you get what I'm talking about?

DLG SPR_18
Pachyderm Trainee: Coming for you!

DLG SPR_19
Pachyderm Trainee: Watch your left flank!

DLG SPR_1a
Pachyderm Trainee: Naturally, but I find that Thibault cancels out Capo Ferro. Don't you?

DLG SPR_1b
Pachyderm Trainee: Naturally, you must expect me to attack with Capo Ferro!

DLG SPR_1c
"""
{
  - Quest_2_Complete == 1 ?
    Drill Sergeant: We'll get these rookies armed properly and out to the front line!
  - Quest_2_Collected == 1 ?
    Drill Sergeant: Thank you! This will be a great help for us. The defence of the Kingdom has been assured by your actions!{br}      {wvy}{rbw}QUEST COMPLETED!{wvy}{rbw}{br}* Weapons delivered{Quest_2_Complete = 1}
{Rep_Pachyderm_Knights = Rep_Pachyderm_Knights + 1}
{Quests_Completed = Quests_Completed + 1}
  - Quest_2_Accepted == 0 ?
    Drill Sergeant: All the trainees are using blunt swords, and we need to equip them properly before they can join the main forces in battle. There's an order of weapons ready to collect from the blacksmith in the north-east part of the city. Would you mind bringing it to us?
    {wvy}{rbw}       QUEST ACCEPTED!{wvy}{rbw}{br}* Collect weapon order{Quest_2_Accepted = 1}
  - Quest_2_Collected == 0 ?
    Drill Sergeant: The weapons are to be collected from the BLACKSMITH in the NORTH-EAST of town.
}
"""

DLG SPR_1d
Mage: They're really going for that colour scheme. Maybe they could get some nice flags to vary it up a bit?

DLG SPR_1e
Quartermaster: Do you mind? I've got a lot to organise. This army doesn't logistic itself!

DLG SPR_1f
"""
{
  - Quest_2_Complete == 1 ?
    JIM THE HAMMER: Best get cracking, there's more armour to forge!
  - Quest_2_Collected == 1 ?
    JIM THE HAMMER: You'd best get that crate to the Pachyderm Knights right away!
  - Quest_2_Accepted == 0 ?
    JIM THE HAMMER: Sorry, I haven't got time to make anything for you today, I've got a big order to produce.
  - Quest_2_Accepted == 1 ?
    JIM THE HAMMER: You're here to collect the weapons for the Pachyderm Knights? I've just finished them, here you go!
    [You obtain a LARGE BOX OF SHARP POINTY SWORDS!]{Quest_2_Collected = 1}
}
"""

DLG SPR_1g
"""
JIM THE HAMMER
Master Blacksmith
"""

DLG SPR_1h
"""
WEAVER WENDELL
Master Tailor
"""

DLG SPR_1i
WENDELL: Fine robes for mages! Fire Resist gear a speciality!

DLG SPR_1j
"""
{sequence
  - Warrior: I've spent three months farming metal and saving Shiny Badges from my loot boxes. Now to make this new axe! I hope the stat rolls are good.     >>
  - [Warrior obtains MIGHTY BROADAXE OF MANA REGENERATION! +2 TO HERBALISM SKILL]      >>
  - Warrior: I... I think I need to log off.
}
"""

DLG SPR_1k
Cleric: "Retrain as a Tailor," they said. "It'll give you good stats," they said. "Three weeks making WOOLEN MITTENS to rank up," nobody said.

DLG ITM_7
"""
{shuffle
  - You hit BOAR for 44 damage!{br}BOAR is defeated!{br}The BOAR drops no loot.
  - You hit BOAR for 47 damage!{br}BOAR is defeated!{br}The BOAR drops no loot.
  - You hit BOAR for 49 damage!{br}BOAR is defeated!{br}The BOAR drops no loot.
  - You hit BOAR for 51 damage!{br}BOAR is defeated!{br}The BOAR drops no loot.
  - {rbw}CRITICAL HIT!{rbw} BOAR is wrecked for 95 damage!{br}BOAR is defeated!{br}The BOAR drops no loot.
}
"""

DLG SPR_1l
"""
ALCHEMY LAB
Do not touch alembics!
"""

DLG SPR_1m
Alchemist: They won't let us have a roof over the alchemy stall any more. Just because we blew the last five off! The Golden Guild said it was a "cost-saving measure".

DLG SPR_1n
Archer: Alright d00dz I have 300 PATCHY LEATHER to sell at below Auction prices right now. 3 gold per unit, trade me plz

DLG SPR_1p
Mage: I'll take 100!

DLG SPR_1q
Knight: Ooh, I need some for armour straps. Stupid Blacksmithing.

DLG SPR_1r
Cleric: I need some for... unspecified purposes.

DLG SPR_1o
"""
{cycle
  - Rogue: dude i had 300 leather in my inventory i swear      >>
  - Rogue: did i leave it in the bank          >>
  - Rogue: i hope i didn't sell it to a vendor. i'd better ask a gm
}
"""

DLG SPR_1s
"""
FLANNERY'S TANNERY
Master Leatherworker
"""

DLG SPR_1t
How are you even talking to me?

DLG SPR_1u
Rogue: I just like to hang out here. It's my favourite part of town. So peaceful.

DLG SPR_1x
Archer: dARKdESTROYER, we need to talk about your future in our guild, and kind of the lack thereof.

DLG SPR_1y
Guild Envoy: I hope Their Majesties have time to talk shop. We had to ask them to stop offering quests to players or we never got any chuffin' work done.

DLG SPR_1z
Order Mage: Sufficient tax revenue needs to go to maintenance of the portal network. Mystic rune sigils don't grow on trees. We know, we asked the Monolith Guardians to try and they got quite upset.

DLG SPR_20
Courtier: It is nice to see Their Majesties getting some time in between crises to enjoy each other's company.

DLG SPR_21
Courtier: It's almost like world-threatening events happened on a semi-annual release schedule!

DLG SPR_1v
KING DWIGHT: Good to see you again! The Kingdom still owes you a great debt from when you prevented the forces of Chaosdark interrupting our wedding. What an exciting adventure that was!

DLG SPR_22
KING DANIEL: Brave adventurer, hopefully we can now live in an age of peace for a while, at least until another new mysterious threat appears for no apparent reason!

DLG SPR_23
Guard: Make sure you behave.

DLG SPR_24
Guard: Welcome to the palace!

DLG SPR_25
Guard: It's good to see Their Majesties untroubled by incidents for a while.

DLG SPR_26
Guard: It's such an honour to be on royal duty!

DLG SPR_27
"""
{
  - Secret_Triggered == 1 ?
    ENTIRELY UNSUSPICIOUS ALOYSIUS: Are you ready for that URL this time? Here it comes! ...{br}
    http://verticalblanking.co.uk
    /index.php/dqsecret/
    Thank you for playing!
  - Commends_Received == 4 ?
    ENTIRELY UNSUSPICIOUS ALOYSIOUS: Well, blow me down if you haven't completed the {shk}entire game{shk}! So much for this being a musing on the desire for MMO players to finish all available content even though there's a drop-off in rewards. Still, I suppose you deserve something special. Why not take a look here?{br}
    http://verticalblanking.co.uk
    /index.php/dqsecret/
    Don't worry, I'll repeat that if you missed it. Thank you very much for playing!{Secret_Triggered = 1}
  - Commends_Received == 3 ?
    ENTIRELY UNSUSPICIOUS ALOYSIUS: I see you've got {wvy}three{wvy} Reputation Commendations. How many Orders were there again?
  - Commends_Received == 2 ?
    ENTIRELY UNSUSPICIOUS ALOYSIUS: I see you've got {wvy}two{wvy} Reputation Commendations. Good work!
  - Commends_Received == 1 ?
    ENTIRELY UNSUSPICIOUS ALOYSIUS: Oh, I see you've got a Reputation Commendation. That's nice.
  - Commends_Received == 0 ?
    ENTIRELY UNSUSPICIOUS ALOYSIUS: Don't mind me, I'm just hanging around in this secret room.
}
"""

DLG SPR_28
Guard: Welcome to the Shinebright Palace, home of King Dwight and King Daniel.

DLG SPR_29
Guard: Stricly only those with business with the court and well-respected adventurers may enter!

DLG SPR_2a
"""
{
  - Golden_Complete == 1 ?
    Guild Trader: Your reputation with the Golden Guild is {rbw}BRILLIANT!{rbw} Let me shake you by the hand, there.
  - Rep_Golden_Guild == 3 ?
    Guild Trader: Your reputation with the Golden Guild is {rbw}BRILLIANT!{rbw} Thank you for your hard work. Please accept this Reputation Commendation.{br}
    [You receive a GOLDEN COMMENDATION!]{Golden_Complete = 1}{Commends_Received = Commends_Received + 1}
  - Rep_Golden_Guild == 2 ?
    Guild Trader: Your reputation with the Golden Guild is Nice! Keep up the good work.
  - Rep_Golden_Guild == 1 ?
    Guild Trader: Your reputation with the Golden Guild is Alreet. Nicely done.
  - Rep_Golden_Guild == 0 ?
    Guild Trader: Your reputation with the Golden Guild is Nowt. Why not pitch in?
}
"""

DLG SPR_2b
Guild Trader: We are the Golden Guild, a democratically-owned co-operative of small traders and producers run for the benefit of our members. Up the workers!

DLG SPR_2c
"""
GOLDEN GUILD WAREHOUSE
- Guild business only -
"""

DLG SPR_2d
Guild Trader: Take care out there, now. There's trouble on't way to the Watchpost.

DLG SPR_2e
Teamster: Working conditions have gotten a lot better around here. And I get a dividend!

DLG SPR_2f
"""
DAILY QUEST LOOT COUPONS can be exchanged her for FABULOUS TREASURE!*{br}
* Fabulous treasure not guaranteed
"""

DLG SPR_2g
Regular LOOT EMBLEMS can be traded in here!

DLG SPR_2h
Raid boss LOOT EMBLEMS can be traded in here!

DLG SPR_2i
Token Vendor: Sorry, you don't have enough LOOT EMBLEMS to buy any gear from me!

DLG SPR_2j
Token Vendor: Sorry, you don't have enough RAID EMBLEMS to buy any gear from me!

DLG SPR_2k
Rogue: I only got one KNIFE OF CHOPPING. I need the matched pair! When will the other one show up?

DLG SPR_2l
Archer: You think you've got it bad? I need {wvy}magic arrows{wvy} for raiding. I fire them! I {shk}fire them away!!{shk}

DLG SPR_2m
Mage <Molten Hammers>: Ugh I got an ORB OF MASTERY +9 this week. Not a +10. May as well have gotten nothing.

DLG SPR_2n
Cleric <Molten Hammers>: ya i cant believe they gave that new guy my spot he sux. i looked at his meters and he does 3% less than me. i told the raid leader but obviously he doesn't care. i dont know why i play this stupid game still

DLG SPR_2o
Mage: An hour doing quests, and I get some iron bars. Bah.

DLG SPR_2p
Greeter: In this area, brave adventurers can trade in a variety of Badges, Emblems, Points and {rbw}LOOT COUPONS{rbw} for amazing rewards!

DLG SPR_2q
Knight: OK, has everyone remembered to bring potions this time? I'm not coming back if we've forgotten potions.

DLG SPR_2r
Rogue: go go go go go

DLG SPR_2s
Archer: I hope I've got enough arrows. Last time I ran out and had to just throw my hat at enemies.

DLG SPR_2t
"""
Warrior: Ha ha, what idiot wouldn't bring enough potions?
Warrior: *cough*
"""

DLG SPR_2u
Cleric: whatever I'm just going to stand back and cast HEAL EVERYONE.

DLG SPR_2v
Order Mage: The Oracle Order can be found across the land, attempting to recover lost knowledge. We also maintain the portal network for adventurers to travel quickly, which is 100% safe!

DLG SPR_2w
"""
{
  - Oracle_Complete == 1 ?
    Order Mage: Your reputation with the Oracle Order is {rbw}AMAZING!{rbw} Thank you for your hard work.
  - Rep_Oracle_Order == 3 ?
    Order Mage: Your reputation with the Oracle Order is {rbw}AMAZING!{rbw} Thank you for your hard work. Please accept this Reputation Commendation.{br}
    [You receive an ORACLE COMMENDATION!]{Oracle_Complete = 1}{Commends_Received = Commends_Received + 1}
  - Rep_Oracle_Order == 2 ?
    Order Mage: Your reputation with the Oracle Order is Great! Keep up the good work.
  - Rep_Oracle_Order == 1 ?
    Order Mage: Your reputation with the Oracle Order is Good. You are proving to be a valuable ally!
  - Rep_Oracle_Order == 0 ?
    Order Mage: Your reputation with the Oracle Order is OK. Why not do some quests for us?
}
"""

DLG SPR_2x
"""
Mage: I'd like to join the Order but I really, really hate the colour of the uniform.{br}
Mage: Uh, but you carry it off well!
"""

DLG SPR_2y
Guild Staff: Did someone see where I left my clipboard?

DLG SPR_2z
Archer: I get a sweet deal on bulk arrows, as long as I hang around in here for a set amount of time each week. Apparently it's to "improve the colour balance of the room" or something.

DLG SPR_30
Guild Trader: So that's three hundredweight of pumpkins, a bushel of turnips and twenty pounds of sausages?

DLG SPR_31
Guild Trader: Aye, shipped out by cart fast as can. Shame we can't fit a horse through them portals.

DLG SPR_32
Oracle Mage: Behold! Current events from across the kingdom, visible to your eye!

DLG SPR_33
Oracle Mage: I see... entertainments before us! Ah, it seems <Blue Guild> are having a party of some sort at the beach!

DLG SPR_34
Oracle Mage: Why, we can even see what the weather will be!

DLG SPR_35
Oracle Mage: And here our powers even show a complete listing of all the knowledge we have on record in order! Such techniques make it easy to find anything!

DLG SPR_36
Oracle Mage: Welcome to the great library of the Oracle Order, where information is our greatest inspiration!

DLG SPR_37
Oracle Researcher: I wish the filing system was a bit more granular. They haven't reorganised the category numbers for at least twenty years.

DLG SPR_38
Oracle Researcher: Oh, hello. Just filing some of the wonderful information on ancient ruins that you adventuring types have brought us!

DLG SPR_39
Oracle Mage: [Flips through pages in a book, misses where they intended to stop, curses and starts again]

DLG SPR_3a
"""
GRAND LIBRARY of the
ORACLE ORDER
"""

DLG SPR_3b
Guild Trader: FRESH FRUIT AND VEG! FRESH MARROWS FROM OUR OWN BLISSWIND SHORES! GET 'EM WHILE THEY'RE GREEN!

DLG SPR_3c
Guild Merchant: Fresh cheese! Strong cheese! All varieties! Free crackers!

DLG SPR_3d
Teamster: Seriously, where else am I supposed to go? There's ONLY ONE GATE!

DLG SPR_3e
Guard: Welcome to Shinebright City!

DLG SPR_3f
Guard: Welcome to Shinebright City!

DLG SPR_3g
Guard: You can't bring a cart through here! It's the middle of the market, there's no way to turn it round!

DLG SPR_3h
Archer: Yes, I'll take half a dozen orange creams.

DLG SPR_3i
Guild Merchant: Candy! All types of candy! Delicious sweet treats!

DLG SPR_3j
Citizen: The traffic these days is terrible. So little space!

DLG SPR_3k
Rogue: No, I can't use PICK POCKET on players. Stop waving that axe at me.

DLG SPR_3l
Warrior: I'm sure I had more gold than this when you started talking to me!

DLG SPR_3m
Monolith Druid: It's pretty hard to keep the garden tidy with all the players passing through. We spend {wvy}so much time{wvy} on those hedges.

DLG SPR_3n
Oracle Mage: We had to stop giving them access to the stacks. They never put the books back in the right place! {shk}Unforgivable!{shk}

DLG SPR_3o
"""
FURBER & WILSON'S
- Public House -
"""

DLG SPR_3p
Bar Staff: Sorry, we're a bit full at the moment. Market visitors, tavern roleplayers, you know how it is.

DLG SPR_3q
Cook: I am {shk}trying{shk} to make stew! Please get out of the way!

DLG SPR_3r
Warrior: I don't get to go out to the pub any more now I have the baby to look after, so I like to come and sit in here for a bit

DLG SPR_3s
Pachyderm Knight: I know we should be training, but this is our last opportunity for a drink together before we go off to the front line.

DLG SPR_3t
Pachyderm Knight: Let's drink to good luck and coming home safely!

DLG SPR_3u
Archer: So I submitted it after all! Now I'm just waiting to see if they accept.

DLG SPR_3v
Warrior: Seriously, I'm so proud of you. You've been working on that thing for years.

DLG SPR_3w
Cleric: OK but they changed the value of the Intelligence coefficient in the last patch, they've done sims.

DLG SPR_3x
Mage: It's nothing to do with sims. Sometimes it flat out won't cast. They say it's lag but everything else works fine.

DLG SPR_3y
Rogue: and then Dyspo says he'll never bargain with evil so Frieza laughs at him and powers up to Golden Frieza form and says he's going to use full power and he's faster than Dyspo's regular form so Dyspo goes into True Super Lightspeed Mode and starts pushing Frieza back towards the edge of the platform and it looks like he's gonna get knocked off but Gohan and 17 see him first and Gohan goes to help and

DLG SPR_3z
Archer: Has he finished yet? I put him on mute like two episodes ago.

DLG SPR_40
Auctioneer: Armour! Freshly made armour by people with more patience for crafting than you!

DLG SPR_41
Auctioneer: ELIXIR OF BLASTING! Now all fifty times standard base price after someone bought every single one and relisted them for an obscene amount!

DLG SPR_42
"""
{sequence
  - Auctioneer: Expensive rare belt! Now available for 1G due to terrible error by someone who's about to be very disappointed!
  - Auctioneer: Oh, sorry, it's gone.
}
"""

DLG SPR_43
Knight: Oh wow, I can't wait for my BELT OF ANGELIC SUPERPOWERS to sell. I can finally afford to buy the Super Horse!

DLG SPR_44
Warrior: I spend like five hours a night trading iron ore futures. I can't remember when I last went adventuring. And you know what? I {wvy}love{wvy} it. I can't even explain it.

DLG SPR_45
Cleric: I can't believe how much I spend every week on Mana Potions alone. It's {wvy}ridiculous{wvy}.

DLG SPR_46
Mage: I make good money selling them in bulk to the Molten Hammer guys. They just don't have time to make as many as their raid leader says they need.

DLG SPR_47
Oracle Mage: I'm curious. Where does the trading happen for things that aren't of interest to adventurers?

DLG SPR_48
Guild Trader: We mostly do that at the pub, to be honest. It's easier than queueing up with all these fighty folk.

DLG SPR_49
Teller: Your deposit box mostly contains old equipment that you think might be useful again in the future. Have you considered cleaning it up?

DLG SPR_4a
Monolith Druid: Even servitors of nature need to put their stuff somewhere.

DLG SPR_4b
Teller: That last guy left his best wand in the bank by mistake. I wonder if we should send someone after him.

DLG SPR_4c
Teller: It's not exactly exciting but it's a steady job.

DLG SPR_4d
Rogue: And this is completely legit, yeah? I don't want to get banned.

DLG SPR_4e
Archer: yes everything fine best service thank you for using buyfoalgold dot biz

DLG SPR_4f
"""
Warrior: ...what did I even come in here for?
Warrior: I do this {wvy}all the time{wvy}.
"""

DLG SPR_4g
Guard: Gate duty isn't so bad. It's nice being out in the sun.

DLG SPR_4h
Guard: Why do all these guys like to fight out here?

DLG SPR_4i
Rogue: RIPOSTE! RIPOSTE! WHIRLING STEEL!

DLG SPR_4j
Warrior: MEGA SLASH! MEGA SLASH! IMPLAUSIBLE CHARGE!

DLG SPR_4k
Archer: I'm betting on the stabby guy. He's got an excellent record.

DLG SPR_4l
Mage: These guys have literally been fighting for three hours now. They're about even so far.

DLG SPR_4m
Mage <Blue Guild>: Welcome to this month's Blue Guild beach picnic! We take some time out to hang out and chat and have fun together as a group.

DLG SPR_4n
Bard <Blue Guild>: I just want to play my bard, you know? I've been playing him for years, even if they're not very good any more. These guys don't mind. They like me, not the character I play.

DLG SPR_4o
Warrior <Blue Guild>: I met some of these guys IRL ten years ago when we were at college together. We live at opposite ends of the country now, but I talk to them more than I do people I live down the street from.

DLG SPR_4p
Cleric <Blue Guild>: We could do the big bosses like the Molten Hammers if we were willing to be more strict about performance and stuff, but... we're not. There are more important things.

DLG SPR_4q
Mage <Blue Guild>: Anyway, we've signed all the paperwork so we get to pick her up next week! We're so excited!

DLG SPR_4r
Knight <BG>: I remember adopting my first dog. It's going to take them a little while to get used to your house, but you've never made a better decision.

DLG SPR_4s
Archer <Blue Guild>: I really appreciate you doing all this, it really helps make these events fun

DLG SPR_4t
Cleric <Blue Guild>: I lost track of how long I spent grinding out cooking ingredients to make all the party food.

DLG SPR_4u
Warrior <Blue Guild>: I don't {shk}care{shk} what technical jargon you put into it. You can't have {shk}half{shk} an A-press!

DLG SPR_4v
Rogue <Blue Guild>: Look, I explained it. He even puts a camera on his hand in one of the videos!

DLG SPR_4w
"""
{
  - Quests_Completed == 0 ?
    Oracle Mage: Welcome to South Quay! Just to remind you, you haven't completed any daily quests yet.
  - Quests_Completed == 1 ?
    Oracle Mage: Welcome to South Quay! Just to remind you, you've completed 1 daily quest.
  - else ?
    Oracle Mage: Welcome to South Quay! Just to remind you, you've completed {say Quests_Completed} daily quests.
}
"""

DLG SPR_4x
Level 3 Warrior: Alright, Deepcurrent Fen is next. I hear there's some really cool stuff there.

DLG SPR_4y
Level 3 Mage: You were right, this game is old but it's pretty fun!

DLG SPR_4z
"""
{cycle
  - Warrior: Pfft, look at those guys. Noobs. Off doing everything for the first time.
    >>
  - Warrior: *sigh* What I'd give to be doing all this for the first time again.
}
"""

DLG SPR_50
Farmer Fred: Weather's turned out nice again! Harvest is going to be good.

DLG SPR_51
Farmer Pat: Something doesn't strike me quite right about these pumpkins, but I can't put my finger on it.

DLG SPR_52
"""
SOUTH QUAY GENERAL STORE
- a Golden Guild affiliate
"""

DLG SPR_53
"""
THE WIG AND PESTLE
- Fine cuisine
"""

DLG SPR_54
Sailor: Wind's picking up. There's a storm coming. Best tie all the boats off.

DLG SPR_55
Resident: South Quay is a beautiful place to live. Certainly nicer than being stuck in the big city.

DLG SPR_56
"""
{sequence
  - Farmer Frida: Oh, hello! Welcome to our little house.     >>
  - Farmer Frida: OK, it got weird quickly. Please leave our little house.
}
"""

DLG SPR_1w
Warrior: i dunno i guess having 2 kings is like totally gay

DLG SPR_57
Villager: I like my little house. I just wish it had a door to stop every random adventurer from wandering in off the street.

DLG SPR_58
"""
{sequence
  - Archer: OK, so this is going to sound a little weird. I have a long story. >>
  - Archer: I live in a big city in a house I share with four other people. >>
  - Archer: I can't afford to live anywhere nicer, and I barely have a shelf in the fridge. >>
  - Archer: I grew up on the coast, but I live miles away from the sea. I miss being able to go down to the beach and see the ships and hear the gulls. >>
  - Archer: So there's this house here that doesn't have any NPCs in it, so I... kinda moved in? >>
  - Archer: So I "live" here now in my spare time. It's great just hanging around by the sea and watching the ships come in and out. Even if they're not real ships. >>
  - Archer: I miss home, and this is... a decent substitute. >>
  - Archer: Thanks for listening.
}
"""

DLG SPR_59
Resident: It's good to be able to get some quiet work done here, away from all the other troubles.

DLG SPR_5a
"""
{
  - Quest_3_Complete == 1 ?
    Landlady: Thank you! Dinner for tomorrow will be great.
  - {item "Boar - Liver"} == 4 ?
    Landlady: Ah! The boar livers we need. I bet that took you no time at all! Thank you very much!{br}      {wvy}{rbw}QUEST COMPLETED!{wvy}{rbw}{br}* Pie supplies obtained{Quest_3_Complete = 1}
    {Rep_Golden_Guild = Rep_Golden_Guild + 1}
{Quests_Completed = Quests_Completed + 1}
  - Quest_3_Accepted == 0 ?
    Landlady: It's our famed liver pie on the menu for tomorrow, but we're a little bit short of supplies. North-east of here is a clearing where the wild boar gather. Would you mind bringing back some meat? Four livers should do it.
    {wvy}{rbw}       QUEST ACCEPTED!{wvy}{rbw}{br}* Obtain 4 boar livers{Quest_3_Accepted = 1}
  - {item "Boar - Liver"} < 4 ?
    Landlady: The boars live to the north-east of town, by the river.
}
"""

DLG SPR_5b
"""
{
  - Quest_4_Complete == 1 ?
    Guild Trader: Welcome to the South Quay general store, where we can get {wvy}almost everything{wvy} you need!
  - Quest_4_Accepted == 0 ?
    Guild Trader: Welcome to the South Quay general store, where we can get everything you need!
  - else ?
    Guild Trader: Hmm, I'm afraid I can't help. We just don't have enough oil to keep the lighthouse lantern running for more than half an hour or so!
}
"""

DLG SPR_5c
"""
{
  - Quest_4_Complete == 1 ?
    CHEF REMY: Happy to have been of assistance! And it saves me having to clean up.
  - Quest_4_Collected == 1 ?
    CHEF REMY: Take that to the lighthouse, and make sure you don't spill it! It's a pain to clean up.
  - Quest_4_Accepted == 0 ?
    CHEF REMY: Today's special was my famous fried chicken! The patrons look happy. Now I just need to empty out this cauldron of oil...
  - Quest_4_Collected == 0 ?
    CHEF REMY: You need oil for the lighthouse lamp? Well, I DO have this giant cauldron of used cooking oil. I suppose there's no harm in you having that!{Quest_4_Collected = 1}
    {br}[You obtain AN ENORMOUS QUANTITY OF USED COOKING OIL! This smells {shk}appalling{shk}.]
}
"""

DLG SPR_5d
Critic: Simply divine! That such a fine establishment can be found out here in the sticks is proof that cuisine is not restricted to the metropolis!

DLG SPR_5e
Oracle Mage: I mean, it's delicious, but you could do with being a bit less... florid about it.

DLG SPR_5f
Warrior: I'm on a diet irl so this is all the vicarious eating I get

DLG SPR_5g
Archer: Why are you so insistent on coming here and having an RP lunch?

DLG SPR_5h
Mage: So I'm going to get the train up on the Friday. Are you going to pick me up at the station?

DLG SPR_5i
Rogue: I can't get you, sorry, I'm in work until half an hour after your train arrives. But it'll be so nice to see you!

DLG SPR_5j
Cleric: I think Drift/Ratchet is endgame at this stage.

DLG SPR_5k
Warrior: nah if you're not driftimus i don't wanna know, they've been setting it up since like MTMTE issue 2

DLG SPR_5l
Guild Trader: That was some right good food, that was.

DLG SPR_5m
Guild Trader: Ay up, I'll need to sleep that one off.

DLG SPR_5n
Knight: Farming this stuff for the Auction House is time-consuming, but someone's got to do it!

DLG SPR_5o
Level 2 Rogue: How are we supposed to raise our crafting skills when this guy's here mining out all the low-level ore?!

DLG SPR_5q
Mage: It's, uh... a guild meeting! And we took off our armour to avoid durability loss!

DLG SPR_5r
Archer: WHERE DID I LEAVE MY PANTS

DLG SPR_5s
Warrior: YOU SAW NOTHING

DLG SPR_5t
Cleric: Please don't post about this on the forums.

DLG SPR_5u
"""
Rogue: uh{br}
Rogue: This isn't the Calabath quest hub?
"""

DLG SPR_5v
"""
Warrior: ALT-F4
ALT-F4
"""

DLG SPR_5w
Mage: You know what, I don't care. Come and join us! We're having a {wvy}great{wvy} time!

DLG ITM_8
Mysterious Voice: Are you sure we're safe here?

DLG ITM_9
Mysterious Voice: Of course! We're miles away from the city. No-one can find us here.

DLG ITM_a
Mysterious Voice: I'm just worried. You know this is against the rules, right?

DLG ITM_b
Mysterious Voice: Well, if you've been breaking the rules, I suppose you must be... punished.

DLG ITM_c
{shk}AAAAAAAAAAAAAAAAAAAAAAAAAA!!!{shk}

DLG SPR_5p
"""
{
  - {item "Mystery Trigger 5"} == 1 ?
    LIL' ONION DETECTIVE: another exciting mystery solved!
  - else ?
    {cycle
      - LIL' ONION DETECTIVE: i think there's something suspicious going on in that cave over there
      - LIL' ONION DETECTIVE: u should go check it out
    }
}
"""

DLG SPR_5x
Archer: we are so busted i knew this was a bad idea

DLG SPR_5y
"""
{
  - Quests_Completed == 0 ?
    Oracle Mage: Welcome to the Southern Watchpost in Calabath Canyons! Just to remind you, you haven't completed any daily quests yet.
  - Quests_Completed == 1 ?
    Oracle Mage: Welcome to the Southern Watchpost in Calabath Canyons! Just to remind you, you've completed 1 daily quest.
  - else ?
    Oracle Mage: Welcome to the Southern Watchpost in Calabath Canyons! Just to remind you, you've completed {say Quests_Completed} daily quests.
}
"""

DLG SPR_5z
Mage: Wow, what an out-of-the-way heckhole.

DLG SPR_60
"""
{
  - Quest_11_Complete == 1 ?
    Pachyderm Commander: Thank you! You have saved us from a potential disaster.
  - Quest_11_Kills == 7 ?
    Pachyderm Commander: The foe and all his minions have been defeated! Well done. You have done us a great service.
    {wvy}{rbw}      QUEST COMPLETED!{wvy}{rbw}{br}* Necromancer defeated{Quest_11_Complete = 1}
    {Rep_Pachyderm_Knights = Rep_Pachyderm_Knights + 1}
{Quests_Completed = Quests_Completed + 1}
  - Quest_11_Accepted == 0 ?
    Pachyderm Commander: Our scouts inform us that south of here, a Chaosdark Priest is {shk}raising the dead,{shk} to attack us and then flank Camp Elephantine. They need to be stopped before they can overwhelm us. Destroy the summoner and all their minions!
    {wvy}{rbw}       QUEST ACCEPTED!{wvy}{rbw}{br}* Destroy the necromancer{Quest_11_Accepted = 1}
  - else ?
    Pachyderm Commander: Return when the threat in the cave to the south has been wiped out!
}
"""

DLG ITM_d
"""
{shuffle
  - You hit CHAOSDARK PRIEST for 46 damage!{br}CHAOSDARK PRIEST is defeated!{br}
  - You hit CHAOSDARK PRIEST for 53 damage!{br}CHAOSDARK PRIEST is defeated!{br}
  - You hit CHAOSDARK PRIEST for 47 damage!{br}CHAOSDARK PRIEST is defeated!{br}
  - You hit CHAOSDARK PRIEST for 55 damage!{br}CHAOSDARK PRIEST is defeated!{br}
  - {rbw}CRITICAL HIT!{rbw} CHAOSDARK PRIEST is wrecked for 96 damage!{br}CHAOSDARK PRIEST is defeated!{br}
}{br}Chaosdark Priest: {shk}Nooooooo!{shk}{Quest_11_Kills = Quest_11_Kills + 1}
"""

DLG SPR_61
Pachyderm Knight: I think I preferred the battle zone. At least you knew what might jump out at you there.

DLG SPR_62
Pachyderm Knight: They say there's... things living in the hills. Dangerous things.

DLG SPR_66
"""
  NORTH
Mount Ominus
"""

DLG SPR_67
"""
  SOUTH
Southern Watchpost
"""

DLG SPR_63
"""
{
  - Quest_11_Kills == 7 ?
    Pachyderm Knight: Amazing! How did you do that?!
  - else ?
    Pachyderm Knight: If they come charging out we're the first line of defence. I hope they don't.
}
"""

DLG SPR_64
"""
{
  - Quest_11_Kills == 7 ?
    Pachyderm Cleric: I guess I can stop worrying about TURN UNDEAD now!
  - else ?
    Pachyderm Cleric: Please let TURN UNDEAD work. Please let TURN UNDEAD work.
}
"""

DLG SPR_65
"""
{
  - Quest_11_Kills == 7 ?
    Pachyderm Knight: Amazing! You're a lot better at holes in the ground than me!
  - else ?
    Pachyderm Knight: All that training and I'm going to die in a hole in the ground!
}
"""

DLG SPR_68
[This mage appears to have gone AFK, and then been killed by enemy or enemies unknown]

DLG SPR_69
Cleric: What a strange, desolate place this is.

DLG SPR_6a
Hermit: What is even the {shk}point{shk}? You go out to the middle of nowhere, you live in a cave to spend your days in contemplative seclusion, and you get interrupted every five minutes by {shk}adventurers{shk} asking for tips or if you've got a spare sword! Bugger off!

DLG SPR_6b
Archer: I'll... be alright. Just need to... drink a potion. There were {shk}things{shk} in the rocks. Took a lot of damage.

DLG SPR_6c
[A human skeleton. It has met a violent end.]

DLG SPR_6d
[A non-human skeleton that has met a violent end.]

DLG SPR_6e
Rogue: Where are we going? Do you have the map?

DLG SPR_6f
Knight: I thought {shk}you{shk} had the map!

DLG SPR_6g
"""
{sequence
  - Mysterious Voice: Go away.
  - Mysterious Voice: Nope, go away.
}
"""

DLG SPR_6h
"""
WARNING: Waste Disposal Hole
- Do not fall down
Painful wet rocks below
"""

DLG ITM_e
[The sign was correct, that was a lot of painful rocks.]

DLG SPR_6i
[Mysterious ancient runes that the Oracle Order would be interested in. You make a COPY OF THE CALABATH RUNES!]{Quest_12_Runes = 1}

DLG SPR_6j
"""
{sequence
  - Not A Goblin: Listen, we may be the bad guys but we're not stupid. The first two intruders we dealt with as usual. This is {shk}our{shk} turf. But six more turn up at once? That wizard is sending adventurers to read our runes again. So no, we're just going to stay in here until the quests cycle again.
  - Not A Goblin?: Go away.
}
"""

DLG SPR_6k
"""
{cycle
  - Hiding Goblin: I can't believe I'm locked in here all day and I left the cheese outside. >>
  - Hiding Goblin: No, I'm not coming out to get it.
}
"""

DLG SPR_6l
"""
{sequence
  - Goblin: Please just read the runes and go. There are other quests. >>
  - Goblin: Look, they're over there on the wall. Leave me alone.
}
"""

DLG SPR_6m
"""
{
  - Quest_12_Complete == 1 ?
    Oracle Mage: You have forwarded the cause of knowledge! Thank you.
  - Quest_12_Runes == 1 ?
    Oracle Mage: Why, these are fascinating! I must send these back to the Order immediately. They may form the final piece of the puzzle we have been searching for! Thank you, brave adventurer!
    {br}{wvy}{rbw}      QUEST COMPLETED!{wvy}{rbw}{br}* {clr3}RUNES OF POWER{clr3} read{Quest_12_Complete = 1}{Rep_Oracle_Order = Rep_Oracle_Order + 1}{Quests_Completed = Quests_Completed + 1}
  - Quest_12_Accepted == 0 ?
    Oracle Mage: Somewhere in this dangerous wild land is a lair of the {shk}FEROCIOUS MOUNTAIN GOBLINS{shk}. Many have crossed their path but few have survived. But deep in the canyons, one of the sets of {clr3}RUNES OF POWER{clr3} remains. Find it and bring a copy back to me for the Order!{br}
    {wvy}{rbw}       QUEST ACCEPTED!{wvy}{rbw}{br}* Read the Goblin Cave runes{Quest_12_Accepted = 1}
  - else ?
    Oracle Mage: The runes are out there somewhere, hidden in the canyons. Good luck!
}
"""

DLG SPR_6n
"""
{
  - Quests_Completed == 0 ?
    Oracle Mage: Welcome to Camp Elephantine! Just to remind you, you haven't completed any daily quests yet.
  - Quests_Completed == 1 ?
    Oracle Mage: Welcome to Camp Elephantine! Just to remind you, you've completed 1 daily quest.
  - else ?
    Oracle Mage: Welcome to Camp Elephantine! Just to remind you, you've completed {say Quests_Completed} daily quests.
}
"""

DLG SPR_6o
"""
{
  - Quest_10_Complete == 1 ?
    Oracle Mage: You have forwarded the cause of knowledge! Thank you.
  - Quest_10_Runes == 1 ?
    Oracle Mage: Excellent! You must be a hardy individual indeed to have overcome such adversity. Well done!
    {wvy}{rbw}      QUEST COMPLETED!{wvy}{rbw}{br}* {clr3}RUNES OF POWER{clr3} read{Quest_10_Complete = 1}
{Rep_Oracle_Order = Rep_Oracle_Order + 1}
{Quests_Completed = Quests_Completed + 1}
  - Quest_10_Accepted == 0 ?
    Oracle Mage: East of here is the lair of the great dragon, {rbw}BATHRAXOS{rbw}. He is too powerful for any one adventurer to face alone. But face him you must, because within his cavern is one of the sets of {clr3}RUNES OF POWER{clr3} our Order seeks! Search his cave, read the runes and return to me!
    {wvy}{rbw}       QUEST ACCEPTED!{wvy}{rbw}{br}* Read the Ominus runes{Quest_10_Accepted = 1}
  - else ?
    Oracle Mage: Bathraxos resides in a cave to the east. You should gather a party before venturing forth. Good luck!
}
"""

DLG SPR_6p
Pachyderm Warrior: It's good to get that helmet off for a bit at least.

DLG SPR_6q
Pachyderm Knight Ow. Ow. Ow.

DLG SPR_6r
Pachyderm Cleric: Hold still while I cast some healing spells on you.

DLG SPR_6s
Pachyderm Knight: The line must hold!

DLG SPR_6t
Pachyderm Knight: We must protect the camp!

DLG SPR_6u
Pachyderm Knight: We are the last line of defence!

DLG SPR_6v
Pachyderm Knight: I wish I was back in the pub.

DLG SPR_6w
Pachyderm Knight: I hope the herd comes back from the castle.

DLG SPR_6x
Pachyderm Knight: Wow! What a spectacular unimaginable battle happening just over there! I wish you could see it!

DLG SPR_6y
"""
{
  - Quest_9_Complete == 1 ?
    Pachyderm Commander: It's good to know all my troops have come back safe.
  - Quest_9_Rescues == 4 ?
    Pachyderm Commander: You did it! All of my knights have returned from the Castle. The Pachyderm Knights thank you.{br}      {wvy}{rbw}QUEST COMPLETED!{wvy}{rbw}{br}* Pachyderm Knights rescued{Quest_9_Complete = 1}
{Rep_Pachyderm_Knights = Rep_Pachyderm_Knights + 1}
{Quests_Completed = Quests_Completed + 1}
  - Quest_9_Accepted == 0 ?
    Pachyderm Commander: I sent a battlegroup of Knights into Castle Dreadfang, the Chaosdark stronghold to the north. They haven't come back yet. I fear for their safety. Please see if they have run into trouble!
    {br}{wvy}{rbw}       QUEST ACCEPTED!{wvy}{rbw}{br}* Rescue the Pachyderm Knights{Quest_9_Accepted = 1}
  - Quest_4_Rescues == 0 ?
    Pachyderm Commander: Castle Dreadfang is on the North side of the battlefield from here. Help my troops!
  - Quest_4_Rescues == 1 ?
    Pachyderm Commander: You've rescued one squad of Knights. Where are the others?
  - Quest_4_Rescues == 2 ?
    Pachyderm Commander: You've rescued two squads of Knights. Where are the others?
  - Quest_4_Rescues == 3 ?
    Pachyderm Commander: You're still one squad short! Get back in there!
}
"""

DLG SPR_6z
Pachyderm Knight: Yeah, I wish they gave us some bows sometimes. It would be nice to engage the forces of Chaosdark from a distance.

DLG SPR_70
Archer: Well, my day rates are reasonable as long as I get an arrow stipend.

DLG SPR_71
Pachyderm Knight: I hope we make it out of here.

DLG SPR_72
Pachyderm Knight: At least we're together.

DLG SPR_73
"""
Knight <Molten Hammers>: MAIN TANK
Knight <Molten Hammers>: TANKIN' AWAY
"""

DLG SPR_74
Knight <Molten Hammers>: Waiting my turn is the boring part.

DLG SPR_75
Mage <Molten Hammers>: [0 HP, waiting to revive]

DLG SPR_76
Warrior <Molten Hammers>: [0 HP, waiting to revive]

DLG SPR_77
Rogue <Molten Hammers>: BACKSTAB! BACKSTAB! BACKSTAB! WHIRLING STEEL!

DLG SPR_78
Rogue <Molten Hammers>: Really got to be careful to watch the tail. That guy didn't.

DLG SPR_79
Warrior <Molten Hammers>: It's a good job there's no friendly fire from your group...

DLG SPR_7a
Warrior <Molten Hammers>: Stabby stabby stabby, stabby stab

DLG SPR_7b
Archer <Molten Hammers>: I wish the Raid Leader would stop complaining. We're DPSing as fast as we can.

DLG SPR_7c
Archer <Molten Hammers>: Oh my gosh this class is so {shk}tedious{shk}. Just spamming SHOOT ARROW.

DLG SPR_7d
Archer <Molten Hammers>: [is tabbed out autoattacking]

DLG SPR_7e
"""
{shuffle
  - RAID LEADER <Molten Hammers>: COME ON YOU GUYS PUSH DPS
  - RAID LEADER <Molten Hammers>: MORE HEALS ON MAIN TNKA
  - RAID LEADER <Molten Hammers>: MAGES BRING THAT LINE UP 
  - RAID LEADER <Molten Hammers>: WATCH OUT FOR FIRE
  - RAID LEADER <Molten Hammers>: -10 DKP IF YOU DIE
}
"""

DLG SPR_7f
Cleric <Molten Hammers>: please use cooldowns ffs

DLG SPR_7g
Cleric <Molten Hammers>: HEAL EVERYONE! HEAL EVERYONE!

DLG SPR_7h
Mage <Molten Hammers>: i swear if they don't fix air blast imma quit this dumb game

DLG SPR_7i
Mage <Molten Hammers>: Next Spinning Breath phase in 30 sec. I think? I lost count.

DLG SPR_7j
Mage <Molten Hammers>: I wish I was playing my Archer.

DLG SPR_7k
Mage <Molten Hammers>: oh please don't let the next Spinning Breath land this side

DLG ITM_f
RAID LEADER <Molten Hammers>: COME ON SCRUBS ATTACK FASTER

DLG ITM_g
RAID LEADER <Molten Hammers>: MOVE {shk}WHEN{shk} HE CASTS SPINNING BREATH! NOT BEFORE! {shk}WHEN!{shk}

DLG ITM_h
RAID LEADER <Molten Hammers>: CAN WE MAYBE GO ONE PULL WITHOUT SOMEONE KITING THE FIRE INTO THE HEALERS

DLG ITM_i
RAID LEADER <Molten Hammers>: WATCH OUT FOR TAIL POSITIONING AT THE BACK

DLG ITM_j
RAID LEADER <Molten Hammers>: DON'T STAND IN THE FIRE! IT'S {shk}FIRE!{shk} DO I HAVE TO COME PLAY YOUR CHARACTER FOR YOU?

DLG SPR_7l
"""
{shuffle
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 2 damage to BATHRAXOS.
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
}
"""

DLG SPR_7m
"""
{shuffle
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 2 damage to BATHRAXOS.
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
}
"""

DLG SPR_7n
"""
{shuffle
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 2 damage to BATHRAXOS.
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
}
"""

DLG SPR_7o
"""
{shuffle
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 2 damage to BATHRAXOS.
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
}
"""

DLG SPR_7p
"""
{shuffle
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 2 damage to BATHRAXOS.
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
}
"""

DLG SPR_7q
"""
{shuffle
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 2 damage to BATHRAXOS.
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
}
"""

DLG SPR_7r
"""
{shuffle
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 2 damage to BATHRAXOS.
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
}
"""

DLG SPR_7s
"""
{shuffle
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 2 damage to BATHRAXOS.
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
}
"""

DLG SPR_7t
"""
{shuffle
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 2 damage to BATHRAXOS.
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
}
"""

DLG SPR_7u
"""
{shuffle
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 2 damage to BATHRAXOS.
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
}
"""

DLG SPR_7v
"""
{shuffle
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 2 damage to BATHRAXOS.
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
}
"""

DLG SPR_7w
"""
{shuffle
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 1 damage to BATHRAXOS.
  - * You deal 2 damage to BATHRAXOS.
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
  - * Your attack against BATHRAXOS is ineffective!
}
"""

DLG SPR_7x
[Mysterious ancient runes that the Oracle Order would be interested in. You make a COPY OF THE OMINUS RUNES!]{Quest_10_Runes = 1}

DLG SPR_7y
[You are not eligible to loot this enemy.]

DLG SPR_7z
[You are not eligible to loot this enemy.]

DLG SPR_80
[You are not eligible to loot this enemy.]

DLG SPR_81
[You are not eligible to loot this enemy.]

DLG SPR_82
[You are not eligible to loot this enemy.]

DLG SPR_83
[You are not eligible to loot this enemy.]

DLG SPR_84
[You are not eligible to loot this enemy.]

DLG SPR_85
Knight <Molten Hammers>: I'm just here if one of the tanks disconnects. I wish I could go play HAWKEN.

DLG SPR_86
Rogue: Seriously, we duck in, we tag the boss, we get loot. It can't fail!

DLG SPR_87
Archer: I am pretty sure they changed how the tapping rules worked in the last major patch to stop {wvy}exactly{wvy} this, dude. You're just going to get killed.

DLG SPR_88
Mage <Molten Hammers>: Too many mages! I'll give him "too many mages"! Those guys aren't fit to lick my hat!

DLG SPR_89
Cleric: Oh, me? I just brought tons of arrows. They'll pay top gold for me to trade them a bunch when they run out!

DLG SPR_8a
RAID LEADER <Molten Hammers>: WELL DONE, EVERYONE. RIGHT, BIDDING STARTS ON [{rbw}AXE OF IMPLAUSIBLE DREAD +12{rbw}], MINIMUM 20DKP

DLG SPR_8b
Rogue: [0 HP, waiting to revive]

DLG SPR_8c
Rogue <Molten Hammers>: I can't believe that guy just ran in like that.

DLG SPR_8d
Rogue <Molten Hammers>: I guess he didn't know about the tail swipe.

DLG SPR_8e
Warrior <Molten Hammers>: OH MY GLOP IT {shk}ACTUALLY DROPPED{shk} I'M SO HAPPY

DLG SPR_8f
Warrior <Molten Hammers>: Ah, you take it, dude. I've got a +11, it'll pan out much better for you.

DLG SPR_8g
Warrior <Molten Hammers>: Grats, I'm so jealous!

DLG SPR_8h
Knight <Molten Hammers>: TANK BROS TANK BROS TANK BROS

DLG SPR_8i
Knight <Molten Hammers>: Ah, I can't stay mad at you. Tank bros!

DLG SPR_8j
Mage <Molten Hammers>: I've run the numbers and it may be fixed? I'm not sure, need more data

DLG SPR_8k
Mage <Molten Hammers>: Still getting the misfires, but I wonder if that's my connection

DLG SPR_8l
Mage <Molten Hammers>: If they'd revise Earth Mage to be raid viable this wouldn't be as much of a problem.

DLG SPR_8m
Mage <Molten Hammers>: I can't believe I died like that. Sorry!

DLG SPR_8n
Archer <Molten Hammers>: So are you watching the new season of "Weird Happenings"? I hear there's some gratuitous references to Vanilla Ice, I can't wait!

DLG SPR_8o
Archer <Molten Hammers>: Boyd, you are the biggest dork I know, and I do hardcore raids in an 8-bit MMORPG.

DLG SPR_8p
Cleric <Molten Hammers>: no cloth again this is bullsiht. GG everyone at least

DLG SPR_8q
Cleric: Hey, I might have enough raid emblems for a new Cassock!

DLG SPR_8r
Knight <Molten Hammers>: [Away From Keyboard]

DLG SPR_8s
Mage <Molten Hammers>: Hey, don't worry, I'm on holiday next week, you'll get a spot.

DLG SPR_8t
Mage <Molten Hammers>: Oh thanks, you're a real pal.

DLG SPR_8u
Cleric: So much gold. So much lovely gold!

DLG SPR_8v
Archer: No, he's never been the sharpest knife in the drawer.

DLG SPR_8w
Archer <Molten Hammers>: So he just runs straight in, backstabs once, and then {shk}blam{shk}, takes a crit from the tail, instakill.

DLG SPR_8x
Mage: You wanna go fight Bathraxos? No chance, those Molten Hammers guys are farming him again.

DLG SPR_8y
Rogue: nobody else even has a chance to fight him, they're in there every time he spawns

DLG SPR_8z
Warrior: I don't want to take away from the rightness of your point, but last time you got into a group for Bathraxos you stood in his breath within ten seconds of the fight starting and died.

DLG SPR_90
[You require a 5-player party to enter LORD VILANUS'S THRONE]

DLG SPR_91
[You require a 5-player party to enter LORD VILANUS'S THRONE]

DLG SPR_92
"""
North: Great Greenwood
East: Mount Ominus/Calabath Canyons
"""

DLG SPR_93
"""
{
  - Quests_Completed == 0 ?
    Oracle Mage: Welcome to the Deepcurrent Fen Caravan Rest! Just to remind you, you haven't completed any daily quests yet.
  - Quests_Completed == 1 ?
    Oracle Mage: Welcome to the Deepcurrent Fen Caravan Rest! Just to remind you, you've completed 1 daily quest.
  - else ?
    Oracle Mage: Welcome to the Deepcurrent Fen Caravan Rest! Just to remind you, you've completed {say Quests_Completed} daily quests.
}
"""

DLG ITM_k
[You get a PICKAXE! Try to get it to its rightful owner!]

DLG SPR_94
THESIS: I'm just... taking a quick nap. My friend Cambria is still prospecting in the ruins. Would you mind taking his pickaxe and passing it to him if you see him? I kinda borrowed it.

DLG SPR_95
"""
{
  - Quest_8_Complete == 1 ?
    Oracle Mage: You have forwarded the cause of knowledge! Thank you.
  - Quest_8_Runes == 1 ?
    Oracle Mage: You have sought knowledge and been successful! Well done.{br}
    {wvy}{rbw}      QUEST COMPLETED!{wvy}{rbw}{br}* {clr3}RUNES OF POWER{clr3} read{Quest_8_Complete = 1}
    {Rep_Oracle_Order = Rep_Oracle_Order + 1}
{Quests_Completed = Quests_Completed + 1}
  - Quest_8_Accepted == 0 ?
    Oracle Mage: Hidden in the fens are mysterious ruins, already known to seekers of treasure and glory. We believe that yet to be found are one of the sets of {clr3}RUNES OF POWER{clr3} sought by the Order. Find them and bring me their secrets!
    {wvy}{rbw}       QUEST ACCEPTED!{wvy}{rbw}{br}* Read the Deepcurrent runes{Quest_8_Accepted = 1}
  - else ?
    Oracle Mage: The runes are hidden somewhere in the ruins in the Fens. Be careful!
}
"""

DLG ITM_l
"""
*click*
[The pillar swings aside]
"""

DLG SPR_96
[Mysterious ancient runes that the Oracle Order would be interested in. You make a COPY OF THE DEEPCURRENT RUNES!]{Quest_8_Runes = 1}

DLG SPR_97
"""
{
  - Cambria_Spoken_To == 1 ?
    CAMBRIA: Remember, that's the pillar to the {wvy}left{wvy} of the mural in the main room.
  - {item "Pickaxe"} == 1 ?
    CAMBRIA: Oh hey, my pickaxe! I guess Thesis sent you all the way here, huh?{br}
    CAMBRIA: I guess I'll let you in on a secret for your trouble. There's a {rbw}secret door{rbw} in the PILLAR TO THE LEFT OF THE MURAL in the main room here. It just opens if you push it! Give it a try.{Cambria_Spoken_To = 1}
  - else ?
    CAMBRIA: Just taking a little break in excavating. Not much I can do without my pickaxe, anyway...
}
"""

DLG SPR_98
"""
{
  - Quest_7_Chest == 1 ?
    [You have already looted this chest.]
  - Quest_7_Key == 1 ?
    [You unlock the chest with the BANDIT KEY.]
    [You loot A PRETTY HUGE BAG OF GEMS!]{Quest_7_Chest = 1}
  - Quest_7_Key == 0 ?
    [You require the BANDIT KEY to open this chest.]
}
"""

DLG SPR_99
"""
{
  - Quest_7_Chest == 1 ?
    BANDIT KING: You take care, you hear?
  - Quest_7_Key == 1 ?
    BANDIT KING: The gems are in that chest at the back.
  - Quest_7_Key == 0 ?
    * You use BARDIC CHARM!{br}
    * BANDIT KING fails his saving throw!
    BANDIT KING: Oh, hey. Oh, the gems? I didn't realise that caravan was with you, buddy! Listen, here's the key to my stash, take them back and offer my apologies. Sorry!
    [You receive the BANDIT KEY!]{Quest_7_Key = 1}
}
"""

DLG SPR_9a
"""
{
  - Quest_7_Chest == 1 ?
    BANDIT KING: You take care, you hear?
  - Quest_7_Key == 1 ?
    BANDIT KING: The gems are in that chest at the back.
  - Quest_7_Key == 0 ?
    * You use BARDIC CHARM!{br}
    * BANDIT KING fails his saving throw!
    BANDIT KING: Oh, hey. Oh, the gems? I didn't realise that caravan was with you, buddy! Listen, here's the key to my stash, take them back and offer my apologies. Sorry!
    [You receive the BANDIT KEY!]{Quest_7_Key = 1}
}
"""

DLG SPR_9b
"""
{
  - Quest_7_Chest == 1 ?
    BANDIT KING: You take care, you hear?
  - Quest_7_Key == 1 ?
    BANDIT KING: The gems are in that chest at the back.
  - Quest_7_Key == 0 ?
    * You use BARDIC CHARM!{br}
    * BANDIT KING fails his saving throw!
    BANDIT KING: Oh, hey. Oh, the gems? I didn't realise that caravan was with you, buddy! Listen, here's the key to my stash, take them back and offer my apologies. Sorry!
    [You receive the BANDIT KEY!]{Quest_7_Key = 1}
}
"""

DLG SPR_9c
"""
{
  - Quest_7_Chest == 1 ?
    BANDIT KING: You take care, you hear?
  - Quest_7_Key == 1 ?
    BANDIT KING: The gems are in that chest at the back.
  - Quest_7_Key == 0 ?
    * You use BARDIC CHARM!{br}
    * BANDIT KING fails his saving throw!
    BANDIT KING: Oh, hey. Oh, the gems? I didn't realise that caravan was with you, buddy! Listen, here's the key to my stash, take them back and offer my apologies. Sorry!
    [You receive the BANDIT KEY!]{Quest_7_Key = 1}
}
"""

DLG SPR_9d
"""
{
  - Quest_7_Chest == 1 ?
    Warrior: ...huh.
  - else ?
    Warrior: We're on our fifth attempt at the Bandit King. His BERSERKER BARRAGE is absolutely ridiculous. Good luck.
}
"""

DLG SPR_9e
"""
{
  - Quest_7_Chest == 1 ?
    Mage: {shk}OMG WTF OP HAX SO UNFAIR{shk}
  - else ?
    Mage: srsly this quest boss is ridiculous even i can't kill it, good luck some scrub bard can't even cast air blast
}
"""

DLG SPR_9f
"""
{
  - Quest_7_Complete == 1 ?
    Teamster: I'll be sure to put you in the minutes at the next meeting!
  - Quest_7_Chest == 1 ?
    Teamster: Well, look what we have here! Well done, I wasn't sure you'd come back!{br}
    {wvy}{rbw}      QUEST COMPLETED!{wvy}{rbw}{br}* Treasure returned{Quest_7_Complete = 1}
{Rep_Golden_Guild = Rep_Golden_Guild + 1}
{Quests_Completed = Quests_Completed + 1}
  - Quest_7_Accepted == 0 ?
    Teamster: Those flippin' bandits attacked my cart! Stole a big score of gems I was taking back to the warehouse. I'd be right grateful if you could help get them back. I hear the local brigands are led by the legendary {shk}BANDIT KING{shk}, so you might want to bring friends!{br}
    {wvy}{rbw}       QUEST ACCEPTED!{wvy}{rbw}{br}* Recover the stolen treasure{Quest_7_Accepted = 1}
  - else ?
    Teamster: The Bandit King's hideout is to the south somewhere. Watch your back!
}
"""

DLG SPR_9g
Rogue: Look, I checked FOALDB, it's definitely here. 5-6, Bandit King's Lair.

DLG SPR_9h
Knight: Well, where is he, then?

DLG SPR_9i
Bandit: ...I give up. I don't want to fight high-level players.

DLG SPR_9j
[This bandit has already been defeated.]

DLG SPR_9k
"""
{
  - Quests_Completed == 0 ?
    Oracle Mage: Welcome to Guardian's Grove! Just to remind you, you haven't completed any daily quests yet.
  - Quests_Completed == 1 ?
    Oracle Mage: Welcome to Guardian's Grove! Just to remind you, you've completed 1 daily quest.
  - else ?
    Oracle Mage: Welcome to Guardian's Grove! Just to remind you, you've completed {say Quests_Completed} daily quests.
}
"""

DLG SPR_9l
"""
{
  - Quest_6_Air == 1 ?
    DRUID OF AIR: You know the ways of air. Your first path is WEST.
  - else ?
    DRUID OF AIR: Commune with the power of air and I will reveal your first step.
}
"""

DLG SPR_9m
"""
{
  - Quest_6_Earth == 1 ?
    DRUID OF EARTH: You know the ways of earth. Your second path is NORTH.
  - else ?
    DRUID OF EARTH: Commune with the power of earth and I will reveal your second step.
}
"""

DLG SPR_9n
"""
{
  - Quest_6_Fire == 1 ?
    DRUID OF FIRE: You know the ways of fire. Your third path is EAST.
  - else ?
    DRUID OF FIRE: Commune with the power of fire and I will reveal your third step.
}
"""

DLG SPR_9o
"""
{
  - Quest_6_Water == 1 ?
    DRUID OF WATER: You know the ways of water. Your fourth path is NORTH.
  - else ?
    DRUID OF WATER: Commune with the power of water and I will reveal your fourth step.
}
"""

DLG SPR_9p
MOE OWL: twit uwu

DLG SPR_9q
Mage: Well {wvy}I'm{wvy} trying to roleplay being a chef, so how about {shk}I{shk} make dinner and you sit over there?

DLG SPR_9r
Warrior: I wish I had a mount...

DLG SPR_9s
Monolith Warrior: Frankly I'm not sure we're really needed to protect the Monolith. The impassable magic maze makes us kind of redundant.

DLG ITM_m
"""
{Quest_5_Squirrels = Quest_5_Squirrels + 1}{shuffle
  - You hit SQUIRREL for 84 damage!
  - You hit SQUIRREL for 85 damage!
  - You hit SQUIRREL for 86 damage!
  - You hit SQUIRREL for 87 damage!
  - You hit SQUIRREL for 88 damage!
  - {rbw}CRITICAL HIT!{rbw} SQUIRREL is wrecked for 161 damage!
  - {rbw}CRITICAL HIT!{rbw} SQUIRREL is wrecked for 173 damage!
  - You hit SQUIRREL for 90 damage!
}{br}SQUIRREL is defeated!{
  - Quest_5_Accepted ==  1 ?
    {br}[Squirrels defeated: {say Quest_5_Squirrels}/12]
  - else ?
}
"""

DLG ITM_n
"""
{Quest_5_Squirrels = Quest_5_Squirrels + 1}{shuffle
  - You hit SQUIRREL for 84 damage!
  - You hit SQUIRREL for 85 damage!
  - You hit SQUIRREL for 86 damage!
  - You hit SQUIRREL for 87 damage!
  - You hit SQUIRREL for 88 damage!
  - {rbw}CRITICAL HIT!{rbw} SQUIRREL is wrecked for 161 damage!
  - {rbw}CRITICAL HIT!{rbw} SQUIRREL is wrecked for 173 damage!
  - You hit SQUIRREL for 90 damage!
}{br}SQUIRREL is defeated!{
  - Quest_5_Accepted ==  1 ?
    {br}[Squirrels defeated: {say Quest_5_Squirrels}/12]
  - else ?
}
"""

DLG SPR_9t
"""
{
  - Quest_5_Complete == 1 ?
    Monolith Warrior: The balance of nature is restored.
  - Quest_5_Squirrels == 12 ?
    Monolith Warrior: Excellent, I look forward to some time with my nuts left in peace.
{br}      {wvy}{rbw}QUEST COMPLETED!{wvy}{rbw}{br}* Squirrels eliminated{Quest_5_Complete = 1}{Rep_Monolith_Guardians = Rep_Monolith_Guardians + 1}{Quests_Completed = Quests_Completed + 1}
  - Quest_5_Accepted == 0 ?
    Monolith Warrior: We are guardians of the balance of nature, but frankly this year the population of squirrels in the Greenwood is out of control and they're eating all the nuts. Help us do something about that... 
    {wvy}{rbw}       QUEST ACCEPTED!{wvy}{rbw}{br}* Defeat 12 squirrels{Quest_5_Accepted = 1}
  - Quest_5_Squirrels < 12 ?
    Monolith Warrior: Go out and stomp some squirrels!
}
"""

DLG SPR_9u
"""
{
  - Quest_6_Complete == 1 ?
    Monolith Druid: I do kind of want a sandwich now.
  - Quest_6_Monolith == 1 ?
    Monolith Druid: Yes, that happens sometimes. Just because it's universal wisdom doesn't mean you didn't know it already. Why not come back tomorrow for another try?{br}      {wvy}{rbw}QUEST COMPLETED!{wvy}{rbw}{br}* Enlightenment achieved{Quest_6_Complete = 1}
{Rep_Monolith_Guardians = Rep_Monolith_Guardians + 1}
{Quests_Completed = Quests_Completed + 1}
  - Quest_6_Accepted == 0 ?
    Monolith Druid: We offer you what we offer all who are willing to make the journey: the chance to see what universal wisdom the Great Monolith has chosen to communicate with us today. Head north to the sacred grove, but be prepared to pass through the Hedge Maze.
    {br}{wvy}{rbw}       QUEST ACCEPTED!{wvy}{rbw}{br}* Commune with the Monolith{Quest_6_Accepted = 1}
  - Quest_6_Monolith == 0 ?
    Monolith Druid: My fellow druids may advise you on passing through the Hedge Maze to reach the Monolith.
}
"""

DLG SPR_9v
"""
[You place your hand upon the Monolith. A clear voice fills your mind as if from a great distance:]
{rbw}   SANDWICHES ARE DELICIOUS{rbw}{Quest_6_Monolith = 1}
"""

DLG SPR_9w
"""
[You place your hand upon the Monolith. A clear voice fills your mind as if from a great distance:]
{rbw}   SANDWICHES ARE DELICIOUS{rbw}{Quest_6_Monolith = 1}
"""

DLG SPR_9x
"""
[You place your hand upon the Monolith. A clear voice fills your mind as if from a great distance:]
{rbw}   SANDWICHES ARE DELICIOUS{rbw}{Quest_6_Monolith = 1}
"""

DLG SPR_9y
"""
[You place your hand upon the Monolith. A clear voice fills your mind as if from a great distance:]
{rbw}   SANDWICHES ARE DELICIOUS{rbw}{Quest_6_Monolith = 1}
"""

DLG SPR_9z
"""
[You place your hand upon the Monolith. A clear voice fills your mind as if from a great distance:]
{rbw}   SANDWICHES ARE DELICIOUS{rbw}{Quest_6_Monolith = 1}
"""

DLG SPR_a0
"""
[You place your hand upon the Monolith. A clear voice fills your mind as if from a great distance:]
{rbw}   SANDWICHES ARE DELICIOUS{rbw}{Quest_6_Monolith = 1}
"""

DLG SPR_a1
Archdruid: Welcome. The Monolith awaits.

DLG SPR_a2
Monolith Warrior: No-one knows from whence it came.

DLG SPR_a3
Monolith Warrior: [hums some music]

DLG SPR_a4
[You place your hand upon the WATER STONE. You feel the river criss-cross the land, bringing life.]{Quest_6_Water = 1}

DLG SPR_a5
[You place your hand upon the FIRE STONE. You feel the raging energy pent up within all things.]{Quest_6_Fire = 1}

DLG ITM_o
[You take 6 damage from the FIRE.]

DLG SPR_a6
Monolith Druid: What are you willing to suffer to learn?

DLG SPR_a7
Knight: Ow! Ow! Ow!

DLG SPR_a8
Cleric: Hold still, I'll look. I thought you were meant to be damage-resistant?

DLG SPR_a9
[You place your hand upon the AIR STONE. You feel the currents of the wind soaring overhead.]{Quest_6_Air = 1}

DLG SPR_aa
"""
Mage: give me a minute{br}
Mage: i'll be ok
"""

DLG SPR_ab
Rogue: I can't believe you fell off the bridge.

DLG SPR_ac
[You place your hand upon the EARTH STONE. You feel the weight of miles of stone beneath your feet.]{Quest_6_Earth = 1}

DLG SPR_ad
"""
Archer: uh{br}
Archer: help
"""

DLG SPR_ae
"""
North: Guardian's Grove
South: Caravan Rest
"""

DLG SPR_af
Monolith Warrior: Welcome to the Great Greenwood. No shenanigans!

DLG SPR_ag
Monolith Warrior: Welcome to the Great Greenwood. Nature is always watching, and so are we.

DLG SPR_ah
Mage: I hate questing here. I always get lost.

DLG SPR_ai
Cleric: How do you get lost? It's all straight lines!

DLG SPR_aj
Warrior: There aren't enough things to stab here. The Monolith Guardians keep it too nice.

DLG SPR_ak
Rogue: stupid reputation grinds and stupid running around in the forest. This Reputation Commendation had better be worth it!

DLG SPR_al
Knight: I like to fish here. It's theraputic.

DLG ITM_p
"""
{Quest_9_Room1Kills = Quest_9_Room1Kills + 1}{shuffle
  - You hit CHAOSDARK WARRIOR for 44 damage!
  - You hit CHAOSDARK WARRIOR for 46 damage!
  - You hit CHAOSDARK WARRIOR for 47 damage!
  - You hit CHAOSDARK WARRIOR for 49 damage!
  - You hit CHAOSDARK WARRIOR for 51 damage!
  - You hit CHAOSDARK WARRIOR for 52 damage!
  - {rbw}CRITICAL HIT!{rbw} CHAOSDARK WARRIOR is wrecked for 95 damage!
}{br}CHAOSDARK WARRIOR is defeated!
"""

DLG ITM_q
"""
{Quest_9_Room1Kills = Quest_9_Room1Kills + 1}{shuffle
  - You hit CHAOSDARK WARRIOR for 44 damage!
  - You hit CHAOSDARK WARRIOR for 46 damage!
  - You hit CHAOSDARK WARRIOR for 47 damage!
  - You hit CHAOSDARK WARRIOR for 49 damage!
  - You hit CHAOSDARK WARRIOR for 51 damage!
  - You hit CHAOSDARK WARRIOR for 52 damage!
  - {rbw}CRITICAL HIT!{rbw} CHAOSDARK WARRIOR is wrecked for 95 damage!
}{br}CHAOSDARK WARRIOR is defeated!
"""

DLG SPR_am
"""
{
  - Quest_9_Room1Rescued == 1 ?
    Pachyderm Soldier: Thank you! We can make our way back to camp from here.
  - Quest_9_Room1Kills == 4 ?
    Pachyderm Soldier: We're safe, thanks to you! We're going to get out of here.{Quest_9_Room1Rescued = 1}{Quest_9_Rescues = Quest_9_Rescues + 1}
[Squads Rescued: {say Quest_9_Rescues}/4]
  - Quest_9_Room1Kills == 0 ?
    Pachyderm Soldier: Help, we're being overrun by Chaosdark Warriors!
  - Quest_9_Room1Kills == 1 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room1Kills == 2 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room1Kills == 3 ?
    Pachyderm Soldier: Just one more will do it!
}
"""

DLG SPR_an
"""
{
  - Quest_9_Room1Rescued == 1 ?
    Pachyderm Soldier: Thank you! We can make our way back to camp from here.
  - Quest_9_Room1Kills == 4 ?
    Pachyderm Soldier: We're safe, thanks to you! We're going to get out of here.{Quest_9_Room1Rescued = 1}{Quest_9_Rescues = Quest_9_Rescues + 1}
[Squads Rescued: {say Quest_9_Rescues}/4]
  - Quest_9_Room1Kills == 0 ?
    Pachyderm Soldier: Help, we're being overrun by Chaosdark Warriors!
  - Quest_9_Room1Kills == 1 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room1Kills == 2 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room1Kills == 3 ?
    Pachyderm Soldier: Just one more will do it!
}
"""

DLG SPR_ao
"""
{
  - Quest_9_Room1Rescued == 1 ?
    Pachyderm Soldier: Thank you! We can make our way back to camp from here.
  - Quest_9_Room1Kills == 4 ?
    Pachyderm Soldier: We're safe, thanks to you! We're going to get out of here.{Quest_9_Room1Rescued = 1}{Quest_9_Rescues = Quest_9_Rescues + 1}
[Squads Rescued: {say Quest_9_Rescues}/4]
  - Quest_9_Room1Kills == 0 ?
    Pachyderm Soldier: Help, we're being overrun by Chaosdark Warriors!
  - Quest_9_Room1Kills == 1 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room1Kills == 2 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room1Kills == 3 ?
    Pachyderm Soldier: Just one more will do it!
}
"""

DLG SPR_ap
"""
{
  - Quest_9_Room1Rescued == 1 ?
    Pachyderm Soldier: Thank you! We can make our way back to camp from here.
  - Quest_9_Room1Kills == 4 ?
    Pachyderm Soldier: We're safe, thanks to you! We're going to get out of here.{Quest_9_Room1Rescued = 1}{Quest_9_Rescues = Quest_9_Rescues + 1}
[Squads Rescued: {say Quest_9_Rescues}/4]
  - Quest_9_Room1Kills == 0 ?
    Pachyderm Soldier: Help, we're being overrun by Chaosdark Warriors!
  - Quest_9_Room1Kills == 1 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room1Kills == 2 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room1Kills == 3 ?
    Pachyderm Soldier: Just one more will do it!
}
"""

DLG SPR_aq
"""
{
  - Quest_9_Room2Rescued == 1 ?
    Pachyderm Soldier: Thank you! We can make our way back to camp from here.
  - Quest_9_Room2Kills == 4 ?
    Pachyderm Soldier: We're safe, thanks to you! We're going to get out of here.{Quest_9_Room2Rescued = 1}{Quest_9_Rescues = Quest_9_Rescues + 1}
[Squads Rescued: {say Quest_9_Rescues}/4]
  - Quest_9_Room2Kills == 0 ?
    Pachyderm Soldier: Help, we're being overrun by Chaosdark Warriors!
  - Quest_9_Room2Kills == 1 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room2Kills == 2 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room2Kills == 3 ?
    Pachyderm Soldier: Just one more will do it!
}
"""

DLG SPR_ar
"""
{
  - Quest_9_Room2Rescued == 1 ?
    Pachyderm Soldier: Thank you! We can make our way back to camp from here.
  - Quest_9_Room2Kills == 4 ?
    Pachyderm Soldier: We're safe, thanks to you! We're going to get out of here.{Quest_9_Room2Rescued = 1}{Quest_9_Rescues = Quest_9_Rescues + 1}
[Squads Rescued: {say Quest_9_Rescues}/4]
  - Quest_9_Room2Kills == 0 ?
    Pachyderm Soldier: Help, we're being overrun by Chaosdark Warriors!
  - Quest_9_Room2Kills == 1 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room2Kills == 2 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room2Kills == 3 ?
    Pachyderm Soldier: Just one more will do it!
}
"""

DLG SPR_as
"""
{
  - Quest_9_Room2Rescued == 1 ?
    Pachyderm Soldier: Thank you! We can make our way back to camp from here.
  - Quest_9_Room2Kills == 4 ?
    Pachyderm Soldier: We're safe, thanks to you! We're going to get out of here.{Quest_9_Room2Rescued = 1}{Quest_9_Rescues = Quest_9_Rescues + 1}
[Squads Rescued: {say Quest_9_Rescues}/4]
  - Quest_9_Room2Kills == 0 ?
    Pachyderm Soldier: Help, we're being overrun by Chaosdark Warriors!
  - Quest_9_Room2Kills == 1 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room2Kills == 2 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room2Kills == 3 ?
    Pachyderm Soldier: Just one more will do it!
}
"""

DLG ITM_r
"""
{Quest_9_Room2Kills = Quest_9_Room2Kills + 1}{shuffle
  - You hit CHAOSDARK WARRIOR for 44 damage!
  - You hit CHAOSDARK WARRIOR for 46 damage!
  - You hit CHAOSDARK WARRIOR for 47 damage!
  - You hit CHAOSDARK WARRIOR for 49 damage!
  - You hit CHAOSDARK WARRIOR for 51 damage!
  - You hit CHAOSDARK WARRIOR for 52 damage!
  - {rbw}CRITICAL HIT!{rbw} CHAOSDARK WARRIOR is wrecked for 95 damage!
}{br}CHAOSDARK WARRIOR is defeated!
"""

DLG ITM_s
"""
{Quest_9_Room2Kills = Quest_9_Room2Kills + 1}{shuffle
  - You hit CHAOSDARK WARRIOR for 44 damage!
  - You hit CHAOSDARK WARRIOR for 46 damage!
  - You hit CHAOSDARK WARRIOR for 47 damage!
  - You hit CHAOSDARK WARRIOR for 49 damage!
  - You hit CHAOSDARK WARRIOR for 51 damage!
  - You hit CHAOSDARK WARRIOR for 52 damage!
  - {rbw}CRITICAL HIT!{rbw} CHAOSDARK WARRIOR is wrecked for 95 damage!
}{br}CHAOSDARK WARRIOR is defeated!
"""

DLG ITM_t
"""
{Quest_9_Room3Kills = Quest_9_Room3Kills + 1}{shuffle
  - You hit CHAOSDARK WARRIOR for 44 damage!
  - You hit CHAOSDARK WARRIOR for 46 damage!
  - You hit CHAOSDARK WARRIOR for 47 damage!
  - You hit CHAOSDARK WARRIOR for 49 damage!
  - You hit CHAOSDARK WARRIOR for 51 damage!
  - You hit CHAOSDARK WARRIOR for 52 damage!
  - {rbw}CRITICAL HIT!{rbw} CHAOSDARK WARRIOR is wrecked for 95 damage!
}{br}CHAOSDARK WARRIOR is defeated!
"""

DLG ITM_u
"""
{Quest_9_Room3Kills = Quest_9_Room3Kills + 1}{shuffle
  - You hit CHAOSDARK WARRIOR for 44 damage!
  - You hit CHAOSDARK WARRIOR for 46 damage!
  - You hit CHAOSDARK WARRIOR for 47 damage!
  - You hit CHAOSDARK WARRIOR for 49 damage!
  - You hit CHAOSDARK WARRIOR for 51 damage!
  - You hit CHAOSDARK WARRIOR for 52 damage!
  - {rbw}CRITICAL HIT!{rbw} CHAOSDARK WARRIOR is wrecked for 95 damage!
}{br}CHAOSDARK WARRIOR is defeated!
"""

DLG ITM_v
"""
{Quest_9_Room4Kills = Quest_9_Room4Kills + 1}{shuffle
  - You hit CHAOSDARK WARRIOR for 44 damage!
  - You hit CHAOSDARK WARRIOR for 46 damage!
  - You hit CHAOSDARK WARRIOR for 47 damage!
  - You hit CHAOSDARK WARRIOR for 49 damage!
  - You hit CHAOSDARK WARRIOR for 51 damage!
  - You hit CHAOSDARK WARRIOR for 52 damage!
  - {rbw}CRITICAL HIT!{rbw} CHAOSDARK WARRIOR is wrecked for 95 damage!
}{br}CHAOSDARK WARRIOR is defeated!
"""

DLG SPR_at
"""
{
  - Quest_9_Room4Rescued == 1 ?
    Pachyderm Soldier: Thank you! We can make our way back to camp from here.
  - Quest_9_Room4Kills == 4 ?
    Pachyderm Soldier: We're safe, thanks to you! We're going to get out of here.{Quest_9_Room4Rescued = 1}{Quest_9_Rescues = Quest_9_Rescues + 1}
[Squads Rescued: {say Quest_9_Rescues}/4]
  - Quest_9_Room4Kills == 0 ?
    Pachyderm Soldier: Help, we're being overrun by Chaosdark Warriors!
  - Quest_9_Room4Kills == 1 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room4Kills == 2 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room4Kills == 3 ?
    Pachyderm Soldier: Just one more will do it!
}
"""

DLG SPR_au
"""
{
  - Quest_9_Room4Rescued == 1 ?
    Pachyderm Soldier: Thank you! We can make our way back to camp from here.
  - Quest_9_Room4Kills == 4 ?
    Pachyderm Soldier: We're safe, thanks to you! We're going to get out of here.{Quest_9_Room4Rescued = 1}{Quest_9_Rescues = Quest_9_Rescues + 1}
[Squads Rescued: {say Quest_9_Rescues}/4]
  - Quest_9_Room4Kills == 0 ?
    Pachyderm Soldier: Help, we're being overrun by Chaosdark Warriors!
  - Quest_9_Room4Kills == 1 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room4Kills == 2 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room4Kills == 3 ?
    Pachyderm Soldier: Just one more will do it!
}
"""

DLG SPR_av
"""
{
  - Quest_9_Room3Rescued == 1 ?
    Pachyderm Soldier: Thank you! We can make our way back to camp from here.
  - Quest_9_Room3Kills == 4 ?
    Pachyderm Soldier: We're safe, thanks to you! We're going to get out of here.{Quest_9_Room3Rescued = 1}{Quest_9_Rescues = Quest_9_Rescues + 1}
[Squads Rescued: {say Quest_9_Rescues}/4]
  - Quest_9_Room3Kills == 0 ?
    Pachyderm Soldier: Help, we're being overrun by Chaosdark Warriors!
  - Quest_9_Room3Kills == 1 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room3Kills == 2 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room3Kills == 3 ?
    Pachyderm Soldier: Just one more will do it!
}
"""

DLG SPR_aw
"""
{
  - Quest_9_Room3Rescued == 1 ?
    Pachyderm Soldier: Thank you! We can make our way back to camp from here.
  - Quest_9_Room3Kills == 4 ?
    Pachyderm Soldier: We're safe, thanks to you! We're going to get out of here.{Quest_9_Room3Rescued = 1}{Quest_9_Rescues = Quest_9_Rescues + 1}
[Squads Rescued: {say Quest_9_Rescues}/4]
  - Quest_9_Room3Kills == 0 ?
    Pachyderm Soldier: Help, we're being overrun by Chaosdark Warriors!
  - Quest_9_Room3Kills == 1 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room3Kills == 2 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room3Kills == 3 ?
    Pachyderm Soldier: Just one more will do it!
}
"""

DLG SPR_ax
"""
{
  - Quest_9_Room3Rescued == 1 ?
    Pachyderm Soldier: Thank you! We can make our way back to camp from here.
  - Quest_9_Room3Kills == 4 ?
    Pachyderm Soldier: We're safe, thanks to you! We're going to get out of here.{Quest_9_Room3Rescued = 1}{Quest_9_Rescues = Quest_9_Rescues + 1}
[Squads Rescued: {say Quest_9_Rescues}/4]
  - Quest_9_Room3Kills == 0 ?
    Pachyderm Soldier: Help, we're being overrun by Chaosdark Warriors!
  - Quest_9_Room3Kills == 1 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room3Kills == 2 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room3Kills == 3 ?
    Pachyderm Soldier: Just one more will do it!
}
"""

DLG SPR_ay
"""
{
  - Quest_9_Room3Rescued == 1 ?
    Pachyderm Soldier: Thank you! We can make our way back to camp from here.
  - Quest_9_Room3Kills == 4 ?
    Pachyderm Soldier: We're safe, thanks to you! We're going to get out of here.{Quest_9_Room3Rescued = 1}{Quest_9_Rescues = Quest_9_Rescues + 1}
[Squads Rescued: {say Quest_9_Rescues}/4]
  - Quest_9_Room3Kills == 0 ?
    Pachyderm Soldier: Help, we're being overrun by Chaosdark Warriors!
  - Quest_9_Room3Kills == 1 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room3Kills == 2 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room3Kills == 3 ?
    Pachyderm Soldier: Just one more will do it!
}
"""

DLG SPR_az
"""
{
  - Quest_9_Room3Rescued == 1 ?
    Pachyderm Soldier: Thank you! We can make our way back to camp from here.
  - Quest_9_Room3Kills == 4 ?
    Pachyderm Soldier: We're safe, thanks to you! We're going to get out of here.{Quest_9_Room3Rescued = 1}{Quest_9_Rescues = Quest_9_Rescues + 1}
[Squads Rescued: {say Quest_9_Rescues}/4]
  - Quest_9_Room3Kills == 0 ?
    Pachyderm Soldier: Help, we're being overrun by Chaosdark Warriors!
  - Quest_9_Room3Kills == 1 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room3Kills == 2 ?
    Pachyderm Soldier: We need to clear out the rest of these Chaosdark Warriors so we can escape!
  - Quest_9_Room3Kills == 3 ?
    Pachyderm Soldier: Just one more will do it!
}
"""

DLG ITM_w
"""
{shuffle
  - You hit CHAOSDARK PRIEST for 46 damage!{br}CHAOSDARK PRIEST is defeated!{br}
  - You hit CHAOSDARK PRIEST for 53 damage!{br}CHAOSDARK PRIEST is defeated!{br}
  - You hit CHAOSDARK PRIEST for 47 damage!{br}CHAOSDARK PRIEST is defeated!{br}
  - You hit CHAOSDARK PRIEST for 55 damage!{br}CHAOSDARK PRIEST is defeated!{br}
  - {rbw}CRITICAL HIT!{rbw} CHAOSDARK PRIEST is wrecked for 96 damage!{br}CHAOSDARK PRIEST is defeated!{br}
}{br}Chaosdark Priest: Why does this happen to meee{wvy}eeee{wvy}
"""

DLG SPR_b0
"""
{
  - {item "7-1 Chaosdark Priest"} == 1 ?
    Pachyderm Warrior: Oh. That was a bit of a letdown, really.
  - else ?
    Pachyderm Warrior: What fiendish spell is this... fiend weaving?
}
"""

DLG SPR_b1
"""
{
  - {item "7-1 Chaosdark Priest"} == 1 ?
    Pachyderm Warrior: I've got to admit, we probably should have just rushed him like that, yeah.
  - else ?
    Pachyderm Warrior: Look out! Dark magic is afoot!
}
"""

DLG SPR_b2
Chaosdark Priest: FIRE! LOVELY {wvy}FIRE{wvy}!

DLG SPR_b3
Knight: I am VERY MUCH wearing the wrong colour here.

DLG SPR_b4
Chaosdark Warrior: SMASH! DESTROY!

DLG SPR_b5
Chaosdark Warrior: CRUSH! SPIFFLICATE!

DLG SPR_b6
Chaosdark Warrior: SMITE! SHATTER!

DLG SPR_b7
Chaosdark Warrior: MAIM! TEAR!

DLG SPR_b8
"""
Chaosdark Warrior: Hit! ...Push over?
Chaosdark Warrior: I missed this section of the induction.
"""

DLG SPR_b9
Pachyderm Cleric: I am FULLY AWARE this is a dangerous place to stand. Try telling {shk}them{shk} that!

DLG SPR_ba
Chaosdark Warrior: REND! BURN!

DLG SPR_bb
Chaosdark Warrior: ERADICATE! DEVOUR!

DLG SPR_bc
Chaosdark Warrior: {shk}RAAAAAAAAAR!{shk}

DLG SPR_bd
[This enemy barely has time to move after respawning before it dies again.]

DLG SPR_be
Rogue: I've got fifteen CHAOS CORES already!

DLG SPR_bf
Warrior: It's all about optimising your swing timer for maximum - alright, I'm kidding, I'm just mashing Attack.

DLG SPR_bg
Mage: Quests? No, we're here just killing enemies over and over. They drop items we need, you see.

DLG SPR_bh
Cleric: This is nice efficient way to make money. I wish I could actually {shk}damage{shk} anything.

DLG SPR_bi
[This enemy barely has time to move after respawning before it dies again.]

DLG SPR_bj
Mage: There are only so many spawn spots. I have to wait my turn.

DLG ITM_x
"""
{shuffle
  - You hit CHAOSDARK ARTILLERIST for 51 damage!
  - You hit CHAOSDARK ARTILLERIST for 52 damage!
  - You hit CHAOSDARK ARTILLERIST for 53 damage!
  - You hit CHAOSDARK ARTILLERIST for 55 damage!
  - You hit CHAOSDARK ARTILLERIST for 56 damage!
  - You hit CHAOSDARK ARTILLERIST for 57 damage!
  - {rbw}CRITICAL HIT!{rbw} CHAOSDARK ARTILLERIST is wrecked for 108 damage!
}{br}CHAOSDARK ARTILLERIST is defeated!
"""

DLG SPR_bk
"""
{
  - {item "9-2 Chaosdark Artillerist"} == 1 ?
    Pachyderm Cleric: Phew! That could have been nasty.
  - else ?
    Pachyderm Cleric: This is a bit of a tight spot...
}
"""

DLG SPR_bl
"""
{
  - {item "9-2 Chaosdark Artillerist"} == 1 ?
    Pachyderm Warrior: I can't believe you're just willing to run out like that without armour!
  - else ?
    Pachyderm Warrior: Maybe I could find something to throw at them...
}
"""

DLG SPR_bm
Pachyderm Warrior: Camp Elephantine is this way! Be careful anywhere else.

DLG SPR_bn
"""
EAST: Camp Elephantine
SOUTH: Everywhere else good
"""

DLG SPR_bo
Archer: I've just hit level 10, so this is my first time in this zone. It's kinda spooky.

DLG ITM_y
"""
{shuffle
  - You hit CHAOSDARK WARRIOR for 44 damage!
  - You hit CHAOSDARK WARRIOR for 46 damage!
  - You hit CHAOSDARK WARRIOR for 47 damage!
  - You hit CHAOSDARK WARRIOR for 49 damage!
  - You hit CHAOSDARK WARRIOR for 51 damage!
  - You hit CHAOSDARK WARRIOR for 52 damage!
  - {rbw}CRITICAL HIT!{rbw} CHAOSDARK WARRIOR is wrecked for 95 damage!
}{br}CHAOSDARK WARRIOR is defeated!
"""

DLG ITM_z
"""
{shuffle
  - You hit CHAOSDARK WARRIOR for 44 damage!
  - You hit CHAOSDARK WARRIOR for 46 damage!
  - You hit CHAOSDARK WARRIOR for 47 damage!
  - You hit CHAOSDARK WARRIOR for 49 damage!
  - You hit CHAOSDARK WARRIOR for 51 damage!
  - You hit CHAOSDARK WARRIOR for 52 damage!
  - {rbw}CRITICAL HIT!{rbw} CHAOSDARK WARRIOR is wrecked for 95 damage!
}{br}CHAOSDARK WARRIOR is defeated!
"""

DLG SPR_bp
Warrior: You have to give them points for commitment to the aesthetic, at least.

DLG SPR_bq
Mage: I know they're the {wvy}bad guys{wvy} and all, but is it really necessary for them to have pits of boiling acid lying about?

DLG SPR_br
Archer: If I stand any further away someone else will tag them before I can hit them with an arrow!

DLG SPR_bs
Pachyderm Cleric: Can't talk! Busy healing!

DLG SPR_bt
Pachyderm Warrior: Take that, you fiend!

DLG SPR_bu
Pachyderm Warrior: I can't believe I volunteered for this!

DLG SPR_bv
Pachyderm Warrior: Ha! Hiyah! Hut! Swing! Parry!

DLG SPR_bw
Pachyderm Warrior: You will not win the day, fiend! Back into your castle!

DLG SPR_bx
Pachyderm Warrior: Reinforcements! Where are those reinforcements?

DLG ITM_10
"""
Welcome to FOAL! You have logged on as a LEVEL 10 BARD!
Abilities:
* Lute Bash
* Bardic Charm
* Funky Dancing
"""

END 0


END undefined
Thank you for playing FANTASY ONLINE ADVENTURE LAND! We hope you return to play again soon!

VAR Main_Quest_Accepted
0

VAR Main_Quest_Completed
0

VAR Loot_Box_Received
0

VAR Quests_Completed
0

VAR Rep_Pachyderm_Knights
0

VAR Rep_Golden_Guild
0

VAR Rep_Monolith_Guardians
0

VAR Rep_Oracle_Order
0

VAR Pachyderm_Complete
0

VAR Monolith_Complete
0

VAR Golden_Complete
0

VAR Oracle_Complete
0

VAR Commends_Received
0

VAR Quest_1_Accepted
0

VAR Quest_1_Complete
0

VAR Quest_2_Accepted
0

VAR Quest_2_Complete
0

VAR Quest_2_Collected
0

VAR Quest_3_Accepted
0

VAR Quest_3_Complete
0

VAR Quest_4_Accepted
0

VAR Quest_4_Collected
0

VAR Quest_4_Complete
0

VAR Quest_5_Accepted
0

VAR Quest_5_Squirrels
0

VAR Quest_5_Complete
0

VAR Quest_6_Accepted
0

VAR Quest_6_Air
0

VAR Quest_6_Earth
0

VAR Quest_6_Fire
0

VAR Quest_6_Water
0

VAR Quest_6_Monolith
0

VAR Quest_6_Complete
0

VAR Quest_7_Accepted
0

VAR Quest_7_Key
0

VAR Quest_7_Chest
0

VAR Quest_7_Completed
0

VAR Quest_8_Accepted
0

VAR Quest_8_Runes
0

VAR Quest_8_Completed
0

VAR Quest_9_Accepted
0

VAR Quest_9_Room1Kills
0

VAR Quest_9_Room2Kills
0

VAR Quest_9_Room3Kills
0

VAR Quest_9_Room4Kills
0

VAR Quest_9_Room1Rescued
0

VAR Quest_9_Room2Rescued
0

VAR Quest_9_Room3Rescued
0

VAR Quest_9_Room4Rescued
0

VAR Quest_9_Rescues
0

VAR Quest_9_Complete
0

VAR Quest_10_Accepted
0

VAR Quest_10_Runes
0

VAR Quest_10_Completed
0

VAR Quest_11_Accepted
0

VAR Quest_11_Kills
0

VAR Quest_11_Complete
0

VAR Quest_12_Accepted
0

VAR Quest_12_Runes
0

VAR Quest_12_Completed
0

VAR Cambria_Spoken_To
0

VAR Secret_Triggered
0


